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Posted

Some more remarks:

I was about to complain that unequipping devices after dropping a rule still doesn't work with 0.3.23 - when it just did.

The difference between working and non-working was, that this time I had taken off the gloves so that I could wear enchanted equipment. They got force equipped upon entering a city, ten seconds later the rule was dropped, and Mistress took off the gloves, as expected. It's not working when I equip different DDs for better looks.

 

What I really like is the Posing for Conversation:

Even when gagged, the other person understands me w/o problems, and I get no speech debuff when bartering.

 

I just installed MME the other day. Didn't like the mod when I tested it years ago, because why would I want to get milked? With this mod, I don't have much of a choice when Mistress force feed me Lactacid and orders me to get milked. Really smooth integration, good work!

 

And a question:

What does the "Mistress speaks" rule ask of the slave? Am I not allowed to speak to anyone? I tried to get permission to speak, but still got an infringement point when talking to someone else..

Posted
On 7/2/2025 at 4:26 PM, CaptainJ03 said:

Oh, thank you, I was not aware of this outcome.

Now if that would be more like real slavery.... Oh wait... "hide the option to be freed" in the MCM would be the next step.

 

I just tested that outcome. Well written quest, and it kicked in quite early. I don't have any defeat mods installed, but I was still far from bleedout.

 

@Lazy Palm

Some more remarks, this time mostly concerning Heavy Bondage.

When the Displayed quest plays, most of the Devices are removed, but not the heavy bondage, which looks weird.

With the Inspection, it feels weird to still be heavily bound, because normal standing, attention and inspection all look (more or less) the same. (no bug, just a remark. It's Mistress' choice to keep me bound) Nice thought that Mistress redresses me afterwards, because I can't with bound hands.

When in Heavy Bondage, the Harsh Bondage event doesn't make too much sense, because... I am already completely helpless. Yes, the binding device changes from Elbowbinder to Straightjacket or Breast Yoke, and i can collect points, but still...

Camping works like a charm. I got untied to set up camp, and after a good night's sleep was bound again.

 

In the dialogue, I can ask to be temporarily freed from the gag or heavy bondage - never got a yes from Mistress. What are the prerequisites to be freed?

 

And only one typo, dunno why I thought there are a lot more. When I kneel to speak with a gag, the notification says "Mistress is pull my gag out a bit to speak..." 

 

I want to second these observations and add that as of now, I have major problems being freed from devices when for example the area changes. I constantly have to remove the items via safe word. Funny thing is: Binding items are often only flagged one or two, the rest stays on and can only be removed by Remove Generic. My guess is that there either something wrong with the flags and that they are falsely assigned, the tie/untie script looses track or calls for the wrong body slots, or there maybe is a conflict between the dialogue option for defining favourite sets and the option over the action key and the wheel - because I also noticed that e.g. the ropes you get for sleeping stay in the "remove items" menu during the dialogue but are of course not visible on the PC if she is not sleeping. You can remove them over the menu. But they tend to pop up every time after a bound sleep quest.

 

I use DD NG 0.4.1, before I used 0.2.9 due to Roggvir's gags which I kicked for now becaue he first needs to update his mod but the problem also showed up there.

 

It could also be that I have to reset sets and rules completely after the last update of your mod. Will also try that later. BTW: would recommed setting sets and favourites over the dialogue or the wheel?

 

That being said, I really like the dynamic pose and animation system DD NG is using and also applying for the different stances of your mod. Why not wear the armbinder if you are kneeling, sitting on the wooden horse or being put in the cage? It only makes sense. I dont know if there is an option for you to check whether for one furniture Item the hands have to be free or not (I think especially ZAZ due it's age could be a problem here) but it would be cool if the mod can differnetiate here.

Posted
16 minutes ago, postal192 said:

I want to second these observations and add that as of now, I have major problems being freed from devices when for example the area changes. I constantly have to remove the items via safe word. Funny thing is: Binding items are often only flagged one or two, the rest stays on and can only be removed by Remove Generic. 

I cannot follow you here. Why would this mod untie you on an area change?

To remove items that are not enforced via the rules, you can unlock them with standard keys - provided you have some mod that drops them. Or in plain DD there's a book in the Forbidden Bookshelf that lets you craft some DDs and keys at the forge.

You could also use mods that let your follower untie you, like DD escape overhaul, DD helpers or Devious Lore - I'm using the latter.

 

21 minutes ago, postal192 said:

maybe is a conflict between the dialogue option for defining favourite sets and the option over the action key and the wheel - because I also noticed that e.g. the ropes you get for sleeping stay in the "remove items" menu during the dialogue but are of course not visible on the PC if she is not sleeping. You can remove them over the menu. But they tend to pop up every time after a bound sleep quest.

