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[mod] AGOT CBO Patch


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Posted

@Turel_Malek the brown coverup is because she's a minor. Anybody under 18 has it as a basegame CK3 default. You can use a cheat mod to make her a demigod and then give her eternal youth, which will set her age to 20, and she'll have a normal (i.e., naked) body.

Posted
On 9/18/2024 at 12:59 PM, csirke128 said:

 

Hi, do you know, what is the culture, or area for the NPC?

To make the shoes work, I had to add no shoe genes to the portrait modifiers, but maybe missed it at a few places.

It is global and not culture dependant. Virtually every female and male character are wearing CBO shoes as a default along with AGOT legwear (which all include shoes/boots), which means there's overlap on every character. There's also mad clipping when AGOT legwear is used with any non-AGOT clothing, both with the clothing taken from EPE and all the royal court outfits. For example, if an NPC populates with Dyanastic Dragonrider Legwear and a Byzantine dress, the pants clip through the leg and/or butt area. 

 

I think what's needed if possible is to change what the default outfits are. The AGOT sandals are in "legwear" and they work with every single dress no problem, and that would be a good default for every female not wearing armor (because if it's armor they'll have no pants). And the CBO shoes should only populate with non-AGOT clothing and vice-versa (i.e., AGOT clothing only pairs by default with AGOT legwear). Don't know what this entails codewise, but presumably it can be done.  

Posted (edited)
1 hour ago, hamletsdead said:

@Turel_Malek the brown coverup is because she's a minor. Anybody under 18 has it as a basegame CK3 default. You can use a cheat mod to make her a demigod and then give her eternal youth, which will set her age to 20, and she'll have a normal (i.e., naked) body.

Well no, I aged them up to above 18 before doing all that. This still showed this way.

what cheat mod are you referring to?

Edited by Turel_Malek
Posted
On 9/19/2024 at 3:46 AM, Turel_Malek said:

Load order, only thing above it is AGOT and AGOT+


Got an issue with some characters not working in carnal court of CBO and when nude those specific characters have brown/black over their naughty bits but otherwise just essentially T pose. Issue characters are Laena Velaryon and Rhaenyra Targaryen. There may be others but these two are the only ones I know of.

Other characters are nude and animate appropriately.

Screenshot 2024-09-18 203004.png

Screenshot 2024-09-18 204248.png

Screenshot 2024-09-18 204350.png

Screenshot 2024-09-18 204416.png

Screenshot 2024-09-18 204600.png

Screenshot 2024-09-18 204605.png

 

Hi,

 

Yea as said by hamletsdead, the problem is she is a girl, not a woman. In CK3 you can be 4 different things, man, woman, girl, boy. They all have different .asset files, and the animations are not added to girl and boy, which is why no animation playing. The textures are also different, which is why the "underwear" textures.

As far as I know, this is not something that is changed by CBO, so the problem here is with how you aged her up.

 

I dont know how CK3 turns someone from girl to woman, maybe its an event or something similar, and changing just the age variable is not enough. Could also be you just need some time to tick by, no idea.

Posted
11 hours ago, hamletsdead said:

It is global and not culture dependant. Virtually every female and male character are wearing CBO shoes as a default along with AGOT legwear (which all include shoes/boots), which means there's overlap on every character. There's also mad clipping when AGOT legwear is used with any non-AGOT clothing, both with the clothing taken from EPE and all the royal court outfits. For example, if an NPC populates with Dyanastic Dragonrider Legwear and a Byzantine dress, the pants clip through the leg and/or butt area. 

 

I think what's needed if possible is to change what the default outfits are. The AGOT sandals are in "legwear" and they work with every single dress no problem, and that would be a good default for every female not wearing armor (because if it's armor they'll have no pants). And the CBO shoes should only populate with non-AGOT clothing and vice-versa (i.e., AGOT clothing only pairs by default with AGOT legwear). Don't know what this entails codewise, but presumably it can be done.  

 

Ah, they added legwear to clothes base file, either missed that or just forgot about it when updating the patch. Ill add the no shoes to those as well.

They also added legwear to the scripted character clothing file.. I guess ill have to patch these files every update then.

Posted

Hey @csirke128! There's an AGOT submod which adds the Dragonstone court room to another barony (Bloodstone Lair, in the Stepstones). Mod is called "AGOT Additional Models and Special Buildings". Could you please give me some idea of what I need to change in the files to prevent the overwrite of the courtroom?

Thank you for your work!

