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[mod] Interracial Takeover - 2nd Edition


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Posted

Is it possible to skale the event "noise in the hallway" with the development of the breeding camp?

It looks kind of weird that you have a lot of refugees in your court, but all the women stand (exept 1 to 3) faithfull to their husbands.

 

Like state 1 breeding camp/event ones the year.

state 5 the city / event ocures every 2 or 3 month...

 

OR a extra event for this (like, the women in your court decided to go to town for a "ladies night" or something, higher development/trait the more women/often they wanna go

maybe invite you..)

 

also, for the same event... i mean... you CAN just watch... but after the first time you always lay with him regardless of your decision... don´t know if its a bug or intentionaly

 

ahh... and sorry for my english, i know i can´t write

Posted
17 hours ago, OneCanadianBacon said:

I never got to do the cuck events originally, I initially put the traits there as a "I'll get around to it" and needless to say I never did. Female POV just felt like the one with the wider appeal and the one I was most interested in personally. I've been thinking about coming back to CK3 and modding, I'd be interested in teaming up with you guys to keep this project moving!

I'm not a cuck connoisseur, so I havent even touched cuck events and interactions yet, seeing as there's a lot to fill out with just the basic setting atm. Particularly in adding more flavor events, since there's only a pair for each 'level' of experience. And that's not even taking into account travel and activity events which I've only just started working on. If you wanted to come back to help with that aspect, I'm certainly not saying no! The scripting part isn't bad (I've already created like, three different char interactions alone), it's just the writing of all the flavor, and trying to keep that same verbose, descriptive scenery consistent.

Posted
18 hours ago, Zennzo said:

Is this mod only for female player or male one too?

at the moment there are only events for female player characters, however, there are traits to be applied to males - they just don't have consequences besides eunuch-esque chastity.
 

21 hours ago, Dragul17 said:

I think there should be an experience bar involved. the initial levels don't have to have a lot of experience and doing the riskier options could get give more experience. It just doesn't make sense for the girl to become BBC Addicted after 3 or 4 events. The events occurs once a year so basically by 20 you could be completely done in. it should be once every 6 months with a slower progression. Like maybe have 3 seen events before getting curious 4 for blacked 5 for snowbunny and 6 for Queen of Spades and 7 for BBC crazy. Thats about 12 years before full corruption and forceful patrilineal marriage. It gives some time to have your own kids while also giving you possible bastards during that time. the slow grind would make it more impactful. Also more events are needed. Cucking during a feast sneaking away during tournament or hunt. Worshipping black cock on a pilgrimmage. Bringing another female ruler or courtier with you and induct her into the sisterhood. So many things can be done. And going to the end of the content after 5 encounters is not conducive to a full play through

Yeah, I totally agree. at the moment I'm working on flavor events for each tier of the trait. If you really want to change the 'scaling' of how quickly you'll level up the trait, you can head into the mod folder and go to common/on_action/bno_random_events.txt. there, you should be able to change the chance of the event happening from 100% every year, down to whatever percent chance you want with 'chance_to_happen.' I suppose part of it also depends on personal narratives, tbf. For now, though, unless you decline the level up options, you can blitz through it in half a decade.
 

18 hours ago, samurai28 said:

I play as a male ruler and I don't see any females in my realm cheating with them or getting the traits. Is this normal?

events happen to AI too, so it shouldn't be normal lol

Posted
9 hours ago, Dragul17 said:

After getting your first batch from the female ruler the black guys will seduce everyone so basically it works you just don't get any events my adult daughters got seduced and my son actually managed to be a spouse regent of France though matrilineally. so the mechanics are there it just needs more events to fill up the dead space between

So I gotta play as a female ruler first and then it should get the ball rolling, when I play as a male ruler next? I'm like 200 years into it, I've seen maybe 2-3 AI women with the blacked trait and 1 AI king with the cucked trait. I kinda wanted to have my wife or concubines to get the traits, but nothing seems to happen lol. Maybe I'll try to suicide my next heir and have a daughter take his place.

