Hideyoshi Posted February 26, 2014 Posted February 26, 2014 So I've been thinking. Spurred by the oncoming Elder Scrolls Online mess and interesting experiences in Oblivion, I've come to the conclusion that something like the much-loved "LoversBitch" mod was missing from our Skyrim experience. And, unless I've been blind these past few months, such a mod has yet to be born... so I've decided perhaps it's time to come here and get some BASELINE ideas for what this community would want to see in such a mod. And "Leashed and Collared" is just a working title. "DogHouse" maybe? Leave some ideas I suppose on that front. Some Basics In Oblivion, LoversBitch and its LoversBitch Gone Wild expansion, does a lot of things with a handful of extras that, with the tools available, should be easily replicated in Skyrim, but I'm more interested in creating an experience that is separate from that (fantastic) mod. For one, I think skipping the Wild Dogs aspect, initially at least, would make things easier on a minorly-experienced modder like myself. Features that I believe should be present at initial-release? A player-home/facility to center the mod around... A central few characters to facilitate the mod's activities, who feel a part of the world... A continuing and interactive narrative that means the mod just isn't about sex... Sex, dirty, filthy, screaming, sex. Live the life of an animal! Customizable narratives (hostile/willing etc) at the beginning. Features I personally would like to add eventually... Openings in the narrative and mod to allow other mods (Sanguines, Slavery etc) to interact with it, both ways. In much the same way as Live A Deviant Life, placing a leash on the wall next to the bed to start already in the mod. A NPC narrative, the player selling slaves to work within the mod, enabling a Dominant narrative etc. Now, what I would like, however, is to hear from the community. If this kind of mod would be desirable? What kind of features (REALISTIC features please guys...) you'd like to see in the mod? How far would the community want the mod to 'go' per say? Once I've got the basic ideas of the community, I'll see what I can do to see this mod a reality. Either that or I'll be run out of town of course.
Leeeeeroy Posted February 26, 2014 Posted February 26, 2014 yes, skyrim needs a lover's bitch, and i'm pretty sure theres plenty of people there who would love to see it on skyrim (myself included) i actually, tried to learn the pappyrus script just to try to make a mod like this, but then i started college so i don't have much spare time to continue trying to learn it the features you mentioned are great, exaclty what a mod like this needs, and if you're able to make this mod works with another like sanguine's debauchery, defeat, submit, etc, it'll be just perfect, the posibillities are endless if this is possible, and i liked the idea of a start like "live a deviatn live", seens pretty interesting and of course, i'm willing to help if you need anything, i just don't have much time, and a terrible script knowledge (but it's carnival next week, so if this mod really goes foward i can try to learn some new stuff). I really hope you continue with this project, because skyrim is in need of something liek this
carnifex Posted February 26, 2014 Posted February 26, 2014 All BDSM mods are welcome here if you ask me! Seems like you have it figured out pretty well, so I'm not going to bombard you with ideas at the moment.
xboronx Posted February 26, 2014 Posted February 26, 2014 Have never played Oblivion unfortunately, but i liked the dog scenes in Fallout NV. Your plans sound very well, nothing to add from my side either. Looking forward to the first alpha version
Jexsam Posted February 26, 2014 Posted February 26, 2014 Well first of all, I'd suggest you drop the ideas of slavery and dom/sub entirely. LoversBitch was never about slavery, BDSM, or sub/dom stuff - it was always a willing endeavor. It had rape and dom/sub elements, but those were never the focus of the mod, and shouldn't be the focus of this one (there's enough rape/BDSM-centric mods as it is). Please please please don't shoehorn in any more required mods than necessary. SexlabAroused doesn't add anything you need in this mod, for example (I mention it specifically because it's the one people seem to want to force in their mods the most), especially considering you're aiming for a narrative-heavy mod. Options are your friend. While you should keep your main quest from favoring any one thing too heavily, the concept of a secret group of dog fuckers lends itself to a myriad of side quest possibilities that could explore other avenues, such as aforementioned rape and BDSM - so long as the sidequests are all optional and the player is warned within reason about what a sidequest might entail. Maybe a wealthy customer is looking to "rent" someone to play slave for a week ("A regular customer is looking to hire someone again. He pays VERY well, but his tastes are... a bit extreme. You up for it?")? Maybe a job "performing" for a seedy group of brigands goes awry and you wind up getting ravaged ("Secluded location... seedy group of ruffians... too much mead and skooma... but the pay offered is good. If you go, be careful, it could get rough.")? Other than that, I can't think of much to say. Optional compatibility with other mods is fine. A Live Another Life plugin for this should start the player with a dog follower and unlock different dialog for joining/discovering the dog fuckers. Good luck with this. Last guy to tease the idea that he was working on a LoversBitch said he'd have something to produce in a month. That was a few months ago.