That 'remove items' menu is to remove items from your favourite sets, not to untie equipped devices from your body.

 

 

Posted
15 minutes ago, CaptainJ03 said:

I cannot follow you here. Why would this mod untie you on an area change?

To remove items that are not enforced via the rules, you can unlock them with standard keys - provided you have some mod that drops them. Or in plain DD there's a book in the Forbidden Bookshelf that lets you craft some DDs and keys at the forge.

You could also use mods that let your follower untie you, like DD escape overhaul, DD helpers or Devious Lore - I'm using the latter.

 

That 'remove items' menu is to remove items from your favourite sets, not to untie equipped devices from your body.

 

 

You can define certain devices being equipped in certain areas by rules (safe/unsafe, permanent). Keys were never a part of this before and removing or switching the devices through the dom always worked if you'd change said areas. "Remove Items" lets you remove items that e.g. you put on your PC to check how they look like and if you like them. It does not have anything to do with removing devices from your favourite sets at least. It's all part fo the dressing game.

 

I did not try custom-tailored sets again because there seems to be no mechanic as of late to implement these sets and call for them on certain events, like sleep wear or a custom harsh bondage set. At least it never worked for me. 

Posted

It's been a while since i last time tried this mod, and i'm a little bit confused previosly i was able to pick rules a then Dom chose from these rulse but now I can't figure out how to make it work like this :( is it even possible?  Thanks!

Posted
On 7/6/2025 at 3:33 PM, Jappa123 said:

It's been a while since i last time tried this mod, and i'm a little bit confused previosly i was able to pick rules a then Dom chose from these rulse but now I can't figure out how to make it work like this :( is it even possible?  Thanks!

Sure is: Action Key -> Settings -> Behavior Rules or Bondage Rules. You set various states from there, not all apply in all cases (i.e. Sub Managed/mixed/Dom managed).
 

Posted (edited)

Hey everybody.  I know there are a lot of issues with the bondage system in here.  I have over over overhauled it 😀

 

Over the next few weeks this is my roadmap:

  • I am going switch the daily rules to use custom sets (and provide a fall back set if nobody has configured sets, ditching the random equips) - and a flag to use certain ones for rules bondage - this will put everything in a unified place. 
  • I am going to simplify the dom, hybrid, and sub management screen so you can more easily see what settings apply to each mode
  • I am going to create an option to toggle off the automatic equipment switching when changing zones to a player driven option that lives under the wheel and give the option of have it go fast or slower with a tying animation.  If you want to stay in the gear, there will be no jarring switch when you leave the city/town.
  • If equipment is not specified in the set, it will temporarily disable that rule so you can get more natural bondage sets that don't suffer for overlapping equips.
  • I am going to dig into the un-equip on rules changes and make sure that is working correctly.

Slightly longer term:

  • I am going to provide some options  to make the rules sets rotate on days of week, location in skyrim, etc.

Sorry this has been causing problems!!

Edited by Lazy Palm
Posted
On 7/5/2025 at 10:45 AM, CaptainJ03 said:

 

I just installed MME the other day. Didn't like the mod when I tested it years ago, because why would I want to get milked? With this mod, I don't have much of a choice when Mistress force feed me Lactacid and orders me to get milked. Really smooth integration, good work!

 

Glad you like it!  I just need to finish the quest where the dom does things with the milk now.

 

On 7/5/2025 at 10:45 AM, CaptainJ03 said:

What does the "Mistress speaks" rule ask of the slave? Am I not allowed to speak to anyone? I tried to get permission to speak, but still got an infringement point when talking to someone else..

 

Yeah, that one requires you to cursor over the target npc, and enter the conversation pose, then the dom will strike up a conversation with the target.  After their scene plays, it should drop you in the conversation dialogue with the npc / merchant.  So your dom is "speaking" for you.  Head tracking and spoken dialogue messes with the immersion a bit.  Can always block it if you don't like it.

 

 

Posted (edited)
On 7/6/2025 at 7:56 AM, postal192 said:

I want to second these observations and add that as of now, I have major problems being freed from devices when for example the area changes. I constantly have to remove the items via safe word. Funny thing is: Binding items are often only flagged one or two, the rest stays on and can only be removed by Remove Generic. My guess is that there either something wrong with the flags and that they are falsely assigned, the tie/untie script looses track or calls for the wrong body slots, or there maybe is a conflict between the dialogue option for defining favourite sets and the option over the action key and the wheel - because I also noticed that e.g. the ropes you get for sleeping stay in the "remove items" menu during the dialogue but are of course not visible on the PC if she is not sleeping. You can remove them over the menu. But they tend to pop up every time after a bound sleep quest.

