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[mod] Phaze's Species Mod


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Posted
4 hours ago, Finder_of_lost said:

This mod being worked on still? just hasn't been updated in a while but I do get it since you have recently uploaded the beasts mod.

This mod is of a lower priority due to poor reception but it might get updated in the future

Posted
11 minutes ago, walear said:

whit new costom race features, is there a chance to have this mod compleatly replace all humans?

Until I have that feature in my hands I cannot say.

Posted
On 8/9/2024 at 9:46 PM, Grimlucifer said:
On 9/12/2024 at 3:34 PM, walear said:

whit new costom race features, is there a chance to have this mod compleatly replace all humans?

If you want to apply the trait to more people you can in the mod's folder : common/traits open the file, find the one relevant to the race you prefer, look for the "random_creation = 2" line and replace the "2" by any number between "1" and "100". Hope that helps 😊

If my theory is right, you would need to replace the "random_creation = 2" with "random_creation = 100" on all species, since it's random and all of the traits are opposites you should not run into any problems.

 

If you use Milfy Mod you will most likely have a portrait glitch with the horse characters having 2 species pictures at the same time, but that's about it.

 

Posted
1 hour ago, Katkilktel said:

This is my fav mod from you, I hope you add some more races or more pictures. Awesome work! 

I will look into it after roads to power.

  • 4 weeks later...
Posted

Version 4 "Roads to Power" Update

Phaze Species is back and now better than ever before! With RTP Paradox had added a new way to catagorise different species within CK3. With the guidance of Striped Honey I have managed to migrate from the old method into this one, which should make my mod a lot more compatiable than before. The main feature of this update is of course making the mod playable once again, but there is more. I would also like to make special thanks to The Lord for helping to troubleshoot my new bookmark.

 

  • Download Version 4 for RTP (LEGACY is an archive of the old system)
  • Updated to version 1.13
  • NEW Bookmark Character Sophita the Bunnie!
    • Play as the progenitor of a special branch of the Bunnie Species with it's own collection of 70+ new portraits exclusive to her bloodline!
      • These portraits will change based on the traits of Sophita's children, whilst Sophita has a set apperance that will change when she is Pregnant
      • They take base traits, carnalitas body traits, Milfy traits, Phaze Futa traits and Phaze Beast traits into consideration
    • Decide what journey Sophita will undertake through her starting event.
    • To get the most out of this bookmark, make sure to install my Futanari Mod! (Tempoary character interaction to apply the Sophita gene to her futa fathered children)
  • Added 20+ additional portraits to the Bunnies species ontop of the Sophita related ones
  • When Hedehogs use collect and use the seven stones their portraits will now properly transform to signify the power up!
  • New decision for landless Lunar Wolves when located in an undeveloped forest or taiga holding to spend provisions and summon wild wolf MAA
    • New Wild Wolves MAA
  • Voirian's finally start the game with the ability to use the befriend scheme as intended
  • Due to the way generation works, some characters will spawn with a species but a human portrait. You can use a character interaction to fix this.
  • **Potentially now works with CBO, just don't try to use make love (Or any animation) on a 2D character!
    • This mod should also work with Striped's Imps (Load underneath that mod just in case)
       

Support

If you enjoy my works and would like them to continue,  please support me on my KO-FI account to help me: https://ko-fi.com/phazestar

These projects are hard to sustain under my current conditions but support helps. I hope you enjoy the mod!

Posted
9 minutes ago, KaiserWilhel said:

Finally, peak has returned. Time to do another Garde playthrough

Enjoy your now working befriend scheme :)

Posted (edited)
On 9/6/2024 at 6:01 AM, Phaze Star said:

This mod is of a lower priority due to poor reception but it might get updated in the future

A bit of a shame that, I enjoyed doing a  short Sophia run, even if using this +futamod has the akimbo quirks of failing to spawn the enclave when finally landed, and having to micro my (oh so many) children for their portraits, both of which things you know about anyways.

I suspect it's because portrait/anime mods in the past tended to be incredibly broken, and despite my adoration for all the Lopunny in the mod, and loving Sophia as a random adventurer, it's a somewhat hard sell!

I got three requests for the Sophia start, if you'd take small adjustments (Not simply including, more narrative events which I always find are the highlight of these mods)
Could you please make Sophia's family guaranteed Pureblooded and Fecund on Game start, for use with trying to viably make her a Blood Mother later on with certain other mods and the real Bunny rabbit trait respectively?
Could you make her 'Breeding Focus' increase backed up gain for the time it's active (with futamod enabled), or perhaps make a new modifier that checks for backed-up specifically  to do the same?

