TheGamer4Ever Posted August 27, 2024 Posted August 27, 2024 Anyone know how to make the Steam Workshop install the rest of the mod? 'Cause I'm finding no help on the internet and I have no idea myself
MasterQuinn Posted August 28, 2024 Posted August 28, 2024 On 8/25/2024 at 10:37 AM, MasterQuinn said: I had thought that might be the case, so I disabled the texture changes from Regula in the game options, to no effect obviously. I'll try removing the files temporarily when I get home to confirm if that's the issue. Thanks! Deleting said files did fix the texture issues.
hamletsdead Posted August 28, 2024 Posted August 28, 2024 4 hours ago, TheGamer4Ever said: Anyone know how to make the Steam Workshop install the rest of the mod? 'Cause I'm finding no help on the internet and I have no idea myself Just keep unsubscribing and resubscribing. It's a total PITA. Took me 6 tries before the updated AGOT+ downloaded entirely. And (b/c Steam is apparently run by morons) there's no warning that your mod didn't download all the way, so you just keep have to doing it and testing in-game until it works.
hamletsdead Posted August 28, 2024 Posted August 28, 2024 (edited) @csirke128, thanks mucho for the latest patches. Hate to ask (but I will because I am a greedy bastid), but can you modify it so that the AGOT clothing works for giants, and particularly high prowess muscular giants? It works great for little people, but with giants all the AGOT clothing clips badly around the neck, for almost all outfits and all armor. The giant necks just are too much for the clothes. For the rest of the clothes that (presumably) were grabbed from EPE and the DLCs, there's no prob with giants. Edited August 28, 2024 by hamletsdead forgot to mention a point
swan-worst-episode Posted August 29, 2024 Posted August 29, 2024 On 8/27/2024 at 2:55 PM, TheGamer4Ever said: Anyone know how to make the Steam Workshop install the rest of the mod? 'Cause I'm finding no help on the internet and I have no idea myself If you are patient, delete the folder steamapps\workshop\content\1158310\2962333032, this will discard all intentional or accidental local change of AGOT mod and then make steam check for integreity or simply subscribe and resubscribe, this will redownload the mod
swan-worst-episode Posted August 29, 2024 Posted August 29, 2024 On 8/25/2024 at 2:39 PM, csirke128 said: @NICE DOWS seems like the dual character in sex scene is due to "gui\shared\portraits.gui" #AGOT Added agot_dragons_portrait_event_button = {} Weirdly, its like drawing the dragon, that ends up drawing the character again or smth, even though there is no dragon I changed this to: #AGOT Added agot_dragons_portrait_event_button = { visible = "[Not(GetGlobalVariable( 'sex_animation_event' ).IsSet)]" } Which seems to have fixed it, maybe ill need to make the condition something else, like check if there is dragon and no sex scene or smth, ill add this change to the next time i update the mod. @csirke128 An update on the fix you might want to change the code to this, as after apply the fix, some of the other event message start showing double body. Of course, the more correct way is to use AND statement, but this will also work #AGOT Added agot_dragons_portrait_event_button = { #AGOT Added visible = "[Not(GetGlobalVariable( 'sex_animation_event' ).IsSet)" visible = "[Character.HasTrait(GetTrait('dragon').Self)]" #block to force double body available for dragon only. }
TheCed Posted August 29, 2024 Posted August 29, 2024 Any way we could get a compatibility patch with AGOT HOTD Velaryon (AGOT+)? https://steamcommunity.com/sharedfiles/filedetails/?id=3253772078 Also, is this normal? (The impaling meat lol)
csirke128 Posted August 29, 2024 Author Posted August 29, 2024 18 minutes ago, TheCed said: Any way we could get a compatibility patch with AGOT HOTD Velaryon (AGOT+)? https://steamcommunity.com/sharedfiles/filedetails/?id=3253772078 Also, is this normal? (The impaling meat lol) Hi, ill look into the HOTD Velaryon For the animation, unfortunately it might be normal, dont know how the alignment is done currently (as far as i know, there is like an extra animation, thats supposed to move the characters around, based on height), so might not be able to fix it yet. Like maybe the issue is that alignment is done for the "average" dwarf/normal/giant and not aligned that well with actual character height. Like you can see that the male character should be lower, but the y axis position is driven by character height. Even with something like Skyrim sexlab, the alignment is done by just assuming that both characters are fixed height, and if that is not the case, things just dont work well.
