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Pokemon Feral F


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Posted
2 hours ago, loodalt said:

so, now that there's no notes folder, how do you change the shiny rate? I couldn't find a txt file with that info in the current zip.

Added as a separate download.
 

 

Posted
6 hours ago, DerpedPerd said:

how do i start the sevii island quest?

in the OG, bill would come up to me after i defeated blaine.

now it's not triggered.

After beating the elite four you go back to Cinnabar island to pokemon center and bill in there just talk to him

Posted
3 hours ago, BlazeAfton said:

After beating the elite four you go back to Cinnabar island to pokemon center and bill in there just talk to him

thanks, i didnt think he would be default in the pokecenter 

Posted
8 hours ago, simplyb358 said:

If I just downloaded and extracted the file on my Acer computer, how do I use the cheat codes (sorry if this has been answered already) 

You need RPG Maker XP (which actually happens to currently be heavily discounted on Steam), just launch the game through that and press f9 to access the debug menu. (There will also be a few new options labelled 'debug' in a few menus.)

Posted (edited)

sorry to bug on you again, but there's an error script from a lone swimmer on the way to mt ember

even doing the recompile debug & fix error tiles, it still crashes

err.png

 

another script error in mt ember secluded cave

err1.png.f807552c973c6cfaa8098f6421f268f8.png

Edited by DerpedPerd
Posted
3 hours ago, Cam169 said:

You need RPG Maker XP (which actually happens to currently be heavily discounted on Steam), just launch the game through that and press f9 to access the debug menu. (There will also be a few new options labelled 'debug' in a few menus.)

I just bought it but it won’t let me open it because it’s an “unexpected file format”, and the only ones it’s showing that fit the format are the files for PBS, Plugins, Fonts, and Audio. 

Posted
5 hours ago, DerpedPerd said:

sorry to bug on you again, but there's an error script from a lone swimmer on the way to mt ember

even doing the recompile debug & fix error tiles, it still crashes

Thank you for the report. I fixed both crashes. Links updated on page 45. Remember, you can copy your current Save folder to the root directory of the updated version to preserve your save.

(I swear I fixed that Swimmer... one of the first trainers and I had to tweak that event record multiple times in testing...)

My apologies for the bugs.

Posted
16 hours ago, simplyb358 said:

If I just downloaded and extracted the file on my Acer computer, how do I use the cheat codes (sorry if this has been answered already) 

I don't know of any cheat codes for these games. I did make the Debug menu accessible without RPG Maker. It was added in the load screen, the game pause screen, and the Pokemon party screen.

 

 

4 hours ago, simplyb358 said:

I just bought it but it won’t let me open it because it’s an “unexpected file format”, and the only ones it’s showing that fit the format are the files for PBS, Plugins, Fonts, and Audio. 

Open the Game.rxproj file in RPG Maker XP. Then press the green play button in RPG Maker to load the game.

Posted
44 minutes ago, Sevii88 said:

I don't know of any cheat codes for these games. I did make the Debug menu accessible without RPG Maker. It was added in the load screen, the game pause screen, and the Pokemon party screen.

 

 

Open the Game.rxproj file in RPG Maker XP. Then press the green play button in RPG Maker to load the game.

I don’t see the debug menu and the rxproj file isn’t showing up, the only game options I see are an RGSS encrypted archive and an application. Do I have an outdated version? I downloaded the link on page one. (Sorry for the trouble I’m new to computers)

Posted
34 minutes ago, simplyb358 said:

I don’t see the debug menu and the rxproj file isn’t showing up, the only game options I see are an RGSS encrypted archive and an application. Do I have an outdated version? I downloaded the link on page one. (Sorry for the trouble I’m new to computers)

The version on page 1 does not have my additions. See my posts on page 45. Links below.

JoiPlay versions work on Windows, but their save data will be in the Appdata folder that's tricky to get to. Non-joiplay versions store saves in the game folder.


