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Posted
On 6/21/2025 at 7:12 PM, jfraser said:

this seems like a good mod to use as an outcome for Simple Slavery Plus Plus. i didn't read through all 60 previous pages to see if it has been discussed.

 

Have you thought about asking HexBolt to add it as an outcome? You can also have the player sent to SS if they stay too recalcitrant and their owner gets tired of dealing with them.

Yeah, this is an often requested feature. I have talking to hex on my to-do list (binding as a SS outcome) after I get this code base settled and stable.  I got off course overhauling all the underlying code/quests a few months ago, but back on track and hopefully there after a few more stability/fix updates. 
 

The sending to SS request is no impact for hex and I could add that.  I would just have to figure out the right conditions. Too many punishments due, too many times punished, not asking for things often enough, etc.  Wherever I do it would be all mcm controlled.  
 

That said the punishment thing needs some tweaking so you can’t just turbo through them.  It is still a bit simplistic. Things to do…

Posted
4 hours ago, Lazy Palm said:

Yeah, this is an often requested feature. I have talking to hex on my to-do list (binding as a SS outcome) after I get this code base settled and stable.  I got off course overhauling all the underlying code/quests a few months ago, but back on track and hopefully there after a few more stability/fix updates. 
 

The sending to SS request is no impact for hex and I could add that.  I would just have to figure out the right conditions. Too many punishments due, too many times punished, not asking for things often enough, etc.  Wherever I do it would be all mcm controlled.  
 

That said the punishment thing needs some tweaking so you can’t just turbo through them.  It is still a bit simplistic. Things to do…

 

🫢You sure about that?

 

I had thought @jfraser meant THIS mod as the OUTCOME from Simple Slavery ++

 

THAT would be good.

 

I had assumed that that would function a little bit like @Hex Bolt 's Submissive Lola, in which you can specify which particular (follower?) NPC that you want to be made subservient to, and the player then becomes 'Lola', subservient to that (follower) NPC.

 

It would follow in the footsteps of other similar SS++ outcomes, like Public Whore, S.L.U.T.S, etc where SS++ sends the player to those mods

 

For your mod, that would have the added advantage that the female PC player could be enslaved, subservient to either a predetermined Male or Female NPC

 

DQW

Posted (edited)
14 minutes ago, DonQuiWho said:

 

🫢You sure about that?

 

I had thought @jfraser meant THIS mod as the OUTCOME from Simple Slavery ++

 

THAT would be good.

 

I had assumed that that would function a little bit like @Hex Bolt 's Submissive Lola, in which you can specify which particular (follower?) NPC that you want to be made subservient to, and the player then becomes 'Lola', subservient to that (follower) NPC.

 

It would follow in the footsteps of other similar SS++ outcomes, like Public Whore, S.L.U.T.S, etc where SS++ sends the player to those mods

 

For your mod, that would have the added advantage that the female PC player could be enslaved, subservient to either a predetermined Male or Female NPC

 

DQW

 

we both meant it both ways - he wants to build it a little more before asking Hex to add this as a SS outcome, and also needs to do a little tweaking to figure out the best criteria to send players to SS from this mod. 

Edited by jfraser
Posted
5 hours ago, jfraser said:

 

we both meant it both ways - he wants to build it a little more before asking Hex to add this as a SS outcome, and also needs to do a little tweaking to figure out the best criteria to send players to SS from this mod. 

 

Thanks.  That's good!

 

DQW

Posted

Two questions:

- I have an "unnoticed rule breaking, not confessed," but I don't seem to have any option to confess?

- I set up a bondage set for Home Bondage and am reliably locked in the DDs when I enter home. But they don't get unlocked when I leave, am I missing something, or am I too impatient? It's no vanilla home but selfmade, so the exit is not into town but what Skyrim considers as wilderness (20 feet away from Whiterun town border)

 

Considering inspection and bound sleep:

It would be nice to have a short (2 sec)  grace period to find a suitable spot. Last inspection was in the firepit of the Bannered Mare.

 

Positive feedback.

