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Posted
On 7/11/2025 at 11:51 PM, CaptainJ03 said:

Another small bug in the MME integration.

A short while after the regular milking event, Mistress says that she wants to torture my nippels and give them an extra milking just for fun. But before I am even close to the milking machine, the event stops, and Mistress dresses me again.

Edit: it worked flawlessly when it triggered some other time. The difference I can tell is, when there are only 0.x bottles of milk in the breasts, it stops before it even begins properly. With at least one bottle it works as expected.

 

(and a typo: "Driink the Lactacid. Now.")

i am not sure how you can get it to work sometimes, i cleaned out a couple of other papyrus bloating mods i had DMC, and simpleclock, and trying this mod again with a otherwise "clean" papyrus load, it bloats out a bunch of DD NG, and Petcollar, scripts causing stackdumps before Unforgiving Devices can even initialize, most of the random bugs are probably just caused by the one bug breaking papyrus, i can't wait for the update. 

Papyrus.1.log

Posted
1 hour ago, XDbored said:

i am not sure how you can get it to work sometimes, i cleaned out a couple of other papyrus bloating mods i had DMC, and simpleclock, and trying this mod again with a otherwise "clean" papyrus load, it bloats out a bunch of DD NG, and Petcollar, scripts causing stackdumps before Unforgiving Devices can even initialize, most of the random bugs are probably just caused by the one bug breaking papyrus, i can't wait for the update. 

Papyrus.1.log 1.98 MB · 0 downloads

The problem with stack dumps is that the mods getting dumped are more often then not the victims, not the culprits. There is a fair chance that another mod with higher priority hogs all the papyrus time, so Bindings, ZAZ and co. don't get papyrus time, hence the stack dumps.

Given that I've no problems with a pretty heavy modlist and no one else recently reported Bindings hogging papyrus resources my guess is you've another mod in there that's causing this or has a bad interaction with Bindings and some other mods.

Also are you using 3.22 from the mod page or the 3.23 version posted in this thread?

Posted
11 minutes ago, Talesien said:

The problem with stack dumps is that the mods getting dumped are more often then not the victims, not the culprits. There is a fair chance that another mod with higher priority hogs all the papyrus time, so Bindings, ZAZ and co. don't get papyrus time, hence the stack dumps.

Given that I've no problems with a pretty heavy modlist and no one else recently reported Bindings hogging papyrus resources my guess is you've another mod in there that's causing this or has a bad interaction with Bindings and some other mods.

Also are you using 3.22 from the mod page or the 3.23 version posted in this thread?

mod page version. i couldn't find 3.23 earlier, it didn't show up in search, it must of been a page away from where i looked,
pretty sure i see DMC 2.1.2 and Pet collar, fighting my latest log, my UD is still broken, i am axing them both for now, i may try binding again when i get it working again,

how would you go about spotting higher priority papyrus hogs, i have tried papyrus profiler but the output is usually pretty boring.

Posted (edited)
3 hours ago, XDbored said:

mod page version. i couldn't find 3.23 earlier, it didn't show up in search, it must of been a page away from where i looked,
pretty sure i see DMC 2.1.2 and Pet collar, fighting my latest log, my UD is still broken, i am axing them both for now, i may try binding again when i get it working again,

how would you go about spotting higher priority papyrus hogs, i have tried papyrus profiler but the output is usually pretty boring.

Link: https://www.loverslab.com/topic/234527-binding-wip/page/61/#findComment-7057181


Papyrus Compiler might help, alternately you could try this: https://www.nexusmods.com/skyrimspecialedition/mods/151940

 

 

Edited by Talesien
Posted (edited)
14 hours ago, Talesien said:

Stack Stalker looks awesome, and there's probably a way to plot that against papyrus profiler, and if i find anything i might be able to patch it playing around in PC, thankyou for the links

Edited by XDbored
Posted

when i disabled joyful followers, and world changes most things started working again, it feels like maybe i just have too many mods, and i think world changes may depend a little bit too much on licenses, i was hoping to bodge together a patch to get SLS licenses, and toll evasion from LMAO gates, but idk how hard that would be, if they don't even run  together starting from scratch might be easier,

i checked a newer log in resaver without those mods, and with binding 0.3.23, it seems to think everything saved correctly except i had a couple of suspended scripts that didn't initialize correctly.

Posted
1 hour ago, XDbored said:

i checked a newer log in resaver without those mods, and with binding 0.3.23, it seems to think everything saved correctly except i had a couple of suspended scripts that didn't initialize correctly.