 

Probably issues with my snapshot system. I just made some more adjustments, but I will test it around sleeping.

 

On 7/6/2025 at 7:56 AM, postal192 said:

It could also be that I have to reset sets and rules completely after the last update of your mod. Will also try that later. BTW: would recommed setting sets and favourites over the dialogue or the wheel?

 

Dialogue or wheel SHOULD work the same.  Sorry for the updates breaking rules and sets!  I will see about getting a json export / import on sets.  I know they are a pain to setup like people like them.

 

Edited by Lazy Palm
Posted

I have encountered a problem: long pressing the hotkey will make me kneel down correctly, but short pressing the hotkey will prevent me from selecting any content from the menu. This wheel menu is very similar to what can run correctly in Sexlab Survival. Is there a conflict between these two?

Posted
48 minutes ago, neuro76 said:

I have encountered a problem: long pressing the hotkey will make me kneel down correctly, but short pressing the hotkey will prevent me from selecting any content from the menu. This wheel menu is very similar to what can run correctly in Sexlab Survival. Is there a conflict between these two?

Dunno, perhaps you can tell us? Create a new profile with the same LO less SLSurvival and see if it works in that.
SLSurvival is a pretty invasive mod that did not see maintenance for years and wasn't exactly trouble free even while it was still maintained.

Posted
On 7/9/2025 at 5:42 AM, Lazy Palm said:

Hey everybody.  I know there are a lot of issues with the bondage system in here.  I have over over overhauled it 😀

 

Over the next few weeks this is my roadmap:

  • I am going switch the daily rules to use custom sets (and provide a fall back set if nobody has configured sets, ditching the random equips) - and a flag to use certain ones for rules bondage - this will put everything in a unified place. 
  • I am going to simplify the dom, hybrid, and sub management screen so you can more easily see what settings apply to each mode
  • I am going to create an option to toggle off the automatic equipment switching when changing zones to a player driven option that lives under the wheel and give the option of have it go fast or slower with a tying animation.  If you want to stay in the gear, there will be no jarring switch when you leave the city/town.
  • If equipment is not specified in the set, it will temporarily disable that rule so you can get more natural bondage sets that don't suffer for overlapping equips.
  • I am going to dig into the un-equip on rules changes and make sure that is working correctly.

Slightly longer term:

  • I am going to provide some options  to make the rules sets rotate on days of week, location in skyrim, etc.

Sorry this has been causing problems!!

Damn hope you finally get things right with the rules and start doing some scenes/event to make mod more "alive/unpredictable", saw few of them in CK and remember that you wanted to add a lot of them when you started working on this mod. 

Posted

Okay, actually engaged with the mod last night. I'm really enjoying it so far. Great job and well done!

 

I have a couple questions though. Is there anywhere I can read more about the different rules and their modifiers? Also, I'm running Go To Bed, but Binding isn't finding it in its MCM. I did install gtb mid playthrough, so I suspect that's why, but is there some way to force Binding to look for it again?

Posted
5 hours ago, DarthCheney said:

Okay, actually engaged with the mod last night. I'm really enjoying it so far. Great job and well done!

 

I have a couple questions though. Is there anywhere I can read more about the different rules and their modifiers? Also, I'm running Go To Bed, but Binding isn't finding it in its MCM. I did install gtb mid playthrough, so I suspect that's why, but is there some way to force Binding to look for it again?

Theoretically it should find go to bed anyway, pretty sure it checks on game load. So something might be amiss, did you try a new game? (Just to make sure GTB shows up in that, if not we know there is something else afoot.)

Posted
44 minutes ago, Talesien said:

Theoretically it should find go to bed anyway, pretty sure it checks on game load. So something might be amiss, did you try a new game? (Just to make sure GTB shows up in that, if not we know there is something else afoot.)

Thanks for the suggestion. I tried that, but it just occurred to me I had GTB Lite installed. Swapped it out for the full version and Binding is recognizing it now. Now to wrap my head around all these rules.

Posted

One more quick point of clarification. If I pick a rule, say heavy bondage - safe areas, then my character will only be bound in towns and homes, etc, correct? Whereas, unsafe areas would result in her being bound once we leave the vicinity of a town, or enter a dungeon, etc. This seems like it should be fairly obvious and I suspect, as Lazy Palm acknowledged existing issues with the mod, something's just not firing correctly. But I just want to make sure I'm not completely misunderstanding the intention of the rules instead.

Posted
2 hours ago, DarthCheney said:

One more quick point of clarification. If I pick a rule, say heavy bondage - safe areas, then my character will only be bound in towns and homes, etc, correct? Whereas, unsafe areas would result in her being bound once we leave the vicinity of a town, or enter a dungeon, etc. This seems like it should be fairly obvious and I suspect, as Lazy Palm acknowledged existing issues with the mod, something's just not firing correctly. But I just want to make sure I'm not completely misunderstanding the intention of the rules instead.

