threp Posted May 22, 2025 Posted May 22, 2025 (edited) 39 minutes ago, Talesien said: But hey, at least say hairs that go grey don't fall out. ^^ My comb disagrees! Other problem with teleporting is, well, I tested out the Dremora dom from Mia's Lair once. It's a pretty good mod for checking what the player is doing before firing off its own stuff normally, but I had one of those lovely "script firing just as I entered a one-off location" events - Azura's Star, for me. Purely down to incredibly bad luck with the timing so I swore a bit and reloaded, but it put me off being teleported a little! Courier letters are doable for a stay-at-home dom. The mod I'm Glad You Are Here does them really well - love letters from lovers and letters from your spouse and kids when you've not seen them for a while. Something along the lines of Dom sends letter, you show up within a couple game days or the punishment is gonna be quite drastic would fit with pretty much every type of gameplay. Doesn't even have to be too complex - a simple timer would work. X game hours since you last submitted=letter, X + >48 game hours since you last submitted=harsh punishment scenario. Edited May 22, 2025 by threp 1
Talesien Posted May 22, 2025 Posted May 22, 2025 24 minutes ago, threp said: My comb disagrees! Other problem with teleporting is, well, I tested out the Dremora dom from Mia's Lair once. It's a pretty good mod for checking what the player is doing before firing off its own stuff normally, but I had one of those lovely "script firing just as I entered a one-off location" events - Azura's Star, for me. Purely down to incredibly bad luck with the timing so I swore a bit and reloaded, but it put me off being teleported a little! Courier letters are doable for a stay-at-home dom. The mod I'm Glad You Are Here does them really well - love letters from lovers and letters from your spouse and kids when you've not seen them for a while. Something along the lines of Dom sends letter, you show up within a couple game days or the punishment is gonna be quite drastic would fit with pretty much every type of gameplay. Doesn't even have to be too complex - a simple timer would work. X game hours since you last submitted=letter, X + >48 game hours since you last submitted=harsh punishment scenario. I like that idea. 1
petterparker Posted May 22, 2025 Posted May 22, 2025 On 5/18/2025 at 7:44 PM, Lazy Palm said: Have you been using the 0.1.09 version with MinAI/CHIM? If so, has that been working for you? I tried it, but it doesn't work. In fact, this mod won't launch, and I don't have an MCM.
Lazy Palm Posted May 23, 2025 Author Posted May 23, 2025 4 hours ago, threp said: Courier letters are doable for a stay-at-home dom. The mod I'm Glad You Are Here does them really well - love letters from lovers and letters from your spouse and kids when you've not seen them for a while. Something along the lines of Dom sends letter, you show up within a couple game days or the punishment is gonna be quite drastic would fit with pretty much every type of gameplay. Doesn't even have to be too complex - a simple timer would work. X game hours since you last submitted=letter, X + >48 game hours since you last submitted=harsh punishment scenario. 4 hours ago, Talesien said: I like that idea. Yeah, I like this idea also. Seems like a very good way to get the message across and keep you wondering when you will have mail. 1
Lazy Palm Posted May 23, 2025 Author Posted May 23, 2025 2 hours ago, petterparker said: I tried it, but it doesn't work. In fact, this mod won't launch, and I don't have an MCM. if you sqv bind_mainquest at the console window is it running?
threp Posted May 23, 2025 Posted May 23, 2025 (edited) 9 hours ago, petterparker said: I tried it, but it doesn't work. In fact, this mod won't launch, and I don't have an MCM. Was having trouble with MCMs launching - I'm at about the limit of what my computer can handle especially on a new game start even with the MCM kick command (Used that so often it has it's own bat file!). Papyrus Tweaks NG fixed my problem for the moment. Worth a try. Edited May 23, 2025 by threp
petterparker Posted May 24, 2025 Posted May 24, 2025 On 5/22/2025 at 9:57 PM, Lazy Palm said: if you sqv bind_mainquest at the console window is it running? Ok, I used "sqv bind_mainquest" in the console and this is what I got. I don't know what else to do; the dialog to start the mod on followers isn't present, and I don't see the MCM either. Spoiler 18 hours ago, threp said: Was having trouble with MCMs launching - I'm at about the limit of what my computer can handle especially on a new game start even with the MCM kick command (Used that so often it has it's own bat file!). Papyrus Tweaks NG fixed my problem for the moment. Worth a try. Yes, I also have Papyrus Tweaks NG.
