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Posted
7 hours ago, Jappa123 said:

Great mod! looking forward for new updates.

 

I would like to suggest some features, how abot harsh Bondage can also start randomly - mcm configurable, bacisally same as Put On Display, this would make mod more "alive"

 

As much a like bound all time rule, sometimes it just way too "boring?" would be cool so see simple "deals" for example pay 50g for 1h of freedom, or simple job like "bring me this ale" for some hours of freedom.

 

Last thing to make it more immersive - turn around animation for player when master is equipping restraints, there is animation for master but not for player, it's in maria eden and devious framework and it's super cool tbh.

 

Yeah, the times I have been testing with Always Bound, I typically use the untie in dangerous areas preference and I take advantage of the kneeling and ask for crafting time to get freed when in town (untied and shackled to do work).  And still missing in that option is both a safeguard that will punish for leaving the city / town, and punishment for equipping weapons.  I will keep working on temporary freedom mechanics as I build out the more interactive Dom functionality. 

 

Thanks for the suggestions! I will definitely add an option to make Harsh Bondage pop off randomly.  I take a peek at devious framework also (never actually downloaded it) and see if I can find the animation you mentioned. I am curious to see it.

Posted
16 hours ago, Lazy Palm said:

 

Well, you can tweak the gagged talk chance in DD and mumble your way to successful conversations.  It could be interesting to have to do that more often! 

 

Good points though.  I do like the idea.  I really like the gags and it is too easy to keep from getting one equipped currently.

 


Perhaps as an alternative to mumbling, you can ask for the Dom to speak to the NPC for you (bwitch used to have this feature).

Also, the shackles rule seems to be broken in 0.1.03. I noticed there's no dialogue to toggle the option since the earlier versions as well.

Posted

This is probably encompassed in your plan of making the dom smarter, but how about the changing of rules (especially the laxing of rules) being made harder? Right now the dom approves your every rule-changing request. Perhaps require that before asking for more relaxed rules, you must have no pending punishments, have been on good behavior, have done certain things, etc.. Just a thought. Of course the decision is yours.

Posted

So this only happens in LE, but not in AE/SE. After running Binding for a short time I get a message that the Action Key is disabled because Binding is disabled. When I look in the menu there is a Yes next to disabled and I can't get it to enable and run again.  Any ideas?

Posted
16 hours ago, Cieris said:


Perhaps as an alternative to mumbling, you can ask for the Dom to speak to the NPC for you (bwitch used to have this feature).

Also, the shackles rule seems to be broken in 0.1.03. I noticed there's no dialogue to toggle the option since the earlier versions as well.

 

That is a great idea.  I did a quick peek and it is looks like it is easy to trigger the merchant buy/sell screen via script.  Thanks for the suggestion!

 

Yeah, I actually forgot to include dialog for the shackles rule, but adding some new rules/dialog, and will update that also.

Posted (edited)
11 hours ago, Tycho Brahe said:

This is probably encompassed in your plan of making the dom smarter, but how about the changing of rules (especially the laxing of rules) being made harder? Right now the dom approves your every rule-changing request. Perhaps require that before asking for more relaxed rules, you must have no pending punishments, have been on good behavior, have done certain things, etc.. Just a thought. Of course the decision is yours.

 

I like where your head is at, and interestingly enough I have actually be working on some of the base code for this today (smarter Dom 0.0001 if you will).  I like your no pending punishments / good behavior suggesting for rules and will work it in.

 

This is the general idea of short term changes:

  • Get an MCM option (with a bunch of experimental flags) that will give up rules control to the Dom (with an optional player lockout).
  • When it builds out the storage arrays it picks a 0-10 setting for the Dom preference for each rule, and sets a base # the Dom wants to enforce right away (might have a change over time mechanic for these)
  • The system stores how well you like or dislike rules on a -10 to 10 or -10 to 20 (or some hate to REALLY love range) and zeros them all out.  You will get the opportunity to bump these up/down by dialog interactions, but no direct control (if you have been good).  I feel like this should be a slower process?
  • An MCM option to limit the amount of punishments per day you can take (so you can't speed whip your way out of being bad).
  • If you are bad, you will probably get extra rules enforced.  There will be a Dom mood based on behavior, weather, and how tired they are, etc. etc. etc. (that probably will be a modifier).  Moodiness is the not really the basis of a healthy D/s dynamic, but hey, this is a fantasy slavery mod.  The rules will get selected by a combination of last use, Dom preference, your preferences, etc.  With some randomized times for how long it is in force.
  • The ability to ask the Dom to keep a thing you really like enforced on all the time.
  • I have not exactly figured out the collar part.  I feel like it might be a general setting vs. rule, but it could be interesting to see if the Dom randomly wants to use them also (as part of the generated preferences).
  • Some more specific rules:
    • other user suggestions (kept gagged, corsets, boots, etc.)
    • no sitting in chairs or kneel by your Dom when they sandbox at a table
    • spend a few hours a day in the harsh bondage event
    • etc.