TheCed Posted August 29, 2024 Posted August 29, 2024 7 minutes ago, csirke128 said: Hi, ill look into the HOTD Velaryon For the animation, unfortunately it might be normal, dont know how the alignment is done currently (as far as i know, there is like an extra animation, thats supposed to move the characters around, based on height), so might not be able to fix it yet. Like maybe the issue is that alignment is done for the "average" dwarf/normal/giant and not aligned that well with actual character height. Like you can see that the male character should be lower, but the y axis position is driven by character height. Even with something like Skyrim sexlab, the alignment is done by just assuming that both characters are fixed height, and if that is not the case, things just dont work well. Appreciate you my guy. Yeah, Maelys is a giant lmao, it's all good then, understood. What is the PA mod?
Joe9719S Posted August 29, 2024 Posted August 29, 2024 4 minutes ago, TheCed said: What is the PA mod? Physical Attributes, one of the LL mods not an AGOT mod.
csirke128 Posted August 29, 2024 Author Posted August 29, 2024 7 minutes ago, TheCed said: Appreciate you my guy. Yeah, Maelys is a giant lmao, it's all good then, understood. What is the PA mod? Mod from the author of CBO It seeds all characters with variables that define how they should look. So instead of using genes to define breast size, or penis size and so on, its done by traits. It seems to create bigger variation compared to leaving it up to genes.
Artrunks Posted August 29, 2024 Posted August 29, 2024 Is there any way to not have so large breasts on characters?
csirke128 Posted August 30, 2024 Author Posted August 30, 2024 6 hours ago, Artrunks said: Is there any way to not have so large breasts on characters? Hi, CBO download section has a file, CBO_Vanilla, you can try add that after CBO. If breast sizes are still too large even with that, i can try give you a file that reduces breast size on all characters. You can also try use the Better Barbershop CBO extension to reduce breast size per character.
csirke128 Posted August 30, 2024 Author Posted August 30, 2024 On 8/29/2024 at 7:21 AM, NICE DOWS said: @csirke128 An update on the fix you might want to change the code to this, as after apply the fix, some of the other event message start showing double body. Of course, the more correct way is to use AND statement, but this will also work #AGOT Added agot_dragons_portrait_event_button = { #AGOT Added visible = "[Not(GetGlobalVariable( 'sex_animation_event' ).IsSet)" visible = "[Character.HasTrait(GetTrait('dragon').Self)]" #block to force double body available for dragon only. } Hi, seems like even with that I sometimes get double characters. I tried with And as well, and other solutions, but it didnt want to work. I ended up with this: container = { size = { 500 558 } visible = "[Not(GetGlobalVariable('sex_animation_event').IsSet)]" parentanchor = bottom #AGOT Added agot_dragons_portrait_event_button = {} agot_dragons_portrait_baby_event_button = {} } Seems like this works better, ill update a new version, but maybe there are still some edgecases where its not correct. 1
csirke128 Posted August 30, 2024 Author Posted August 30, 2024 On 8/28/2024 at 4:42 AM, hamletsdead said: @csirke128, thanks mucho for the latest patches. Hate to ask (but I will because I am a greedy bastid), but can you modify it so that the AGOT clothing works for giants, and particularly high prowess muscular giants? It works great for little people, but with giants all the AGOT clothing clips badly around the neck, for almost all outfits and all armor. The giant necks just are too much for the clothes. For the rest of the clothes that (presumably) were grabbed from EPE and the DLCs, there's no prob with giants. Can you provide some pictures? I can see some clothing clipping but not all, maybe im not using same methods. As far as i can see, Giant is just increased height, I checked both with increasing height with Better Barbershop, and finding a Giant character, and they look similar. There is no height blendshape for clothing, but i think it still should work well enough. For muscular, i think one issue might be that I didnt use the same muscular blendshape as the body, maybe that could have an impact, and also some clothing I could not apply the shrink to arms, so might be they are clipping there.