Lazy Palm Posted May 24, 2025 Author Posted May 24, 2025 44 minutes ago, petterparker said: Ok, I used "sqv bind_mainquest" in the console and this is what I got. I don't know what else to do; the dialog to start the mod on followers isn't present, and I don't see the MCM either. Hide contents Yes, I also have Papyrus Tweaks NG. Was this on a new game or an existing save?
rjn Posted May 24, 2025 Posted May 24, 2025 (edited) If you get the Suit bondage rule there is a good chance you will be equipped with a straightjacket suit (unless you choose the regular catsuit in your preferences). If you also choose the "free hands" outside safe zones option, heavy bondage is dealt with properly but suits are not and stay equipped. You don't want to unequip regular catsuits in that situation either. Maybe this could be solved by moving straightjackets out of the suits category and into the heavy bondage category (or regular catsuits have their own category).. A bit more on the Dairy quest - Can't equip/drink lactacid from inventory with tied hands. Maybe I have a mod that is more restrictive than normal blocking inventory access (UD?), but it almost makes sense that it would be hard to chug a potion with your hands tied behind your back. Also, in this situation with being asked to drink it if you click on the Mistress again you get another lactacid and a repeat of the request (an easy way to accumulate lactacids in inventory). You maybe don't want to just equip it instead of adding it to player inventory, but then you might consider only doing that when arms are tied? Edited May 24, 2025 by rjn new idea
Hanshurtig11 Posted May 24, 2025 Posted May 24, 2025 2 hours ago, rjn said: Can't equip/drink lactacid from inventory with tied hands. Maybe I have a mod that is more restrictive than normal blocking inventory access (UD?), but it almost makes sense that it would be hard to chug a potion with your hands tied behind your back. Also, in this situation with being asked to drink it if you click on the Mistress again you get another lactacid and a repeat of the request (an easy way to accumulate lactacids in inventory). You maybe don't want to just equip it instead of adding it to player inventory, but then you might consider only doing that when arms are tied? You can disable inventory blocking in UD.. but i dont think that's a good solution ^^. My suggestion is to force feed the lactacid anyway. No need to store it in inventory before you use it.
Lazy Palm Posted May 24, 2025 Author Posted May 24, 2025 8 hours ago, rjn said: A bit more on the Dairy quest - Can't equip/drink lactacid from inventory with tied hands. Maybe I have a mod that is more restrictive than normal blocking inventory access (UD?), but it almost makes sense that it would be hard to chug a potion with your hands tied behind your back. Also, in this situation with being asked to drink it if you click on the Mistress again you get another lactacid and a repeat of the request (an easy way to accumulate lactacids in inventory). You maybe don't want to just equip it instead of adding it to player inventory, but then you might consider only doing that when arms are tied? 6 hours ago, Hanshurtig11 said: You can disable inventory blocking in UD.. but i dont think that's a good solution ^^. My suggestion is to force feed the lactacid anyway. No need to store it in inventory before you use it. I will do a heavy bondage keyword check and run a willing feeding if that is the case. Think that would get it done?
Lazy Palm Posted May 24, 2025 Author Posted May 24, 2025 8 hours ago, rjn said: If you get the Suit bondage rule there is a good chance you will be equipped with a straightjacket suit (unless you choose the regular catsuit in your preferences). If you also choose the "free hands" outside safe zones option, heavy bondage is dealt with properly but suits are not and stay equipped. You don't want to unequip regular catsuits in that situation either. Maybe this could be solved by moving straightjackets out of the suits category and into the heavy bondage category (or regular catsuits have their own category).. Thanks for pointing this out. I will see if I can get the bondage update routine to do a heavy bondage keyword check on that suits slot and have it refer back to the heavy bondage rule (its safe zone option) to handle removal.