xboronx Posted February 27, 2014 Posted February 27, 2014 Ah forgot, you probably know the mods already, but http://www.nexusmods.com/skyrim/mods/17424/? and http://www.nexusmods.com/skyrim/mods/10175/? might help providing some cute dogs. I like especially the white one Example Screenshots linked from the nexus: Also one idea might be to involve Barbas as special star in a quest
AlerictheNord Posted February 27, 2014 Posted February 27, 2014 Well first of all, I'd suggest you drop the ideas of slavery and dom/sub entirely. LoversBitch was never about slavery, BDSM, or sub/dom stuff - it was always a willing endeavor. It had rape and dom/sub elements, but those were never the focus of the mod, and shouldn't be the focus of this one (there's enough rape/BDSM-centric mods as it is). Please please please don't shoehorn in any more required mods than necessary. SexlabAroused doesn't add anything you need in this mod, for example (I mention it specifically because it's the one people seem to want to force in their mods the most), especially considering you're aiming for a narrative-heavy mod. Options are your friend. While you should keep your main quest from favoring any one thing too heavily, the concept of a secret group of dog fuckers lends itself to a myriad of side quest possibilities that could explore other avenues, such as aforementioned rape and BDSM - so long as the sidequests are all optional and the player is warned within reason about what a sidequest might entail. Maybe a wealthy customer is looking to "rent" someone to play slave for a week ("A regular customer is looking to hire someone again. He pays VERY well, but his tastes are... a bit extreme. You up for it?")? Maybe a job "performing" for a seedy group of brigands goes awry and you wind up getting ravaged ("Secluded location... seedy group of ruffians... too much mead and skooma... but the pay offered is good. If you go, be careful, it could get rough.")? Other than that, I can't think of much to say. Optional compatibility with other mods is fine. A Live Another Life plugin for this should start the player with a dog follower and unlock different dialog for joining/discovering the dog fuckers. Good luck with this. Last guy to tease the idea that he was working on a LoversBitch said he'd have something to produce in a month. That was a few months ago. There were submissive and slavery mods available for Oblivion and Fallout, whereas with Skyrim we've never really had a fleshed out and stable slavery/submissive mod yet. SD was the closest we got, but...it never really worked that well, and to be honest it was pretty limited in its scope and in its options. I could be totally wrong, and it's entirely up to the mod other with where he/she wants to take this, I just think it would be cool to finally have a submissive/slavery mod.
threeddd33 Posted February 27, 2014 Posted February 27, 2014 Have it be taboo in Skyrim as a whole. From a dominant PC point of view you should have to work to find out if some NPC has this fetish. From a submissive PC point of view you should have to be careful so you don't get caught and blackmailed, or worse. The Cragslane Caverns or that fort near Riften.... or a redone version of them.... are begging for a mod like this. You could have maybe one or two NPC's from each local area sneak off to the fort or cavern to take in a "show." Dominant PC: "Well hello Helga.... fancy meeting you here. We.... need to talk." Submissive PC: "Uh... Helga... I.... got lost? Yeah, lost.... I should be going....." Helga: "Yeah, lost.. riiiiiight.... We need to talk."
GaiusTerminus Posted February 27, 2014 Posted February 27, 2014 I like the title.Looks like there are at least three reasons people want a mod like this. Some people want it for bestiality and are uninterested in bondage or slavery. Some people want bondage, slavery, and don't care so much about bestiality but rather being treated like an animal.Some people want both, degradation and slavery and beast rape and all that.
thevoyeur54 Posted February 27, 2014 Posted February 27, 2014 my girl wants to volunteer to be tethered and restrained in the centre of a breeding area surrounded by the caged strays. all big males. all of them can see and smell her and are eager for release. each dog mounts, breeds, knots, and ties with her as it is released. when the last dog pulls out she sags in her restraints. the sound of a door opening and the sound of excited barking causes her to lift her head. the kennel master unties her leash and begins to release her from her restraints. another room with many more cages awaits.