I really like the inclusion of "I take the bondage model" and the mechanics how the furniture is used. When I last tried that mod back in LE days, it always broke sth.

Posted
31 minutes ago, CaptainJ03 said:

Two questions:

- I have an "unnoticed rule breaking, not confessed," but I don't seem to have any option to confess?

- I set up a bondage set for Home Bondage and am reliably locked in the DDs when I enter home. But they don't get unlocked when I leave, am I missing something, or am I too impatient? It's no vanilla home but selfmade, so the exit is not into town but what Skyrim considers as wilderness (20 feet away from Whiterun town border)

 

Considering inspection and bound sleep:

It would be nice to have a short (2 sec)  grace period to find a suitable spot. Last inspection was in the firepit of the Bannered Mare.

 

Positive feedback.

I really like the inclusion of "I take the bondage model" and the mechanics how the furniture is used. When I last tried that mod back in LE days, it always broke sth.

 

* the unnoticed rule breaking was still on my to-add list.  I wanted to start accumulating the data though.

* for the home bondage issue, it should unlock you a few seconds after you leave the indoors location.  I must have broken something.  you using 0.3.22 or the 0.3.23 I preview I posted?

 

* The find a spot is a great idea for the inspection and bound sleep.  I don't know why I overlooked that.  Will add it to the to-do.

 

The DSE furniture is soooo good, when somebody suggested adding it, I did it right away.  I remember years ago REALLY wanting a mod that took advantage of it.  Glad you are liking the inclusion of it!

Posted
1 hour ago, Lazy Palm said:

for the home bondage issue, it should unlock you a few seconds after you leave the indoors location.  I must have broken something.  you using 0.3.22 or the 0.3.23 I preview I posted?

I am using the official 0.3.22 release. The rule changes work, though they happen less often than I'd expect.

But: On removing bondage rules, the respective DD doesn't get unequipped. I don't mind much, I always have spare keys, but I thought to mention it, in case those are related.

 

A slight annoyance: When Mistress wants to talk to me and I get too close before kneeling, I get an infraction for talking w/o kneeling, although I didn't even intend to.

JFTR: I was gagged at that time, and she was sitting in a chair.

 

Furniture, just to give you ideas:

On LE, there's Interactive Torture for "I'll take the Display Model" - a mod that lets you play with bound NPCs. If that could be used so that Mistress plays with you while you're bound, that would be a dream (but sounds like a major task)

 

Another question:

For some rules, when sub managed, you have the option to chose 'hard limit' - what's that supposed to mean?

 

There's a points system - what does that do?

 

And last not least: there are some typos and weird sentences. Interested in such finds? Although I'm a foreign speaker, so what I deem quirky might actually be correct, had some of those discussions with Hexbolt.

 

Posted
5 hours ago, CaptainJ03 said:

I am using the official 0.3.22 release. The rule changes work, though they happen less often than I'd expect.

But: On removing bondage rules, the respective DD doesn't get unequipped. I don't mind much, I always have spare keys, but I thought to mention it, in case those are related.

 

A slight annoyance: When Mistress wants to talk to me and I get too close before kneeling, I get an infraction for talking w/o kneeling, although I didn't even intend to.

JFTR: I was gagged at that time, and she was sitting in a chair.

 

Furniture, just to give you ideas:

On LE, there's Interactive Torture for "I'll take the Display Model" - a mod that lets you play with bound NPCs. If that could be used so that Mistress plays with you while you're bound, that would be a dream (but sounds like a major task)

 

Another question:

For some rules, when sub managed, you have the option to chose 'hard limit' - what's that supposed to mean?

 

There's a points system - what does that do?

 

And last not least: there are some typos and weird sentences. Interested in such finds? Although I'm a foreign speaker, so what I deem quirky might actually be correct, had some of those discussions with Hexbolt.

 

Interactive Torture is ... a mod that does things in pretty unconventional ways breaking a lot of other mods. Perhaps that's only a SE thing, dunno. It certainly neither sends nor respects DHLP events and also does some other tings (like the locking in) in ways that can interfere with other mods in a pretty bad way. It's a nice concept, but one that would definitely profit from getting redone.

