ziggyr2750 Posted October 2, 2025 Posted October 2, 2025 (edited) As of 4.1 the Portraits part is causing crashes about 4-7 ticks after new game starts seemingly at random, no matter if it's loaded before or after the framework. Â Paradox is also touching the code to the point that mods meant for 4.1 seem entirely incompatible with 4.0, and a lot of them are moving forward. Edited October 2, 2025 by ziggyr2750
Railgunner2160 Posted October 2, 2025 Posted October 2, 2025 That's odd. I'm using VF Continued without issue so far on 4.1. What is your load order? Is VF Portrait above or below VF Framework? Remember that the only things in VF Portraits are the gfx for the Humanid, Mamallian. and Reptillian portraits, so even loaded on it's own it shouldn't do anything as it NEEDS VF Framework or the Non-Replacer to actually do anything.
ModderWhoModsThings Posted October 2, 2025 Author Posted October 2, 2025 2 hours ago, ziggyr2750 said: As of 4.1 the Portraits part is causing crashes about 4-7 ticks after new game starts seemingly at random, no matter if it's loaded before or after the framework. Â Paradox is also touching the code to the point that mods meant for 4.1 seem entirely incompatible with 4.0, and a lot of them are moving forward. I'll check to see how the mod is working with the latest version of Stellaris, and release a patch if there are issues. VF Portraits contains no code whatsoever, it only contains image assets for the main mod (labelled Vanilla Framework) to use, so the only way I can think for the portrait part to cause crashes is simply taking more resources than your computer can allocate to the game, and even then it requires the main mod to load the images.Â
ziggyr2750 Posted October 3, 2025 Posted October 3, 2025 That's the thing, sometimes it does, sometimes it don't. Â I'm halfway wondering if it has to do with the generation of the other empires.
ModderWhoModsThings Posted October 3, 2025 Author Posted October 3, 2025 7 hours ago, ziggyr2750 said: That's the thing, sometimes it does, sometimes it don't. Â I'm halfway wondering if it has to do with the generation of the other empires. I did a quick test and I don't see any problems. Have you tested with only VF and LV active? If problems are occurring with only VF and its dependencies, try a clean reinstall (delete currently installed mod, install new version) and see if it helps. If there are other mods active, the problem might be caused by one of them or some kind of incompatibility.Â
Crazy sam10 Posted October 6, 2025 Posted October 6, 2025 For some reason all the renowned leaders are appearing with the LV Robot portrait instead of their unique portraits. Paragons still seem fine and a leader form an event was also still correct. Not sure if this is a 4.1 thing since I've not changed any of my mods between 4.0 to 4.1.
ModderWhoModsThings Posted October 8, 2025 Author Posted October 8, 2025 On 10/6/2025 at 12:57 PM, Crazy sam10 said: For some reason all the renowned leaders are appearing with the LV Robot portrait instead of their unique portraits. Paragons still seem fine and a leader form an event was also still correct. Not sure if this is a 4.1 thing since I've not changed any of my mods between 4.0 to 4.1. That was a strange issue and I'm not quite sure what caused it, but updating the events code to match the current version of Stellaris fixed the problem. VF 3.2.1 will work on Stellaris 4.1, while anyone still on Stellaris 4.0 should remain on VF 3.2.0.Â
Anotu Posted October 16, 2025 Posted October 16, 2025 Ever since the latest update, the kemonomimi species portraits have only been giving me male and futa options with the female portraits being replaced with futa when they should be present. Kemonomimi empires created prior to the update still have female portraits but I'm no longer able to create new ones with them.
ModderWhoModsThings Posted October 18, 2025 Author Posted October 18, 2025 On 10/16/2025 at 3:58 PM, Anotu said: Ever since the latest update, the kemonomimi species portraits have only been giving me male and futa options with the female portraits being replaced with futa when they should be present. Kemonomimi empires created prior to the update still have female portraits but I'm no longer able to create new ones with them. I was not able to reproduce this issue, however I did notice some issues with selecting ruler genders in the empire creator. I am going to be rewriting some code to fit the current version of Stellaris better, so we'll see if it ends up fixing your problem in the process.Â
Kingwizard1973 Posted October 19, 2025 Posted October 19, 2025 hey im pretty sure im being stupid right now but when i try to run the VF portrait generator it doesnt seem to do anything and i am using the most up to date java version, running on windows 10 and when I select run with java SE Binary it just makes a opens a black console for a moment before instantly closing Â
Xenobiologist Posted October 19, 2025 Posted October 19, 2025 Would it be possible for you to flag some of the portrait sets as 'tankbound' and/or 'psychic' portrait sets? As is, there are some civics that can't be used with any of them.