Hideyoshi Posted February 27, 2014 Author Posted February 27, 2014 In terms of the BDSM route, it was meant as an option in the narrative. Ideally, in my vision, the mod would have 3 modes or modules... the first being very similar to LoversBitch. Just the over-arching mechanics of the mode. The other two however would be the flavors in which the mod could be experienced outside the normal confines of the narrative. The first, a more Dom/sub focused, with dehumanization as it's central theme. The idea currently being a married couple, the one who runs the compound (I just decided it would be a small compound or fort in the world, not some building in a city), enslaving the character (through either willing submission or some quest perhaps) and progressing through a series of quests and events centralized around the theme. Second would be a more free-roaming module... much like the later "Gone Wild" expansion of the mod, focusing around the "Bitch" aspect. Finding and 'training' wild canines (and perhaps other domesticated-common creatures) as followers. Perhaps with events that lead to the befriending of a wolf pack that the player might then be able to summon after endearing themselves to the pack... something maybe as simple as learning a Summon Pack spell? Maybe a shout of some kind? That's sort of the farthest I've thought the idea. Well, for the moment I'll leave the floor open for discussion. I'd like to hear what people think of the "Compound" idea as follows. Like? Dislike? Have your own idea? The Thunderlord Canine Training Academy Founded by Hornrok Thunderlord, a large aging Nord warrior of some minor fame and his wife Yessika, a mysterious woman of strange youth and beauty of indeterminable-specific human race, the Thunderlord Canine Training Academy has become Skyrim's most prominent provider of War Hounds, Hunting Dogs and Guard Dogs in a relatively short 7 years. Sharing a kinship with the animals, the Thunderlord family and their staff have been able to provide loyal and strong canine companions to those who can afford their hefty prices. Once a simple homestead in the shadow of the nearby mountain range, in recent years the Training Academy has expanded to what many might consider a near-fort like property housing all the facilities necessary to train, feed and breed the canines that for years have fought beside their masters on the fields of glorious battle. When civil war came to Skyrim, the Thunderlord family decreed it would not choose a side in the conflict, and as a merchant house, would sell their animals to any allegiance. Treading the line of diplomacy, Hornrok Thunderlord managed to become just valuable enough neither side wished to part with his family and it's services, but just not powerful enough, but well fortified and armed enough, to deter any military intervention or force. Neither side seemed willing to provoke a reaction from the Thunderlords, and so left the family's property in peace so long as their services never wavered. Over the years since, only a few have put serious question to what goes on inside the fortified Thunderlord compound. Since erecting their fortifications few come and go, and the staff who travel to sell their services and animals talk little about their merchant operations but otherwise seem like smart businessmen and women. The occassional rumor amongst bandits who claim to have seen the fortification besieged tell tales of highly trained men, women and dogs rebuffing their attacks... savagely pursuing them over the mountains or across the plains with an almost zealous fury. Few even whisper of horrors, men and women who walk like beasts, but wield weapons with savagery... but these stories are all too often dismissed considering their source.
carnifex Posted February 27, 2014 Posted February 27, 2014 As a matter of personal preference, I'm much more interested in the BDSM dog play aspect than in the bestiality aspect of it. Though I can get behind dog sex as an exercise in humiliation and dehumanization. One thing I'd like to avoid is the tendency of many sex mods to break into long, repetitive and non-interactive scenes. I know some people don't mind spending hours of real time just watching stuff happen to their character, but it invariably bores me double quick. Would be nice to have a menu option to at least dial down the length of such scenes.
Shinobi7 Posted February 27, 2014 Posted February 27, 2014 Sounds great! A while back I posted this in the Mod Ideas thread.I guess you could use some free inspiration/ideas so I'll add it here too Player House Mod Idea: Main Idea: The player character sees herself offered a place in a grand house in exchange for "services rendered" to the owner. (Sex/Cooking/Dancing/Protecting/Assassinations...) Optional: - This could easily evolve into some kind of Master - Sexslave/Bodyguard situation. - Radiant quests such as satisfying and defending the master could be implemented. - Or maybe the master would use his servant as means to further his political interests in a plotting storyline... - Or hell, maybe he just wants you to give him an heir, what with being the dragonborn and all!
Guest roylleh Posted February 28, 2014 Posted February 28, 2014 Personally, I'd like to see two quest lines: 1. The player is taken and unwillingly used as a breeding bitch in the kennels. 2. The player runs their own kennel and brings the women of Skyrim over to their way of thinking. Being able to do both rather than just one would be great too. Also expanding to horses and stables in the future would be cool. This mod would primarily be a bestiality oriented, player slavery mod (with quests, miscellaneous features, and of course, tons of BDSM.) There's also already other mods outh there that focus on general slavery and BDSM, for those interested.