Like I said though, actively coding, so I have no idea how the cake might end up looking once it is out of the oven.  I am keeping a lot of the stuff very modular so if I have to rip it out and rebuild it because it sucks, it will be an option!

Edited by Lazy Palm
Posted
5 hours ago, Sir Walter Ratleigh said:

So this only happens in LE, but not in AE/SE. After running Binding for a short time I get a message that the Action Key is disabled because Binding is disabled. When I look in the menu there is a Yes next to disabled and I can't get it to enable and run again.  Any ideas?

 

That is really odd.  Under the Diagnostics menu, is the DHLP Suspended set to Yes?  I am curious if some other mod might be sending a suspend event and not sending the completed event.

Posted (edited)

I have a general request for anybody that wants to throw out ideas.  Any random thoughts about things that could happen in game that might trigger a punishment? 

 

I will probably have an MCM thing to fine tune punishment triggers also.  That granularity might be good if you play another D/s mod that is watching for the same thing (I am thinking like the SLTR damage your owner thing where you get tied up right after combat, it is fantastic).  Optional of course, they will be all be ON by default, for the true Skyrim masochists.

Edited by Lazy Palm
Posted
1 hour ago, Lazy Palm said:

 

That is really odd.  Under the Diagnostics menu, is the DHLP Suspended set to Yes?  I am curious if some other mod might be sending a suspend event and not sending the completed event.

Yes, that is exactly what it shows.

Posted
4 hours ago, Lazy Palm said:

I like where your head is at, and interestingly enough I have actually be working on some of the base code for this today (smarter Dom 0.0001 if you will).  I like your no pending punishments / good behavior suggesting for rules and will work it in.

 

Yay!

4 hours ago, Lazy Palm said:

Like I said though, actively coding, so I have no idea how the cake might end up looking once it is out of the oven.  I am keeping a lot of the stuff very modular so if I have to rip it out and rebuild it because it sucks, it will be an option!

Take your time, please. And yes, modularity is great to have with a mod like this. 

 

4 hours ago, Lazy Palm said:

Any random thoughts about things that could happen in game that might trigger a punishment? 

Accidentally (or intentionally) hitting your dom in combat? This wouldn't go very well for the sub, I would imagine.

Maybe before you trade or talk to strangers, you are required to ask for the dom's permission first?

Asking the dom, who is also a follower, to wait around for too long?

Also the obvious one: Asking to be punished may cause you to be punished? Maybe a relatively sadistic dom would punish you for asking for punishment, but using a different punishment from the one you asked for?

 

Looking great so far, thanks for the mod and for taking suggestions!

Posted

I know this is still in early development but just getting around to peeking at it, just wanna say I really like what you have so far!

Posted
On 8/4/2024 at 7:46 PM, Sir Walter Ratleigh said:

Yes, that is exactly what it shows.

 

I think I probably need to add an option to the debug menu to force resume the mod if that happens and it gets stuck.  Otherwise, it basically renders this mod dead.  Do you have the detailed logs turned on by chance?

Posted
23 hours ago, Tycho Brahe said:

Looking great so far, thanks for the mod and for taking suggestions!

 

No problem! It has been cool getting feedback. It really makes you consider stuff that you never might have dreamed otherwise. Appreciate the input!

Posted
8 hours ago, Lenore said:

I know this is still in early development but just getting around to peeking at it, just wanna say I really like what you have so far!

 

Thanks!!  Hopefully it gets a lot further along in the coming weeks.

Posted
14 minutes ago, Lazy Palm said:

I think I probably need to add an option to the debug menu to force resume the mod if that happens and it gets stuck.  Otherwise, it basically renders this mod dead.  Do you have the detailed logs turned on by chance?

If Sexy Adventures is installed, its MCM displays the ID of the quest that suspended DHLP events (Submissive Lola will also have this with the next update).  Knowing who suspended the events can help distinguish between a stuck event (an NPC trying to do a force greeting could never reach the PC) and a badly designed event that sends DHLP-Suspend and intentionally holds onto control for several game hours.

