woodcomp Posted November 17, 2025 Posted November 17, 2025 I have a suggestion - add options to ensure there are no outstanding punishments or a minimum amount of points before being able to request being released from the Dom's servitude?
The Zen Posted November 18, 2025 Posted November 18, 2025 (edited) Kinda stupid question, but is the 'only the strong quest' supposed to run only once? Because if I uncheck it after (the pre-event toggle), it sets the stage to completed and never resets. Even if I use the debug menu. Am I doing something wrong here? EDIT: Well, that's weird. Managed to get it running by using the MCM debug tab and resetting stuff. Was expecting the actual choice from the menu to do the trick, but it apparently went a little deeper? Anyways, it seems to work for now. Edited November 18, 2025 by The Zen New info.
Kargano01 Posted November 19, 2025 Posted November 19, 2025 Hello, i have an issue with the newest version on Git hub ( 2 days old). On the put on Display quest, i can not kneel close enough in Riverwood. I have activated the questmark but i have no chance. So i open an autosave. On my way to Whiterun near pelagia Put on display fired again and i was directed again to riverwood to a diffrent device. And the same. Allways not close enough to start it. And a short question, i have set the no Bed rule to permanent. But it is not working. I was assumed that on permanent, the rule is allways set.? Many thanks to the greate work. Btw i use Skyrimnet. Greets Kargano
Talesien Posted November 19, 2025 Posted November 19, 2025 (edited) 2 hours ago, Kargano01 said: Hello, i have an issue with the newest version on Git hub ( 2 days old). On the put on Display quest, i can not kneel close enough in Riverwood. I have activated the questmark but i have no chance. So i open an autosave. On my way to Whiterun near pelagia Put on display fired again and i was directed again to riverwood to a diffrent device. And the same. Allways not close enough to start it. And a short question, i have set the no Bed rule to permanent. But it is not working. I was assumed that on permanent, the rule is allways set.? Many thanks to the greate work. Btw i use Skyrimnet. Greets Kargano General found no problems with that, but didn't try in Riverwood, what mod placed those devices there? Permanent just means the rule will remain in power once activated (i.e. there is no chance of the Dom removing the rule again, not sure if it can be removed in sub controlled mode). It does not make the rule active right from the start. Edited November 19, 2025 by Talesien
Kargano01 Posted November 20, 2025 Posted November 20, 2025 10 hours ago, Talesien said: General found no problems with that, but didn't try in Riverwood, what mod placed those devices there? Permanent just means the rule will remain in power once activated (i.e. there is no chance of the Dom removing the rule again, not sure if it can be removed in sub controlled mode). It does not make the rule active right from the start. Huhh good Question, i was assumed that Binding place the Pillory, but i am not sure. And thx for the explenation. Stupid me.. 🙂
rjn Posted November 20, 2025 Posted November 20, 2025 18 hours ago, Kargano01 said: Hello, i have an issue with the newest version on Git hub ( 2 days old). On the put on Display quest, i can not kneel close enough in Riverwood. I have activated the questmark but i have no chance. So i open an autosave. On my way to Whiterun near pelagia Put on display fired again and i was directed again to riverwood to a diffrent device. And the same. Allways not close enough to start it. Yes, I see this occasionally as well. I can't pin down exactly which devices. Once when it happened I thought maybe the "close location" was above or below ground level so I used "tcl" to explore around the device but never was able to get close enough to trigger the desired outcome. The quest marker is OK, but (I think?) maybe the golden glow on the ground is missing?
Lazy Palm Posted November 20, 2025 Author Posted November 20, 2025 On 11/17/2025 at 12:23 AM, woodcomp said: I have a suggestion - add options to ensure there are no outstanding punishments or a minimum amount of points before being able to request being released from the Dom's servitude? Yeah, I can add a option for this. If you look under preferences, there is a checkbox to hide the free me option if you want a stop gap.
