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Posted (edited)

I would love for you to add estrus spider and if you can find it dwemer.

Ok it worked for the PC but not followers NPCs for the estrus,

SGO4 worked for both without issues

Edited by tonitrulupus
Added more details
Posted

How I can use this with FILL HER UP BAKA mod?

Posted
6 hours ago, tonitrulupus said:

I would love for you to add estrus spider and if you can find it dwemer.

Ok it worked for the PC but not followers NPCs for the estrus,

SGO4 worked for both without issues

I wish we could have it for egg factory as well and not have to choose. its fine thou the parasite eggs worked great one PC and NPC

Posted (edited)
1 hour ago, MadeByWind said:

How I can use this with FILL HER UP BAKA mod?

I am using both. no issues, Though they really not the same type of mod. 

Edited by tonitrulupus
Posted
2 hours ago, ebbluminous said:

That mod is not a pregnancy mod where you go into labour...

But you have similar motions in that mod too but animations are awful! I always wanted good animations for that mod

  • 3 weeks later...
  • 3 weeks later...
Posted

Problem:

- SGO if, gems spawn, go through the floor and disappear

 

- Happened with all animation except (maybe) labor 2

- due to gem spawn location being too close to the ground

  • 2 weeks later...
Posted

Hi, how I can get your animations working with Hentai Pregnancy and Estrus Chaurus+?, default animations still playing during birthing.

  • 3 weeks later...
Posted
On 7/17/2024 at 12:03 AM, thanuireal said:

Problem:

- SGO if, gems spawn, go through the floor and disappear

 

- Happened with all animation except (maybe) labor 2

- due to gem spawn location being too close to the ground

Seconding this, hoping it can be fixed.

  • 2 weeks later...
Posted

I just want to say this mod works and is fantastic for immersion with sexiness! The only thing (which is something I overlook) is the juices from the pc streams straight out of the pc and doesn’t seem to be affected by gravity lol. 
 

 But thank you for making this! 

Posted

I can't get this mod to work, i have egg factory and OAR installed and checked the "alternate animation" button on egg factory but every time my PC gives birth i get the bleedout animation and not one from this mod. Can you guys help me? Am I doing something wrong?

 

  • 1 month later...
Posted
On 7/16/2024 at 4:03 PM, thanuireal said:

Problem:

- SGO if, gems spawn, go through the floor and disappear

 

- Happened with all animation except (maybe) labor 2

- due to gem spawn location being too close to the ground

 

On 8/17/2024 at 2:56 PM, HrymfaxePrime said:

Also happening for me

Looked through code again, items are spawned at the "AnimObjectA" Bone. Meaning if an animation doesn't use it, or uses it for something else, spawn position will be way off.

 

On 5/20/2024 at 7:00 PM, reuad6 said:

Right lads I added the animation events for SGO4IF following a distar tutorial. OP feel free to do whatever with this or tell me to delete. To install merge this with the SGO4 patch from this page.

 

Looks like your skills are needed once again.

To clarify: All that needs doing is animating the "AnimObjectA" bone so it aligns with where you want items to spawn.

Posted
On 10/18/2024 at 5:41 PM, Murphiee said:

 

Looked through code again, items are spawned at the "AnimObjectA" Bone. Meaning if an animation doesn't use it, or uses it for something else, spawn position will be way off.

 

Looks like your skills are needed once again.

To clarify: All that needs doing is animating the "AnimObjectA" bone so it aligns with where you want items to spawn.

Cheers that explains it. The AnimObjectA node is level with the ground in all animations. I lifted it up and a bit more into a 'sensible' position using hkxPoser (https://www.nexusmods.com/skyrimspecialedition/mods/11783). A crude fix but from my testing gems now spawn (mostly) correctly. If you're not on flat ground stuff can still go wrong (the node is fixed relative to the player position). The gems are also havok enabled so sometimes they do crazy physics. I wouldn't know how to fix that---still safer to enable 'direct to inventory' if you don't want to lose gems (or save before extraction). But I might now enable spawning in my game. It does look quite nice when the gems spawn.

 

As before merge this into main mod. OP feel free to upload to main page or do whatever. Some testing would probably be good...I just did a quick test. If there's a problem let me know which animation. I'd probably recommend disabling '400010' (hide that folder in MO2). The animation is too fast and the spawning doesn't keep up...at least in my game.

labor-anims-sgo4-patch3.7z

  • 1 month later...
Posted

is there any way to replace the default birth animations from SGO3 with these? I would do it myself but i can't for the life of me find where the birth animation files ARE in sgo3

Posted

I would love to get my mod officially supported by yours.  I currently have written unofficial support into mine by using the bleedout animation and creating a series of OAR config files looking for my pregnancy faction (9F25).  The animations are working quite well with my mod despite my ignorance of what the hell I'm doing, lol.    Anyway, I'd much rather work with you and avoid stepping on anyone's toes.  Just let me know what you need!

 

 

  • 1 month later...

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