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[mod] Vanilla Framework Continued


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Posted
5 hours ago, weirddude92 said:

I haven't been able to find the new latex wolves portraits. Is this happening for anyone else or did I just download it wrong?

They're a toxoid species, so you need the dlc to use them right now. Normally species that are in dlc classes (such as aquatics or toxoids) are still accessible from the "DLC Species" category in the empire creator, but I forgot to add the latex wolves there. I'll fix it in the next update. 

Posted

Bug report, more specific this time.

In the Vacuum Collapse System solar system initializer, a species is defined as using the portrait set "mol02", which is not the name of a portrait set and is causing them to spawn without portraits. The correct path is "moll02". 

Posted
3 hours ago, Anotu said:

Bug report, more specific this time.

In the Vacuum Collapse System solar system initializer, a species is defined as using the portrait set "mol02", which is not the name of a portrait set and is causing them to spawn without portraits. The correct path is "moll02". 

Thank you, this just saved me a lot of investigating! A patch will be coming out soon

Posted
4 hours ago, aikawar said:

Hello, it seems like one of the files was missing when downloading the main mod.

Yes, it seems that I forgot to include the .mod file when zipping the mod. Sorry about that, I have reuploaded the zips with the .mod files included. 

Posted
On 7/1/2026 at 6:23 PM, weirddude92 said:

thanks. i dont own the toxoids species dlc so thats probably the issue lmao

Species that use DLC classes such as toxoids have alternate versions under the "(VF) DLC Species" category of the empire creator. These species use base game classes such as mammalian so that no DLCs are required. By default these alternate versions are not used for random generation, but you can enable this feature by going into the file "Vanilla Framework\common\portrait_sets\_100_VF_DLC_sets.txt" and removing the species from the "non_randomized_portraits" lists. 

  • 2 weeks later...
Posted

this mod causes an issue on the paradox launcher for me "playsets update failed: knex: Timeout acquiring a connection. The pool is probably full. Are you missing a .transaction(trx) call?" I have confirmed its this mod specifically that causes it. it only started after i downloaded the newest version today

Posted
6 hours ago, theguywhodoesthingsiguess said:

this mod causes an issue on the paradox launcher for me "playsets update failed: knex: Timeout acquiring a connection. The pool is probably full. Are you missing a .transaction(trx) call?" I have confirmed its this mod specifically that causes it. it only started after i downloaded the newest version today

I'm not an expert in the paradox launcher, but the error message suggests that something might be overloaded. How many mods do you have in your playset? Where are you seeing this error message, what are you trying to do when it comes up? 

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