Gen 9 versions: mainly for people who wanna experiment with newer moves, pokemon, and abilities.

 

Posted
48 minutes ago, Sevii88 said:

The version on page 1 does not have my additions. See my posts on page 45. Links below.

JoiPlay versions work on Windows, but their save data will be in the Appdata folder that's tricky to get to. Non-joiplay versions store saves in the game folder.


Gen 9 versions: mainly for people who wanna experiment with newer moves, pokemon, and abilities.

 

Thank you, I have it now and the debug works great! I already reached elite 4 on the other version is there a way to make a manual transfer or get my data over to the version with debugs?

Posted
11 hours ago, simplyb358 said:

Thank you, I have it now and the debug works great! I already reached elite 4 on the other version is there a way to make a manual transfer or get my data over to the version with debugs?

If you go to C:\Users\[username]\AppData\Roaming\Pokemon Feral F in windows you would be able to extract the save file from RyuUzuki's game and paste it onto the Sevii88's Sevii Islands game which has a save folder inside. 

 

Joiplay versions I don't exactly know, I don't use it. 

 

Also is there a way to edit every battle to a double battle? I'm tempted to buy game maker X editor to do that for myself. 

Posted (edited)
20 hours ago, Sevii88 said:

Thank you for the report. I fixed both crashes. Links updated on page 45. Remember, you can copy your current Save folder to the root directory of the updated version to preserve your save.

(I swear I fixed that Swimmer... one of the first trainers and I had to tweak that event record multiple times in testing...)

My apologies for the bugs.

here's another swimming bugger.

just as he approached me to battle, this triggered

swim.png

 

on water path

swim1.png.8dc6f510f7b73fa09fb10fd5217e8a54.png

Edited by DerpedPerd
Posted (edited)
3 hours ago, DerpedPerd said:

here's another swimming bugger.

just as he approached me to battle, this triggered

Holy... his name was wrong in the PBS file... Links updated on page 45.

Thank you for your help in finding bugs. I am going to hold off on further updates. If you would please continue your play-through and document any additional bugs you come across, I will then provide a penultimate build with those fixes. I will then play through the game again entirely for one more pass - from the exe, not in RPG Maker...

Again, my apologies for the bugs.

Edited by Sevii88
Posted
7 hours ago, Legonut031 said:

Joiplay versions I don't exactly know, I don't use it. 

 

Also is there a way to edit every battle to a double battle? I'm tempted to buy game maker X editor to do that for myself. 

Thank you for responding to simplyb.

JoiPlay versions save in the same place as the original Feral version from the first page of this thread - in the Appdata\Roaming\Feral folder.

There isn't a bulk way to make every battle to be a double battle, you have to edit them individually. Here's a wiki page for info:

https://essentialsengine.miraheze.org/wiki/Battles

Posted (edited)
On 9/7/2026 at 11:15 PM, Sevii88 said:

Holy... his name was wrong in the PBS file... Links updated on page 45.

Thank you for your help in finding bugs. I am going to hold off on further updates. If you would please continue your play-through and document any additional bugs you come across, I will then provide a penultimate build with those fixes. I will then play through the game again entirely for one more pass - from the exe, not in RPG Maker...

Again, my apologies for the bugs.

 

welp, just got home & began tomb raiding:

 

dot.png.4bafb8f7ad0436f8ce1b3f7f53444326.png

 

dot5.png.2690a91541c011b1e4a7a91c530fb6ee.png

 

in isle 6 dotted hole, there's a crashing bug when interacting.

obviously players who played this game would know where to go, but i've forgotten all about FRLG until the switch remake.

so i would just blindly interact with everything in game for tips & guides

 

by the way, is it normal for the 7 island to be completely quiet without any background music?

even facing legendaries have no encounter music (Eg: 3 regis, 3 roaming dogs)

 

not sure if this is important, but:

Surfing on the top of Navel Rock?

navel.png.8890b18dfa025b08dc7470f2a9611414.png

 

just finished the game up til 7 isle, & have nothing else to do.

probably wait for new features to be implemented in the far future

 

Edited by DerpedPerd
Posted (edited)
6 hours ago, DerpedPerd said:

just finished the game up til 7 isle, & have nothing else to do.

probably wait for new features to be implemented in the far future

Just to be clear, are you finished with your play-through? If so, I'll get working on fixes. Thank you again for documenting the bugs. Apologies that you or anyone had to be guinea pigs.

