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[mod] Vanilla Framework Continued


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Posted
5 hours ago, weirddude92 said:

I haven't been able to find the new latex wolves portraits. Is this happening for anyone else or did I just download it wrong?

They're a toxoid species, so you need the dlc to use them right now. Normally species that are in dlc classes (such as aquatics or toxoids) are still accessible from the "DLC Species" category in the empire creator, but I forgot to add the latex wolves there. I'll fix it in the next update. 

Posted

Bug report, more specific this time.

In the Vacuum Collapse System solar system initializer, a species is defined as using the portrait set "mol02", which is not the name of a portrait set and is causing them to spawn without portraits. The correct path is "moll02". 

Posted
3 hours ago, Anotu said:

Bug report, more specific this time.

In the Vacuum Collapse System solar system initializer, a species is defined as using the portrait set "mol02", which is not the name of a portrait set and is causing them to spawn without portraits. The correct path is "moll02". 

Thank you, this just saved me a lot of investigating! A patch will be coming out soon

Posted
4 hours ago, aikawar said:

Hello, it seems like one of the files was missing when downloading the main mod.

Yes, it seems that I forgot to include the .mod file when zipping the mod. Sorry about that, I have reuploaded the zips with the .mod files included. 

Posted
On 7/1/2026 at 6:23 PM, weirddude92 said:

thanks. i dont own the toxoids species dlc so thats probably the issue lmao

Species that use DLC classes such as toxoids have alternate versions under the "(VF) DLC Species" category of the empire creator. These species use base game classes such as mammalian so that no DLCs are required. By default these alternate versions are not used for random generation, but you can enable this feature by going into the file "Vanilla Framework\common\portrait_sets\_100_VF_DLC_sets.txt" and removing the species from the "non_randomized_portraits" lists. 

  • 2 weeks later...
Posted

this mod causes an issue on the paradox launcher for me "playsets update failed: knex: Timeout acquiring a connection. The pool is probably full. Are you missing a .transaction(trx) call?" I have confirmed its this mod specifically that causes it. it only started after i downloaded the newest version today

Posted
6 hours ago, theguywhodoesthingsiguess said:

this mod causes an issue on the paradox launcher for me "playsets update failed: knex: Timeout acquiring a connection. The pool is probably full. Are you missing a .transaction(trx) call?" I have confirmed its this mod specifically that causes it. it only started after i downloaded the newest version today

I'm not an expert in the paradox launcher, but the error message suggests that something might be overloaded. How many mods do you have in your playset? Where are you seeing this error message, what are you trying to do when it comes up? 

Posted
15 hours ago, ModderWhoModsThings said:

I'm not an expert in the paradox launcher, but the error message suggests that something might be overloaded. How many mods do you have in your playset? Where are you seeing this error message, what are you trying to do when it comes up? 

i tested it separate from all other mods, simply adding the mod to the mod folder itself causes the launcher to freeze and error like that. Its very weird

  • 2 weeks later...
Posted

Is there any way to remove or replace packs or images on the User end without messing up the mod? Even if just duplicating packs I prefer to remove all of the AI images? Or an AI free version of the mod someone has made?

Posted
22 hours ago, SexulPenut said:

Is there any way to remove or replace packs or images on the User end without messing up the mod? Even if just duplicating packs I prefer to remove all of the AI images? Or an AI free version of the mod someone has made?

Go to "Vanilla Framework\common\portrait_sets", and modify the portrait sets from there. All you need to do is open a file in a text editor such as Notepad, and delete the lines that are marked as AI. There are currently AI based species in the mammalian and toxoid classes. 

Posted
On 7/27/2026 at 5:28 PM, ModderWhoModsThings said:

Go to "Vanilla Framework\common\portrait_sets", and modify the portrait sets from there. All you need to do is open a file in a text editor such as Notepad, and delete the lines that are marked as AI. There are currently AI based species in the mammalian and toxoid classes. 

Ah, I wasn't sure what would happen if I messed with that kind of thing so I just went through replacing all of the images with other images in the set that I named the same thing lmao. Also there is a Humanoid AI one and the Infernal one is AI as well for the record

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