Posted

Hey LazyPalm, just wanted to say this mod looks great. It reminds me of Pet Project a bit, which I really enjoyed. Anyway, just started a new playthrough and am trying to roleplay a character that isn't just a huge slut right from the get go, but eventually I'll get around to activating this. Thanks for your hard work!

Posted
4 hours ago, Talesien said:

Interactive Torture is ... a mod that does things in pretty unconventional ways breaking a lot of other mods. Perhaps that's only a SE thing, dunno. It certainly neither sends nor respects DHLP events and also does some other tings (like the locking in) in ways that can interfere with other mods in a pretty bad way. It's a nice concept, but one that would definitely profit from getting redone.

Ah, so that's why my game always broke when I installed Display Model, because I always had it together with Interactive Torture. Didn't even dare to try it on SE.

Thanks for the clarification.

 

Some more remarks to this mod:

I do not dare to play this together with Devious Curses because of the Time Locks. This mods constantly redresses and rebinds the PC, so that the timelocks are reset before I even get a chance to get out.

This broke the Inspection event - it seemed unaware of the chastity belt, Mistress ordered me to masturbate, but my game couldn't find an animation and the quest got stuck. On LE the belted masturbation triggered more often than it even should, on AE I haven't seen it once. Maybe that's part of Cursed Loot, which I haven't installed.

 

Is there any way to control the re-dressing? Sometimes in the wild, this mod decides that I've worn something else, unequips my armour and puts me in the lingerie I wore when making Mistress my dominant follower - or something like that. I manually change clothes when in town, doing some chores, running through the tundra or actually go dungeon delving. I do have Binding-Gear installed, but that's not active.

 

 

Posted (edited)
16 hours ago, CaptainJ03 said:

I am using the official 0.3.22 release. The rule changes work, though they happen less often than I'd expect.

But: On removing bondage rules, the respective DD doesn't get unequipped. I don't mind much, I always have spare keys, but I thought to mention it, in case those are related.

 

 

This should both be working better with 0.3.23 - I overhauled how the system applies rules.  Also, you can bump up the frequency it will try to do rule changes in the MCM.  I need to put some sliders in for hours/game days for rotating them out, the system randomly picks a duration currently.

 

16 hours ago, CaptainJ03 said:

A slight annoyance: When Mistress wants to talk to me and I get too close before kneeling, I get an infraction for talking w/o kneeling, although I didn't even intend to.

JFTR: I was gagged at that time, and she was sitting in a chair.

 

I haven't bumped into this myself, is it happening during events or just anytime?

 

16 hours ago, CaptainJ03 said:

Another question:

For some rules, when sub managed, you have the option to chose 'hard limit' - what's that supposed to mean?

 

When you switch it to sub managed, the hard limit is not functional.  I didn't want the rule option to get reset though as you change modes, so I have it displaying.  And it does give you the ability to preset the options before you switch it into control mode (hybrid, dom).  I will add some text to mcm to indicate that hard limits are disabled, not functional, off, or something like that, when in sub controlled mode.

 

16 hours ago, CaptainJ03 said:

There's a points system - what does that do?

 

Lets you extended rules in dom controlled mode, get a break from a gag when the gagged rule is on (for eating), or get your hands freed for a bit to do stuff in town.  This is another one of those systems I need to build out and document a bit better.

 

16 hours ago, CaptainJ03 said:

And last not least: there are some typos and weird sentences. Interested in such finds? Although I'm a foreign speaker, so what I deem quirky might actually be correct, had some of those discussions with Hexbolt.

 

I am 100% sure it is just typos or my bad engineer grammar entering dialogue in CK vs. carefully editing it a better tool first.  Just send me message about anything that looks strange, and I will update it.

 

Thanks for letting me know about this stuff!