Lazy Palm Posted November 20, 2025 Author Posted November 20, 2025 On 11/17/2025 at 10:35 PM, The Zen said: Kinda stupid question, but is the 'only the strong quest' supposed to run only once? Because if I uncheck it after (the pre-event toggle), it sets the stage to completed and never resets. Even if I use the debug menu. Am I doing something wrong here? EDIT: Well, that's weird. Managed to get it running by using the MCM debug tab and resetting stuff. Was expecting the actual choice from the menu to do the trick, but it apparently went a little deeper? Anyways, it seems to work for now. I will take a look at the clear dom options resetting the stages under the action menu. That should have worked. I am actually reworking that stuff a bit, it will be a good time. Thanks for the heads up! 1
Lazy Palm Posted November 20, 2025 Author Posted November 20, 2025 (edited) On 11/19/2025 at 6:27 AM, Kargano01 said: Hello, i have an issue with the newest version on Git hub ( 2 days old). On the put on Display quest, i can not kneel close enough in Riverwood. I have activated the questmark but i have no chance. So i open an autosave. On my way to Whiterun near pelagia Put on display fired again and i was directed again to riverwood to a diffrent device. And the same. Allways not close enough to start it. I am actually changing the put on display quest to light up (golden glow) all the furniture it detects so you can pick I will see about maybe adding some long press on the action menu to spawn and item (with a confirm) if you can't locate an active one. On the new one, It is possible that my detection is not filtering out inactive/hidden items and some other mod's furniture is detecting. That said, this could be a problem with the old one also. I will check it out. Edited November 20, 2025 by Lazy Palm
Kargano01 Posted November 21, 2025 Posted November 21, 2025 (edited) 22 hours ago, rjn said: Yes, I see this occasionally as well. I can't pin down exactly which devices. Once when it happened I thought maybe the "close location" was above or below ground level so I used "tcl" to explore around the device but never was able to get close enough to trigger the desired outcome. The quest marker is OK, but (I think?) maybe the golden glow on the ground is missing? Yes, Exactly. The golden glow was not visible. But the quest Marker. 10 hours ago, Lazy Palm said: I am actually changing the put on display quest to light up (golden glow) all the furniture it detects so you can pick I will see about maybe adding some long press on the action menu to spawn and item (with a confirm) if you can't locate an active one. On the new one, It is possible that my detection is not filtering out inactive/hidden items and some other mod's furniture is detecting. That said, this could be a problem with the old one also. I will check it out. Many thx for your hard work. 🙂 Edited November 21, 2025 by Kargano01
TTUS Posted November 21, 2025 Posted November 21, 2025 First things first, I would like to say: awesome mod very well designed and very customizable. I may have some suggestions: One thing that could be interesting is to add is this integration, speacially in non-safe areas, I think this outfit matches very well with the intent of this mod. Another integration that could expand the possibilities is DDe, it adds more variations of the same DD items. Thanks for the good work!
Lazy Palm Posted November 21, 2025 Author Posted November 21, 2025 1 hour ago, TTUS said: First things first, I would like to say: awesome mod very well designed and very customizable. So glad you are enjoying it!! 1 hour ago, TTUS said: One thing that could be interesting is to add is this integration, speacially in non-safe areas, I think this outfit matches very well with the intent of this mod. Funny enough, I do have this integrated, but this version: https://www.nexusmods.com/skyrimspecialedition/mods/109121 It will show up if the mod is installed as an option for the adventuring quest. I can add this version you linked also. I am honestly not sure what would be the gold standard one to use? There are a lot of variants.
468826542 Posted November 21, 2025 Posted November 21, 2025 Hi I noticed there is a event mentioned Simple slavery pp, but the mod does not interact with the mod. Is that fiture havn't been finished? Also, someone mentioned "newest version on Github" where can I find it?
Talesien Posted November 21, 2025 Posted November 21, 2025 22 minutes ago, 468826542 said: Hi I noticed there is a event mentioned Simple slavery pp, but the mod does not interact with the mod. Is that fiture havn't been finished? Also, someone mentioned "newest version on Github" where can I find it? It is currently being worked on, once it's done, Hexbolt needs to integrate it and push a new SS++ version, then you can use it.
arbiter Posted November 23, 2025 Posted November 23, 2025 (edited) On 11/21/2025 at 2:01 PM, Lazy Palm said: I can add this version you linked also. I am honestly not sure what would be the gold standard one to use? There are a lot of variants. The one that's linked is the gold standard, tons of zaps and it comes with DD integration through a patch. Has bouncy options, heels support options (the nexus one doesn't have the extra data strings in the nif for HH support). It has basic DD support for plugs (which it adds) and it'll also overwrite the PAHE dwarven meshes (optional pahe install option?) which have more robust DD and can be patched with Unforgiving Devices, etc. I'm not sure how well these DD options actually work together though, I've not worn this in a playthrough. You can change that! There are also several complaints about the nexus one in the comments, first person view and etc. Edited November 23, 2025 by arbiter
arbiter Posted November 23, 2025 Posted November 23, 2025 (edited) On 11/21/2025 at 2:47 PM, 468826542 said: Hi I noticed there is a event mentioned Simple slavery pp, but the mod does not interact with the mod. Is that fiture havn't been finished? Also, someone mentioned "newest version on Github" where can I find it? There's not a newer release version, it just has some in-development stuff you can download manually and try like any other GitHub. I considered testing it but Palm's commit comments clearly state the new stuff is unfinished and reporting errors on it is probably a waste of Palm's time. Bad idea to try on a save you care about. Edited November 23, 2025 by arbiter
Kargano01 Posted November 27, 2025 Posted November 27, 2025 (edited) Hello again, sorry but i have a question about the Bondage Template backup. I Use Vortex, and i cant find the backup. I Have try it to create manual an overwrite folder under the Data Folder. but nothings happend. Any idea ? or i am at the wrong folder? Many thanks for Help, and for this brilliant Mod. Edited November 27, 2025 by Kargano01
SNWPNDA Posted November 27, 2025 Posted November 27, 2025 Sorry if this has already been discussed but I didn't find anything when searching. I got the bikini armor rule but I cant seem to find what armor its talking about. the ones from devious devices and amazing world of bikini armor don't seem to count because it says I'm not allowed to wear it when trying to equip them.
