Ozvelpoon Posted August 8, 2024 Posted August 8, 2024 Question/Request: I am looking to make BBC traits inheritable for characters with the Futanari/Hermaphrodite traits from Canalitas. Any recommendations on how to code this myself or a mod that already does this? Looking at the code below my intuition says "inheritance chance" to 25% like normal genetic traits and some kind of change to "Child inheritance sex" and "Valid sex". Completely removing these would probably result in females inheriting which is the case I want to avoid. Any ideas? bno_bbc = { opposites = { bno_white } group = bno_bbc level = 1 same_opinion = 25 opposite_opinion = 20 attraction_opinion = 20 ignore_negative_culture_opinion = yes ignore_negative_opinion_of_culture = yes martial = 5 prowess = 5 diplomacy = 5 monthly_martial_lifestyle_xp_gain_mult = 0.2 dread_baseline_add = 15 dread_decay_mult = -0.2 seduce_scheme_power_add = 100 max_seduce_schemes_add = 10 owned_personal_scheme_success_chance_add = 125 diplomatic_range_mult = 1.5 ruler_designer_cost = 0 inherit_chance = 100 child_inheritance_sex = male fertility = 1.5 valid_sex = male number_of_spouses = 1 number_of_consorts = 3 good = yes flag = carn_no_consequences_for_extramarital_sex_with_others ai_honor = very_low_negative_ai_value ai_greed = low_positive_ai_value ai_energy = very_low_positive_ai_value ai_zeal = very_low_negative_ai_value ai_sociability = high_positive_ai_value ai_amenity_target_baseline = 0.3 ai_amenity_spending = 0.15 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_bno_bbc } desc = trait_bno_bbc_desc } } } 1
Guest Posted August 9, 2024 Posted August 9, 2024 10 hours ago, Ozvelpoon said: Question/Request: I am looking to make BBC traits inheritable for characters with the Futanari/Hermaphrodite traits from Canalitas. Any recommendations on how to code this myself or a mod that already does this? Looking at the code below my intuition says "inheritance chance" to 25% like normal genetic traits and some kind of change to "Child inheritance sex" and "Valid sex". Completely removing these would probably result in females inheriting which is the case I want to avoid. Any ideas? bno_bbc = { opposites = { bno_white } group = bno_bbc level = 1 same_opinion = 25 opposite_opinion = 20 attraction_opinion = 20 ignore_negative_culture_opinion = yes ignore_negative_opinion_of_culture = yes martial = 5 prowess = 5 diplomacy = 5 monthly_martial_lifestyle_xp_gain_mult = 0.2 dread_baseline_add = 15 dread_decay_mult = -0.2 seduce_scheme_power_add = 100 max_seduce_schemes_add = 10 owned_personal_scheme_success_chance_add = 125 diplomatic_range_mult = 1.5 ruler_designer_cost = 0 inherit_chance = 100 child_inheritance_sex = male fertility = 1.5 valid_sex = male number_of_spouses = 1 number_of_consorts = 3 good = yes flag = carn_no_consequences_for_extramarital_sex_with_others ai_honor = very_low_negative_ai_value ai_greed = low_positive_ai_value ai_energy = very_low_positive_ai_value ai_zeal = very_low_negative_ai_value ai_sociability = high_positive_ai_value ai_amenity_target_baseline = 0.3 ai_amenity_spending = 0.15 desc = { first_valid = { triggered_desc = { trigger = { NOT = { exists = this } } desc = trait_bno_bbc } desc = trait_bno_bbc_desc } } } Hi! So, if you wanted to include the inheritance of the BBC (bno_bbc) trait, youd have to change the inheritance sex validity. I’m not sure what Carnalitas has in regards to hermaphrodites. Are they an included gender? Because, if so, all you’d have to change is “valid_sex” to also include futa, as well as child_inheritance_sex. Think of it as the Assayid trait in base game. if hermaphrodite isn’t an included gender, and it’s instead a trait, you’d probably have to go create an on_action file for birth, which opens up a whole other can of worms that I had to work on in order to get a genetics system to work.
