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Posted
4 hours ago, Lazy Palm said:

I think hexbolt mentioned adding a quest id to a screen in Lola that would help identify the mod causing issues.

Yes, I added that info to SubLola's MCM System page.  I got the idea from Sexy Adventures.  At least you get a clue as to what is holding on to DHLP-Suspend.  Some mods intentionally hold it for a long time (probably not a great idea, but canceling it with Resume potentially could complicate things for that mod, so it's a judgment call).

Posted
3 hours ago, Hex Bolt said:

Yes, I added that info to SubLola's MCM System page.  I got the idea from Sexy Adventures.  At least you get a clue as to what is holding on to DHLP-Suspend.  Some mods intentionally hold it for a long time (probably not a great idea, but canceling it with Resume potentially could complicate things for that mod, so it's a judgment call).

In an ideal world, DHLP would likely have two stages. Stage 1 - short, low-key, scenes are ok. Stage 2 - don't interfere at all. Given the world we live in, we probably should be grateful that DHLP was created and is widely supported/respected nowadays.

Posted
1 hour ago, Talesien said:

In an ideal world, DHLP would likely have two stages. Stage 1 - short, low-key, scenes are ok. Stage 2 - don't interfere at all. Given the world we live in, we probably should be grateful that DHLP was created and is widely supported/respected nowadays.

I think it has succeeded in large part because it's so simple, with no dependencies (either hard or soft).  A two-tiered system (similar to Devious Device's "blocking" and "quest" designations) would indeed be even better.  Something to keep in mind as new games come along with potential for adult mods.  Getting standards established early would be a great help for those future mods.

Posted (edited)
14 hours ago, Hex Bolt said:

I think it has succeeded in large part because it's so simple, with no dependencies (either hard or soft).  A two-tiered system (similar to Devious Device's "blocking" and "quest" designations) would indeed be even better.  Something to keep in mind as new games come along with potential for adult mods.  Getting standards established early would be a great help for those future mods.

 

Exactly! Establishing standards for custom races - interface frameworks which the custom races can tie into. The same for alternate starts so there's common places which can do the heavy lifting with less conflicts.

 

Along with other places where standards will be helpful, which enables processes for doing things with reduced conflicts. Those modifications which implement such interface frameworks, really would do well to be open source - more eyes on the codes so bugs can be found and work load spread over more individuals. Also a good way to learn how Papyrus works and its code goes together.

 

This is due to people then have working examples of Papyrus script code which the can learn from and improve in future.

Edited by Leoosp
Posted
7 hours ago, Lazy Palm said:

Development teaser

 

Two is better than one??

 

* sorry about the clipping, the follower is not using the same body.

two.jpg

Sorry to annoy but any update on uniquevoicetype situation??

Posted (edited)
2 hours ago, Azatthot said:

Sorry to annoy but any update on uniquevoicetype situation??

 

Well, my current plan is to add a kinky club/group/secret society to the mod, not sure yet if this will translate to a location (it would be fun), but at least a few basic followers that can be added as a dom or sub.  I will do custom voice types when I add them.  I am currently reworking EVERYTHING in the mod feature by feature to carefully make sure everything works and this should provide an 100% optional quest type path into the mod and some followers that can provide me a baseline "does stuff work?", and have themed specific dialogue and idle conversation that does that wonder why the player is nude for instance.  Followers with complex logic and internal outfit managers are pain to build around, especially if you want them to strip, kneel, follow directions, get tied up, etc.  No ETA yet though, it is a mess at the moment. Sorry!!

Edited by Lazy Palm
Posted
12 hours ago, Lazy Palm said:

Development teaser

 

Two is better than one??

 

* sorry about the clipping, the follower is not using the same body.

two.jpg

waow 😮

Posted
1 hour ago, Lazy Palm said:

 

Well, my current plan is to add a kinky club/group/secret society to the mod, not sure yet if this will translate to a location (it would be fun), but at least a few basic followers that can be added as a dom or sub.  I will do custom voice types when I add them.  I am currently reworking EVERYTHING in the mod feature by feature to carefully make sure everything works and this should provide an 100% optional quest type path into the mod and some followers that can provide me a baseline "does stuff work?", and have themed specific dialogue and idle conversation that does that wonder why the player is nude for instance.  Followers with complex logic and internal outfit managers are pain to build around, especially if you want them to strip, kneel, follow directions, get tied up, etc.  No ETA yet though, it is a mess at the moment. Sorry!!

Wow. Sounds fantastic. 

Take your time.

One thinking of me is about to the follower can be a switch? Like an hirarchy. Dom on top. Follower in the middle and pc absolutly bottom. But is only thinking of. 