Hideyoshi Posted February 28, 2014 Author Posted February 28, 2014 As a matter of personal preference, I'm much more interested in the BDSM dog play aspect than in the bestiality aspect of it. Though I can get behind dog sex as an exercise in humiliation and dehumanization. One thing I'd like to avoid is the tendency of many sex mods to break into long, repetitive and non-interactive scenes. I know some people don't mind spending hours of real time just watching stuff happen to their character, but it invariably bores me double quick. Would be nice to have a menu option to at least dial down the length of such scenes. I too echo that sentiment actually... while I like many of the BDSM focused mods out there, I'm far more of a Dominant personality, and sure seeing a character get a whipping is alright, and the occassional marching around, but when it goes on and on, and your input is minimal... while those times can have their place, they seem to appear all too often in other mods. Alright, so I'm not hearing any disagreement with the Storyline/Compound idea I talked about a few posts ago from anyone?
jrok72 Posted March 1, 2014 Posted March 1, 2014 Markath's region might be a possible location. Dibella's temple is close by and the set presence of Banning, a well know dog breader, and tied to Namira gives a tie to many ideas. Can work several thoughts into your idea's. This region has several potential uses for the "wild side" use. Not too many extra mods based out of this city. Good open spots to make plans.
Emberheart Posted March 2, 2014 Posted March 2, 2014 I always thought it'd be interesting to have a genuine, healthy D/s lifestyle mod, that's not just about cracking whips and harsh sex, but the bonds of trust and having two faces out there in the world. On one side the Dovahkiin goes out there to slay dragons, men and mer indiscriminately, but at home they may have a serious case of guilt, regrets, bordering on PTSD. A strong housecarl to take care of you, or a dominant spouse who keeps you from snapping and really going on a powerhungry killing spree would be a deep and touching mod. The housecarl who serves their Thane not by doing what is asked, but by what is needed to keep their Thane from breaking down would have a deep meaning. If something like that roughly matches LoversBitch, I'd certainly support it.
shane4244 Posted March 3, 2014 Posted March 3, 2014 Good luck with this. Last guy to tease the idea that he was working on a LoversBitch said he'd have something to produce in a month. That was a few months ago. Still going to happen eventually I was expecting to be home untill febuary , so I thought I had time to put up a playable version but I left right after christmas. Anyway it's a mod I have been wanting for sometime and so far nothing has been put out so I do plan on finishing the version I been making for myself that I'll post when it's stable enough for the public. No dates this time I'll get back to it when I can or someone else will put a version up I like and I won't have to finish it. I'm happy either way I just want to see a skyrim version of Lovers Bitch some day.
Guest Posted March 3, 2014 Posted March 3, 2014 You may want to try to rope in an animator for this, 3 animations isn't exactly a lot to base a mod around.
Adorkable Posted March 3, 2014 Posted March 3, 2014 The one thing I'd like to see most is for the crawling animation/inviting dogs to mount you feature to be brought into Skyrim. I loved that in Lover's Bitch. I don't think I got off the ground for more than a few minutes.
Leeeeeroy Posted March 3, 2014 Posted March 3, 2014 theres a sneak animation replacer on nexus wich makes the character crawl on four
Ashra XIII Posted March 4, 2014 Posted March 4, 2014 The Thunderlord Canine Training Academy Founded by Hornrok Thunderlord, a large aging Nord warrior of some minor fame and his wife Yessika, a mysterious woman of strange youth and beauty of indeterminable-specific human race, the Thunderlord Canine Training Academy has become Skyrim's most prominent provider of War Hounds, Hunting Dogs and Guard Dogs in a relatively short 7 years. Sharing a kinship with the animals, the Thunderlord family and their staff have been able to provide loyal and strong canine companions to those who can afford their hefty prices. Once a simple homestead in the shadow of the nearby mountain range, in recent years the Training Academy has expanded to what many might consider a near-fort like property housing all the facilities necessary to train, feed and breed the canines that for years have fought beside their masters on the fields of glorious battle. When civil war came to Skyrim, the Thunderlord family decreed it would not choose a side in the conflict, and as a merchant house, would sell their animals to any allegiance. Treading the line of diplomacy, Hornrok Thunderlord managed to become just valuable enough neither side wished to part with his family and it's services, but just not powerful enough, but well fortified and armed enough, to deter any military intervention or force. Neither side seemed willing to provoke a reaction from the Thunderlords, and so left the family's property in peace so long as their services never wavered. Over the years since, only a few have put serious question to what goes on inside the fortified Thunderlord compound. Since erecting their fortifications few come and go, and the staff who travel to sell their services and animals talk little about their merchant operations but otherwise seem like smart businessmen and women. The occassional rumor amongst bandits who claim to have seen the fortification besieged tell