Edited by Lazy Palm
Posted
5 hours ago, CaptainJ03 said:

Is there any way to control the re-dressing? Sometimes in the wild, this mod decides that I've worn something else, unequips my armour and puts me in the lingerie I wore when making Mistress my dominant follower - or something like that. I manually change clothes when in town, doing some chores, running through the tundra or actually go dungeon delving. I do have Binding-Gear installed, but that's not active.

 

This problem is on my radar now. 

 

So basically the gear snapshot system works like:

 

Wearing armor, boots & sword -> player enters safe area -> snapshot taken -> (safe area only) suit rule is on -> suit (latex dress, straight jacket, etc) is applied -> slot 32 is removed (armor is unequipped) -> player leaves safe area -> suit is removed -> system gets snapshot items -> system reapplies (currently unequipped) snapshot items -> wearing armor, boots & sword again

 

And this could be any number of worn items and dd items from rules.

 

I need to update the snapshot as people change gear in safe areas and/or not restore the snapshot if no DD devices have been added.

 

Thanks for letting me know regardless!

Posted
10 hours ago, DarthCheney said:

Hey LazyPalm, just wanted to say this mod looks great. It reminds me of Pet Project a bit, which I really enjoyed. Anyway, just started a new playthrough and am trying to roleplay a character that isn't just a huge slut right from the get go, but eventually I'll get around to activating this. Thanks for your hard work!

 

I hope you like when you get a chance to try it out! 

 

Pet Project was a really fun mod!  A very good example of a tied up and left to stew mechanic with an interesting surprise.  Worth looking at if anybody out there has not tried it yet.

Posted
11 hours ago, Talesien said:

Interactive Torture is ... a mod that does things in pretty unconventional ways breaking a lot of other mods. Perhaps that's only a SE thing, dunno. It certainly neither sends nor respects DHLP events and also does some other tings (like the locking in) in ways that can interfere with other mods in a pretty bad way. It's a nice concept, but one that would definitely profit from getting redone.

 

Yeah, another great concept that is not getting the maintenance love it needs.  It would add a lot of fun to furniture usage.

Posted
2 hours ago, Lazy Palm said:
19 hours ago, CaptainJ03 said:

When Mistress wants to talk to me and I get too close before kneeling, I get an infraction for talking w/o kneeling, although I didn't even intend to.

JFTR: I was gagged at that time, and she was sitting in a chair.

 

I haven't bumped into this myself, is it happening during events or just anytime?

That happened during the "Mistress wants to talk to you" and only when she's seated. When I come too close while she's standing, she just warns me, "you know you're not allowed to talk to me w/o kneeling"

 

2 hours ago, Lazy Palm said:
19 hours ago, CaptainJ03 said:

you have the option to chose 'hard limit' - what's that supposed to mean?

 

When you switch it to sub managed, the hard limit is not functional. 

Seems I got the question wrong: What does "hard limit" mean? In my understanding a rule is either on or off.

 

2 hours ago, Lazy Palm said:

I am 100% sure it is just typos or my bad engineer grammar entering dialogue in CK vs. carefully editing it a better tool first.

Ha! Kudos for even being able to work with CK. I just made a small house mod once, whenever I open CK it gives me Win95 flashbacks...

 

2 hours ago, Lazy Palm said:

So basically the gear snapshot system works like

okay. Is that affected by the (default) 15 seconds in the Adventuring part of Gameplay Preferences? If I lower the time, will the check be earlier (would be great for impatient me) or more frequent (would be bad for my already stressed rig)?

 

And some more positive feedback:

I love the "dismissed" rule. Standing to attention in a crowded room really makes you feel like a slave. You could move, if you dare, the only thing that binds you is Mistress' word. Genius!

Posted

If the belt rule is ON, the mod will automatically disable plug rule no matter what your rule setting is. The rule check will first equip the belt then take out all plugs. I don't know if it's a bug or it's intended.

 

I think the rule setting needs to be redesigned. First the description of the devices to choose is too long for the UI extension placeholder to handle, which makes it hard to read and identify what I choose. And the bondage rule categories also seems unnecessary to me. All I want to configure is which specific device to put on, but not choose the random device from the category. Some devices have multiple keywords and choosing random one might cause potential conflict.