 

Happy to wait for it. 😁

Posted
7 minutes ago, Kargano01 said:

Wow. Sounds fantastic. 

Take your time.

One thinking of me is about to the follower can be a switch? Like an hirarchy. Dom on top. Follower in the middle and pc absolutly bottom. But is only thinking of. 

 

Happy to wait for it. 😁

 

Dom/switch/sub is actually the plan.  @Talesien suggested some good ideas months ago and I have had a second low priority dev effort going on that worked out some of the mechanics.  I am folding the two projects together and adding an API so other mods can use some of the functions in here.  I started this with Ponzi who was adding some integrations to Devious Followers that would have called some rules and events from Binding.  Ponzi since left modding skyrim, so I don't know if this will ever get picked back up, but it will be available if future mods need it.  And I have been thinking about building out the bridge to MinAI as a separate project and that would probably take advantage of the API.

 

Fingers crossed this does not all crash and burn!!

Posted
13 minutes ago, Lazy Palm said:

 

Dom/switch/sub is actually the plan.  @Talesien suggested some good ideas months ago and I have had a second low priority dev effort going on that worked out some of the mechanics.  I am folding the two projects together and adding an API so other mods can use some of the functions in here.  I started this with Ponzi who was adding some integrations to Devious Followers that would have called some rules and events from Binding.  Ponzi since left modding skyrim, so I don't know if this will ever get picked back up, but it will be available if future mods need it.  And I have been thinking about building out the bridge to MinAI as a separate project and that would probably take advantage of the API.

 

Fingers crossed this does not all crash and burn!!

I am sure it will be good. You do a great Job on this. Many thanks.

Posted
On 12/27/2024 at 5:02 PM, Lazy Palm said:

 

Dom/switch/sub is actually the plan.  @Talesien suggested some good ideas months ago and I have had a second low priority dev effort going on that worked out some of the mechanics.  I am folding the two projects together and adding an API so other mods can use some of the functions in here.  I started this with Ponzi who was adding some integrations to Devious Followers that would have called some rules and events from Binding.  Ponzi since left modding skyrim, so I don't know if this will ever get picked back up, but it will be available if future mods need it.  And I have been thinking about building out the bridge to MinAI as a separate project and that would probably take advantage of the API.

 

Fingers crossed this does not all crash and burn!!

Sounds a lot like Lola's owner, playmate and sub. Hope it will be possible to run both together without mayor issues 🙏

Posted
On 12/29/2024 at 4:34 PM, lovalter said:

Sounds a lot like Lola's owner, playmate and sub. Hope it will be possible to run both together without mayor issues 🙏

 

The way it is currently working and in a VERY limited manner (I am still in full coding mode), is that you can tag any npc or follower and add them to the mod, set a role.  Then when you enter an area the mod will become aware of any active npcs and their role.  So if you want to use the mod exactly as it is now, you would just add a follower and set the role to dom, and set the player to sub and it will be almost feature equivalent and probably the only combo with significant dialogue short term (I am am trying to improve how everything works that said).  Or if you want a dom in every town in skyrim that you only interact with when you arrive, it would work.  Or a sub that you leave in your player home.  Or a party with a dom and a switch and a sub player, where the player is the bottom of the hierarchy.  Or two switches in party.  It should very flexible and really have no upper bound on the number of NPCs that can be added (it would be impractical to have all of them traveling with you that said).

 

At least this is the current goal.  I was doing a lot of rebuilding to organize code and debug things, so I decided to merge some efforts.  And hopefully make something cooler in the process, but if it proves to much and I have to scale back, I will make sure the core of this project keeps moving forward.

Posted
3 hours ago, Lenore said:
  Reveal hidden contents

image.png.e36a6577d908260f0d786115f5d28cff.png


Hehe this mod .. :D .. gives me much amusement.

 

That is too funny.  I don't think I had that line go off during testing.  Perfect timing on the screen shot 🤣

Posted

Hiya! Very interesting mod you've made here... I love the fact that the dom/me keeps a constant eye on the Dragonborn and makes sure she remains tied up at all times (if that's the rule). I have a few requests and remarks if you don't mind.

 

Would it be possible to not be able to change the rules at will? Right now, it's too easy to get free from the imposed bondage, just by deactivating the "always bound" rule.

 

Also, could we have access to more restraints in the MCM? Like full body (torso & legs) rope bondage, tape gags from DD (I'm not sure, maybe they come from an extension), boxbinders, that sort of things.

 

Lastly, I could never make the pentagram rope harness be worn by the rules (or any harness for that matter). It might be a bug and I think I've seen someone mention it a few months ago.

 

Keep up the good work!