Posted
1 hour ago, samurai28 said:

So I gotta play as a female ruler first and then it should get the ball rolling, when I play as a male ruler next? I'm like 200 years into it, I've seen maybe 2-3 AI women with the blacked trait and 1 AI king with the cucked trait. I kinda wanted to have my wife or concubines to get the traits, but nothing seems to happen lol. Maybe I'll try to suicide my next heir and have a daughter take his place.

that would be the best course of action, since the decision of inviting refugees is entirely dependent on the player character. Without the ability to covertly sneak refugees into other courts, or influence your current courtiers (which could then get kidnapped, traded as hostages, etc.), you're stuck.

Posted
2 hours ago, Zennzo said:

But for real, I think this mod has lots of potentiol. Would be great thou if it was playable with male char too. You know, like take over the world, breed every women there is *cough cough*.

waiting for Road to Glory to even touch that. atm, all we have is Great Replacement and causus belli. probably going to make a varangian adventure-esque causus belli.

Posted
On 8/19/2024 at 5:35 PM, soothingchell said:

should be ranking up with every 'sex' level up. it's kind of a simpler way to do it (we could make it xp based like hastiluder or hunter, but oml i dont want to set xp values ;-;). as you get past curious and blacked, you then have to take the risker option in order to 'level up' and unlock the better perks, more interactions, whatever. atm the cuck stuff is just kinda there to mark who has been 'tainted' and who hasn't. also - make sure carnalitas (dei) is installed too! it relies on their have_sex action in order to trigger

 

I spent about 30 years as a female ruler and did not advance past black curious trait. Only got the same three events. Maybe I have some conflicting mods? Do you know the event id to advance the trait so I can test out the mod with just the requirements?

Posted (edited)
34 minutes ago, CountShaun said:

 

I spent about 30 years as a female ruler and did not advance past black curious trait. Only got the same three events. Maybe I have some conflicting mods? Do you know the event id to advance the trait so I can test out the mod with just the requirements?

uhmmm there shouldn't be confliction with mods. right now im reworking the 'level up' mechanics to actually be experience based, rather than a linear trait level up. as long as you've got carnalitas, (and carnalitas dei) installed you should be fine. you could go into debug mode and manually trigger events if you want, by tapping the tilde button and typing: event bno_random.00xx. there should be 70 events listed, but only the first 17 actually are attributed. secondly, you could go into debug, and remove_trait bno_whichever_trait_you_have, and then add_trait bno_whichever_trait_you_want. for reference, right now, it is curious > blacked > snowbunny > qos > mindless_bbc_slut

if you'd like, you can test run the experience-based version of the blacked traits! it is extremely rudimentary, and obviously needs balancing and tweaking, but it's primarily done! just need to send to felix to upload

 

interracial_takeover test.zip

Edited by soothingchell
replaced zip with .mod included just in case
Posted
1 hour ago, CountShaun said:

 

I spent about 30 years as a female ruler and did not advance past black curious trait. Only got the same three events. Maybe I have some conflicting mods? Do you know the event id to advance the trait so I can test out the mod with just the requirements?

if there are 3 options one maintains the level while basically being a booty call the other advances the level and the third is either refusal or imprisoning the guy trying to make you fall. It seems you've been picking the one acts like a booty call but doesn't advance the corruption

Posted
8 hours ago, Dragul17 said:

if there are 3 options one maintains the level while basically being a booty call the other advances the level and the third is either refusal or imprisoning the guy trying to make you fall. It seems you've been picking the one acts like a booty call but doesn't advance the corruption

 

I only ever seemed to get two options. One was to accept his advances or decline and in some case imprison. But maybe I was selecting wrong, would be pretty dumb to be doing the same thing for 30 years.  Anyway the test version soothingchell put up works great so far. Advancing through the trait and getting new events. 

