Lazy Palm Posted January 23, 2025 Author Posted January 23, 2025 18 hours ago, Raine_Hyd said: I liked toys but it didn't have some of the functions I liked and/or the items I wanted. It also didn't interact with DD very well (which is a lot of non-DD focused mods see Pamatronic) so I stopped using it. The concept and execution is nice but it seemed it was never going to have the items I liked. I also don't think it had 3BA support. Yeah, unfortunately it is very much abandoned anyway. In my current re-work of this code base I am focusing on DD. It is really the only one left that gets attention (from the DD NG team). 2
DonQuiWho Posted January 23, 2025 Posted January 23, 2025 1 hour ago, Lazy Palm said: Yeah, unfortunately it is very much abandoned anyway. In my current re-work of this code base I am focusing on DD. It is really the only one left that gets attention (from the DD NG team). VM's first mods were really great and technically 'worked' better than almost anything else around at the time - and for being on LE, that's saying lots! VM herself was really really good at what she did But they, as linked to the use of 'Toys', whilst having great story lines then tended towards a softer, voluntary, line - a bit like ZaZ - but with a more magical component, both of which are fine if you like that sort of play, rather than the harder, gritty, compulsion of DDs. If you can emulate the 'non voluntary' side of repressive submission -as opposed to the floor sweeping/food finding submissive scraping that's to be found in others, which are very well done, eg Hexbolt's stuff, to the delight of those that like that - then you'll fill a niche almost all of your own But you've got your work cut out to achieve that 😉 DQW 1
Raine_Hyd Posted January 27, 2025 Posted January 27, 2025 On 1/23/2025 at 7:05 AM, Lazy Palm said: Yeah, unfortunately it is very much abandoned anyway. In my current re-work of this code base I am focusing on DD. It is really the only one left that gets attention (from the DD NG team). I like DD, funny enough I only bought skyrim on PC after looking up skyrim female chastity and found DD way back when. Unfortunately a lot of stuff seems to be at odds with DD for various reasons. I know Kimy is still around but hasnt said anything in a while. Anyway, I like this mod and its concept. I like Lola and its addons too. The forced slavery and dom/sub relationship I like. I know you mentioned having followers as subs as well with multi followers. I havent kept up a whole lot with this or mods in general. Been having texture issues I cants eem to fix so havent played skyrim a lot.
Lazy Palm Posted January 27, 2025 Author Posted January 27, 2025 8 minutes ago, Raine_Hyd said: I like DD, funny enough I only bought skyrim on PC after looking up skyrim female chastity and found DD way back when. Unfortunately a lot of stuff seems to be at odds with DD for various reasons. I know Kimy is still around but hasnt said anything in a while. Anyway, I like this mod and its concept. I like Lola and its addons too. The forced slavery and dom/sub relationship I like. I know you mentioned having followers as subs as well with multi followers. I havent kept up a whole lot with this or mods in general. Been having texture issues I cants eem to fix so havent played skyrim a lot. That is my plan, most of the events will support up 4 (up to 2 doms and 2 subs), and you can pull any friendly NPC into the mod (even if they don't follow you around). Also, the player will be able to dom or sub, but I am focusing on the sub half first (to follow the existing mod features/events), but you will be able to do some basic and very limited dom stuff to give an idea of what that will look like in the near future also. And there should be a switch option, so the player can top subs, flip flop roles with other switches, or be the top sub in a dom/sub/sub arrangement, or the bottom stub if you make the an NPC the switch (but this is just barely even stubbed out so far). I think I am about 2-3 weeks away from starting to do some preview releases. The new one will do some stuff MUCH better than 0.1.10, and be missing a lot of stuff also. I am trying to rebuild it feature by feature and tighten up every everything in the process. And hopefully this will give me a platform to keep expanding and adding interesting stuff. The old code base was a bit hamstrung by me just getting started with CK when I put it together and I have a learned quite a bit since then.
Raine_Hyd Posted January 27, 2025 Posted January 27, 2025 48 minutes ago, Lazy Palm said: That is my plan, most of the events will support up 4 (up to 2 doms and 2 subs), and you can pull any friendly NPC into the mod (even if they don't follow you around). Also, the player will be able to dom or sub, but I am focusing on the sub half first (to follow the existing mod features/events), but you will be able to do some basic and very limited dom stuff to give an idea of what that will look like in the near future also. And there should be a switch option, so the player can top subs, flip flop roles with other switches, or be the top sub in a dom/sub/sub arrangement, or the bottom stub if you make the an NPC the switch (but this is just barely even stubbed out so far). I think I am about 2-3 weeks away from starting to do some preview releases. The new one will do some stuff MUCH better than 0.1.10, and be missing a lot of stuff also. I am trying to rebuild it feature by feature and tighten up every everything in the process. And hopefully this will give me a platform to keep expanding and adding interesting stuff. The old code base was a bit hamstrung by me just getting started with CK when I put it together and I have a learned quite a bit since then. I liked this Lola extension mod conecpt a lot, but the author went MIA: So the whole player being a sub is something I like. I would say just don't try and do too much at one time to not get overwhelmed. I've been using/following this since you first introduced it, so I like it a lot.