Lazy Palm Posted May 24, 2025 Author Posted May 24, 2025 Quick question - has anybody that has tried the milk mod economy integration used a portable milking harness? If so, do they work OK? I did not even think to test that when I was building.
Lazy Palm Posted May 24, 2025 Author Posted May 24, 2025 (edited) Sneak peek of 0.3.22 If anybody can runs some tests on this, it would be helpful before I post it to the main channel. Just be sure to do it on a save of a save or a new game. I had to move some code around and I had issues with it half freeing the sub (should be fixed now, but just in case) Changes: * reworked safe areas detection * added ability to use a specific favorite set * added proper sleep in furniture and hogties when Go To Bed is installed (still action key launched) * added temp speech permission in Dom Speaks rule for longer/multi-part conversations after dom triggers conversation (to fix quest issues) * added MME fix for milk leakage, no punishments if milk leaks out * improved furniture detection in MME * bound hands fix for Lactacid in MME * repaired an issue with bondage items being equipped even with rules off * reworked bound for locations quest * added logic to suits removal to follow heavy bondage options when that keyword found (safe areas fix) Binding 0.3.22.7z Edited May 24, 2025 by Lazy Palm 2
Talesien Posted May 24, 2025 Posted May 24, 2025 2 minutes ago, Lazy Palm said: Sneak peek of 0.3.22 If anybody can runs some tests on this, it would be helpful before I post it to the main channel. Just be sure to do it on a save of a save or a new game. I had to move some code around and I had issues with it half freeing the sub (should be fixed now, but just in case) Changes: * reworked safe areas detection * added ability to use a specific favorite set * added proper sleep in furniture and hogties when Go To Bed is installed (still action key launched) * added temp speech permission in Dom Speaks rule for longer/multi-part conversations after dom triggers conversation (to fix quest issues) * added MME fix for milk leakage, no punishments if milk leaks out * improved furniture detection in MME * bound hands fix for Lactacid in MME * repaired an issue with bondage items being equipped even with rules off * reworked bound for locations quest * added logic to suits removal to follow heavy bondage options when that keyword found (safe areas fix) Binding 0.3.22.7z 310.58 kB · 0 downloads Is this identical with the 22c from yesterday or is this 22d?
Lazy Palm Posted May 24, 2025 Author Posted May 24, 2025 (edited) 36 minutes ago, Talesien said: Is this identical with the 22c from yesterday or is this 22d? d, but still working that rules issue. Should have be -1 in the empty array elements since 0 is valid rule index. Not sure if that will help or not. I tested to 15 of each. Bound for locations got an update also. Pulled it out of the story manager. Always on now and firing on mod events. Edited May 24, 2025 by Lazy Palm
serph90 Posted May 25, 2025 Posted May 25, 2025 yoo can you add an oprion to remove the "make this npc your dominant" from dialogues?
Lazy Palm Posted May 25, 2025 Author Posted May 25, 2025 1 hour ago, theprof90 said: yoo can you add an oprion to remove the "make this npc your dominant" from dialogues? I added an MCM option to turn it on under gameplay preferences (so off by default). Thanks for reminding me about that! 1
Kargano01 Posted May 26, 2025 Posted May 26, 2025 Hello all, sorry stupid question, what is the benefit of the mode go to bed in combination with this mod ? I Know the gtb mode but i have it a long time ago deinstalled. And now i am just curious about it. Many thx to all
Lazy Palm Posted May 26, 2025 Author Posted May 26, 2025 (edited) 17 minutes ago, Kargano01 said: Hello all, sorry stupid question, what is the benefit of the mode go to bed in combination with this mod ? I Know the gtb mode but i have it a long time ago deinstalled. And now i am just curious about it. Many thx to all Other than being able to see the PC sleep, which is cool if you always play in 3rd person, it has an SKSE function that will show the sleep dialogue anywhere. So I had the sleep events in the mod (bound sleep furniture or hogtied and the camping quest) use this function to show the game's sleep dialogue vs. the fake sleep it normally shows when you hit the action button. In theory, this should take care of the problem people were having with survival mods not working with sleep in this game. I have a backlog of stuff to do, but I am getting into SKSE dll creation and will probably try to do this natively at some point, but I figured this would be a good short term fix. Edited May 26, 2025 by Lazy Palm
Kargano01 Posted May 26, 2025 Posted May 26, 2025 Ahhh, then ist makes a lot of sense that i am use this. Many thx.
