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Animal Research: The Insatiable Scholar


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Posted
1 hour ago, lekhanhtrung1989 said:

I had booked Tirwin's room at Breezehome. After 3 days, I was tasked with returning to visit Tirwin's room, but the basement door was nowhere to be seen.

The trap door should appear after selecting the ‘I want a trap door here’ dialogue option. In practice, this means before the stage changes to the 3-day waiting period.

Posted
34 minutes ago, Mr.YeSou said:

Hi everyone, I have a question: Tirwin isn't following me at all... Does anyone know why?

From what point on will the Tiriwn no longer follow you?

 

The more detail you provide, the less I’ll have to guess at which stage of the tasks, etc., it might have gone wrong.

Posted
2 hours ago, killer905 said:

从什么时候起,提里温将不再跟随你?

 

你提供的细节越多,我就越不需要猜测任务的哪个阶段出了问题等等。

After the first quest began—or to be more precise, shortly after the quest started—I teleported to Riverwood. I then walked a full loop around the lake; however, it wasn't until I was attacked by wolves around a bend that I realized she hadn't followed me. Consequently, I used the system-provided spell to teleport her to my location. It seems that ever since that moment, she has stopped following me. I currently have two followers accompanying me: Serana and Ash. I tried telling her to wait at her current spot, then refreshing her status before asking her to follow me again; although she verbally agreed to do so, she simply remained rooted to the spot without moving. I honestly don't know what to do anymore.

Posted
3 hours ago, killer905 said:

从什么时候起,提里温将不再跟随你?

 

你提供的细节越多,我就越不需要猜测任务的哪个阶段出了问题等等。

NVM bro, i find out why, the reason is i using a mod call "dark face fix" I wasn't sure how to reset NPC faces—sometimes they lose their textures, causing their faces to turn pitch black—so I downloaded this mod to help me quickly reset their face models. I must have accidentally used the mod on her *before* the quest started; that explains why she stopped following me. I then accidentally used the mod on her *again*. Just as I was walking away in frustration, she suddenly came hurtling right into my face.

Posted
3 hours ago, killer905 said:

从什么时候起,提里温将不再跟随你?

 

你提供的细节越多,我就越不需要猜测任务的哪个阶段出了问题等等。

but thanks for you tried to help :)

Posted (edited)
On 4/17/2026 at 8:53 PM, killer905 said:

The trap door should appear after selecting the ‘I want a trap door here’ dialogue option. In practice, this means before the stage changes to the 3-day waiting period.

The builders finished the trapdoor, but after three days, it still hadn't appeared. I couldn't get into Tirwin's room. Is there any way to make Tirwin's room appear?

ScreenShot1578.png

Edited by lekhanhtrung1989
Posted
11 hours ago, Mr.YeSou said:

After the first quest began—or to be more precise, shortly after the quest started—I teleported to Riverwood. I then walked a full loop around the lake; however, it wasn't until I was attacked by wolves around a bend that I realized she hadn't followed me. Consequently, I used the system-provided spell to teleport her to my location. It seems that ever since that moment, she has stopped following me. I currently have two followers accompanying me: Serana and Ash. I tried telling her to wait at her current spot, then refreshing her status before asking her to follow me again; although she verbally agreed to do so, she simply remained rooted to the spot without moving. I honestly don't know what to do anymore.

 

10 hours ago, Mr.YeSou said:

NVM bro, i find out why, the reason is i using a mod call "dark face fix" I wasn't sure how to reset NPC faces—sometimes they lose their textures, causing their faces to turn pitch black—so I downloaded this mod to help me quickly reset their face models. I must have accidentally used the mod on her *before* the quest started; that explains why she stopped following me. I then accidentally used the mod on her *again*. Just as I was walking away in frustration, she suddenly came hurtling right into my face.

 

10 hours ago, Mr.YeSou said:

but thanks for you tried to help :)

I recommend for dark/grey face this mod: https://www.nexusmods.com/skyrimspecialedition/mods/42441

Posted
1 hour ago, lekhanhtrung1989 said:

The builders finished the trapdoor, but after three days, it still hadn't appeared. I couldn't get into Tirwin's room. Is there any way to make Tirwin's room appear?

ScreenShot1578.png

As soon as you reach the stage ‘Let Tulric know if the door placement is good’, a trapdoor should appear where you were standing in this stage, but it will be closed.

 

@Gristle Look at this.

 

Unfortunately, I don’t know of a way to force the trapdoor to Tirwin’s room to appear. The only thing you can do is type
coc varTirwinRoom

Unfortunately, in that case, the exit won’t work.

I suggest loading a save file before bringing the builder to your house.

Posted
16 hours ago, Mr.YeSou said:

Hi everyone, I have a question: Tirwin isn't following me at all... Does anyone know why?

 

May occurs when she's awaiting a response or is in a quest.  

Posted (edited)
1 hour ago, killer905 said:

 

 

I recommend for dark/grey face this mod: https://www.nexusmods.com/skyrimspecialedition/mods/42441

 

That's what I use because I replace all vanilla hair with KS Smp Hair. I've never had an issue with Tirwin aside from a few early quest bugs which were corrected in later revs. When following she's usually up my ass. The best suggestion I have is do not use other followers when using Tirwin as one.

Edited by eflat01
Posted

Do you guys know how to give Tirwin a new face? Or, more specifically, how to help Tirwin sculpt a new face model? Her current one just feels a bit off to me—it looks kind of weird.

Posted
2 hours ago, Mr.YeSou said:

it's this work on 1.6.1170 from steam? it didn't say work or not on that

In the ‘files’ section, it says ‘For Skyrim Special Edition 1.6.318–1.6.659,’ so I think it will work.