Ozvelpoon Posted August 9, 2024 Posted August 9, 2024 8 hours ago, soothingchell said: Hi! So, if you wanted to include the inheritance of the BBC (bno_bbc) trait, youd have to change the inheritance sex validity. I’m not sure what Carnalitas has in regards to hermaphrodites. Are they an included gender? Because, if so, all you’d have to change is “valid_sex” to also include futa, as well as child_inheritance_sex. Think of it as the Assayid trait in base game. if hermaphrodite isn’t an included gender, and it’s instead a trait, you’d probably have to go create an on_action file for birth, which opens up a whole other can of worms that I had to work on in order to get a genetics system to work. Thanks for the response. Futanari/Hermaphrodite is a trait from Licentia, and based on my limited understanding all the penis size traits from base Licentia are assigned via script. I think we are in the latter "can of worms" scenario.
fanyudexin Posted August 10, 2024 Posted August 10, 2024 你好,我想问一下是否有其他mod将你的内容收纳进去了,我已经移除此mod并开始新游戏,但还是会有bbc trait 和 决议
Guest Posted August 12, 2024 Posted August 12, 2024 On 8/9/2024 at 8:31 AM, Ozvelpoon said: Thanks for the response. Futanari/Hermaphrodite is a trait from Licentia, and based on my limited understanding all the penis size traits from base Licentia are assigned via script. I think we are in the latter "can of worms" scenario. no, it isn't a can of worms! if it's a trait, it should be as simple as going into on_action > on_birth and making it so a hermaphrodite, if parent is bno_bbc, to then give the trait bno_bbc to the newborn. there should be example code in the new update of the mod!
Ozvelpoon Posted August 13, 2024 Posted August 13, 2024 20 hours ago, soothingchell said: no, it isn't a can of worms! if it's a trait, it should be as simple as going into on_action > on_birth and making it so a hermaphrodite, if parent is bno_bbc, to then give the trait bno_bbc to the newborn. there should be example code in the new update of the mod! Hmmm... The only on_action files in the mod don't look to be related to trait inheritance or pregnancy but rather random events and sex interactions for the traits. I believe the BBC trait is handled solely through the base game inheritance mechanics and the traits code I posted earlier. Based on your post are you recommending I create a new on_action file for the mod? I have no experience in this kind of coding so anything beyond minor edits to existing code is a little beyond me.
TinyLynx Posted August 15, 2024 Posted August 15, 2024 (edited) hi do i take the new files and place them into the bno files folder Edited August 15, 2024 by silverleo8497
Nord06 Posted August 15, 2024 Posted August 15, 2024 (edited) Not working at all. No decision to welcome refugees. Event ID's are not recognized as valid, the traits are not in the game. Only running Carnalitas, CBO, Mundi and Dei. Edit: Made it work. Create a mod on pdx launcher, name it whatever, copy the contents of this mod and paste it inside that new mod's folder. Don't know what was the issue for sure, but seems like a descriptor or a .mod problem. Edited August 15, 2024 by Nord06
Guest Posted August 15, 2024 Posted August 15, 2024 (edited) 49 minutes ago, Nord06 said: Not working at all. No decision to welcome refugees. Event ID's are not recognized as valid, the traits are not in the game. Only running Carnalitas, CBO, Mundi and Dei. Edit: Made it work. Create a mod on pdx launcher, name it whatever, copy the contents of this mod and paste it inside that new mod's folder. Don't know what was the issue for sure, but seems like a descriptor or a .mod problem. Oopsies! Yeah, the issue is the new .zip or folder or whatever being named 'interracial_takeover' rather than idk. you can just rename the new downloaded file to 'idk' and you'll be fine! or you can go to the interracial_takeover.mod file and change the contents to: version="0.1.2" tags={ "Culture" "Religion" "Events" } name="Interracial Takeover 2nd Edition" supported_version="1.12.*" path="mod/interracial_takeover" and then go to the mod folder's descriptor.mod file and change it to: version="0.1.2" tags={ "Culture" "Religion" "Events" } name="Interracial Takeover 2nd Edition" supported_version="1.12.*" Apologies! This will be fixed ASAP once OP can publish ❤️ edit: added the fixed version btw! this includes the new .mod and new descriptor interracial_takeover.zip Edited August 15, 2024 by soothingchell updated version!