Posted
On 8/21/2024 at 4:27 PM, soothingchell said:

uhmmm there shouldn't be confliction with mods. right now im reworking the 'level up' mechanics to actually be experience based, rather than a linear trait level up. as long as you've got carnalitas, (and carnalitas dei) installed you should be fine. you could go into debug mode and manually trigger events if you want, by tapping the tilde button and typing: event bno_random.00xx. there should be 70 events listed, but only the first 17 actually are attributed. secondly, you could go into debug, and remove_trait bno_whichever_trait_you_have, and then add_trait bno_whichever_trait_you_want. for reference, right now, it is curious > blacked > snowbunny > qos > mindless_bbc_slut

if you'd like, you can test run the experience-based version of the blacked traits! it is extremely rudimentary, and obviously needs balancing and tweaking, but it's primarily done! just need to send to felix to upload

 

interracial_takeover test.zip 445.97 kB · 1 download

I like the level up it feels a bit fast but it still isn't immediate like it used to be. Also the Guys Night Out event fires too much I never got the event to marry patrilineally

Posted (edited)

You know what, this is fucked up... fredinator payed a guy to merge both yours and canadian bacons mod, and it's still better than this. The religion change is good, but the fact that ai doesnt invite refugees to their court anymore ruins it for me. It should atleast be an option... also why is their hair not going blonde anymore? was that ever a feature for your mod? regardless im still not using it. Unified interracial mod is better.

Edited by grud34
Posted (edited)
2 hours ago, Dragul17 said:

I like the level up it feels a bit fast but it still isn't immediate like it used to be. Also the Guys Night Out event fires too much I never got the event to marry patrilineally

yeah the balance isn't something i'm doing 100% at the moment. in a future release i plan to not even make it so events will fire every year, and lower the random event chance (like i currently have with my travel events im working on). but, for showcasing the event localization, i kept it at 100. if you want you can manually go in and tweak the success_chance. to help fix the chance of Guys Night Out, i attached a file that has the weight lowered. since there aren't a lot of events yet, and the events are always set to trigger (and it seems CK3's random num generator is sooooo fucked), it'll just erroneously use the same one multiple times. though, i suppose that's the state of a computer generated random number.

as for patrilineally marry, are you saying 'full submission,' or event 11 is just not firing? that the option isn't available? or that it's marrying matrilinearly.

 

 

1 hour ago, grud34 said:

You know what, this is fucked up... fredinator payed a guy to merge both yours and canadian bacons mod, and it's still better than this. The religion change is good, but the fact that ai doesnt invite refugees to their court anymore ruins it for me. It should atleast be an option... also why is their hair not going blonde anymore? was that ever a feature for your mod? regardless im still not using it. Unified interracial mod is better.

thanks for the feedback! we can probably make gamerules to dictate particular portions of the mod to allow for the user to modify what they want. however, as is most things, it's entirely based on the scope of the creators - just like the blonde hair. for the time being, the blonde-ness is removed, because i felt it god-moded your character too much. i'll probably re-incorporate it as an event available to only those with max'd trait. as for ai invite, im pretty sure it's literally one line of code you can steal from the OG mod and implement into yours - since it's just a decision. we also sought to add more gameplay for the player, rather than just making the 'bbc virus' spread willy nilly.

 

BNO_random_events.txt

Edited by soothingchell
Posted
2 hours ago, soothingchell said:

yeah the balance isn't something i'm doing 100% at the moment. in a future release i plan to not even make it so events will fire every year, and lower the random event chance (like i currently have with my travel events im working on). but, for showcasing the event localization, i kept it at 100. if you want you can manually go in and tweak the success_chance. to help fix the chance of Guys Night Out, i attached a file that has the weight lowered. since there aren't a lot of events yet, and the events are always set to trigger (and it seems CK3's random num generator is sooooo fucked), it'll just erroneously use the same one multiple times. though, i suppose that's the state of a computer generated random number.

as for patrilineally marry, are you saying 'full submission,' or event 11 is just not firing? that the option isn't available? or that it's marrying matrilinearly.

