Lazy Palm Posted July 25, 2024 Posted July 25, 2024 Binding View File Binding is a player slavery mod with a very heavy emphasis on bondage and specialized furniture (ZAP, DDC, DSE) use. It’s designed to be always on but highly flexible in how much it impacts game-play. It can be set to be as light as no automatic actions occur - you must speak to an NPC Dominant to access mod events - or as heavy as the player being constantly tied in changing bondage scenarios, requiring permission to adventure or access basic needs. Highlights Dominant Selection: Pick any follower or non-follower NPC to be your player’s Dominant. This can be done via quick dialogue, or by enabling a pre-enslavement event where you mark NPCs and one randomly claims the player. Highly Flexible Bondage System: Offers pre-created bondage outfits for events and locations, plus MCM and quest-based options to build custom outfits from Devious Devices and ZAP bondage items. These outfits manage clothing removal, store static lists of bondage items, generate random sets by material/color themes, block slots during active use, and apply flexibility based on location/event settings. Behavior & Rule-Based Bondage: Dominant NPCs can set rules for the player. Behavior rules cover permission requests, clothing removal, and pose/positioning requirements—ranging from standing until dismissed upon entering new locations, to needing permission to speak to NPCs, to bathing and adopting specific poses before using shrines. Bondage rules enforce multi-day requirements for specific items. Dominants can gag, equip chastity, or apply other restraints—all applied to outfits with the bondage rules flag enabled. Diverse Events: Includes being locked in special furniture with crowds commenting, whipped for punishment, forced body inspections, tied during inn nights, and uncomfortable camping in the wilds, and more. New events are coming soon. AI Integration: Optional SkyrimNet integration allows spoken lines for events to become highly dynamic. You can ask Dominants for specific triggers, and the world can be configured to make all NPCs aware of slavery—including how they speak about it. This mod should cause negligible interference with other NSFW mods. It respects DHLP events and automatically frees the player from bondage if another mod triggers an event notification. For longer quests, it includes pause functionality that can be toggled as needed. Hard requirements: Devious Devices SE 5.2 SexLab Sexlab Aroused Redux SSE Zaz 8+ SkyUI UIExtensions Fuz Ro D-oh - Silent Voice PapyrusUtil SE - Modders Scripting Utility Functions powerofthree's Papyrus Extender powerofthree's Tweaks Soft requirements: Pama´s Interactive Beatup Module 2.9 Bathing in Skyrim - Renewed or Dirt and Blood - Dynamic Visual Effects Sweeping Organizes Stuff DSE Display Model 3 Milk Mod Economy SE Devious Devices NG (highly recommended) If you are a first-time mod user, bear in mind that all the hard requirements have all their own hard requirements, and you need to make sure everything runs, or this mod surely will not. Discord on the Citadel server: https://discord.gg/Wajd9a4W5U Look for the Binding channel Submitter Lazy Palm Submitted 07/24/2024 Category Adult Mods Requirements SexLab, SexLab Aroused, Devious Devices, ZAZ 8+ Regular Edition Compatible No Install Instructions 16
Hex Bolt Posted July 25, 2024 Posted July 25, 2024 Congratulations on your mod! A couple of suggestions and a question: You might want to append a version number to future download files, so people can update without overwriting an older version if they prefer to keep it around. You also might consider not using the default TIF__ prefix for dialog scripts. If they get shuffled around, there's nothing to indicate which mod they belong to. Something like bind__ (2 underscores to distinguish them from your main scripts) or bind_T would do it. Are you sure that your mod is not LE compatible? I only see an esp file and scripts, so unless you needed to use one of the relatively small number of SE-specific functions, it might work fine for LE players. 3
Lazy Palm Posted July 25, 2024 Author Posted July 25, 2024 Thanks so much for the suggestions Hex Bolt! That is an excellent point about the TIF prefix. I just let CK name them for me and I ran with it, oops! You know, I started development on this with LE, and got a little frustrated with the speech debuff and bound combat not working for me on the LE version of DD, so I moved over to SE to finish it, and I can't think of any SE specific functions I am using, so you are probably spot on about it still being able to run in LE. Again, I REALLY appreciate the feedback. It has been quite the journey just figuring out the basics and having an experienced mod writer give suggestions is most welcome. Thank you, thank you!!