Talesien Posted November 27, 2025 Posted November 27, 2025 3 hours ago, Kargano01 said: Hello again, sorry but i have a question about the Bondage Template backup. I Use Vortex, and i cant find the backup. I Have try it to create manual an overwrite folder under the Data Folder. but nothings happend. Any idea ? or i am at the wrong folder? Many thanks for Help, and for this brilliant Mod. With Vortex they should end up in: Data\skse\Plugins\StorageUtilData\binding\templates\outfits
Talesien Posted November 27, 2025 Posted November 27, 2025 6 minutes ago, stoopidpanda said: Sorry if this has already been discussed but I didn't find anything when searching. I got the bikini armor rule but I cant seem to find what armor its talking about. the ones from devious devices and amazing world of bikini armor don't seem to count because it says I'm not allowed to wear it when trying to equip them. What version of Binding are you using. I remember some older versions had the quirk that everything needed the bikini_armor keyword, despite only some pieces ever getting them, that should be fixed? Haven't tested it lately. What arousal mod are you using? With OSL you could try: Pause bindings (so the rule is disabled) put on everything, use OSL's keyword function to apply the bikini_armor keyword to everything and see if that helps. If it does and you are on a current version, Binding likely suffers from a regression bug.
SNWPNDA Posted November 27, 2025 Posted November 27, 2025 (edited) 1 hour ago, Talesien said: What version of Binding are you using. I remember some older versions had the quirk that everything needed the bikini_armor keyword, despite only some pieces ever getting them, that should be fixed? Haven't tested it lately. What arousal mod are you using? With OSL you could try: Pause bindings (so the rule is disabled) put on everything, use OSL's keyword function to apply the bikini_armor keyword to everything and see if that helps. If it does and you are on a current version, Binding likely suffers from a regression bug. I got the github version from about 3 or 4 days ago? is there a file I can check to get the exact one for you? I'm using sexlab aroused SSE loose if that's what you are referring to. What is OSL? Sorry I'm pretty new to all this. Edit: I looked up OSL is it recommend to use it over sexlab aroused? Edited November 27, 2025 by stoopidpanda
Kargano01 Posted November 27, 2025 Posted November 27, 2025 1 hour ago, Talesien said: With Vortex they should end up in: Data\skse\Plugins\StorageUtilData\binding\templates\outfits Thx, these are the regular templates, not the backup. But know now that i must copy this manual.
Talesien Posted November 27, 2025 Posted November 27, 2025 (edited) 1 hour ago, Kargano01 said: Thx, these are the regular templates, not the backup. But know now that i must copy this manual. Sure? I didn't check what's in, but when I made a backup of my Bondage settings the date of those updated, it also contains jsons that are not part of the regular templates (though they might be older, but that would not explain the files updating). At any rate you should not have to copy anything manually. Wherever it might store those files, the mod finds them if you restore from backup, I checked that. Edited November 27, 2025 by Talesien
Talesien Posted November 27, 2025 Posted November 27, 2025 (edited) 2 hours ago, stoopidpanda said: I got the github version from about 3 or 4 days ago? is there a file I can check to get the exact one for you? I'm using sexlab aroused SSE loose if that's what you are referring to. What is OSL? Sorry I'm pretty new to all this. Edit: I looked up OSL is it recommend to use it over sexlab aroused? Depends, what SelxLab aroused you talking about, there are about half a dozen variants. OSL is likely the most efficient and most current of the bunch, due to moving most of the heavy lifiting into a skse dll, rather than to rely on scripting. There is also this one: https://www.nexusmods.com/skyrimspecialedition/mods/151502, which I intend to test next. I did beta test Ponzi's original version, which was ok, but still had some bugs that Ponzi never got around to fix. Seems someone finished the job. Note though while you can replace SexLab Aroused (at least the fishburger version, didn't test with others) with OSL, you can not remove OSL again without starting a new game. Edited November 27, 2025 by Talesien
SNWPNDA Posted November 27, 2025 Posted November 27, 2025 4 minutes ago, Talesien said: Depends, what SelxLab aroused you talking about, there are about half a dozen variants. OSL is likely the most efficient and most current of the bunch, due to moving most of the heavy lifiting into a skse dll, rather than to rely on scripting. There is also this one, which I intend to test next. I did beta test Ponzi's original version, which was ok, but still had some bugs that Ponzi never got around to fix. Seems someone finished the job: https://www.nexusmods.com/skyrimspecialedition/mods/151502 To be honest I have no idea which SLA I was using lol. I just switched to OSL to see if the applying keywords will work. Wont be able to test it today but when I do ill edit this reply with the results. Appreciate the help 1
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