Posted
47 minutes ago, Mr.YeSou said:

Do you guys know how to give Tirwin a new face? Or, more specifically, how to help Tirwin sculpt a new face model? Her current one just feels a bit off to me—it looks kind of weird.

If you’re not familiar with CK or want a heavily customised version of Tirwin’s face, you’ll need to look for the relevant guides.

Here’s what you’ve got from others users:

Posted

I don't know if I've asked before, but how do the voices sound?  I recall when I was testing things that I wasn't too pleased with them.  They sounded fine to me in general, but I was only guessing at the emotional context of their delivery and even then emotional delivery was completely random and I just picked whatever sounded clearest.

 

With my new toys, I can generate up to 10x variations of each line, all of varying emotional delivery.  In practice though, only 4ish variations are necessary.  So its quite possible to get Tirwin and her friends sounding damn near perfect.  However, even though I can generate these lines, I don't have the patience to listen to each variation to find the one that fits best.  So I was wondering, are the voices good enough?  Or should I try rebuilding them and if I did, would someone be interested in the task of reviewing them?

Posted
11 hours ago, Mr.YeSou said:

Do you guys know how to give Tirwin a new face? Or, more specifically, how to help Tirwin sculpt a new face model? Her current one just feels a bit off to me—it looks kind of weird.

I'm not sure what it was called but there was a mod calledsomething like Project Proteus that allowed you to apply racemenu preset to npcs so you could make any face you want for tirwin. The problem with that may be that mod uses a few different tirwins so you may have to reapply the preset every time she is swapped. If you are familiar with making mods a bit you could create nif files and replace them in mod folder.

Posted
5 hours ago, kamithemoon said:

I don't know if I've asked before, but how do the voices sound?  I recall when I was testing things that I wasn't too pleased with them.  They sounded fine to me in general, but I was only guessing at the emotional context of their delivery and even then emotional delivery was completely random and I just picked whatever sounded clearest.

 

With my new toys, I can generate up to 10x variations of each line, all of varying emotional delivery.  In practice though, only 4ish variations are necessary.  So its quite possible to get Tirwin and her friends sounding damn near perfect.  However, even though I can generate these lines, I don't have the patience to listen to each variation to find the one that fits best.  So I was wondering, are the voices good enough?  Or should I try rebuilding them and if I did, would someone be interested in the task of reviewing them?

I think we can keep the current voice files (yours). Alternatively, we could create new files just for Tirwin, so that she has a more distinctive voice than the other NPCs.

Posted
On 4/19/2026 at 8:17 PM, killer905 said:

As soon as you reach the stage ‘Let Tulric know if the door placement is good’, a trapdoor should appear where you were standing in this stage, but it will be closed.

 

@Gristle Look at this.

 

Unfortunately, I don’t know of a way to force the trapdoor to Tirwin’s room to appear. The only thing you can do is type
coc varTirwinRoom

Unfortunately, in that case, the exit won’t work.

I suggest loading a save file before bringing the builder to your house.

After loading the save file, a door appeared. I saved, exit game, and when I reloaded it, the door disappeared. I think you should use magic to enter Tirwin's room.

Posted
52 minutes ago, lekhanhtrung1989 said:

After loading the save file, a door appeared. I saved, exit game, and when I reloaded it, the door disappeared. I think you should use magic to enter Tirwin's room.

Hmm, srange but maybe try in other player home? I test in custome home "Elysuim Estate" and i noit have any prbolems with trapdoor.

Posted (edited)
2 hours ago, killer905 said:

Hmm, srange but maybe try in other player home? I test in custome home "Elysuim Estate" and i noit have any prbolems with trapdoor.

 

In the pre-version testings. I'd tried it in all the vanilla homes - well TNF Plus versions of them, all the Hearthfire homes but I've an edited Windstad, along with my edited versions of Snowberry Cottage, WindPath and White River Farm. I can't remember if I tested the arch-mage room. (WindPath was really hard just trying to find a spot to put it)

 

I do remember on one of those earlier test versions the door ended up displaced (in the air and off to the right three days later) and I think it was due some collision box (meant to keep shelving static) I clipped into it when placing the door by a hair.

 

 

BTW: I even tested putting it in the tunnel of Breezehome TNF Plus and it worked ... That happens to use the same location record as Breezehome so has all the same keywords. 

Spoiler

image.png.2e0e95971fd6567a372d38a62836d20d.png

 

Edited by eflat01
Posted
7 hours ago, Voronves said:

我不确定它叫什么名字,但有个叫类似“Project Proteus”的mod,可以让你把种族菜单预设应用到NPC身上,这样你就可以给Tirwin捏出任何你想要的脸型。问题在于,这个mod用了好几个不同的Tirwin角色,所以每次更换角色后你可能都需要重新应用预设。如果你对制作mod有点经验,可以创建nif文件,然后替换mod文件夹里的文件。

,okay i go take a look, thanks 

Posted
18 hours ago, killer905 said:

If you’re not familiar with CK or want a heavily customised version of Tirwin’s face, you’ll need to look for the relevant guides.

Here’s what you’ve got from others users:

just want make sure, how does this " Animal Research: The Insatiable Scholar - Npc Replacers Skypatcher" work? just downlord and lord it into MO2?

Posted
3 minutes ago, Mr.YeSou said:

just want make sure, how does this " Animal Research: The Insatiable Scholar - Npc Replacers Skypatcher" work? just downlord and lord it into MO2?

Yea but you need to download the skypatcher mod first.

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