tales of highly trained men, women and dogs rebuffing their attacks... savagely pursuing them over the mountains or across the plains with an almost zealous fury. Few even whisper of horrors, men and women who walk like beasts, but wield weapons with savagery... but these stories are all too often dismissed considering their source. This sounds like a terrific starting point for the mod you are suggesting, offering avenues for the various different 'styles' of doggy play that you mentioned wanting to explore in your mod eventually. I personally am not really into my character having consensual sex with animals... I much prefer it to be at least somewhat unwilling, and a form of domination/humiliation that is being perpetrated against her. For example, one of the very memorable encounters I had in Skyrim with wolves was with the Submit mod... I had recently lost a fight with some bandits and gotten away, so was injured and without my equipment. A pack of wolves discovered me and... what was I going to do? I was very likely to lose this fight, so I just submitted to them and got lots of wolfcock for my troubles. The act was technically willing, but obviously done under duress, chosen as the lesser of two bad fates in my character's eyes. I found it terribly sexy. In addition to that, the idea of being put into the position of being an animal by another person is of course quite enticing as well, but I can see the troubles inherent in trying to make that work, mainly with animations and such. Still would be hot, though.
idonotlikeusernames Posted March 4, 2014 Posted March 4, 2014 I always thought it'd be interesting to have a genuine, healthy D/s lifestyle mod, that's not just about cracking whips and harsh sex, but the bonds of trust and having two faces out there in the world. On one side the Dovahkiin goes out there to slay dragons, men and mer indiscriminately, but at home they may have a serious case of guilt, regrets, bordering on PTSD. A strong housecarl to take care of you, or a dominant spouse who keeps you from snapping and really going on a powerhungry killing spree would be a deep and touching mod. The housecarl who serves their Thane not by doing what is asked, but by what is needed to keep their Thane from breaking down would have a deep meaning. If something like that roughly matches LoversBitch, I'd certainly support it. I like this Idea hoewever I would like my character's spouse to be the main dominant at home. However since the spouse is obviously the boss at home I don't see any harm in them ordering the housecarl and other servants to do something to/with you occasionally. To preserve the power dynamics you've mentioned though the spouse shouldn't be a regular follower on your normal adventures aside from some specific quests tailored around the relationship even if they are an accomplished wizard or warrior themselves.
Tensu_Makadi Posted March 4, 2014 Posted March 4, 2014 theres a sneak animation replacer on nexus wich makes the character crawl on four Nice enough animation... don't like the idea of it being a "replacer" something like LB where an alternate button press activated it would be preferred especially if there is going to be an option to keep the player in a dominant role to interact with some sort of slave mod like paradise halls. A good starting point I think would be the bunkhouse in riften. Have a book or something in Haelga's room (does she have her "own" room?), have it lead the player to Beggar's Row where they have a dog or wolf and when ever the player gets close or does something to trigger an "event" they attack/ambush the player and force them to have sex with the dog. This of course leads to further engagements such as if the play wants to take the sub side of things they can continue going there and talking to one of them to have sex with the dog for a certain number of times or going the dom side with a high enough (probably best to keep it fairly high) persuade or intimidate them into telling the player where they got the idea for this and this lead them telling the player about a shack/house out in the woods where some slaver/bandits/hermit is "training" people. Another starting point would be in Markarth and something with Banning perhaps. Both seem like fair options I'm partial to Riften simply because it seems the most likely to find the strange and unusual tastes so to speak what with it also being the most lawless but also because all I can think of with Markarth is almost a carbon copy of LB. Edit: Also didn't notice the thunderlord idea at first and not sure how I feel about a fort or family as powerful as what is described but again the starting points I mentioned are still fair ways to introduce the place and players to it. Maybe even use both as a way to start the character off light A book/journal in Haelga's Bunkhouse in Riften questioning what the beggars are up to that leads to the rape and a good starting point for players that don't like the idea of their character just hoping into bestiality, and some sort of dialogue options with Banning in Markarth to get them started and eventually lead the characters to the place for those that don't like the idea of their character getting raped but want the bestiality but in both cases just a reason not to just have a instant map marker to it or randomly come across it. The option to just randomly come across it should probably also exist but make it kind of out of the way and not something that a character just wondering the roads is going to come across. AHHH just to many ideas coming to me and I need to get to sleep.
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