Edit: All reported issues fixed. Including the gym badges. Links updated on page 45. I will still do a final pass play-through, but I'm hopeful that a stable release has been achieved.

Edited by Sevii88
Posted
19 hours ago, Sevii88 said:

Just to be clear, are you finished with your play-through? If so, I'll get working on fixes. Thank you again for documenting the bugs. Apologies that you or anyone had to be guinea pigs.

Edit: All reported issues fixed. Including the gym badges. Links updated on page 45. I will still do a final pass play-through, but I'm hopeful that a stable release has been achieved.

i've pretty much finished the game, except Trainer Tower

unless there are some new hidden gameplay mechanics, i've played through as normal FRLG.

 

*spoilers*

but some new game related gimmicks i'm not aware of:

- there is this GS Ball i found in altering cave, don't know where that goes into.

- after kicking the whole team rocket from isle5, i kicked off the lone TR in front of the PC. He did say something about "selling something".

- trying to complete the pokedex

- maybe i might try re-run the elite4 to see any new changes

- i've obtained a 2nd Lorelei from isle4 to help her kick off the TR from the island. Is it a necessary to release her, since i've lived up to our promise?

- i can't find the fella who gives me a PokeTool to use rock smash

- try to replay the whole game over from fresh start

 

will there be a walkthrough guide of this game?

just to be confirmed 100% finished & nothing left out

Posted (edited)
5 hours ago, DerpedPerd said:

just to be confirmed 100% finished & nothing left out

I'll preface with the scope of this project: I just wanted to add the Sevii Islands because I wanted more content as I enjoy this game. I released it as a completed resource for others to add to. It wasn't meant to be anything larger than this from me. There are others who are taking up larger changes/additions and I wish them well on their projects. That said, here are my answers to your questions:
 

Trainer tower doesn't work. I couldn't fix strange bugged behavior. It probably needs a rewrite for v21.1. Basically, this is a known issue and not something I am planning to fix (at least soon). I blocked it off and put an NPC out front that gives Battle Points when spoken to.
 

- GS Ball was from Zero (the source of Sevii Island resources), and it probably leads to Celebi. There is a shrine somewhere. I didn't implement this.
- In Zero, the admin gives you Genesect which he was bringing back to the warehouse. That's what he is referring to selling. The admin still spawns and you can battle him, but he doesn't give you anything. I was gonna have him give you Plumeria (Poison/Fire?). I didn't implement this. I don't have a pen to draw PokeGirls.
- I didn't touch the Elite 4 or gym leaders.
- No, you don't need to release her. She joins your party willingly as a result of your strength against Team Rocket and her. I thought to change OG Lorelei to Karen and have Lorelei catchable only in Icefall Cave. Again, no pen to draw Karen.
- In Feral F, IIRC, Machamp's Pokeball gives you rock smash and strength. I removed the PokeTool NPC cause that is a mechanic Feral doesn't use.
- Cool! Hopefully, it goes smoother for you (no bugs...).
- No walkthrough from me as it is just the Sevii Islands, so walkthroughs for the OG games will apply. The quest-line is linear.
- The only thing that you may have missed was catching both Latios and Latias. They roam throughout Kanto.


Thank you again for documenting bugs!

Edited by Sevii88
Posted
5 hours ago, zappzap said:

is it possible to add follower system here?

Definitely possible. Not something I am going to take on.

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