verydarknut Posted May 28, 2025 Posted May 28, 2025 I see the mcm detecting the dominant's gender, but it doesn't seem to detect futa characters, even when they are set as male in sexlab. Would be great if we could either change their gender assigned in Binding (I dont know what its even use for besides starting sexlab animations, where it adds strap-ons to futa characters or starts lesbian animations), or have the option to detect sexlab gender instead of skyrim gender. Otherwise love the mod, gameplay is really smooth. Only thing that doesn't really work for me is the whipping, but that seems to be broken with almost any mod that adds npc whipping. NPC mostly just stands around and hits have no consequence. Broken is maybe to strong a word, boring more like Personally I bear the inconsequential whip hits and then use cobalts whipping slal together with the sex-spanking from Spank that ass. Since Binding sex always counts as aggressive, it reliably triggers the spanking. With STA bump spanks disabled and progression frozen to dislikes spanking, it adds a painful incentive to be a good pet. Red ass for hours and a minor health debuff, that's what what I see as proper punishment for my failure.
dertcz Posted May 28, 2025 Posted May 28, 2025 On 5/25/2025 at 12:23 AM, Lazy Palm said: Sneak peek of 0.3.22 If anybody can runs some tests on this, it would be helpful before I post it to the main channel. Just be sure to do it on a save of a save or a new game. I had to move some code around and I had issues with it half freeing the sub (should be fixed now, but just in case) Changes: * reworked safe areas detection * added ability to use a specific favorite set * added proper sleep in furniture and hogties when Go To Bed is installed (still action key launched) * added temp speech permission in Dom Speaks rule for longer/multi-part conversations after dom triggers conversation (to fix quest issues) * added MME fix for milk leakage, no punishments if milk leaks out * improved furniture detection in MME * bound hands fix for Lactacid in MME * repaired an issue with bondage items being equipped even with rules off * reworked bound for locations quest * added logic to suits removal to follow heavy bondage options when that keyword found (safe areas fix) Binding 0.3.22.7z 310.58 kB · 41 downloads Existing save. Still by punishing for leaking milk from orgasm. 1
Lazy Palm Posted May 28, 2025 Author Posted May 28, 2025 3 hours ago, dertcz said: Existing save. Still by punishing for leaking milk from orgasm. Thanks for letting me know. I will take a look at it.
Lazy Palm Posted May 28, 2025 Author Posted May 28, 2025 8 hours ago, verydarknut said: I see the mcm detecting the dominant's gender, but it doesn't seem to detect futa characters, even when they are set as male in sexlab. Would be great if we could either change their gender assigned in Binding (I dont know what its even use for besides starting sexlab animations, where it adds strap-ons to futa characters or starts lesbian animations), or have the option to detect sexlab gender instead of skyrim gender. Otherwise love the mod, gameplay is really smooth. Only thing that doesn't really work for me is the whipping, but that seems to be broken with almost any mod that adds npc whipping. NPC mostly just stands around and hits have no consequence. Broken is maybe to strong a word, boring more like Personally I bear the inconsequential whip hits and then use cobalts whipping slal together with the sex-spanking from Spank that ass. Since Binding sex always counts as aggressive, it reliably triggers the spanking. With STA bump spanks disabled and progression frozen to dislikes spanking, it adds a painful incentive to be a good pet. Red ass for hours and a minor health debuff, that's what what I see as proper punishment for my failure. Did you try messing with the animation tag settings in the MCM? The fallback right now (if none are selected) is to do a gender check on the actors and then will default to FF, FM, MM, etc tags. If you add the tags you want and then switch the sex framework under sex settings in the mcm to use sexlab - I have an issue with DD for starting sex scenes and compounding lists of sex animation tags. (fix is on the way). It might work. As far as the whipping problem goes, do you have a combat overhaul mod installed by chance? Glad you like the mod!
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