Talesien Posted January 27, 2025 Posted January 27, 2025 7 hours ago, Raine_Hyd said: I would say just don't try and do too much at one time to not get overwhelmed. I've been using/following this since you first introduced it, so I like it a lot. Told him that weeks ago. But Lazy Palm appears determined to become "Industrious Palmspider" instead. To his credit, from what I'm gathering, he already made substantial progress. I'm just fearing the usual problem in software design. "The project is 90% complete. So 90% of the work still needs to be done." 1
Lazy Palm Posted January 27, 2025 Author Posted January 27, 2025 5 hours ago, Talesien said: Industrious Palmspider I am going to give this name to a random NPC in the mod 🙂 I wish I could claim to be anywhere near 90%!
Raine_Hyd Posted January 27, 2025 Posted January 27, 2025 7 hours ago, Talesien said: Told him that weeks ago. But Lazy Palm appears determined to become "Industrious Palmspider" instead. To his credit, from what I'm gathering, he already made substantial progress. I'm just fearing the usual problem in software design. "The project is 90% complete. So 90% of the work still needs to be done." For someone being Lazy he's getting stuff done. As someone who writes 90% done means 90% still needs to be done is true. Except in my case there's already 3 books plotted out in my head and 0 work done.
Talesien Posted January 27, 2025 Posted January 27, 2025 (edited) 33 minutes ago, Raine_Hyd said: For someone being Lazy he's getting stuff done. Well, when I was in university, one of our professors always used to say (rough translation): "All good programmers are lazy. The reverse argument, lady* and gentlemen, the reverse argument is not applicable." ^^ 33 minutes ago, Raine_Hyd said: As someone who writes 90% done means 90% still needs to be done is true. Except in my case there's already 3 books plotted out in my head and 0 work done. Obviously, you were born to early, what you need is a cybernetic brain implant that translates your thought into written text. 😛 * Note the singular. Programming was not very popular with the girl squad back in the late 80's. Edited January 27, 2025 by Talesien
Raine_Hyd Posted January 28, 2025 Posted January 28, 2025 6 hours ago, Talesien said: Well, when I was in university, one of our professors always used to say (rough translation): "All good programmers are lazy. The reverse argument, lady* and gentlemen, the reverse argument is not applicable." ^^ Obviously, you were born to early, what you need is a cybernetic brain implant that translates your thought into written text. 😛 * Note the singular. Programming was not very popular with the girl squad back in the late 80's. Yeah I was born in 90 so I kind of grew up as technology advanced. Looking back, seeing how fast technology evolved in such little time is amazing. I get stuck in my head with ideas and writings and can never actually put them down because I'll make a character, then make a backstory which then becomes a book in-and-of-itself. But let's not derail the train. Lazy is doing fantastic work in such little amount of time and this will probably become a staple mod in my LO. Too bad the movement animations I use dislike ZAZ since that's basically the go to whipping framework. Maybe one day I'll learn how to mod but I have 0 knowledge and I'm a bad teacher. I don't really have any other ideas (or issues I've ran into). Only issue I have is textures unrelated to this I can't solve. I did have a black screen that displayed only the UI but nothing else and would say this mod was suspended due to DHLP when I didn't have this one active with a dom/sub yet. Think that may have been an ENB issue and I swapped from Nvidia to AMD
PurpleDeep Posted January 28, 2025 Posted January 28, 2025 I loved the bound sleep option to get tied next to the bed. However, I tried it when there is furniture nearby which made the character use that instead. Would it be possible to make a dialog box that asks whether you want to be tied next to the bed or on a furniture?
Raine_Hyd Posted January 28, 2025 Posted January 28, 2025 47 minutes ago, PurpleDeep said: I loved the bound sleep option to get tied next to the bed. However, I tried it when there is furniture nearby which made the character use that instead. Would it be possible to make a dialog box that asks whether you want to be tied next to the bed or on a furniture? There is an option in the MCM that disables furniture use (I dont remember the option word) set that to 0 and it should work. 1
PurpleDeep Posted January 28, 2025 Posted January 28, 2025 19 hours ago, Raine_Hyd said: There is an option in the MCM that disables furniture use (I dont remember the option word) set that to 0 and it should work. Nice, that works well. I didn't see that option before.
