Laethas Posted January 28, 2025 Author Posted January 28, 2025 (edited) On 10/20/2024 at 1:34 PM, MorePrinniesDood said: Just dropping in to let you know there are some changes in Egg Factory 3.9 designed to improve compatibility with OAR. See the Egg Factory thread for details. I should've checked that out before updating my mod. I'll take a look at it, and thanks for the added feature. On 10/21/2024 at 3:03 PM, reuad6 said: Cheers that explains it. The AnimObjectA node is level with the ground in all animations. I lifted it up and a bit more into a 'sensible' position using hkxPoser (https://www.nexusmods.com/skyrimspecialedition/mods/11783). A crude fix but from my testing gems now spawn (mostly) correctly. If you're not on flat ground stuff can still go wrong (the node is fixed relative to the player position). The gems are also havok enabled so sometimes they do crazy physics. I wouldn't know how to fix that---still safer to enable 'direct to inventory' if you don't want to lose gems (or save before extraction). But I might now enable spawning in my game. It does look quite nice when the gems spawn. As before merge this into main mod. OP feel free to upload to main page or do whatever. Some testing would probably be good...I just did a quick test. If there's a problem let me know which animation. I'd probably recommend disabling '400010' (hide that folder in MO2). The animation is too fast and the spawning doesn't keep up...at least in my game. labor-anims-sgo4-patch3.7z 220.34 kB · 63 downloads Whoops, looks like I tried to patch (with my terrible skill) new added animations before reading your post. But thanks again for your help, I've added your modified files to the main mod. On 1/14/2025 at 7:53 AM, Ricardo-Evans said: Bug report: In the 400009 folder, value 0,1111111 should be 0.1111111 in the config.json. An IDE or powerful editor should prevent most of these issues Thanks for your report. I checked all the files and found 3 more punctuation errors. Fixed now. Edited January 28, 2025 by Laethas
Einherjar81 Posted January 29, 2025 Posted January 29, 2025 Tested v1.3.1 with Egg Factory 3.9. Follower animations only play with EF's "alternate animations" MCM enabled, and while PC is sneaking, Non-followers do not animate at all.
Nova4 Posted January 29, 2025 Posted January 29, 2025 (edited) Hello, great mod! I have a question: There is a way to set a single animation for soul oven 4 to play every time? Edited January 29, 2025 by Nova4
SantanaX Posted January 30, 2025 Posted January 30, 2025 Awesome mod! And thanks for the update! Any chance of there being a similair OAR animation set for SoulGem semen extract but with female masturbation? Not as in current male/futa animation, but female masturbation.
titchholbein Posted January 31, 2025 Posted January 31, 2025 Hi folks, I'm super new to modding and I've been trying to get these animations to work but haven't had any luck. From what I recall reading, this mod works with Fertility Mode +, yes? I think I might be approaching this incorrectly. I have FM+, OAR, this mod, and Egg Factory all installed. Some of my NPCs, including a follower, is currently pregnant and I tried using the "force birth" spell from FM+ to test if the labor animations from this mod are working, but the NPCs keep standing still until I get the notification that the NPC's given birth to so-and-so's child. Any advice would be greatly appreciated! Thanks peeps
novalpha Posted February 1, 2025 Posted February 1, 2025 Hi titchholbein, Did you try to augment priority of the animation. I had the same error and it work now. My new objective is to find a mod to undress before FM+ labor animation start. birthed clothing isn't my kink. 1
titchholbein Posted February 4, 2025 Posted February 4, 2025 On 1/31/2025 at 4:38 PM, novalpha said: Hi titchholbein, Did you try to augment priority of the animation. I had the same error and it work now. My new objective is to find a mod to undress before FM+ labor animation start. birthed clothing isn't my kink. I went into the OAR menu and I realized that the labor animation wasn't even listed on the user menu. I only see other mods, unfortunately. I have the "Labor Animations 1.3.1 OAR" folder in my data folder for mods, but it isn't showing up on the shift-O OAR menus. Any advice on how to proceed?
titchholbein Posted February 4, 2025 Posted February 4, 2025 On 1/31/2025 at 4:38 PM, novalpha said: Hi titchholbein, Did you try to augment priority of the animation. I had the same error and it work now. My new objective is to find a mod to undress before FM+ labor animation start. birthed clothing isn't my kink. And thank you for your reply, by the way!
