herpman Posted November 23, 2013 Posted November 23, 2013 Iunno... I feel like expanding it that far beyond dogs is sort of missing the point. The point of a [framework]Bitch mod is dog sex, after all - hence the name. If a horse were to be added as per my suggestion, it should be done strictly as a sidequest with none of the potential features of dog taming. Dogs should be the focus and anything else is just extra. A fair point, it takes less work, and it could potentially get the ball rolling on a separate project that another modder can work on, so resources don't get spread too thinly for what's basically just becomes an indepth sexlab creatures mod.
shane4244 Posted November 23, 2013 Posted November 23, 2013 Rather than call it Lovers Bitch and limit it to dogs, take Jexam's idea of adding a horse and ramp it up to include more animals. What animals the player can handle are according to a ranking system and the player has to train for each new animal/rank. Alternatively, how many animals the player has trained for could be their rank so the arachnophobes can skip their private nightmare. Higher rank would perhaps mean better rewards for performing. Perhaps each act would leave you able to summon a spectral form your of last beast lover and higher ranks means stronger summons. That would give the player a reason to investigate beast sex. Lovers Beastiary? Rather than call it Lovers Bitch and limit it to dogs, take Jexam's idea of adding a horse and ramp it up to include more animals. What animals the player can handle are according to a ranking system and the player has to train for each new animal/rank. Alternatively, how many animals the player has trained for could be their rank so the arachnophobes can skip their private nightmare. Higher rank would perhaps mean better rewards for performing. Perhaps each act would leave you able to summon a spectral form your of last beast lover and higher ranks means stronger summons. That would give the player a reason to investigate beast sex. Lovers Beastiary? Yeah, you could branch out into sabrecats or bears, but at that point knotting is no longer a mechanic that's applicable, I think that just means you'd need to have each one require its own technique. A question occurs to me. Are there plans to integrate one of the pregnancy mods into SexlabBitch, and if so, are they optional content? This could be a dealbreaker and I'm flabbergasted I forgot to ask sooner. Rather than call it Lovers Bitch and limit it to dogs, take Jexam's idea of adding a horse and ramp it up to include more animals. What animals the player can handle are according to a ranking system and the player has to train for each new animal/rank. Alternatively, how many animals the player has trained for could be their rank so the arachnophobes can skip their private nightmare. Higher rank would perhaps mean better rewards for performing. Perhaps each act would leave you able to summon a spectral form your of last beast lover and higher ranks means stronger summons. That would give the player a reason to investigate beast sex. Lovers Beastiary? Iunno... I feel like expanding it that far beyond dogs is sort of missing the point. The point of a [framework]Bitch mod is dog sex, after all - hence the name. If a horse were to be added as per my suggestion, it should be done strictly as a sidequest with none of the potential features of dog taming. Dogs should be the focus and anything else is just extra. I already had planned on the "on all fours abilty" that you eventually get to work on other animals , although I was going to restrict it to domesticated animals which is a very short list right now (horse) I suppose at some point goats will have animations too, not so sure about chickens lol. Other than that small part working with other creatures I think sticking with canine like creatures for most the quest content would be best I'm sure other modders will do something with the other creatures eventually. I may include some other creature content for different quest but the focus will be on canine types. I have something planned for Horses eventually in WorkingGirl but its hard to get excited about doing anything with that mod with the other 10 prostitution mods floating around kind of sucks since this is the first time I've been home for longer than a week since May of this year anyway I'm pretty excited about this one hopefully I'll have it up by Christmas. Edit: Missed that post about pregnancy I haven't used those yet but I would prefer to not have them as a required mod I'm sure between the two of them they will eventually include creatures and it will just kind of work out naturally.
sammythesquirrel Posted December 12, 2013 Posted December 12, 2013 after reading the whole thread the first thing i thought was tie in to the "a daedras best friend" quest for those who dont know the quest begins near falkwreth where you either find or are told about a dog finding said dog you learn that it can talk and the rest is a spoiler so ill shut up now
dryuya Posted December 13, 2013 Posted December 13, 2013 I was going to respond with "I don't know if there's any mod like this "lovers" mod you want...but you don't have to call me a bitch!" But it seemed too intentionally unhelpful and trolling...so I didn't. Though I guess now I just did
Rhino281 Posted December 14, 2013 Posted December 14, 2013 I got into skyrim adult modding in Skyrim, wasnt big on it back when i played oblivion. I didnt read the loversbitch faq or whatever, but there is knotting in that? Might have to reinstall oblivion.