Kasane31 Posted July 25, 2024 Posted July 25, 2024 if this site loves one thing its slavery mods lol 4
badbat111 Posted July 25, 2024 Posted July 25, 2024 i tryed it on le i made a follower dom but every few ingame minutes the popup saying you have been freed pops up and follower is no longer dom also i was next to the 2 whipping poles in whiterun but mcm menu said near furniture NO due to your mod being version 170000 and doesnt have se animations it works on le but im struggling to get the follower to stay as a dom XD
Johannes01 Posted July 25, 2024 Posted July 25, 2024 (edited) Please consider instead of a stand-alone doing this as an addon to Hex Bolt Sub Lola Mod as download number proof this is one of the most favorite mods here. Would be a shame choosing the one or the other as it sounds very promising and SL Lola (although one of the most stabe and best designed mods) lacks of furniture mechanics Edited July 25, 2024 by Johannes01 2
Steone Posted July 25, 2024 Posted July 25, 2024 Something similar to the devious framework? This mod has not been updated for a long time. In any case, any mod on this topic is great. I hope there will be a lot of dialogues before using devices and restrictions. "Another player slavery mod?? Why not build something unique?" I don't know who will complain about the appearance of the new mod at all. It's very rare that someone does something new, just updates compatibility, like Prison Overhaul, which is sad.
LinLin6969 Posted July 25, 2024 Posted July 25, 2024 Great start! I'd love to see this mod developed into a full D\s simularor.
MuellerMat Posted July 25, 2024 Posted July 25, 2024 2 hours ago, Johannes01 said: Please consider instead of a stand-alone doing this as an addon to Hex Bolt Sub Lola Mod as download number proof this is one of the most favorite mods here. Would be a shame choosing the one or the other as it sounds very promising and SL Lola (although one of the most stabe and best designed mods) lacks of furniture mechanics One could try running them together and have both quests active at the same time and see how much it breaks. It could work so it may be worth a shot.
tinyowl Posted July 25, 2024 Posted July 25, 2024 Really good idea so far, I'm already looking forward to the development!
Lazy Palm Posted July 25, 2024 Author Posted July 25, 2024 7 hours ago, badbat111 said: i tryed it on le i made a follower dom but every few ingame minutes the popup saying you have been freed pops up and follower is no longer dom also i was next to the 2 whipping poles in whiterun but mcm menu said near furniture NO due to your mod being version 170000 and doesnt have se animations it works on le but im struggling to get the follower to stay as a dom XD I am going to do some tests today with LE now that I know there is an audience. Are you using a follower framework? Also, I will take a look at the Near Furniture indicator in the MCM to see if it is updating properly.
Lazy Palm Posted July 25, 2024 Author Posted July 25, 2024 (edited) 3 hours ago, MuellerMat said: One could try running them together and have both quests active at the same time and see how much it breaks. It could work so it may be worth a shot. My goal is to make this mod as friendly to popular LL mods as possible. I am not sure if it will always be possible, but if a mod has a mechanism to determine if it is busy, I would hope to make this respect that state and try to have it wait its turn. I really don't want to create a situation where people have to pick and chose. Admittedly this is probably going to be challenging with a mod that this trying to restrain the player character all the time. I would think if you stick to rules/events that are not so automatically triggered, like the preference "Randomly Puts Sub In Furniture" or the rule "Must Be Dismissed." It is probably more likely not to collide with other mods. If anybody ever attempts this, let me know what you discover! Edited July 25, 2024 by Lazy Palm
badbat111 Posted July 25, 2024 Posted July 25, 2024 (edited) 3 hours ago, Lazy Palm said: I am going to do some tests today with LE now that I know there is an audience. Are you using a follower framework? Also, I will take a look at the Near Furniture indicator in the MCM to see if it is updating properly. i used lightning from nexus the ffxiii lightning i also have mcm companions and simple multiple followers i only had lightning as follower when it happened https://www.nexusmods.com/skyrim/mods/69288 that lightning Edited July 25, 2024 by badbat111
MuellerMat Posted July 25, 2024 Posted July 25, 2024 4 hours ago, Lazy Palm said: If anybody ever attempts this, let me know what you discover! I may get along to do that this weekend I just rebuild my modlist. So should I be able to do it I can give a heads up what works
Talesien Posted July 25, 2024 Posted July 25, 2024 (edited) 9 hours ago, Lazy Palm said: My goal is to make this mod as friendly to popular LL mods as possible. I am not sure if it will always be possible, but if a mod has a mechanism to determine if it is busy, I would hope to make this respect that state and try to have it wait its turn. I really don't want to create a situation where people have to pick and chose. Admittedly this is probably going to be challenging with a mod that this trying to restrain the player character all the time. On that note, does your mod send and respect DHLP events? I'm getting the impression it does not, need some more testing to be sure. DHLP is probably the most commonly used mechanism to signal to other mods:, "don't interfere with the PC right now". Oh, and could you please compact those esp's? That would be great. Edited July 25, 2024 by Talesien 1
annelidworm Posted July 25, 2024 Posted July 25, 2024 I don't know if another Mod is overriding it, but I can't kneel - pressing \ does nothing, and there doesn't seem to be any way to rebind the key.