 

 

thanks for the feedback! we can probably make gamerules to dictate particular portions of the mod to allow for the user to modify what they want. however, as is most things, it's entirely based on the scope of the creators - just like the blonde hair. for the time being, the blonde-ness is removed, because i felt it god-moded your character too much. i'll probably re-incorporate it as an event available to only those with max'd trait. as for ai invite, im pretty sure it's literally one line of code you can steal from the OG mod and implement into yours - since it's just a decision. we also sought to add more gameplay for the player, rather than just making the 'bbc virus' spread willy nilly.

 

BNO_random_events.txt 1.18 kB · 1 download

The one where she marries and gets a spouse regent. That event did fire once on the released version but in the test it never fired. after the Wurst event it went straight to the guys night out, Occasionally the event in the bath/ one where you can join or masturbate fires but it's really just a loop of 3 or 4 events.

 

Also I didn't know having a body guard would have events too I usually see no need for them so when i took a BBC as a body guard to reward him an event fired the Et Tu Brutal one. didn't see that one coming... like Caesar

Posted
7 minutes ago, Dragul17 said:

The one where she marries and gets a spouse regent. That event did fire once on the released version but in the test it never fired. after the Wurst event it went straight to the guys night out, Occasionally the event in the bath/ one where you can join or masturbate fires but it's really just a loop of 3 or 4 events.

 

Also I didn't know having a body guard would have events too I usually see no need for them so when i took a BBC as a body guard to reward him an event fired the Et Tu Brutal one. didn't see that one coming... like Caesar

oops, you're seeing content we havent 'officially' released yet :3

but yeah, ill look into it tomorrow! still have no clue what you're talking about, but i'll go mess around with the events and chains and stuff - have only done preliminary case testing. i did notice i left an error or two in the code, so maybe something's broken

Posted
4 hours ago, soothingchell said:

oops, you're seeing content we havent 'officially' released yet :3

but yeah, ill look into it tomorrow! still have no clue what you're talking about, but i'll go mess around with the events and chains and stuff - have only done preliminary case testing. i did notice i left an error or two in the code, so maybe something's broken

What event wasn't "officially" released 

Posted
4 hours ago, Dragul17 said:

What event wasn't "officially" released 

bodyguard stuffs.

Posted (edited)
18 hours ago, soothingchell said:

thanks for the feedback! we can probably make gamerules to dictate particular portions of the mod to allow for the user to modify what they want. however, as is most things, it's entirely based on the scope of the creators - just like the blonde hair. for the time being, the blonde-ness is removed, because i felt it god-moded your character too much. i'll probably re-incorporate it as an event available to only those with max'd trait. as for ai invite, im pretty sure it's literally one line of code you can steal from the OG mod and implement into yours - since it's just a decision. we also sought to add more gameplay for the player, rather than just making the 'bbc virus' spread willy nilly.

 

BNO_random_events.txt 1.18 kB · 1 download

So I just copy and paste the whole file and insert it into the random events of the mod, correct? xD Sorry for being code-illiterate..

Edited by grud34
Posted
4 hours ago, GorakTheFatOrc said:

Hey I was wondering why the god of the BBC is Allah? Can you change it to someone else?

we could, but we kept the bnwo religion islamic-based, for the fact that islam was actively spreading throughout africa during this time. if you don't mind historical literacy, you can just go into the localization file and change god name from allah to something custom - if that's even a variable
 

1 hour ago, grud34 said:

So I just copy and paste the whole file and insert it into the random events of the mod, correct? xD Sorry for being code-illiterate..

yeah, it should just replace the old file. all it is is a modification of one number. moving the 'likelihood' of that certain event from 200, down to 50.

Posted (edited)

I'm sorry, but I copied all of the old code and pasted it into "BNO_random_events_desc" and it only inserted it, it did not replace anything... Also im going through the files and finding tattoos? Super cool, but those are not yet implemented correct? Also nicknames are'nt popping up for some reason.

Edited by grud34

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