Either way I have found such a glut of enjoyment in your mods that I can't wait to see what you'll do next!
 

Edited by aceasulter
Religion change idea is meh, just do it in game.
Posted (edited)
26 minutes ago, aceasulter said:

more narrative events

I am considering that actually. This is my first time making a bookmark character so I am hoping to hear from my audiance - like yourself - on if it's worth my time.

 

26 minutes ago, aceasulter said:

ophia's family guaranteed Pureblooded and Fecund on Game start,

The children she spawns with are already pre-set, so the one's that are fecund always will be. I don't know why you say pure blooded though? (Sophita has not been incestous at game start, take note of how her eldest also was not Futa Fathered!)

 

26 minutes ago, aceasulter said:

wanted her to be Catholic on game start?

Due to the region of the world you are in, Catholic helps immensly at not being hated / exiled / denied work

 

26 minutes ago, aceasulter said:

Breeding Focus' increase backed up gain for the time it's active

You may not have noticed as it's a recent feature, but Sophita's backed-up sub group is "over productive" (Read her trait description). She already gains backed up a lot.

 

Thank you for this feed back! I am gald to hear at least one person is enjoying Sophita. Do you like the way portraits are determined for her children? (And yeah, once Futa Mod gets an update I will make sure you no longer have to micromanage futa children).

Edited by Phaze Star
Posted (edited)

My current perspective was a run till Sophia hecking died. It was a fun Story, after a lot of adventuring she joined the Byzantines in a war for a part of Bulgaria, the Bulgarian Ruler gave me a Duchy that was in the wargoal if I joined him, so I did, declared independance after winning the war for him, did the conqueror decision, bodied and 'bodied' just about everyone I could, got her to about about 50, then on my way to a pilgrimage I did in a tornado (random ship storm), and thus Ended Sophia.

Going in Order from your responses, and thank you for considering them all (even if I am sometimes scatterbrained), I was having some problems with the Quote system...

1. Her Family has Fecund, but seemingly not Sophia, and Pure Blood was mostly just there as another +1 Positive Congenital Trait (For the Blood Mother decision yada-yada), but I probably should've consider the request more you are right.


2. I edited it out since I realized pretty much exactly why she was (as you said), and you can convert out with little fuss.


3. Peak, Kino even, probably make that have some effect in the 'Nuts to Orbs' event and hopefully many other events as you make them!


Once you finish the new updates I'll hopefully have more to talk about, thank you for the time you've spent!

Edited by aceasulter
Posted (edited)

This probably belongs on the Futa Mod, but Sophia is a futa so we'll roll with it.

As an Aside I always hesitate to simple ask for 'More narrative events' for this or your Futa mod (or the milfy mod whenever that's updated so I can take my first crack at it), as even though I have a decent few ideas for new events, and the Narratives and simple random events are by far my favorite part of your mods outside of the pure fantasy of it. Events are almost certainly the most amount of work despite loving how you make certain things (the Fwhore, FuEnclave, Tigers) Escalate! Even though you definitely are planning more on all fronts (FuKnight <3)!



Like as a fan I personally prefer on Total Futadom and Futa on Female (and Lopunny/Bunnies, so it happens so peak^2) be it in Female or Futa POV (Side note Smh why would we integrate the Tigers so futa are less rowdy, let the Hyenas Ravage the country!), which your mods provide in a good amount, but isn't the sole focus of the mods. You include an (hopfully more even if there's already a good bit of) lot of non-exclusively dom Hypersexuality, Femboy, Futa on male/femboy, non-futadom Futa, Male on Futa (ick!). so not every event lands for me despite liking a lot.


Request 4 for Sophie, make her Start Bi, was kinda surprised to see her be Straight although that gets solved by your futa event later anyways I still wanted to bring it up.

Edited by aceasulter
Sophie request 4
Posted
9 minutes ago, aceasulter said:

make her Start Bi,

I left that for the event to change, but I could change it ahead of time.

Wow, thanks for all the kind words! If I had more time / resources I would be expanding all elements of my mods all the time! Alas I must pick and chose. I am hoping to get Sophita to the point where players feel like selecting her more than once to see how their next run will be different.

Posted
19 minutes ago, Zaiketsu said:

Omg, this is amazing, I didn't even think this was possible! Yay, furry CK3 ❤️

Enjoy, you have many options!

Posted

2 Species ideas for your consideration, or just for you to look at

 

idea 1: Serpents.