Guest Posted August 15, 2024 Posted August 15, 2024 2 hours ago, silverleo8497 said: hi do i take the new files and place them into the bno files folder absolutely! just go ahead and drag and drop the contents into the current folder, or you can go through with what I said in the previous post ^
Guest Posted August 15, 2024 Posted August 15, 2024 On 8/12/2024 at 5:09 PM, Ozvelpoon said: Hmmm... The only on_action files in the mod don't look to be related to trait inheritance or pregnancy but rather random events and sex interactions for the traits. I believe the BBC trait is handled solely through the base game inheritance mechanics and the traits code I posted earlier. Based on your post are you recommending I create a new on_action file for the mod? I have no experience in this kind of coding so anything beyond minor edits to existing code is a little beyond me. Sorry, I meant with the new update that was released today. There are new on_birth_actions that should give you some framework! you'll just need to specify that if(has_trait), then(give trait) and yes, you're correct. the 'bbc' trait is solely inherited through congeniality. if you want to message me i can try and help you!
cniht Posted August 16, 2024 Posted August 16, 2024 I'm going to point out some minor things to note with regard to the religion that may or may not be an issue as this mod develops. 1) It's an organized religion which means it cannot be reformed to add or remove tenants. Making this unreformed may allow more variation with the player, although it does make the conversion rates horrific. 2) You may wish to offer a few different sets of holy sites and somehow able to change those through game rules. These at least touch the Mediterranean, so they include some Christian sites but for France and England or Germany that's a hard stretch. 3) You can create a 'new' black supremacy faith but then have to fill everything out, I believe it costs a bit more, and you lose access to the logo for the religion because it's not made available to the designer, I think that's a flag setting but not sure. 3) When you do create a new black supremacy faith it makes the decision to 'convert to worshiping darker men' available again.
Guest Posted August 16, 2024 Posted August 16, 2024 1 hour ago, cniht said: I'm going to point out some minor things to note with regard to the religion that may or may not be an issue as this mod develops. 1) It's an organized religion which means it cannot be reformed to add or remove tenants. Making this unreformed may allow more variation with the player, although it does make the conversion rates horrific. 2) You may wish to offer a few different sets of holy sites and somehow able to change those through game rules. These at least touch the Mediterranean, so they include some Christian sites but for France and England or Germany that's a hard stretch. 3) You can create a 'new' black supremacy faith but then have to fill everything out, I believe it costs a bit more, and you lose access to the logo for the religion because it's not made available to the designer, I think that's a flag setting but not sure. 3) When you do create a new black supremacy faith it makes the decision to 'convert to worshiping darker men' available again. I suppose we could make it an unreformed religion? Though, I kinda felt like the idea of the BNWO religion was to be something structured and already set in stone in order to symbolize unity and superiority of a better race. Plus, like, you could definitely edit it yourself if you needed. As for holy sites, I was conflicted, because I only added one (Istanbul I think?) and I didn't know if I should keep the traditional Muslim holy sites, or expand them to not be 'holy sites' but instead be 'places that need to be conquered.' Which, would then add Roma, Canterbury, etc. I can totally add it to the general icons in the next update! Thanks for the idea.
Dragul17 Posted August 16, 2024 Posted August 16, 2024 40 minutes ago, soothingchell said: I suppose we could make it an unreformed religion? Though, I kinda felt like the idea of the BNWO religion was to be something structured and already set in stone in order to symbolize unity and superiority of a better race. Plus, like, you could definitely edit it yourself if you needed. As for holy sites, I was conflicted, because I only added one (Istanbul I think?) and I didn't know if I should keep the traditional Muslim holy sites, or expand them to not be 'holy sites' but instead be 'places that need to be conquered.' Which, would then add Roma, Canterbury, etc. I can totally add it to the general icons in the next update! Thanks for the idea. I personally think it should stay organized, but I understand the idea of it being unorganized because currently there are no Organized religions in the black areas of Africa other than in Nubia who follow Copticism. However, I believe it should be Organized because it is a clearly organized movement to control Europe through eugenics. There is no Secret Societies like in CK2 otherwise I would suggest it actually be a secret society.
Randomicamente Posted August 17, 2024 Posted August 17, 2024 I think it would be a good idea to restructure the mod for the next DLC.
phily101 Posted August 18, 2024 Posted August 18, 2024 Easily one of the best updates of any mod with the new flavor text. 10/10
ShiftyFish Posted August 19, 2024 Posted August 19, 2024 I think this mod has a lot more inherent potential coming with the next upcoming major update to CK3. The landless adventurer mechanic opens up a ton of possibilities as well as gets rid of some of the inherent problems with integrating this into the game, since you had to be the 'lord' in every scenario. Now you can potentially have your lands taken from you, if you are the beta cuck for example, and instead be subservient to the new BBC leader. It could even maybe be a special 'relationship' role like a concubine is, but specifically for the Beta.
CountShaun Posted August 19, 2024 Posted August 19, 2024 How do you advance from the black curious trait? No matter how many times the female ruler has sex the only person getting traits is the husband.