Posted
6 minutes ago, Hex Bolt said:

If Sexy Adventures is installed, its MCM displays the ID of the quest that suspended DHLP events (Submissive Lola will also have this with the next update).  Knowing who suspended the events can help distinguish between a stuck event (an NPC trying to do a force greeting could never reach the PC) and a badly designed event that sends DHLP-Suspend and intentionally holds onto control for several game hours.

 

Thanks Hex Bolt!!  That is super helpful info!

 

Just out of curiosity, is that being passed in on one of the parameters in the event handling function? I was not sure exactly what payload was getting sent over in the 4 and had not had a chance to test yet.

Posted
28 minutes ago, Lazy Palm said:

Just out of curiosity, is that being passed in on one of the parameters in the event handling function? I was not sure exactly what payload was getting sent over in the 4 and had not had a chance to test yet.

Event OnDhlpSuspend(string eventName, string strArg, float numArg, Form sender)

Posted
24 minutes ago, Hex Bolt said:

Event OnDhlpSuspend(string eventName, string strArg, float numArg, Form sender)

 

You are literally an oracle!  Thanks so much!!

 

1 hour ago, Lazy Palm said:

badly designed event that sends DHLP-Suspend and intentionally holds onto control for several game hours.

 

I do hope this is not too pervasive of a problem.  You really need everybody to be on their best behavior to make it workable system.  It never even occurred to me that somebody would think to lock down every other mod to run something for several game hours.  Failure of my imagination I guess 😀

Posted
On 8/5/2024 at 8:38 AM, Lazy Palm said:

I have a general request for anybody that wants to throw out ideas.  Any random thoughts about things that could happen in game that might trigger a punishment? 

 

I will probably have an MCM thing to fine tune punishment triggers also.  That granularity might be good if you play another D/s mod that is watching for the same thing (I am thinking like the SLTR damage your owner thing where you get tied up right after combat, it is fantastic).  Optional of course, they will be all be ON by default, for the true Skyrim masochists.

Great to see you're taking suggestions, this mod has already become a staple of my load order :)  Here's my brain dump of ideas, feel free to pick out any that you might like / isn't too hard to implement.
 

Spoiler

Punishment triggers:

  • Dom taking too much damage in the dungeon / getting knocked out.
  • Not preparing for sleep within a certain amount of time.


Punishment ideas:

  • Walking the player through a town / city in bondage.
  • Getting the player to ask an NPC for punishment (whipping, spanking, etc.).


Rule ideas:

  • Option to include a plug with the vibrator rule with the Dom triggering it periodically / based on arousal.
  • Rule for piercings.
  • Gold control / key control, need to ask the Dom before spending money with no pending punishment.
  • More options for sleeping - tied up on the bed, in furniture, etc. The camping mechanic works well and can be used to spawn furniture elsewhere too.

 

General ideas:

  • Dom picks specific boss chests for the player to loot.
  • Dom requests the player to deliver an item in pony boots and yoke, target could be an innkeeper or shopkeeper in another hold.
  • Dom helps to unlock generic DD items, perhaps at a cost.
  • Similar to tracking punishments, what about tracking rewards? Player can gain reward points by completing missions or offering sex and must spend reward points to have devices unlocked or to revoke rules. Maybe the chastity belt stays on unless a reward point is spent.
  • Location-specific bindings - for example petsuit in homes, hobble dress in palaces, etc.
  • Any chance to use DD furniture instead of ZAZ ones? They tend to work better with device hiding / scaling and have more interactions. Downside is there aren't many options to choose from.
Posted
On 8/4/2024 at 6:38 PM, Lazy Palm said:

I have a general request for anybody that wants to throw out ideas.  Any random thoughts about things that could happen in game that might trigger a punishment? 

Since you said that you're new at building mods, I'll mention that this could be a good time to think carefully about what you want Binding to be.  The name and description suggest a focus on applying passive bondage to the PC.  That fills an area not served by other mods with bondage themes (Devious Followers requires the PC to agree to deals, and Submissive Lola stays away from bondage that hampers normal adventuring).

 

A risk for new mods is a lack of a clear purpose or direction, with no "scope" for features.  Someone suggests an idea that sounds interesting, the author thinks he can do it, so it gets added.  Over time, the result can be a mishmash with no definite theme or consistent feel.  Sometimes, you might see a mod author reach that point, become dissatisfied with his creation because it no longer resembles what he started, and abandon it.  However, with a well-defined purpose and scope, it's easy for the author to recognize things that don't fit and just say, "That sounds fun, but it's just not a good fit for this mod."