Yes, it should, and it does - but this needs 15sec to fire, because most town's perimeter are quite ragged, and scattered with safe/unsafe areas.

Maybe you need to additionally tick the 'auto when entering/leaving' in the Gameplay tab of the MCM

 

@Lazy Palm another bug:

For punishment I can chose to get locked into furniture, but this doesn't deduct the 'punishments due' count.

 

The "dom speaks" rule works, now that you've explained the mechanics. 👍

Posted (edited)

Another small bug in the MME integration.

A short while after the regular milking event, Mistress says that she wants to torture my nippels and give them an extra milking just for fun. But before I am even close to the milking machine, the event stops, and Mistress dresses me again.

Edit: it worked flawlessly when it triggered some other time. The difference I can tell is, when there are only 0.x bottles of milk in the breasts, it stops before it even begins properly. With at least one bottle it works as expected.

 

(and a typo: "Driink the Lactacid. Now.")

Edited by CaptainJ03
Posted
11 hours ago, CaptainJ03 said:

Yes, it should, and it does - but this needs 15sec to fire, because most town's perimeter are quite ragged, and scattered with safe/unsafe areas.

Maybe you need to additionally tick the 'auto when entering/leaving' in the Gameplay tab of the MCM

Thank you, I'll try that out.

Posted
13 hours ago, DarthCheney said:

One more quick point of clarification. If I pick a rule, say heavy bondage - safe areas, then my character will only be bound in towns and homes, etc, correct? Whereas, unsafe areas would result in her being bound once we leave the vicinity of a town, or enter a dungeon, etc. This seems like it should be fairly obvious and I suspect, as Lazy Palm acknowledged existing issues with the mod, something's just not firing correctly. But I just want to make sure I'm not completely misunderstanding the intention of the rules instead.

Actually, not sure, I think unsafe basically means everywhere (i.e. it includes the safe zones as well), otherwise it would need an "everyhwere" option, not sure LazyPalm is to keen on adding yet more of those. ;)

Posted
11 hours ago, CaptainJ03 said:

For punishment I can chose to get locked into furniture, but this doesn't deduct the 'punishments due' count.

Obviously Mistress noticed you enjoyed it way to much. :P

Posted
1 hour ago, Talesien said:

Actually, not sure, I think unsafe basically means everywhere (i.e. it includes the safe zones as well), otherwise it would need an "everyhwere" option, not sure LazyPalm is to keen on adding yet more of those. ;)

Well there's a neither Safe/Unsafe just general Permanent, or the plain old default just On option as well. I assumed the latter two options to be the "Everywhere" options. While my best guess, after very limited testing, is the Permanent/Non-Permanent options just determine whether or not your dom will grant you temporary release from gags, armbinders, etc in exchange for points?

 

Well, regardless, I'm really enjoying the mod and I'm looking forward to Lazy Palm's upcoming updates.

Posted
7 hours ago, DarthCheney said:

Well there's a neither Safe/Unsafe just general Permanent, or the plain old default just On option as well. I assumed the latter two options to be the "Everywhere" options. While my best guess, after very limited testing, is the Permanent/Non-Permanent options just determine whether or not your dom will grant you temporary release from gags, armbinders, etc in exchange for points?

As far as I understand (and experience with another rule) the Permanent option means, that your owner will never cancel this rule on a rule change event. This would be something you set yourself while the rules are "sub managed."

 

I haven't found a use for the points, other than begging to keep a rule. LazyPalm said themselves, that the points aren't properly implemented yet.

Posted
2 hours ago, CaptainJ03 said:

As far as I understand (and experience with another rule) the Permanent option means, that your owner will never cancel this rule on a rule change event. This would be something you set yourself while the rules are "sub managed."

 

I haven't found a use for the points, other than begging to keep a rule. LazyPalm said themselves, that the points aren't properly implemented yet.

Ah, okay. Thanks for the clarification. Much appreciated.

Posted
22 hours ago, DarthCheney said:

Well there's a neither Safe/Unsafe just general Permanent, or the plain old default just On option as well. I assumed the latter two options to be the "Everywhere" options. While my best guess, after very limited testing, is the Permanent/Non-Permanent options just determine whether or not your dom will grant you temporary release from gags, armbinders, etc in exchange for points?

 

Well, regardless, I'm really enjoying the mod and I'm looking forward to Lazy Palm's upcoming updates.

Permanent means your Dom will never cancel that rule, once it has been put in effect, while other rules might be removed again eventually.

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