Madmartigan34 Posted December 14, 2013 Posted December 14, 2013 In Oblivion there's a random chance that the final stage of the sex act with the Canine can last really long or short. I'm not sure just how deep that goes, programming wise, but its meant to simulate the odds of a knotting scenario. I do not endorse using anything beyond canines for this kind of mod. Leave that to other mods. Sadly even Horses... I personally feel that what animations currently exist for Horses... aren't ideal. They're well made, they're just silly in design and not interesting to see in-game at all. To me.
linknut888 Posted December 14, 2013 Posted December 14, 2013 I for one would like to see this become a thing. It sounds pretty awesome. I'd also be happy to help test, should anyone need it.
somelikeitruff Posted December 14, 2013 Posted December 14, 2013 I really like a both ideas, Both Shane's and JXM's, But I have been thinking a lot along the lines of JXM's for a long time. a more natural way of making the transition to an animal lover not a animal toy, the ranger idea i have played in my head many times in fantasy type games. where the bond becomes so great between human and companion that it evolves into something more romantic between them in private. but i spose that is more because i am a true Zoo in RL and not into BDSM very much. perhaps there could be three paths to chose from here, Forced/Romantic/Or a little of both? sounds a lot more complicated though and I will take what is produced and be happy that it is at least on the subject. Ruff!
neorandom Posted December 17, 2013 Posted December 17, 2013 well you can make male wolves/dogs/death hounds/ gargoyles ect use their penis's on females, i guess it depends on if anyone has made vaginal meshes and textures for these critters? not my cup of tea but with all the dongs out there more poonani is always a good thing.
Ashra XIII Posted December 18, 2013 Posted December 18, 2013 This is an interesting thread! I popped in just because the name sounded interesting... I never knew about adult mods back when I played Oblivion, and certainly never heard of this one. Overall, the concept is one I'd definitely like to see developed (and look at that, Shane's developing it!), though I'm not really into romance with animals per se. I really dug the ideas people were throwing out that involved the player getting thrown into pens with packs of wolves or dogs and being their bitch, or one that involved being a prostitute that put on dog shows... basically, the dirtier and darker side of this particular fetish, but I'll happily follow along and see what comes!
NightFall Posted December 25, 2013 Posted December 25, 2013 One of the things I really liked in LB was after the training in the basement Jennie(?) talked to you as if you were a dog and expected you to bark back. It never went past being cute which was nice, but I wished there was more to it.
sammythesquirrel Posted January 5, 2014 Posted January 5, 2014 shameless bump ^.^ and a request to shane to ask if any progress has been made
Vuulgar Posted January 6, 2014 Posted January 6, 2014 I just came across a wolf follower mod today on nexusmods that could potentially lend it self really well to this. (Even without the bitch part, it's a great addition) This mod adds to the game a new wolf companion to accompany you on your travels. He starts off as a puppy and grows up over time (default: 10 game-weeks). Every day he gets hungry so you need to feed him some raw meat. There are a few special commands that unlock as he grows. Finally, you have the option of giving him a fully custom name http://www.nexusmods.com/skyrim/mods/39625/? I'm imagining a scenario where you can play with the wolf as a pup (hide and seek/fetch?) but as the wolf grows, his concept of play changes into something less PG. Eventually an Alpha/Beta relationship could form, similar to that in the New Vegas Breeder mod. That spoiler idea sounds very interesting!
gvman3670 Posted January 7, 2014 Posted January 7, 2014 It's coming I wasn't going to share this with anyone untill I released it but I've been working on SexLab Bitch for a month or so. I eagerly await a WIP thread. LoversBitch was a bit feature-bloated but the quest progression was pretty damn fun. There's a lot more I want to say and ask but here really isn't the place... I second to that, the all on four mech is one damn fine idea. Have to wait on that I'm either going to have to make the animation myself and I have no 3dmax experience or hopefully when its released someone may take an interest in it and make the animation for me. I'm actually trying to find a placeholder for the animation as we speak digging through ZaZ at the moment. Hopefully I can find something other than the vanila bleedout animation to start with anyway that was one of the best features of the mod and it must be in this one. There was an old post around here somewhere by masterchris about "crawling animations" can't remember if it was for FNV or skyrim but if I remember right there was a good reason they havent been done yet hopefully I'm remembering wrong. If nothing else just having the PC on all fours spreading there legs apart and back together in wait even if you can't move would be good enough for me I can always make the canines come to the PC in a given radias. There is already a crawl on all fours sneak animation. I've used it before. Maybe ask the creator if you can use it? Lemme' see if I can find it. http://www.nexusmods.com/skyrim/mods/33097/?
shane4244 Posted March 7, 2014 Posted March 7, 2014 Any updates on this? 1 month later... updates? Not from me there is a current topic related to this here but I haven't had time to do anything since around christmas and probably won't untill june/july or so. Maybe someone else will make something like this before then if not everyone is just going to have to wait. I'm still exactly at the point I was in december a custom bulding, a cave full of wolves , a few NPC's, rumors, the first few quest...(still need an animation that isn't a replacer for the crawl) about 60% of what I want done before I release a version to the public. I still have a major update for another mod before I can even touch this again.
NokoKoko Posted June 14, 2014 Posted June 14, 2014 I will be here, waiting. That's probably my most anticipated mod.
Muppit Show Posted July 5, 2014 Posted July 5, 2014 I also hope your still working on this mod, shane4244
circ Posted July 6, 2014 Posted July 6, 2014 I hope there's some consideration given to including the Dog Days quest from Player Sex Encounters too, seeing as there are so few quests in LB though the 'training' keeps you busy.
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