MajorWard Posted February 23, 2025 Posted February 23, 2025 So, I have Fertility Mode with Fixes and Tweaks mod and think the birthing animation...well...it isn't one. It's just a "surrender" pose. If I were to install this mod, would I also need to install OAR? Also does it account for the character actually giving birth, or will it trigger whenever they go into the "surrender" pose?
novalpha Posted March 1, 2025 Posted March 1, 2025 On 2/23/2025 at 5:16 PM, MajorWard said: So, I have Fertility Mode with Fixes and Tweaks mod and think the birthing animation...well...it isn't one. It's just a "surrender" pose. If I were to install this mod, would I also need to install OAR? Also does it account for the character actually giving birth, or will it trigger whenever they go into the "surrender" pose? Oar is mandatory. won't work without it. and animation are only work for "giving birth". tested with "sexlab defeat" and "surrender" work normaly 1
MajorWard Posted March 1, 2025 Posted March 1, 2025 8 hours ago, novalpha said: Oar is mandatory. won't work without it. and animation are only work for "giving birth". tested with "sexlab defeat" and "surrender" work normaly Thank you for the reply - I have installed it and will give it a try!
Lillithcometh Posted March 10, 2025 Posted March 10, 2025 is there plans on fixing the new animations with SGO4 integration. i noticed early bugs were fixed in a previous changelog, and the FOMOD still inidicates warning with the beta option with the new animations. These indeed still get "stuck" in game.
Laethas Posted July 1, 2025 Author Posted July 1, 2025 On 3/10/2025 at 7:31 PM, Lillithcometh said: is there plans on fixing the new animations with SGO4 integration. i noticed early bugs were fixed in a previous changelog, and the FOMOD still inidicates warning with the beta option with the new animations. These indeed still get "stuck" in game. I won't lie, I'm barely playing Skyrim these days. And with my knowledge, .hkx files are a pain in the ass to edit with tools available. I might look at it when a sudden urge to play Skyrim hits me again, unless someone more skilled than I am shared the fixed files before I do.
Dr.Made Posted July 13, 2025 Posted July 13, 2025 On 2/5/2025 at 4:35 AM, titchholbein said: I went into the OAR menu and I realized that the labor animation wasn't even listed on the user menu. I only see other mods, unfortunately. I have the "Labor Animations 1.3.1 OAR" folder in my data folder for mods, but it isn't showing up on the shift-O OAR menus. Any advice on how to proceed? Ever solved the issue? Having the exact same problem, not sure why game refuses to register them 1
anitu.mansa Posted July 31, 2025 Posted July 31, 2025 This is an amazing mod. I tried to modify your work in order to have these animations to trigger when trying to conjure a creature to fight with but failed in doing. "Birthing summons" would have been a cool idea but i lack the technical skills to make it happen and i do not know how much work this would actually represent. Any chances of this happening or at least some clues on how to make it happen?
MajorWard Posted October 19, 2025 Posted October 19, 2025 These animations work great as a replacer but is there a way to add birthing sounds? Grunts, moans, screams etc.?
jfraser Posted December 6, 2025 Posted December 6, 2025 Has anyone tested this with the updated FM? Fertility Mode Reloaded at Skyrim Special Edition Nexus - Mods and Community
Dohvakin Posted December 12, 2025 Posted December 12, 2025 This mod does not work with Hentai Pregnancy - I've confirmed my installation is correct - but the new animations simply don't play. Has anyone been able to figure out how to make it work with Hentai pregnancy? Specifically with soul gem pregnancies?
officierviewer Posted January 17 Posted January 17 Hi, would like to signal this mod no longer work with the latest version of SGO After checking OAR and the modfiles it seems this mod replace animations that no longer exist in SGO (birth01-01 to -03 doesn't correspond to anything in the SGO files) Unless I'm mistaking, am really new to OAR
xJRev Posted January 26 Posted January 26 Is there a specific combination of mods needed to actually see the birth and plop things out (soulgems or eggs)? I have this installed with fertility mode, it works in as much as the animations play, the character will squat down etc, but nothing actually comes out. I had a look at soul gem oven but that mod seems to go way beyond just a simple pregnancy mod, and egg factory also seems to work in a weird way. I do have estrus chaurus but never seen it produce actual eggs like in the screenshots. Anyone know?
Turtleman5600 Posted January 26 Posted January 26 On 1/17/2026 at 8:50 AM, officierviewer said: Hi, would like to signal this mod no longer work with the latest version of SGO After checking OAR and the modfiles it seems this mod replace animations that no longer exist in SGO (birth01-01 to -03 doesn't correspond to anything in the SGO files) Unless I'm mistaking, am really new to OAR Did this get figured out yet?
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