Guest Posted August 19, 2024 Posted August 19, 2024 7 hours ago, CountShaun said: How do you advance from the black curious trait? No matter how many times the female ruler has sex the only person getting traits is the husband. should be ranking up with every 'sex' level up. it's kind of a simpler way to do it (we could make it xp based like hastiluder or hunter, but oml i dont want to set xp values ;-;). as you get past curious and blacked, you then have to take the risker option in order to 'level up' and unlock the better perks, more interactions, whatever. atm the cuck stuff is just kinda there to mark who has been 'tainted' and who hasn't. also - make sure carnalitas (dei) is installed too! it relies on their have_sex action in order to trigger
Guest Posted August 19, 2024 Posted August 19, 2024 16 hours ago, ShiftyFish said: I think this mod has a lot more inherent potential coming with the next upcoming major update to CK3. The landless adventurer mechanic opens up a ton of possibilities as well as gets rid of some of the inherent problems with integrating this into the game, since you had to be the 'lord' in every scenario. Now you can potentially have your lands taken from you, if you are the beta cuck for example, and instead be subservient to the new BBC leader. It could even maybe be a special 'relationship' role like a concubine is, but specifically for the Beta. yeah, beta/king content is definitely something RTP will open up for us! Unfortunately, midterms lie around the same time it releases, so idk how familiar i'll be able to get with the new mechanics in a short fashion. but, i'll try!!!
Dragul17 Posted August 19, 2024 Posted August 19, 2024 5 hours ago, soothingchell said: should be ranking up with every 'sex' level up. it's kind of a simpler way to do it (we could make it xp based like hastiluder or hunter, but oml i dont want to set xp values ;-;). as you get past curious and blacked, you then have to take the risker option in order to 'level up' and unlock the better perks, more interactions, whatever. atm the cuck stuff is just kinda there to mark who has been 'tainted' and who hasn't. also - make sure carnalitas (dei) is installed too! it relies on their have_sex action in order to trigger I think there should be an experience bar involved. the initial levels don't have to have a lot of experience and doing the riskier options could get give more experience. It just doesn't make sense for the girl to become BBC Addicted after 3 or 4 events. The events occurs once a year so basically by 20 you could be completely done in. it should be once every 6 months with a slower progression. Like maybe have 3 seen events before getting curious 4 for blacked 5 for snowbunny and 6 for Queen of Spades and 7 for BBC crazy. Thats about 12 years before full corruption and forceful patrilineal marriage. It gives some time to have your own kids while also giving you possible bastards during that time. the slow grind would make it more impactful. Also more events are needed. Cucking during a feast sneaking away during tournament or hunt. Worshipping black cock on a pilgrimmage. Bringing another female ruler or courtier with you and induct her into the sisterhood. So many things can be done. And going to the end of the content after 5 encounters is not conducive to a full play through
GorakTheFatOrc Posted August 20, 2024 Posted August 20, 2024 Is this mod only for female player or male one too?
samurai28 Posted August 20, 2024 Posted August 20, 2024 I play as a male ruler and I don't see any females in my realm cheating with them or getting the traits. Is this normal?
OneCanadianBacon Posted August 20, 2024 Posted August 20, 2024 8 hours ago, soothingchell said: should be ranking up with every 'sex' level up. it's kind of a simpler way to do it (we could make it xp based like hastiluder or hunter, but oml i dont want to set xp values ;-;). as you get past curious and blacked, you then have to take the risker option in order to 'level up' and unlock the better perks, more interactions, whatever. atm the cuck stuff is just kinda there to mark who has been 'tainted' and who hasn't. also - make sure carnalitas (dei) is installed too! it relies on their have_sex action in order to trigger I never got to do the cuck events originally, I initially put the traits there as a "I'll get around to it" and needless to say I never did. Female POV just felt like the one with the wider appeal and the one I was most interested in personally. I've been thinking about coming back to CK3 and modding, I'd be interested in teaming up with you guys to keep this project moving! 3
Dragul17 Posted August 20, 2024 Posted August 20, 2024 9 hours ago, samurai28 said: I play as a male ruler and I don't see any females in my realm cheating with them or getting the traits. Is this normal? After getting your first batch from the female ruler the black guys will seduce everyone so basically it works you just don't get any events my adult daughters got seduced and my son actually managed to be a spouse regent of France though matrilineally. so the mechanics are there it just needs more events to fill up the dead space between
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