weirddude92 Posted July 1 Posted July 1 1 hour ago, Railgunner2160 said: They are under Toxoids thanks. i dont own the toxoids species dlc so thats probably the issue lmao
ModderWhoModsThings Posted July 2 Author Posted July 2 5 hours ago, weirddude92 said: I haven't been able to find the new latex wolves portraits. Is this happening for anyone else or did I just download it wrong? They're a toxoid species, so you need the dlc to use them right now. Normally species that are in dlc classes (such as aquatics or toxoids) are still accessible from the "DLC Species" category in the empire creator, but I forgot to add the latex wolves there. I'll fix it in the next update.Â
Anotu Posted July 2 Posted July 2 Bug report, more specific this time. In the Vacuum Collapse System solar system initializer, a species is defined as using the portrait set "mol02", which is not the name of a portrait set and is causing them to spawn without portraits. The correct path is "moll02".Â
ModderWhoModsThings Posted July 2 Author Posted July 2 3 hours ago, Anotu said: Bug report, more specific this time. In the Vacuum Collapse System solar system initializer, a species is defined as using the portrait set "mol02", which is not the name of a portrait set and is causing them to spawn without portraits. The correct path is "moll02". Thank you, this just saved me a lot of investigating! A patch will be coming out soon
aikawar Posted July 4 Posted July 4 Hello, it seems like one of the files was missing when downloading the main mod.
Railgunner2160 Posted July 4 Posted July 4 1 hour ago, aikawar said: Hello, it seems like one of the files was missing when downloading the main mod. yes it looks like the .mod file is missing again.
ModderWhoModsThings Posted July 4 Author Posted July 4 1 hour ago, Peldoz said: Could we get a download link for the version for Stellaris 4.3.7? I don't have a version labelled specifically for Stellaris 4.3, but VF 3.3.0 might work better on it than the current version. This is the link to my cloud archive for old VF versions. https://mega.nz/folder/bi5U3YYJ#Sy1GvQ6a2TVMu0zFNmQXBQ
ModderWhoModsThings Posted July 4 Author Posted July 4 4 hours ago, aikawar said: Hello, it seems like one of the files was missing when downloading the main mod. Yes, it seems that I forgot to include the .mod file when zipping the mod. Sorry about that, I have reuploaded the zips with the .mod files included.Â
ModderWhoModsThings Posted July 4 Author Posted July 4 On 7/1/2026 at 6:23 PM, weirddude92 said: thanks. i dont own the toxoids species dlc so thats probably the issue lmao Species that use DLC classes such as toxoids have alternate versions under the "(VF) DLC Species" category of the empire creator. These species use base game classes such as mammalian so that no DLCs are required. By default these alternate versions are not used for random generation, but you can enable this feature by going into the file "Vanilla Framework\common\portrait_sets\_100_VF_DLC_sets.txt" and removing the species from the "non_randomized_portraits" lists.Â
theguywhodoesthingsiguess Posted July 13 Posted July 13 this mod causes an issue on the paradox launcher for me "playsets update failed: knex: Timeout acquiring a connection. The pool is probably full. Are you missing a .transaction(trx) call?" I have confirmed its this mod specifically that causes it. it only started after i downloaded the newest version today
ModderWhoModsThings Posted July 13 Author Posted July 13 6 hours ago, theguywhodoesthingsiguess said: this mod causes an issue on the paradox launcher for me "playsets update failed: knex: Timeout acquiring a connection. The pool is probably full. Are you missing a .transaction(trx) call?" I have confirmed its this mod specifically that causes it. it only started after i downloaded the newest version today I'm not an expert in the paradox launcher, but the error message suggests that something might be overloaded. How many mods do you have in your playset? Where are you seeing this error message, what are you trying to do when it comes up?Â
theguywhodoesthingsiguess Posted July 14 Posted July 14 15 hours ago, ModderWhoModsThings said: I'm not an expert in the paradox launcher, but the error message suggests that something might be overloaded. How many mods do you have in your playset? Where are you seeing this error message, what are you trying to do when it comes up? i tested it separate from all other mods, simply adding the mod to the mod folder itself causes the launcher to freeze and error like that. Its very weird
SexulPenut Posted July 26 Posted July 26 Is there any way to remove or replace packs or images on the User end without messing up the mod? Even if just duplicating packs I prefer to remove all of the AI images? Or an AI free version of the mod someone has made?