Nikerage Posted July 25, 2024 Posted July 25, 2024 Thanks for the Upload! Going to test it soon - sounds promising 🙂 Greetings
Hex Bolt Posted July 26, 2024 Posted July 26, 2024 21 hours ago, Lazy Palm said: That is an excellent point about the TIF prefix. I just let CK name them for me and I ran with it, oops! If you don't already know this, you can set the default prefix for fragment script in the CK: File -> Preferences -> Scripts -> Fragment File Prefix. 11 hours ago, Lazy Palm said: I am not sure if it will always be possible, but if a mod has a mechanism to determine if it is busy, I would hope to make this respect that state and try to have it wait its turn. 2 hours ago, Talesien said: On that note, does your mod send and respect DHLP events? I'm getting the impression it does not, need some more testing to be sure. DHLP is probably the most commonly used mechanism to signal to other mods:, "don't interfere with the PC right now". As Talesien said. you can register for the DHLP-Suspend and DHLP-Resume events. Most mods, especially the mature ones, use this mechanism to indicate that the PC is busy. Of course, you'll want to add your own checks (if you haven't yet) to see if the PC is in combat, swimming, or having sex before interrupting the PC. However, it looks like a lot of your actions are initiated after the PC chooses to talk to the dominant follower, so that should be much less of a problem. 23 hours ago, Lazy Palm said: You have been bad, and your follower will give you a good flogging to get you in line (uses ZAZ and this was not working in version 9 when I last checked). Sadly, it's still not working. Just encourage users of your mod to use ZAP 8 if they want whipping features.
Hex Bolt Posted July 26, 2024 Posted July 26, 2024 14 hours ago, MuellerMat said: 16 hours ago, Johannes01 said: Please consider instead of a stand-alone doing this as an addon to Hex Bolt Sub Lola Mod as download number proof this is one of the most favorite mods here. Would be a shame choosing the one or the other as it sounds very promising and SL Lola (although one of the most stabe and best designed mods) lacks of furniture mechanics One could try running them together and have both quests active at the same time and see how much it breaks. It could work so it may be worth a shot. They will probably work together, just as Submissive Lola works with Devious Followers.
latertexer Posted July 26, 2024 Posted July 26, 2024 Love this idea! Most other slavery mods focus quite heavily on sex, and less on the bondage aspect of it. I can add in another voice in support of a potential LE version, as well! 2
Talesien Posted July 26, 2024 Posted July 26, 2024 28 minutes ago, Hex Bolt said: Sadly, it's still not working. Just encourage users of your mod to use ZAP 8 if they want whipping features. Alternatively, there is Pama excellent Pama´s Interactive Beatup Module 2.9 which is just meant for this kind of thing. The only drawback would be that it adds another requirement.
Lazy Palm Posted July 26, 2024 Author Posted July 26, 2024 11 hours ago, badbat111 said: i used lightning from nexus the ffxiii lightning i also have mcm companions and simple multiple followers i only had lightning as follower when it happened https://www.nexusmods.com/skyrim/mods/69288 that lightning I ran some tests in LE today without a follower framework. Everything seemed to be working aside from the DD speech debuff issue (when gagged) that I never can seem to figure out (probably missing a requirement). The basic furniture tests all seemed to be OK also. I will try installing that framework tomorrow and see if I can reproduce your issue. I did add an option that disables the free from Dom when you dismiss a follower in the 0.1.01 release today, that might help a bit. Not a long term solution for the follower framework and this offending code, but I wanted that functionality anyway.
Lazy Palm Posted July 26, 2024 Author Posted July 26, 2024 3 hours ago, Hex Bolt said: As Talesien said. you can register for the DHLP-Suspend and DHLP-Resume events. Most mods, especially the mature ones, use this mechanism to indicate that the PC is busy. Of course, you'll want to add your own checks (if you haven't yet) to see if the PC is in combat, swimming, or having sex before interrupting the PC. However, it looks like a lot of your actions are initiated after the PC chooses to talk to the dominant follower, so that should be much less of a problem. 5 hours ago, Talesien said: On that note, does your mod send and respect DHLP events? I'm getting the impression it does not, need some more testing to be sure. DHLP is probably the most commonly used mechanism to signal to other mods:, "don't interfere with the PC right now". I am actually thrilled that such a thing exists. Is it a framework/mod that provides that? Anybody have a link if so? 1
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