Posted (edited)
7 hours ago, Hex Bolt said:

Since you said that you're new at building mods, I'll mention that this could be a good time to think carefully about what you want Binding to be.  The name and description suggest a focus on applying passive bondage to the PC.  That fills an area not served by other mods with bondage themes (Devious Followers requires the PC to agree to deals, and Submissive Lola stays away from bondage that hampers normal adventuring).

 

A risk for new mods is a lack of a clear purpose or direction, with no "scope" for features.  Someone suggests an idea that sounds interesting, the author thinks he can do it, so it gets added.  Over time, the result can be a mishmash with no definite theme or consistent feel.  Sometimes, you might see a mod author reach that point, become dissatisfied with his creation because it no longer resembles what he started, and abandon it.  However, with a well-defined purpose and scope, it's easy for the author to recognize things that don't fit and just say, "That sounds fun, but it's just not a good fit for this mod."

 

Very solid advice Hex Bolt. I can image that has lead to more than one or two dead projects from scope creep.

 

But yeah, I am defiantly looking to primarily build this around two concepts:

* Use of bondage items and furniture with a lot of flexibility about how you want them applied from 100% player controlled (for pure RP and just wanted to see it) to 100% follower controlled, with an event structure that is likely to get you stuck in both.

* D/s that either supports bondage or very positional stuff (kneel here, wait in this corner, etc.) or communication protocol (always kneeling and saying thank you after something)

 

With punishments, it would be primarily stuff that supports the concepts above:

* escaped bondage

* left the area

* spoke out of turn

 

Definitely from the follower Dom's functional view point it is "what am I going do to the sub?" vs. "what can the sub do for me?"

 

You mentioned Lola was built to not hamper normal adventuring; I guess I am looking to cover the whole adventure in a sweet sticky layer of pain in the ass fun for people that are into this concept (like myself), and I always found the followers in DF to mostly just be aholes 😀

 

Hopefully this helps everybody playing and contributing ideas to know where my head is at!

 

Again, thanks for your thoughts!  It is great to have a mod author from the big leagues share their experiences!

 

* - Adding a disclaimer before I get myself into trouble: that DF followers comment was a joke. It is an awesome mod, try it out if anybody hasn't!

Edited by Lazy Palm
Posted
45 minutes ago, lovalter said:

What's up with "You are being ignored right now"?

 

That is during the Gagged for Not Kneeling punishment event.  I need to add some dialog for the follower to speak when you try to kneel vs that notification on screen.  Just have not gotten a chance to add it yet.  It is bit a confusing currently.

Posted
24 minutes ago, Lazy Palm said:

 

That is during the Gagged for Not Kneeling punishment event.  I need to add some dialog for the follower to speak when you try to kneel vs that notification on screen.  Just have not gotten a chance to add it yet.  It is bit a confusing currently.

But I didn't trigger that event and I am not gagged

Posted
14 hours ago, Cieris said:

Great to see you're taking suggestions, this mod has already become a staple of my load order :)  Here's my brain dump of ideas, feel free to pick out any that you might like / isn't too hard to implement.
 

  Hide contents

Punishment triggers:

  • Dom taking too much damage in the dungeon / getting knocked out.
  • Not preparing for sleep within a certain amount of time.


Punishment ideas:

  • Walking the player through a town / city in bondage.
  • Getting the player to ask an NPC for punishment (whipping, spanking, etc.).


Rule ideas:

  • Option to include a plug with the vibrator rule with the Dom triggering it periodically / based on arousal.
  • Rule for piercings.
  • Gold control / key control, need to ask the Dom before spending money with no pending punishment.
  • More options for sleeping - tied up on the bed, in furniture, etc. The camping mechanic works well and can be used to spawn furniture elsewhere too.

 

General ideas:

  • Dom picks specific boss chests for the player to loot.
  • Dom requests the player to deliver an item in pony boots and yoke, target could be an innkeeper or shopkeeper in another hold.
  • Dom helps to unlock generic DD items, perhaps at a cost.
  • Similar to tracking punishments, what about tracking rewards? Player can gain reward points by completing missions or offering sex and must spend reward points to have devices unlocked or to revoke rules. Maybe the chastity belt stays on unless a reward point is spent.
  • Location-specific bindings - for example petsuit in homes, hobble dress in palaces, etc.
  • Any chance to use DD furniture instead of ZAZ ones? They tend to work better with device hiding / scaling and have more interactions. Downside is there aren't many options to choose from.

 

So glad hear it is in somebody's regular rotation even in this skeleton state!  Thanks so much for sharing the list of ideas. You have some really good stuff.  So, funny enough, I had ZERO idea DD even came with furniture. Do you remember any of the types? I did a quick search and could not locate anything, but that could be a me problem...

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