Slinky, feminine, and devious, these serpentine fellows are looked at with ire and attraction. Be it fact or rumor, they're naturally deceitful creatures with a love for minor mischief. Their swiftness grants them a small advantage in combat. Although, the church quite dislikes serpents, and most look at them with suspicion as well.

 

-20 to clergy opinion (If not, general opinion.)

-3 diplomacy

+15 attraction opinion

+3 diplomacy

+1 prowess

Possible reduction on scheme time

 

Idea 2: dragons (might be too similar to wolves)

Draconic blood flows through their veins. These tall lords and ladies are shrewd, and gifted with a knack for finding gold. Their presence inspires fear and awe to all who see them. A natural gift for swordplay, and the ability to breath fire, makes them dangerous combatants, although at the cost of battle strategy and cunning,

 

-5 deceit

-2 martial

+10 life expectancy

+5 Prowess

+10 opinion (prob tribal rulers or general)

+3 0stewardship

+2 diplomacy

Posted

The Sophita content is fun. To really expand her content, custom Dynasty Legacies could be implemented, with the choice you make at the start determining which one is available.

Noticed that the Bunny Revellers despite being futa in the character sprite don't have the trait and create normal pregnancies.

 

Overall, a good update.

Posted (edited)
5 hours ago, idk lol i have no ideas said:

2 Species ideas for your consideration, or just for you to look at

 

idea 1: Serpents.

Slinky, feminine, and devious, these serpentine fellows are looked at with ire and attraction. Be it fact or rumor, they're naturally deceitful creatures with a love for minor mischief. Their swiftness grants them a small advantage in combat. Although, the church quite dislikes serpents, and most look at them with suspicion as well.

 

-20 to clergy opinion (If not, general opinion.)

-3 diplomacy

+15 attraction opinion

+3 diplomacy

+1 prowess

Possible reduction on scheme time

 

Idea 2: dragons (might be too similar to wolves)

Draconic blood flows through their veins. These tall lords and ladies are shrewd, and gifted with a knack for finding gold. Their presence inspires fear and awe to all who see them. A natural gift for swordplay, and the ability to breath fire, makes them dangerous combatants, although at the cost of battle strategy and cunning,

 

-5 deceit

-2 martial

+10 life expectancy

+5 Prowess

+10 opinion (prob tribal rulers or general)

+3 0stewardship

+2 diplomacy

I like both of these! Snakes have been on the agaender for a while honestly. Dragons are more complicated though because AGOT does a great job with them already (I know that may not be the same "dragon" you are thinking of but the point still stands.)

Edited by Phaze Star
Posted
3 hours ago, TheBigster said:

The Sophita content is fun. To really expand her content, custom Dynasty Legacies could be implemented, with the choice you make at the start determining which one is available.

Noticed that the Bunny Revellers despite being futa in the character sprite don't have the trait and create normal pregnancies.

 

Overall, a good update.

Due to the small role Revelers play, I just used a Male template so that they would show up as a parent.

Posted

my error log has 24000 lines of

 

[01:01:06][E][virtualfilesystem.cpp:449]: Could not find texture due to 'VFSOpen Error: gfx/interface/bookmarks/bm_867_phaze_species_bookmark_sophita.dds not found'

 

Posted (edited)
33 minutes ago, SaraScorpion said:

my error log has 24000 lines of

 

[01:01:06][E][virtualfilesystem.cpp:449]: Could not find texture due to 'VFSOpen Error: gfx/interface/bookmarks/bm_867_phaze_species_bookmark_sophita.dds not found'

 

Not sure what's that about. If it couldn't find the image, you wouldn't see Sophita on the bookmark screen, but cleary she shows up. The files are named bm_867_phaze_species_sophita with no "bookmark" so it seems for whatever reason the game is expecting that name. But again, if that was so it wouldn't be showing up at all.

Edited by Phaze Star
Posted
3 minutes ago, Phaze Star said:

Not sure what's that about. If it couldn't find the image, you wouldn't see Sophita on the bookmark screen, but cleary she shows up. The files are named bm_867_phaze_species_sophita with no "bookmark" so it seems for whatever reason the game is expecting that name. But again, if that was so it wouldn't be showing up at all.

i noticed it probably posts a few thousand lines every time you click on the scenario or her.

may it be looking for a graphic that would designate her location on the map like it does with a camp symbol for the vanilla Adventurers?

Posted
11 minutes ago, SaraScorpion said:

i noticed it probably posts a few thousand lines every time you click on the scenario or her.

may it be looking for a graphic that would designate her location on the map like it does with a camp symbol for the vanilla Adventurers?

Hmm. Good shout, I will have to look into that.

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