That's on a new save? Or just an existing ones with above mods removed?

Posted
14 minutes ago, Talesien said:

That's on a new save? Or just an existing ones with above mods removed?

a new save i make way too many new saves, my scenes started crashing again once i got my papyrus working, so i uninstalled HentaiRim_SLPP_Scripts, which bricks sexlab, i think hentairim voices is usable without the patch, and the patch is for the minigame, but it might conflict with the patch for SLSO minigame, or they might both be broken, they are very WIP

Posted

that took forever to initialize, i thought it was working, but it looks like your mod hates me, the script stalker tells me the biggest wasted time is the MCMs waiting, resaver has over 4000 active bind_TheSubScript.OnMagicEffectApply scripts 

[07/14/2025 - 10:52:45PM] Event: ski_configbase.OnInit, Frequency: 3
[07/14/2025 - 10:52:45PM] Event: bind_TheSubScript.OnCrosshairRefChange, Frequency: 8
[07/14/2025 - 10:52:45PM] Event: UD_CustomDevice_EquipScript.OnContainerChanged, Frequency: 14Papyrus.0.log
[07/14/2025 - 10:52:45PM] Event: bind_TheSubScript.OnMagicEffectApply, Frequency: 472
[07/14/2025 - 10:52:45PM] ###############Stack Dump Summary End##################image.png.f487b4b19759895c7fc60d1addd2d0e6.png

MCMwaitPain.png

Posted

resaver only shows the variables on the suspended stacks, they are all OSL, or SLSF,

 think the looping and bloating works like this, OSL/FAME adds magiceffect, triggering the event, binding casts the same effect on the player you can see the reference is 14, and then OSL/FAME updates the variable again triggers another magiceffect spawning another script, so each cycle of the OSL/FAME script adds +1 looping Event OnMagicEffectApply(ObjectReference akCaster, MagicEffect akEffect) from the binding script.
image.png.59b605ed77146a2b8110bf4d11a7f3f1.pngimage.png.8f5b902923afd787fd908770fa6d3f69.png

Posted

you probably want a condition before sending akEffect checking the MagicEffect is not one from the other mods that are probably also scripted with OnMagicEfectApply events,

Event OnMagicEffectApply(ObjectReference akCaster,
if 
and MagicEffect =! 27c81f58850  
       MagicEffect =! 27cca69ef50
akEffect)
endevent

i am not sure how exactly you syntax that i have never papyrus scripted anything, and i wonder how OSL/Fame are trigger there events, why don't they loop off of each other?. they must be doing something different from how binding does it.

if my OSL aroused starts working again, maybe the hentarium SLPP patch will work now?

Posted

none of those mods use OnMagicEffectApply, and i copied the value of the Effect, not the id of the effect,

but the effect can be found in SSEedit, OSLA_SLADesire05MgefPos,
that is the XP debuff from effect but i can't find it in the script sources folder, i think OSLA is using SKSE to apply the effect, but you could probably still script conditions in papyrus

SLSF esm
SLSF_EquipStatus_Body_Sur_1_Hide, not found in scripts either

it conflicts with a lot of fame/OSL effects not just a couple, so i don't think its practical to check all of the effects as conditions, it might be possible, but my guess is it would be slow you wouldn't want to poll it often, but idk if you can just rate limit the event.

Posted (edited)

I'm not even pretending I read all of that, a tad to unstructured for me to try and wrap my head around, sorry. Calm down, check your references and try to put your thoughts into one coherent post perhaps. You come across more over-exited, rather then bored. ;)

All I can tell you that I do not have similar problems, even with OSL, and judging from others posting here, neither does the majority of the other users.
I've no idea what this FAME is your are referencing, perhaps SexLab Sexual Fame? That's usually abbreviated to SLSF, calling it FAME (IF it is what you refer to) will cause confusion (as evident in this slightly confused user. ^^). It might be useful to add actual links to the mods you suspect have a bad interaction with bindings. Saves time for the Author.
Anyway what SLSF are we talking? Just checked and with the old one my LO has no problems with Bindings. Are you using SLSF Reloaded perhaps? That one has given me nothing but grieve in the past. Supposedly it's in a better place now, but that bridge has been burned.
If you are using SLSF Reloaded, perhaps try the original mod and see if that makes a difference.
I will leave it to LazyPalm to decide if there is indeed something that should be fixed on his side.