ztaku1816 Posted August 30, 2024 Posted August 30, 2024 On 8/24/2024 at 12:06 PM, Vango.Bango7 said: I have the same problem with Dragonstone. And also dragons who are under 18 years of age are wearing legwear. Probably something related to the game treating them as minors. I remember mine spawned with a pubic hair mesh and some something is clipped between them, and in the dragon designer it has double characters[dragons]. I might want to turn off the pubs and more muscular gamerule.
fablo21 Posted September 1, 2024 Posted September 1, 2024 Hey so I finally decided to try out the AGOT mod together with my other mods for the standard game which I have been using with no problems so far. Now whenever I launch the game with AGOT the game crashes. Ive looked through the load order but since this is my first time trying AGOT Im not rly sure how to go about it. Any tips would be helpful! Load order:
csirke128 Posted September 2, 2024 Author Posted September 2, 2024 On 9/1/2024 at 5:23 AM, fablo21 said: Hey so I finally decided to try out the AGOT mod together with my other mods for the standard game which I have been using with no problems so far. Now whenever I launch the game with AGOT the game crashes. Ive looked through the load order but since this is my first time trying AGOT Im not rly sure how to go about it. Any tips would be helpful! Load order: Hi, I think Lazy's is incompatible with AGOT. So is CFP and EPE. So remove #1, #2, #3, #26, #30, #31, #32, #33, #34, #35 AGOT is incompatible with CBO CS, so replace #27 and #28 with https://mega.nz/file/NkEGwChZ#8OaL9shJk4OcthYCFpVt-nqg85m6BWZVCprus-iP5CA https://mega.nz/file/F9lQCL6b#5cN-WIqOckLd0NIYNBdN5kFFiMiC1mj1ZgXX0M1SZn8
hamletsdead Posted September 2, 2024 Posted September 2, 2024 On 8/30/2024 at 2:01 AM, csirke128 said: Can you provide some pictures? I can see some clothing clipping but not all, maybe im not using same methods. As far as i can see, Giant is just increased height, I checked both with increasing height with Better Barbershop, and finding a Giant character, and they look similar. There is no height blendshape for clothing, but i think it still should work well enough. For muscular, i think one issue might be that I didnt use the same muscular blendshape as the body, maybe that could have an impact, and also some clothing I could not apply the shrink to arms, so might be they are clipping there. I think the problem is my dynasty are all giants AND all high prowess, so both the men and women are beefy as can be. The only real clipping I'm seeing on the male outfits is around the sides of the neck -- the collar just basically disappears because the neck is pushing through it. My workaround is just to give my toon very long wild hair, which covers up the problem. Unrelated issue, in Ruler Designer all the schongs look llike they are supposed to and all the sliders work perfectly. In-game in barbershop, however, everyone's schlong is either a micropenis or just wierd looking, and the erection (on my toon) is this freaky looking giant head with the shaft twisted over itself and then a 3 inch skinny thin part at the base. And the scrotum mostly disappears. I'd post pics but it was so groos I really didn't want to screenshot. If you need them, I will post some though.
csirke128 Posted September 3, 2024 Author Posted September 3, 2024 7 hours ago, hamletsdead said: I think the problem is my dynasty are all giants AND all high prowess, so both the men and women are beefy as can be. The only real clipping I'm seeing on the male outfits is around the sides of the neck -- the collar just basically disappears because the neck is pushing through it. My workaround is just to give my toon very long wild hair, which covers up the problem. Unrelated issue, in Ruler Designer all the schongs look llike they are supposed to and all the sliders work perfectly. In-game in barbershop, however, everyone's schlong is either a micropenis or just wierd looking, and the erection (on my toon) is this freaky looking giant head with the shaft twisted over itself and then a 3 inch skinny thin part at the base. And the scrotum mostly disappears. I'd post pics but it was so groos I really didn't want to screenshot. If you need them, I will post some though. I think its probably the prowess then, ill see if I can get a diff blendshape for muscular, or figure out what blendshape was applied to the body. Hi, for the 2nd issue, seems like there is a difference between naked and no pants. When you just set naked, it still applies some of the shrink on the character, while if you select no pants, it will remove the shrinks. The penis looks that way, because I had to apply a bunch of shrinks to make it so it doesnt stick out while wearing pants. For CBO clothes that Mange did, they all have a penis blendshape as well, so the pants get bigger as the penis gets bigger, but I havent been able to replicate this blendshape, so I just go with the make the penis small to prevent clipping. Ill look into it, if I can remove those shrinks, or force equip no pants for the characters. I think it also applies to some sex scenes as well, like sometimes it looks as if the base of the penis is twisted.