ModderWhoModsThings Posted October 19, 2025 Author Posted October 19, 2025 2 hours ago, Xenobiologist said: Would it be possible for you to flag some of the portrait sets as 'tankbound' and/or 'psychic' portrait sets? As is, there are some civics that can't be used with any of them. Does this content rely on DLCs? If so, I don't think I can do anything about that at the moment, as I do not have the newer DLCs and thus cannot access the content for testing.Â
ModderWhoModsThings Posted October 20, 2025 Author Posted October 20, 2025 4 hours ago, Kingwizard1973 said: hey im pretty sure im being stupid right now but when i try to run the VF portrait generator it doesnt seem to do anything and i am using the most up to date java version, running on windows 10 and when I select run with java SE Binary it just makes a opens a black console for a moment before instantly closing Unfortunately, while I can write in Java, I don't know enough about it to help people when they have issues starting the program. These are typically problems with Java, not my specifically my code. If you can't figure out how to run the executable jar, then you can also try using a code editor such as Eclipse or IntelliJ to open the source code and run program.java to start the program.  The Stellaris Portrait File Generator is a separate project from VF Continued, please post any further questions on the SPFG forum rather than the VF Continued forum.Â
Humongous9451 Posted October 20, 2025 Posted October 20, 2025 since the 4.1 update using VF causes all default empires to disappear from the new game selection. i have tested the mod with and without any others active
ModderWhoModsThings Posted October 21, 2025 Author Posted October 21, 2025 22 hours ago, Humongous9451 said: since the 4.1 update using VF causes all default empires to disappear from the new game selection. i have tested the mod with and without any others active The removal of the default empires is intentional, because the standard version of VF is meant to remove all base game portraits from Stellaris.Â
ModderWhoModsThings Posted October 21, 2025 Author Posted October 21, 2025 On 10/16/2025 at 3:58 PM, Anotu said: Ever since the latest update, the kemonomimi species portraits have only been giving me male and futa options with the female portraits being replaced with futa when they should be present. Kemonomimi empires created prior to the update still have female portraits but I'm no longer able to create new ones with them. It turns out the issues I found when testing the mod were a false alarm, so there will not be code rewrites after all. Check the traits of your species, because the gender traits added by this mod and LV can affect the genders of your portraits. It sounds like your species has the male-futa trait, which will replace all female portraits in a species with futas.Â
Anotu Posted October 23, 2025 Posted October 23, 2025 On 10/21/2025 at 8:45 PM, ModderWhoModsThings said: It turns out the issues I found when testing the mod were a false alarm, so there will not be code rewrites after all. Check the traits of your species, because the gender traits added by this mod and LV can affect the genders of your portraits. It sounds like your species has the male-futa trait, which will replace all female portraits in a species with futas. It's entirely possible what I'm seeing is a leader bug, not a pop bug as I assumed. My bad for not fully testing that. I did at the time try adding and removing species gender traits to no effect. However, testing it now it seems to have fixed itself. I'll let you know if I can reproduce it but for the time being I'm going to assume it was just some classic Stellaris jank and hope it was a one-time bug.
Datboiku Posted November 11, 2025 Posted November 11, 2025 im not sure what im doing wrong but its not loading portaits. just normal ports and im on 4.1.7 Â
ModderWhoModsThings Posted November 12, 2025 Author Posted November 12, 2025 14 hours ago, Datboiku said: im not sure what im doing wrong but its not loading portaits. just normal ports and im on 4.1.7 If you are only seeing the normal portraits from the base game, and the kemonomimi category is missing, then you probably didn't install the mod correctly. You need to download vanilla framework (or VF non-replacer) and VF portraits, use a program such as 7zip to extract the contents (each zip file contains a folder and a .mod file) of the zip files, then place those contents in the stellaris mod folder (found at Documents\Paradox Interactive\Stellaris\mod by default on Windows computers). After installing the mods, you need to activate them in the Stellaris launcher.Â
bsdmm Posted November 26, 2025 Posted November 26, 2025 I noticed the only mod that adds a nsfw asari species from mass effect only adds nsfw clothing too it but there are no protrait mods with them for 3.14- to now that still work or work with lustful void. all i am saying it would be pretty kickass if we had the asari nsfw portraits from r34 instead of just having the quarian as the only nsfw mass effect race (also if i am not wrong it may have been on the original vanilla framework's roadmap before it stopped updating)
freeshooter92 Posted December 5, 2025 Posted December 5, 2025 Any chance of a version without any AI portraits or at least some way I could quickly remove them myself? Combing through 6000 images on my own is... daunting.
ModderWhoModsThings Posted December 6, 2025 Author Posted December 6, 2025 11 hours ago, freeshooter92 said: Any chance of a version without any AI portraits or at least some way I could quickly remove them myself? Combing through 6000 images on my own is... daunting. Currently the AI species are Mam16-18, Nec11, and Inf01. You can remove these species by going into "Vanilla Framework\common\portrait_sets", open the files containing these species, and place hashtags (#) in front of any species that you want to remove. This should prevent the species from being seen in the empire creator or used in any random generation. The deathclaws (Rep05) have some AI generated portraits but are mostly hand-drawn.Â
Astralbody13 Posted December 10, 2025 Posted December 10, 2025 Do you plan on adding infernal portraits in a future update?
Railgunner2160 Posted December 10, 2025 Posted December 10, 2025 5 hours ago, Astralbody13 said: Do you plan on adding infernal portraits in a future update? The Lavadragons are meant to be the first of them and were only placed into Lithoids as a placeholder. It's possible that Lith05 portraits could get the dual classification of lithoid/Infernal as well if ModderWhoModsThings follows Paradox's example.
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