Posted
56 minutes ago, franpedro said:

Hey @csirke128! There's an AGOT submod which adds the Dragonstone court room to another barony (Bloodstone Lair, in the Stepstones). Mod is called "AGOT Additional Models and Special Buildings". Could you please give me some idea of what I need to change in the files to prevent the overwrite of the courtroom?

Thank you for your work!

 

Hi, you probably need something like the attached file, havent tested it.

Just need to use notepad++ with compare plugin or something similar to see what the conflict is in the files, and add the missing parts to the patch.

For CBO, the extra is you need the

NOT = { carnal_court_has_sex_animation_event_trigger = yes }

added to all courtrooms, so that when a scene starts, these courtrooms wont be available, and the game will use the bedroom courtroom

The trigger for the bedroom courtroom was moved into a scripted trigger in common folder, but in theory you dont need to modify that file here, but for completeness sake did it. There you just need to make sure one of the bedrooms are valid, I just made it so all the custom courtrooms are using the western bedroom court.

AGOT CBO Patch + Additional.zip

Posted
42 minutes ago, csirke128 said:

 

Hi, you probably need something like the attached file, havent tested it.

Just need to use notepad++ with compare plugin or something similar to see what the conflict is in the files, and add the missing parts to the patch.

For CBO, the extra is you need the

NOT = { carnal_court_has_sex_animation_event_trigger = yes }

added to all courtrooms, so that when a scene starts, these courtrooms wont be available, and the game will use the bedroom courtroom

The trigger for the bedroom courtroom was moved into a scripted trigger in common folder, but in theory you dont need to modify that file here, but for completeness sake did it. There you just need to make sure one of the bedrooms are valid, I just made it so all the custom courtrooms are using the western bedroom court.

AGOT CBO Patch + Additional.zip 3.68 kB · 1 download

For some reason the Pyke court room shows instead of the custom one from the submod. Any ideas why? Is there something additional that should be added here "AGOT CBO Patch\gfx\court_scene\scene_settings\grandeur_levels"? 

Posted
5 minutes ago, franpedro said:

For some reason the Pyke court room shows instead of the custom one from the submod. Any ideas why? Is there something additional that should be added here "AGOT CBO Patch\gfx\court_scene\scene_settings\grandeur_levels"? 

 

Hi, yea in the attached file, i did add the bloodstone court as well.

Posted
22 minutes ago, csirke128 said:

 

Hi, yea in the attached file, i did add the bloodstone court as well.

Ah shit, I missed it somehow, my bad. Appreciate the help!

Posted
On 9/20/2024 at 5:20 PM, Turel_Malek said:

Well no, I aged them up to above 18 before doing all that. This still showed this way.

what cheat mod are you referring to?

I think the demigod decision is from Divine Intervention Cheat Mod. 

 

Posted

Do I appear to be missing any necessary files? Game runs but male character models are splotches and female models are glitched too. None of my other mods should be affecting models, and I had the same issue just running the CBO+AGOT mods.

image.png

image.png

Posted
4 hours ago, Flurry123 said:

Do I appear to be missing any necessary files? Game runs but male character models are splotches and female models are glitched too. None of my other mods should be affecting models, and I had the same issue just running the CBO+AGOT mods.

image.png

image.png

 

Hi, you are missing CBO, CBO Vanilla is an optional patch on top of CBO, the CBO download should be 2GB (its a mega link in the download section of CBO), and should be 3.7GB extracted.

AGOT Vanilla CBO is not meant to be used with CBO, its meant to be used with vanilla game.

You are also missing AGOT CBO Patch, its the mega link in this mods download section.

Mega links dont have their name shown, instead it shows the mega link part, so for AGOT CBO, you need to downlaod 4k02lCDC file in the download section.

Same for CBO, first link that is some random characters is the actual download, it will link to mega.