fablo21 Posted September 3, 2024 Posted September 3, 2024 14 hours ago, csirke128 said: Hi, I think Lazy's is incompatible with AGOT. So is CFP and EPE. So remove #1, #2, #3, #26, #30, #31, #32, #33, #34, #35 AGOT is incompatible with CBO CS, so replace #27 and #28 with https://mega.nz/file/NkEGwChZ#8OaL9shJk4OcthYCFpVt-nqg85m6BWZVCprus-iP5CA https://mega.nz/file/F9lQCL6b#5cN-WIqOckLd0NIYNBdN5kFFiMiC1mj1ZgXX0M1SZn8 Thank you for the help. I did all the changes and indeed the mod now works and I can play it no problem. I did notice that a lot of the rulers are either topless or fully naked. Usually this is caused by EPE or CFP but since i removed those I dont rly know what could be causing this.... I also ran into the defermed micropenis issue?
csirke128 Posted September 3, 2024 Author Posted September 3, 2024 1 hour ago, fablo21 said: Thank you for the help. I did all the changes and indeed the mod now works and I can play it no problem. I did notice that a lot of the rulers are either topless or fully naked. Usually this is caused by EPE or CFP but since i removed those I dont rly know what could be causing this.... I also ran into the defermed micropenis issue? Hi, put milfy mod before CBO You still need to these mods: https://mega.nz/file/NkEGwChZ#8OaL9shJk4OcthYCFpVt-nqg85m6BWZVCprus-iP5CA https://mega.nz/file/F9lQCL6b#5cN-WIqOckLd0NIYNBdN5kFFiMiC1mj1ZgXX0M1SZn8
fablo21 Posted September 4, 2024 Posted September 4, 2024 On 9/3/2024 at 2:40 PM, csirke128 said: Hi, put milfy mod before CBO You still need to these mods: https://mega.nz/file/NkEGwChZ#8OaL9shJk4OcthYCFpVt-nqg85m6BWZVCprus-iP5CA https://mega.nz/file/F9lQCL6b#5cN-WIqOckLd0NIYNBdN5kFFiMiC1mj1ZgXX0M1SZn8 Oh true. Weird I though I added them. I did now but the problem still presists. The problem is definitely somewhere in CBO because all the models looked exactly how they should (also paid attention to the AGOT submods I have but those also work fine). My load order is still the same as I showed it in my last reply.
csirke128 Posted September 4, 2024 Author Posted September 4, 2024 25 minutes ago, fablo21 said: Oh true. Weird I though I added them. I did now but the problem still presists. The problem is definitely somewhere in CBO because all the models looked exactly how they should (also paid attention to the AGOT submods I have but those also work fine). My load order is still the same as I showed it in my last reply. Can you try remove the file milfy-mod\common\genes\05_genes_special_accessories_clothes.txt I guess the issue is that AGOT CBO Patch doesnt overwrite the clothing genes, so basically nothing after milfy mod will over write it to be AGOT specific.
Recran Posted September 5, 2024 Posted September 5, 2024 Hello, Csirke Many thanks for the work you put into this, I greatly appreciate it. I would need your help on something. As in the attached image, a duplicate character is visible behind the main character in many, but not all events. After some testing, I found that the "AGOT CBO PATCH" is causing this issue, and disabling it solves this but as you would imagine brings many more problems. I had a friend test this and confirm it as well. Do you happen to have an idea of how to solve this? Perhaps load order or an edit to the files themselves? Thank you
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