Edited by Talesien
Posted (edited)
7 hours ago, XDbored said:

you probably want a condition before sending akEffect checking the MagicEffect is not one from the other mods that are probably also scripted with OnMagicEfectApply events,

Event OnMagicEffectApply(ObjectReference akCaster,
if 
and MagicEffect =! 27c81f58850  
       MagicEffect =! 27cca69ef50
akEffect)
endevent

i am not sure how exactly you syntax that i have never papyrus scripted anything, and i wonder how OSL/Fame are trigger there events, why don't they loop off of each other?. they must be doing something different from how binding does it.

if my OSL aroused starts working again, maybe the hentarium SLPP patch will work now?

 

When you add that event to an object reference script, it will go off as many times as spell effects are acting on the npc.  Every mod's effects.  Think of it more as listener of something that is happening than something that is actively doing anything.  Your example is spot on, but I would expand it a bit:

 

bool working = false

Event OnMagicEffectApply(ObjectReference akCaster,
if MagicEffect =[ some effect I am interesting in knowing about ]
  if !working

    working = true

    ;do some complex thing that would cause script lag if it was done over and over

    working = false

  endif
akEffect)
endevent

 

That said, the event i have on the subscript is not doing anything.  I will comment it out in the next version and add it back if it is needed.

 

Thanks for giving me a heads up about the unused code!

Edited by Lazy Palm
Posted
12 hours ago, Talesien said:

I'm not even pretending I read all of that, a tad to unstructured for me to try and wrap my head around, sorry. Calm down, check your references and try to put your thoughts into one coherent post perhaps. You come across more over-exited, rather then bored. ;)

All I can tell you that I do not have similar problems, even with OSL, and judging from others posting here, neither does the majority of the other users.
I've no idea what this FAME is your are referencing, perhaps SexLab Sexual Fame? That's usually abbreviated to SLSF, calling it FAME (IF it is what you refer to) will cause confusion (as evident in this slightly confused user. ^^). It might be useful to add actual links to the mods you suspect have a bad interaction with bindings. Saves time for the Author.
Anyway what SLSF are we talking? Just checked and with the old one my LO has no problems with Bindings. Are you using SLSF Reloaded perhaps? That one has given me nothing but grieve in the past. Supposedly it's in a better place now, but that bridge has been burned.
If you are using SLSF Reloaded, perhaps try the original mod and see if that makes a difference.
I will leave it to LazyPalm to decide if there is indeed something that should be fixed on his side.

legacy SLSF, has the esm file with the effects, but i am using SLSF reloaded too as it has a feature where it overwrites old SLSF, and old SLSF is still needed for slaverun, i thought reloaded was supposed to be faster and less buggy?, i am not sure how SLSF applies the effects, i couldn't find the ID from SSEdit in the script sourcecode.

Posted (edited)
On 7/15/2025 at 7:05 AM, Lazy Palm said:

 

When you add that event to an object reference script, it will go off as many times as spell effects are acting on the npc.  Every mod's effects.  Think of it more as listener of something that is happening than something that is actively doing anything.  Your example is spot on, but I would expand it a bit:

 

bool working = false

Event OnMagicEffectApply(ObjectReference akCaster,
if MagicEffect =[ some effect I am interesting in knowing about ]
  if !working

    working = true

    ;do some complex thing that would cause script lag if it was done over and over

    working = false

  endif
akEffect)
endevent

 

That said, the event i have on the subscript is not doing anything.  I will comment it out in the next version and add it back if it is needed.

 

Thanks for giving me a heads up about the unused code!

that sounds a lot a more workable than my idea, only check for the effects you want and fail fast, rather then blacklisting a dozen things checking them all each cycle, i tried to comment it out but i couldn't even get papyrus compiler to work.

Edited by XDbored
Posted (edited)
6 hours ago, XDbored said:

legacy SLSF, has the esm file with the effects, but i am using SLSF reloaded too as it has a feature where it overwrites old SLSF, and old SLSF is still needed for slaverun, i thought reloaded was supposed to be faster and less buggy?, i am not sure how SLSF applies the effects, i couldn't find the ID from SSEdit in the script sourcecode.

Faster? Pretty certain it is. More comprehensive, definitely. Less buggy? As stated can't say for the current versions, but the versions I tried in the first half of 24 all caused me nothing but trouble, stack dumps, papyrus lag ...
The question is, what mod are you using that actually needs/uses anything only SLSF Reloaded provides? Maybe I missed some mod, but if you already running the old SLSF, what do you need Reloaded for?

