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Posted

I've been looking everywhere for months for a mod that changes the mesh of a male character to that of a female character if it has a certain trait, bonus points if it's boobless. Since I can't seem to find one or even anything close to that, I've decided that I want to create it. I just saw a few mods that modify the character's body mesh on here so I definitely know that it should be possible. I know nothing about modding CK3 or coding or 3d modelling and I haven't a clue where to start. I just have a burning passion in my mind. I envision a paradigm where there is a separate race (if that's even possible) and every character belonging to that race will have the breastless female body mesh. Nothing else separates that race from the game's default human race and the race is applied whenever a character has a certain trait.

 

It seems so doable but I don't know where to start. Can anyone more knowledgeable on here help me out? Thanks.

Posted

If you want to do the seperate race idea I would wait a few Months. Road to power will include modder support for species, which coud also be done to achieve your goal. I am contemplating similar things when the time comes.

Posted (edited)

One of the main issue would be clothing.The clothes are for male or female. I guess you could create new genes, that would apply female clothing for males, only in certain situation, but you would need a comp patch for every mod that changes clothing.

You would probably want to morph the male body into a female body.

In "char_body_overhaul\gfx\models\portraits\male_body\blendshapes" you would need to basically add a mesh, that looks like the female mesh, and then add that blendshape to the asset file, and control the attribute with a gene, that you then control with portrait modifiers.

The main issue here would be, that the female mesh and the male mesh are not the same height, and you would want the new blendshape to be compatible with the male skeleton, not the female skeleton. The other issue is, that the blendshape needs to have the exact same vertex count, and those vertexes need to be in the exact same order, so the game knows, which vertex to move to where.

So this would involve some black magic in Blender, where you try to morph the male mesh to be similar to the female mesh, but not too similar that its now incompatible with the male skeleton.

 

The other way would be to start with female mesh instead, and use female animations, and female clothing, and then add a blend shape to the female mesh that makes the breasts even smaller, or other changes. Theres already a futa blendshape in there, there is even one with balls, but i think maybe its not used.

The problem with this one would be that you would be considered a female by the game, and not sure if its possible to change that. I think male and female distinction are not something that can be changed by mods.

 

There is this file:

"Crusader Kings III\game\gfx\portraits\portraitsettings.txt"

That seems to describe male and female skeleton, but not sure if this is really something thats meant to be moddable. Like if you could just add a 3rd gender here, with different skeleton. Not sure how you could then even tell the game that a character is that 3rd things, or how characters really move from say boy to male category here.

 

Edit:

I guess for clothing, you would want the male mesh to morph into actual female sized mesh, as the clothes are female sized, and then you would also need to apply the male to female animation, and just shrink the skeleton, so maybe creating the blending shape would not be as bad.

Edited by csirke128

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