ModderWhoModsThings Posted July 27 Author Posted July 27 22 hours ago, SexulPenut said: Is there any way to remove or replace packs or images on the User end without messing up the mod? Even if just duplicating packs I prefer to remove all of the AI images? Or an AI free version of the mod someone has made? Go to "Vanilla Framework\common\portrait_sets", and modify the portrait sets from there. All you need to do is open a file in a text editor such as Notepad, and delete the lines that are marked as AI. There are currently AI based species in the mammalian and toxoid classes.Â
SexulPenut Posted July 31 Posted July 31 On 7/27/2026 at 5:28 PM, ModderWhoModsThings said: Go to "Vanilla Framework\common\portrait_sets", and modify the portrait sets from there. All you need to do is open a file in a text editor such as Notepad, and delete the lines that are marked as AI. There are currently AI based species in the mammalian and toxoid classes. Ah, I wasn't sure what would happen if I messed with that kind of thing so I just went through replacing all of the images with other images in the set that I named the same thing lmao. Also there is a Humanoid AI one and the Infernal one is AI as well for the record
CarlosAlberto4 Posted August 9 Posted August 9 On 7/27/2026 at 7:28 PM, ModderWhoModsThings said: Go to "Vanilla Framework\common\portrait_sets", and modify the portrait sets from there. All you need to do is open a file in a text editor such as Notepad, and delete the lines that are marked as AI. There are currently AI based species in the mammalian and toxoid classes. Anyway to also remove the AI portraits of sets with non-AI portraits? like the deathclaw ones
ModderWhoModsThings Posted August 9 Author Posted August 9 1 hour ago, CarlosAlberto4 said: Anyway to also remove the AI portraits of sets with non-AI portraits? like the deathclaw ones If you navigate to "Vanilla Framework\gfx\portraits\portraits", you will find the files that determine which specific portraits go into each species. You will find lists of portrait names such as "01AquaF1 01AquaF2 01AquaF3" for each gender, and these lists are repeated several times throughout the file. You may delete portraits that you want to remove, and find/replace tools can be used to replace all instances of that list with your desired portraits.Â
Fry95 Posted August 10 Posted August 10 Can you reupload the files for 3.14? The link you posted is dead.
ModderWhoModsThings Posted August 11 Author Posted August 11 On 8/10/2026 at 7:01 AM, Fry95 said: Can you reupload the files for 3.14? The link you posted is dead. https://mega.nz/folder/bi5U3YYJ#Sy1GvQ6a2TVMu0zFNmQXBQ
Fry95 Posted August 12 Posted August 12 17 hours ago, ModderWhoModsThings said: https://mega.nz/folder/bi5U3YYJ#Sy1GvQ6a2TVMu0zFNmQXBQ Thank you very much. Could you also upload the matching version of VF Portraits? Or can i just use the current (VF Portraits v2.9) one?
NativeEngoyer Posted August 12 Posted August 12 1 hour ago, Fry95 said: Thank you very much. Could you also upload the matching version of VF Portraits? Or can i just use the current (VF Portraits v2.9) one? VF portraits is just images. Folder structure probably hasn't changed so it should be fine to use it. Just try an see if humans appear correctly in empire creation menu
ModderWhoModsThings Posted August 12 Author Posted August 12 12 hours ago, Fry95 said: Thank you very much. Could you also upload the matching version of VF Portraits? Or can i just use the current (VF Portraits v2.9) one? As NativeEngoyer said, VF Portraits is backwards compatible with all versions. The only difference between VF Portraits versions is that newer ones have additional portraits that are used in the new VF versions but left untouched by the older ones.Â
jim29293 Posted August 20 Posted August 20 I was thinking, would it be possible to make portraits for modded species, like those in gigastructural engineering
MoriMochi Posted August 21 Posted August 21 (edited) Is there a version of this mod for 4.2? Whenever I try to use the current version of the mod, it just brings up a bunch of popups condensed onto one point when I unpause the game and thus prevents me from playing. (The first image is how the error looks like normally, and the second image is all the popups after I had spread them across the screen) Edited August 21 by MoriMochi 1
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