Posted

Found some more things not working properly:

- was put in Heavy Bondage, which didn't hinder me in running through the plains of Whiterun. My PC has no qualms kicking a wolf to death, but right as she started, my bondage time was up, and there I stood, being freed and rebound, unable to move, while the wolf was getting morsels of me. Mistress fought him off with a fireball, but that was an awkward situation.

- about the Home Bondage equipment. With 0.3.23 it worked once or twice, but when I left through the back door, unbinding didn't trigger.

 

Also the re-equipping of DDs is a bit weird. The DDs that are expected via rules, seem to be chosen randomly, rarely the ones that PC wore beforehand. That's a real nuisance if you care for optics and don't want to look like a bondage parrot. Devious Curses has an exlusion list in json format, easy to edit, likewise easy to ignore if a user doesn't care.

 

And the making of bondage sets is... uhm... a GUI would be really nice. And when you have a set, and want to remove an item - you get al list of the items of all sets, which is confusing.

Posted (edited)

Another... bug? Badly timed trigger?

I entered Dragonsreach and was ordered to stand to attention - and a split second later Mistress wanted to talk to me. Used the action key for attention, but that was already rewired to kneel, and the time it took me to figure out where and how long to press, I already failed the Dismissed miniquest...

 

And another:

While trying out new bondage looks, something triggered, and all of the DDs I'm supposed to wear via the rules got equipped. Wasn't too much of a hassle, as the "clear all" menu was available, but it really shouldn't trigger at that time...

 

PS:

Just to make sure: I love this mod. For mods I don't care about, I'd never even think of debugging and reporting errors. Those just get quietly uninstalled.

Edited by CaptainJ03
Posted (edited)
7 hours ago, CaptainJ03 said:

PS:

Just to make sure: I love this mod. For mods I don't care about, I'd never even think of debugging and reporting errors. Those just get quietly uninstalled.

 

I actually really appreciate the bug reports.  I so rarely play that it is the best way to let me know what is wrong 🙂

 

On 6/29/2025 at 11:32 AM, CaptainJ03 said:

Seems I got the question wrong: What does "hard limit" mean? In my understanding a rule is either on or off.

 

It just disables the ability for the dom to add the rule (in the dom managed case), and nothing in the other modes.

 

On 6/29/2025 at 11:32 AM, CaptainJ03 said:

okay. Is that affected by the (default) 15 seconds in the Adventuring part of Gameplay Preferences? If I lower the time, will the check be earlier (would be great for impatient me) or more frequent (would be bad for my already stressed rig)?

 

Yeah, that was for skirting the edges of safe and unsafe areas.  Like whiterun.

 

-> enter safe area -> starts 15 second timer -> 7 seconds later go back into unsafe area -> resets 15 second timer -> 5 seconds later back into safe area -> resets 15 second timer again -> 15 seconds pass -> does safe area check

 

so instead of 3 gear shifts, it should just do it when you arrive.  the process would be less effective with a shorter timer, but the gear would get switched faster.

 

On 6/29/2025 at 11:32 AM, CaptainJ03 said:

And some more positive feedback:

I love the "dismissed" rule. Standing to attention in a crowded room really makes you feel like a slave. You could move, if you dare, the only thing that binds you is Mistress' word. Genius!

 

So glad you like that one!  It is very simple, but I do think it adds something.

 

I am going to take peek at the other errors you mentioned also. Thanks for letting me know!

Edited by Lazy Palm
Posted
14 hours ago, marcus5839001 said:

If the belt rule is ON, the mod will automatically disable plug rule no matter what your rule setting is. The rule check will first equip the belt then take out all plugs. I don't know if it's a bug or it's intended.

 

Belt is probably blocking the equip.  Added those plug rules later and it has been out of order since.  I will add this to the list.

 

14 hours ago, marcus5839001 said:

I think the rule setting needs to be redesigned. First the description of the devices to choose is too long for the UI extension placeholder to handle, which makes it hard to read and identify what I choose. And the bondage rule categories also seems unnecessary to me. All I want to configure is which specific device to put on, but not choose the random device from the category. Some devices have multiple keywords and choosing random one might cause potential conflict.