Posted (edited)
On 1/11/2025 at 5:58 AM, Marine Kelley said:

Hiya! Very interesting mod you've made here... I love the fact that the dom/me keeps a constant eye on the Dragonborn and makes sure she remains tied up at all times (if that's the rule). I have a few requests and remarks if you don't mind.

 

Would it be possible to not be able to change the rules at will? Right now, it's too easy to get free from the imposed bondage, just by deactivating the "always bound" rule.

 

Also, could we have access to more restraints in the MCM? Like full body (torso & legs) rope bondage, tape gags from DD (I'm not sure, maybe they come from an extension), boxbinders, that sort of things.

 

Lastly, I could never make the pentagram rope harness be worn by the rules (or any harness for that matter). It might be a bug and I think I've seen someone mention it a few months ago.

 

Keep up the good work!

 

You can currently set them to dom controlled, but there is nothing stopping you from switch back to sub and changing them.  I am working on a rebuild of this right now, I will add a lock out option to rules management.  Maybe with and hours or days selection so it does not have to be permanent.  Should be easy enough to add (and I think this might have been requested before).

 

I am going to used all of the types from DD and some leveled item lists to provide all of the items.  And I will add some rules for the extra piercings, plugs, suits, harnesses etc.

 

As soon as I have the stuff a tiny bit further along I will start posting some screen shots in here of progress.

 

Thanks for the suggestions and glad you like it!

Edited by Lazy Palm
Posted
1 hour ago, Lazy Palm said:

 

You can currently set them to dom controlled, but there is nothing stopping you from switch back to sub and changing them.  I am working on a rebuild of this right now, I will add a lock out option to rules management.  Maybe with and hours or days selection so it does not have to be permanent.  Should be easy enough to add (and I think this might have been requested before).

 

I am going to used all of the types from DD and some leveled item lists to provide all of the items.  And I will add some rules for the extra piercings, plugs, suits, harnesses etc.

 

As soon as I have the stuff a tiny bit further along I will start posting some screen shots in here of progress.

 

Thanks for the suggestions and glad you like it!

Any thoughts to adding Unforgiving Devices or Toys?  Perhaps as optional, as not everyone likes those mods, but for those that do it might be a consideration.

Posted
44 minutes ago, Sir Walter Ratleigh said:

Any thoughts to adding Unforgiving Devices or Toys?  Perhaps as optional, as not everyone likes those mods, but for those that do it might be a consideration.

 

I have never even considered unforgiving devices.  I will take a peek.  I was a lot more interested in toys at one point, but it seems it has been abandoned, so I have been kind of steering clear.  Has that changed at all?

Posted

Dev update - quick example of expanded bondage rules selection and random DD equipment adds.  DD actually picked that holiday theme of colors, I promise I didn't coax it to do that.

newrules.jpg

Posted
12 minutes ago, Lazy Palm said:

 

I have never even considered unforgiving devices.  I will take a peek.  I was a lot more interested in toys at one point, but it seems it has been abandoned, so I have been kind of steering clear.  Has that changed at all?

Unfortunately no. VirginMarie just vanished without a word and no one here knows why.

Posted (edited)
1 hour ago, Talesien said:

Unfortunately no. VirginMarie just vanished without a word and no one here knows why.

Which is a damn shame.  It was really nice to have one framework that could do bondage, sex and arousal pretty well out of the box with very little tweaking.  I would be great to have it as an option for people that are new or want simple load orders.

Edited by Lazy Palm
Posted

I loved the Toys series of mods, but maybe it isn't very well suited for this mod? Toys felt like it has a lot of functions and things that are just going on at the same time. Like would the transforming toys mess with rules recognition if Toys are made compatible with Binding?

 

Just a thought, and no offense to anyone, Toys' author or users. Again, loved playing it. 

Posted
2 hours ago, Tycho Brahe said:

I loved the Toys series of mods, but maybe it isn't very well suited for this mod? Toys felt like it has a lot of functions and things that are just going on at the same time. Like would the transforming toys mess with rules recognition if Toys are made compatible with Binding?

 

Just a thought, and no offense to anyone, Toys' author or users. Again, loved playing it. 

 

I did some tests with it back in the day (pre-release Binding) and it could be a pretty basic framework for just bondage and sex.  The only thing that I ran into issues with is the cuffs, the mod connects and frees them (by design), but I could not figure out how to disable that effect.  But in fairness, I didn't do a lot of testing, so other stuff could have cropped up.

Posted

I liked toys but it didn't have some of the functions I liked and/or the items I wanted. It also didn't interact with DD very well (which is a lot of non-DD focused mods see Pamatronic) so I stopped using it. The concept and execution is nice but it seemed it was never going to have the items I liked. I also don't think it had 3BA support.

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