rebeljion6 Posted July 25 Posted July 25 was wondering is there any possibility to be actual ponygirl in this establishment and do deliveries as that
El_Duderino Posted July 26 Author Posted July 26 11 hours ago, rebeljion6 said: was wondering is there any possibility to be actual ponygirl in this establishment and do deliveries as that No, sadly there isn't. I *may* at some point add something like it to my Slavery & Servitude mod, but that's only an idea and not even a plan at this point. You probably already know this one, but if not:
rebeljion6 Posted July 27 Posted July 27 19 hours ago, El_Duderino said: No, sadly there isn't. I *may* at some point add something like it to my Slavery & Servitude mod, but that's only an idea and not even a plan at this point. You probably already know this one, but if not: oh yeah I do! sadly have some problems with it that can't fully fix aaaaaand the lack of proper latex in it showing too much skin ^^' but thank you for answering!
rebeljion6 Posted August 1 Posted August 1 Just a question, does anything need to be done outside of the mod for different endings? playing it few times trying different dialogs and keep getting the same ending with the takeover by Maven, am I doing something wrong?
El_Duderino Posted August 2 Author Posted August 2 16 hours ago, rebeljion6 said: Just a question, does anything need to be done outside of the mod for different endings? playing it few times trying different dialogs and keep getting the same ending Hi, the different endings are all fully contained in this mod's story and dialogue. The Maven ending is the "main" ending but it has three variations, though two of them might be a bit hard to find (speak to Mera and/or Aneke before the new guys arrive). The other endings are much earlier in the story and essentially ways to end the mod earlier without cheating. Trying to not spoil too much (but it's still a spoiler), you can find them during your missions in: Spoiler - Riften - the Warlock castle - Solitude - Ebonitium itself through summoning the Ghost
rebeljion6 Posted August 3 Posted August 3 On 8/2/2026 at 9:29 AM, El_Duderino said: Hi, the different endings are all fully contained in this mod's story and dialogue. The Maven ending is the "main" ending but it has three variations, though two of them might be a bit hard to find (speak to Mera and/or Aneke before the new guys arrive). The other endings are much earlier in the story and essentially ways to end the mod earlier without cheating. Trying to not spoil too much (but it's still a spoiler), you can find them during your missions in: Hide contents - Riften - the Warlock castle - Solitude - Ebonitium itself through summoning the Ghost Many thanks for the answer! Will try to find them all so even more reasons to play this awesome mod!
POLE7645 Posted August 16 Posted August 16 I've encountered a bug that happens pretty much every time I've tried (that's the first time I'm trying to go through the full quest). During the task (during training) where you have to pick up the rubble, after you drop it at the entrance, the camera is just stuck. I can move my character fine, but not the camera, which makes it incredibly awkward to continue (I can use the console command TFC twice to reset the camera's direction where my character is looking, but it stays stuck). It only gets unstuck after my character stumbles in her heels, but it comes back after deposting more rubble. Not gamebreaking (I hope), but annoying.
El_Duderino Posted August 16 Author Posted August 16 4 hours ago, POLE7645 said: Not gamebreaking (I hope), but annoying. Thanks for reporting this. I must admit that I don't know why this might be happening. I've never heard of this before nor experienced anything like it myself. Unloading the rubble (by clicking the "dump" activator) fires a short sequence of simple base-game functionality: uneqip and remove the loaded backpack --- remove the rubble items from your inventory --- update quest objective and variables --- equip the empty backback I suspect some other mod might be interfering (maybe a camera mod or a player motion mod?) If a DD animation event like tripping can fix the camera state, then I guess any other animation event would likely do so, too. You could try to force this by using the console: Select an object or NPC close to you, then run the console command "pushactoraway player 1" Maybe try larger values if "1" doesn't do the trick -- switch on god mode ("TGM") if needed to prevent dying from too big a push. I know this is an ugly workaround, but alas the only thing I can think of at the moment.
POLE7645 Posted August 16 Posted August 16 9 hours ago, El_Duderino said: Thanks for reporting this. I must admit that I don't know why this might be happening. I've never heard of this before nor experienced anything like it myself. Unloading the rubble (by clicking the "dump" activator) fires a short sequence of simple base-game functionality: uneqip and remove the loaded backpack --- remove the rubble items from your inventory --- update quest objective and variables --- equip the empty backback I suspect some other mod might be interfering (maybe a camera mod or a player motion mod?) If a DD animation event like tripping can fix the camera state, then I guess any other animation event would likely do so, too. You could try to force this by using the console: Select an object or NPC close to you, then run the console command "pushactoraway player 1" Maybe try larger values if "1" doesn't do the trick -- switch on god mode ("TGM") if needed to prevent dying from too big a push. I know this is an ugly workaround, but alas the only thing I can think of at the moment. There's another thing I can remember. Using furniture doesn't work, the inventory shortcut ('I') doesn't work (though TAB does work) and the save option is greyed out in the menu. It's like you're being given control while the process is not fully complete yet. Like there's a final step missing.
El_Duderino Posted August 16 Author Posted August 16 2 hours ago, POLE7645 said: Using furniture doesn't work, the inventory shortcut ('I') doesn't work (though TAB does work) and the save option is greyed out in the menu. That's a really confusing issue. It sounds like something is disabling player controls and then not re-enabling them. It shouldn't be coming from this mod though -- there are a few instances where I used that (one near the very beginning of the training when the player gets outfitted), but not during this part of the quest. Do you happen to have a Papyrus log from when this happened?
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