 

This is similar to something I had been pondering back in the day.  I have been chasing a solution to the different slots and how to block and equip when there is overlap (old json files carried slot numbers, but that was too much to keep up with).  I might have to look at the system again.  Thanks for the recommendation!

Posted

@Lazy Palm

 

Hi there.  Do you have any timeframe for adding any update to this as a 'destination' mod from Simple Slavery ++?  

 

I'm quite looking forward to that, but I'm sadly holding off meantime as the mod's sort of 'voluntary' involvement/start doesn't really fit my current gameplay - my PC doesn't 'volunteer' 😧 for anything!   

 

DQW

Posted
41 minutes ago, DonQuiWho said:

@Lazy Palm

 

Hi there.  Do you have any timeframe for adding any update to this as a 'destination' mod from Simple Slavery ++?  

 

I'm quite looking forward to that, but I'm sadly holding off meantime as the mod's sort of 'voluntary' involvement/start doesn't really fit my current gameplay - my PC doesn't 'volunteer' 😧 for anything!   

 

DQW

You could use the 'pre-enslavement' event meantime. Activate it in the MCM and mark one or more 'potential dom' via the dialogue option. Now if you drop low on health in a fight you will be rescued. First time you can talk yourself out of the situation, second time ...

Posted
3 hours ago, Talesien said:

You could use the 'pre-enslavement' event meantime. Activate it in the MCM and mark one or more 'potential dom' via the dialogue option. Now if you drop low on health in a fight you will be rescued. First time you can talk yourself out of the situation, second time ...

 

Thanks.  I'd missed that, but I'll have a look.  Might not run too well with the outcomes from Defeat, though

 

DQW

Posted
4 hours ago, Talesien said:

You could use the 'pre-enslavement' event meantime. Activate it in the MCM and mark one or more 'potential dom' via the dialogue option. Now if you drop low on health in a fight you will be rescued. First time you can talk yourself out of the situation, second time ...

Oh, thank you, I was not aware of this outcome.

Now if that would be more like real slavery.... Oh wait... "hide the option to be freed" in the MCM would be the next step.

 

1 hour ago, DonQuiWho said:

I'd missed that, but I'll have a look.  Might not run too well with the outcomes from Defeat, though

I just tested that outcome. Well written quest, and it kicked in quite early. I don't have any defeat mods installed, but I was still far from bleedout.

 

@Lazy Palm

Some more remarks, this time mostly concerning Heavy Bondage.

When the Displayed quest plays, most of the Devices are removed, but not the heavy bondage, which looks weird.

With the Inspection, it feels weird to still be heavily bound, because normal standing, attention and inspection all look (more or less) the same. (no bug, just a remark. It's Mistress' choice to keep me bound) Nice thought that Mistress redresses me afterwards, because I can't with bound hands.

When in Heavy Bondage, the Harsh Bondage event doesn't make too much sense, because... I am already completely helpless. Yes, the binding device changes from Elbowbinder to Straightjacket or Breast Yoke, and i can collect points, but still...

Camping works like a charm. I got untied to set up camp, and after a good night's sleep was bound again.

 

In the dialogue, I can ask to be temporarily freed from the gag or heavy bondage - never got a yes from Mistress. What are the prerequisites to be freed?

 

And only one typo, dunno why I thought there are a lot more. When I kneel to speak with a gag, the notification says "Mistress is pull my gag out a bit to speak..." 

 

Posted
6 hours ago, CaptainJ03 said:

Oh, thank you, I was not aware of this outcome.

Now if that would be more like real slavery.... Oh wait... "hide the option to be freed" in the MCM would be the next step.

 

I just tested that outcome. Well written quest, and it kicked in quite early. I don't have any defeat mods installed, but I was still far from bleedout.

 

 

Thanks for the info.  My game is still at the very rickety start up stage, so I'll wait until it matures a bit before I give that a try!

 

DQW

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