Edited by Talesien
Posted (edited)
1 hour ago, Talesien said:

Faster? Pretty certain it is. More comprehensive, definitely. Less buggy? As stated can't say for the current versions, but the versions I tried in the first half of 24 all caused me nothing but trouble, stack dumps, papyrus lag ...
The question is, what mod are you using that actually needs/uses anything only SLSF Reloaded provides? Maybe I missed some mod, but if you already running the old SLSF, what do you need Reloaded for?

you have a good point, i don't think any mod requires SLSF reloaded, AND works without it, public Whore works without it, i am not sure if the current version is buggy, i have not seen anything to indicate that in logs, for me its mainly just a way to inject more fame into legacy fame framework, idk how much if at all it speeds up things in overwrite configuration, but i have a baller fast PC anyway, so i doubt legacy SLSF by itself would be too slow,

but my game is pretty borked right now, i almost had DFR 0.45 working, and then i changed 1 thing and adversity framework blew up, and now the game feels cursed again, i can barely get it working with DFR, i am cutting out a bunch of mods that don't do much, like corruption( i don't think it has any events outside of the sex dialogue and Cumbeggingneeds has that covered anyway), and Captured Dreams runs a bunch of scripts, but i never use it, and ChainBeasts, cool idea, annoying mimics, doesn't go anywhere after you get locked in furniture.

Edited by XDbored
Posted

i think i have a mod breaking skyrim unbound teleporting the player to helgen, breaking the papyrus initialization process, leaving me with a bunch of wait scripts, and uninitialized mods, and when the wait scripts run out i still have uninitialized broken mods.

Posted

ah thats what i changed, my load order was working well enough without binding, but Stackstalker causes a CTD in event viewer, but not a SKSE crashlog,

Faulting application name: SkyrimSE.exe, version: 1.6.1170.0, time stamp: 0x65a5f4d5
Faulting module name: Papyrus Stack Stalker.dll, version: 0.0.0.0, time stamp: 0x6845d353
Exception code: 0xc0000005
Fault offset: 0x0000000000045767
Faulting process id: 0x34f0
Faulting application start time: 0x01dbf62274fadd38
Faulting application path: D:\Skyrim Special Edition\SkyrimSE.exe
Faulting module path: D:\skyrimSEmods\MO2\mods\Papyrus Stack Stalker NG-151940-1-6-1749407042\SKSE\Plugins\Papyrus Stack Stalker.dll
Report Id: a7bef129-7107-448f-a7f5-ff8ce1fb8272
Faulting package full name: 
Faulting package-relative application ID: 

and ASF had a bunch of broken scripts in saves, i am not sure how harmful they are but ASF is a pretty new mod, and resaver doesn't complain about anything in my save with ASF gone

Posted (edited)

bind_TheSubScript.pexLazy Palm is probably going to update this any moment, but i got it to compile with those lines commented out, if anyone else wants a hotfix, but it looks like i was the only person having the problem.

Edited by XDbored
Posted (edited)

Played the latest offical version for a while now, and it works quite well so far. Took me a bit to find out how the "bondage and behavier rules" setup works, but then its quite easy to use. The MME integration works nice for me, but sometimes the freqence of being milked is to high. Just left the pump and no milk stored but ordered to go to Pump again. Maybe a check if breasts are full can be used or just 15-20 min (realtime) ? Its nice that the mobile milk harness works flawless, so you can get milked even on the roads. For the removing of devices, i think it would be ok to just remove needed deives, heavy bondage,suits, chastity bras, and maybe gags for feeding (remove gags might not be needed, as your Dom feeds you the lactacid).

For the behaviour rules, to be honest i only use the forbid beds rule, all the other seems to be to intrusive for gameplay. A rule/scenery i would like to see is being forced to wear a petsuit, when at home, and maybe not allowed to leave home for some (ingame) hours.

All in all, i really like trhe mod and how it develops, great thanx to Lazy Palm, keep up your great work, regards

Edited by Hanshurtig11
Posted

How do you do the ritual at word walls? I enabled it, but even when I kneel in front of a word wall and talk to my follower, nothing happens. I don't have any option to talk to them for it

Posted (edited)
13 hours ago, NoppaiKohai said:

How do you do the ritual at word walls? I enabled it, but even when I kneel in front of a word wall and talk to my follower, nothing happens. I don't have any option to talk to them for it

Hmm, odd, you should've a topic "May I study this Wall. I feel it has powerful magic within it."
Not sure off hand is it in the May I ask you a question menu, IIRC it's a topic of his own. Perhaps you've a mod filtering topics?

Edit: Checked with LazyPalm, it might actually be a bug in the latest versions, he is investigating.

Edited by Talesien

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