Also, you dont have PA, so dont use AGOT PA Patch

Posted

Hey Csirke!
I was wondering if this mod modifies any files related to the courts in the AGOT mod. From what I can tell there are supposed to be custom courts in the main regions (Kings Landing, Highgarden,etc...). For now, only the Dragonstone court looks identical to what´s shown on the Workshop page and all other courts are the same as the vanilla game.
My load order:

image.png.31d81bb3458fc35f3b6b90b94e36e0f5.png

image.png.c5fbf3d763329173fc8494a24a56413d.png

image.png.acad9251c2bcb3863ddb2c5f03cc89a6.png

Posted
26 minutes ago, fablo21 said:

Hey Csirke!
I was wondering if this mod modifies any files related to the courts in the AGOT mod. From what I can tell there are supposed to be custom courts in the main regions (Kings Landing, Highgarden,etc...). For now, only the Dragonstone court looks identical to what´s shown on the Workshop page and all other courts are the same as the vanilla game.
My load order:

image.png.31d81bb3458fc35f3b6b90b94e36e0f5.png

image.png.c5fbf3d763329173fc8494a24a56413d.png

image.png.acad9251c2bcb3863ddb2c5f03cc89a6.png

 

Hi, Yea, it patches the courts. At first glance your unofficial fix is out of date, the patch requires 1.10 (the description has a link to it)

 

Posted

Is there any Compatch for COW AGOT/AGOT Additional Models and Special Buildings ? Because when those mods are in the playset, the "Make Carnal Court Love" doesn't work and the visuals of that is better than the normal "Make Love" (they're full of stripes in the characters and they are duplicated sometimes)
 

https://prnt.sc/SMn6Pit3nmV6

Posted
11 hours ago, darksinho said:

Is there any Compatch for COW AGOT/AGOT Additional Models and Special Buildings ? Because when those mods are in the playset, the "Make Carnal Court Love" doesn't work and the visuals of that is better than the normal "Make Love" (they're full of stripes in the characters and they are duplicated sometimes)
 

https://prnt.sc/SMn6Pit3nmV6

 

Hi, I think its expected that AGOT Additional Models and Special Buildings is not compatible,

You can try extract this over the AGOT CBO Patch:

That would in theory make it compatible with AGOT Additional...

Make sure to load AGOT CBO Patch later.

Also you need unofficial fix 1.10+ for it to work

 

As far as i can see, AGOT COW just adds new headgerar, so it should not conflict at all, unless it changes things other than adding headgear.

 

The characters duplicated should have been fixed, make sure you are using latest version of the patch (2.8.5)

 

Posted
4 hours ago, csirke128 said:

 

Hi, I think its expected that AGOT Additional Models and Special Buildings is not compatible,

You can try extract this over the AGOT CBO Patch:

That would in theory make it compatible with AGOT Additional...

Make sure to load AGOT CBO Patch later.

Also you need unofficial fix 1.10+ for it to work

 

As far as i can see, AGOT COW just adds new headgerar, so it should not conflict at all, unless it changes things other than adding headgear.

 

The characters duplicated should have been fixed, make sure you are using latest version of the patch (2.8.5)

 


I double-checked and i did make a mistake with the version (was using 2.8), after i changed to 2.8.5 and used the additional archive that u sent, the duplicated characters was fixed and the Court thing too is fixed.

Thank you for your time boss o7

Posted
22 hours ago, csirke128 said:

 

Hi, Yea, it patches the courts. At first glance your unofficial fix is out of date, the patch requires 1.10 (the description has a link to it)

 

Thanks! I think I did not realize that the unofficial fix had an update, probably because its hard to tell its a different version just from the file name. Not sure if this was the problem because there was just an update for the Carnalitas comp patch and CSR. Either way the most other courts are showing up now again :)
 

Posted

Btw boss, the AGOT AOTK Patch (Armor of Kingsguard) isn't working anymore(the show armor, doesn't show up, the vanilla one appears instead), and i'm still using game version 1.12.5 to avoid mod problems, since most of them didn't update for 1.13

Posted

i know it's probably my fault for being stupid but i think you should specify what the AOTK (armor of the kingsguard i think) stands for, my dumb ass just spent like 15 minutes searching the dlcs and updates looking for what it was and what i was missing

Posted
3 hours ago, franpedro said:

Hey @csirke128! Hope you're doing well. Thanks for the (unofficial) update to CBO. AGOT also just updated to Roads to Power. 

And just FYI Armor of the Kingsguard (AOTK) and Legacy of the Dragon (LOTD) just dropped updates about 20 minutes ago. Patches for those for the new CBO Unofficial would be greatly appreciated.

 

Posted

Hey @csirke128! Thanks for the very fast update! You are a legend already!

Just wanted to ask if 

AGOT LOTD CBO Patch (Optional)

AGOT ATOK CBO Patch (Optional)

are still required. In the download link, it's just the main patch. I've been going through the changelog but I'm a bit confused if I should still use the old comp patched I had from before or we should wait for the new comp patches to be created.

Thank you once more!

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