Tycho Brahe Posted January 29, 2025 Posted January 29, 2025 The mod is shaping up to be something unique. Definitely not just "another" player slavery mod at this point. So... the next major feature will probably be multiple doms/subs? Am I understanding that right, or is it just a teaser for something further down the pipeline? 1
Lazy Palm Posted January 29, 2025 Author Posted January 29, 2025 18 hours ago, PurpleDeep said: Nice, that works well. I didn't see that option before. Glad it it is working for you. Thanks @Raine_Hyd for offering tech support! When I rework this event in the new version, I will try to add some different paths and mcm options for sleep. Maybe? * mcm checkbox that makes the mod throw up a message box to select one or the other. * If you have outstanding punishments, maybe get throw in the furniture to sleep (with a longer lasting bad sleep de-buff). * If two subs, random if the player or the other sub gets suck in furniture. * Maybe dialogue options to ask for one on the other. Beg/spend a point to avoid one. 1
Lazy Palm Posted January 29, 2025 Author Posted January 29, 2025 4 hours ago, Tycho Brahe said: The mod is shaping up to be something unique. Definitely not just "another" player slavery mod at this point. So... the next major feature will probably be multiple doms/subs? Am I understanding that right, or is it just a teaser for something further down the pipeline? Yeah, in theory you should be able to bring any NPC that does not want to stab you into the dom/sub role on the mod, even if they are not a follower. If you are a sub and you roll into a town where there is somebody that you have marked as a dom, they might trigger events / change rules. If you are playing a dom, you can order sub / switch marked NPCs to follow you about, tie them up, have sex, punish them, force them to kneel and wait; really basic stuff to start, this is the discovery part of this coding effort. I will probably try to get basic preferences (bondage, sex, masochism, exhibitionism, etc.) for NPCS and some kind of happiness mechanic if you are feeding the need. I really want it to be more dynamic and ongoing than a train them, sell them, completed type of dynamic. And I probably make an effort to make NPCs subs be able to intelligently follow some of the rule structure that the player sub would follow. Most of the events are being re-built to support up to 2 doms and 2 subs and can pull in any NPCs that are nearby. And all of the crowd awareness stuff I started in 0.1.10 will be applied more liberally to everything happening. Again fair warning though, it will be all pretty basic the first few releases. This was mostly an effort to start a new foundation for this mod that was easier for me to expand upon. I was a bit stuck with the old one and design choices I made when too new to this. This is the nearer term stuff. Have longer term plans cooking also... 2
Dendriah Posted January 30, 2025 Posted January 30, 2025 out of curiosity is this AE playable and do i need to run FNIS etc for this or is it just a install and go?
Lazy Palm Posted January 31, 2025 Author Posted January 31, 2025 10 hours ago, Dendriah said: out of curiosity is this AE playable and do i need to run FNIS etc for this or is it just a install and go? Install and go!
petterparker Posted February 16, 2025 Posted February 16, 2025 (edited) How does the points system work? I can see it in the MCM rules, but I can't find any information about it and I don't understand how it works. By the way, thanks for creating this great mod! Spoiler Edited February 16, 2025 by petterparker
Talesien Posted February 16, 2025 Posted February 16, 2025 1 hour ago, petterparker said: How does the points system work? I can see it in the MCM rules, but I can't find any information about it and I don't understand how it works. By the way, thanks for creating this great mod! Hide contents Short version: Used only in hybrid mode. You get points for some things (configurable) and can use them to discuss rule changes with your dom. 2
petterparker Posted February 17, 2025 Posted February 17, 2025 Could you add the Milk Pumps from ME mod as a punishment or something? I think that would be a really nice addition. 1
Lazy Palm Posted February 17, 2025 Author Posted February 17, 2025 11 hours ago, petterparker said: Could you add the Milk Pumps from ME mod as a punishment or something? I think that would be a really nice addition. Sure, I have adding MME on my to-list anyway. Didn't think of adding it as a punishment option, but that seems like good way to use it also! 2
Lenore Posted March 1, 2025 Posted March 1, 2025 How's the work coming along on this? When might we see an update? Just curious
Lazy Palm Posted March 1, 2025 Author Posted March 1, 2025 15 minutes ago, Lenore said: How's the work coming along on this? When might we see an update? Just curious My new and improved version is a hot mess (my 2-3 week estimate was garbage). Needed to take a break from all of that, so I working on some updates to the 0.2.01 version at the moment. Trying to to pull some tricks into from the new code base into the old one. Cleaning up the events (into quests), wandering issues with NFF, story manager triggering quests (less complex game loop goals), improved location change awareness. Some new integrations (bathing in skyrim, licenses, MME). Also, some internal tricks to fix issues (like D&B applying dirt when you get whipped with the ZAP whipping). Some new features (entering a title for the dom, ability to pause the mod). I will try to give an ETA as soon as I can. Still learning my old code base again 🙂 2
Lazy Palm Posted March 1, 2025 Author Posted March 1, 2025 26 minutes ago, Lenore said: How's the work coming along on this? When might we see an update? Just curious Oh, and if I can migrate the bondage & rules stuff from the new version, going to try to add plugs, suits (i.e. straight jackets), gloves to the bondage items and rules pool. 1
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