MidbossVyers Posted January 23, 2015 Posted January 23, 2015 For some reason, whenever a girl equips the Penitus Oculatus armor, it looks like General Tullius' armor. Also, using the SkyKids version of the Wedding Sandals for girls causes a mismatched foot texture glitch, but removing that particular SkyKids shoe mesh and just using the standard UNP shoe mesh fixes this issue.
hedonisol Posted January 23, 2015 Posted January 23, 2015 May be i'm new, and can't find and old answer... What are the sexlab mods this mod is in conflict? Cause it brokes sksc, it seems...
gvman3670 Posted January 24, 2015 Posted January 24, 2015 SkyKids is incompatible with all SexLab mods. They are flagged as children so no SL.
RenaTelrunae Posted January 28, 2015 Posted January 28, 2015 One quick question... are there, or are there any plans for making 'flat chest' variants of the mage robes? I wanted to build a child mage, but all of the robes have breasts.
en_hawk Posted January 28, 2015 Author Posted January 28, 2015 One quick question... are there, or are there any plans for making 'flat chest' variants of the mage robes? I wanted to build a child mage, but all of the robes have breasts.Yeah, its just something that got overlooked. I'm working on a new girl body, so once that's done I'll have to redo all the armors anyway, and that means taking care of any of the ones that were missed. On a semi-related note; luthien(contributor of the original source that the armor patcher is based on) has developed a new SKSE extension that handles the entire process dynamically in game(and about 99 times faster to boot). That means no more having to run the armor patcher whenever you add or remove a mod; it just works automagically. I've got some other junk to take care of in the way of updates first, plus I've got RL stuff getting in the way, but expect to see that released as an update sometime in the near-ish future!
RenaTelrunae Posted January 28, 2015 Posted January 28, 2015 Awesome. Good to hear that. The construction set solves a few of the issues, but it's good to know that the robes will be fixed soon enough. Great mod, by the by. I love it.
lordofpie7000 Posted January 30, 2015 Posted January 30, 2015 Looking forward to the update, keep up the great work.
ChipyChops Posted January 30, 2015 Posted January 30, 2015 looking forward to seeing the next update too.
swl2 Posted February 4, 2015 Posted February 4, 2015 I hope skykids will continue to develop and expand!
swl2 Posted February 4, 2015 Posted February 4, 2015 morphs.ini and races.ini for RaceMenu v3 download now work face advanced settings for boys image have fun ps sorry for my bad English
en_hawk Posted February 6, 2015 Author Posted February 6, 2015 morphs.ini and races.ini for RaceMenu v3 download now work face advanced settings for boys image have fun ps sorry for my bad English Thank you for this. I attempted to make a file like this for RM3(based on my old file for CGE) on my own, with mixed results. I'll get around to testing and implementing this in the near(hopefully) future.
swl2 Posted February 7, 2015 Posted February 7, 2015 Thank you for this. I attempted to make a file like this for RM3(based on my old file for CGE) on my own, with mixed results. I'll get around to testing and implementing this in the near(hopefully) future. I am glad to hear that it was useful. This mod is the best.
en_hawk Posted February 8, 2015 Author Posted February 8, 2015 Thank you for this. I attempted to make a file like this for RM3(based on my old file for CGE) on my own, with mixed results. I'll get around to testing and implementing this in the near(hopefully) future. I am glad to hear that it was useful. This mod is the best. I'm very glad that you enjoy the mod. As a modder, it makes me very happy to hear when users enjoy my work.
ChipyChops Posted February 8, 2015 Posted February 8, 2015 Thanks a lot swl2, its working really well for me.
Cyrix98 Posted February 8, 2015 Posted February 8, 2015 can someone please tell me where i'm going wrong. this is my current loadorder. everytime i go to choose the child races on starting a new game, it crashes to desktop. can someone please help me. am i missing any mods? LoadOrder_Skyrim_2015-02-08T18-30-50.txt
johann7124 Posted February 9, 2015 Posted February 9, 2015 Make certain that you have the beta build of SKSE installed. http://skse.silverlock.org/ Choose 1.7.2. And SkyUI http://www.nexusmods.com/skyrim/mods/3863 Along with RaceMenu 3 http://www.nexusmods.com/skyrim/mods/29624/
kaddy Posted February 11, 2015 Posted February 11, 2015 Does anyone know what would I need to do to make the vanilla child clothes work with skykids (at the moment they appear invisible thus make the kids "naked")? I know it's a little issue that has been here for a while and en_hawk will fix it sooner or later, but if it's something that could be corrected in a relatively easy way, such as modifying something in the swapper .esp with TES5Edit I'd be totally up for it. I tried peeking into it a while ago but couldn't spot where the issue comes from, the relative mesh paths looked ok to me...
ChipyChops Posted February 11, 2015 Posted February 11, 2015 I always give the kids a doll or a dagger. I assume, and this is just a guess, is that the clothes are tagged for children and skykids aren't, otherwise you couldn't have them as followers. If you look at scripts->source->hearthfire->BYOHRelationshipAdoptionChildScript.psc you'll find the gift system, this could be the place to start looking for a solution.
en_hawk Posted February 11, 2015 Author Posted February 11, 2015 Does anyone know what would I need to do to make the vanilla child clothes work with skykids (at the moment they appear invisible thus make the kids "naked")? I know it's a little issue that has been here for a while and en_hawk will fix it sooner or later, but if it's something that could be corrected in a relatively easy way, such as modifying something in the swapper .esp with TES5Edit I'd be totally up for it. I tried peeking into it a while ago but couldn't spot where the issue comes from, the relative mesh paths looked ok to me...Yeah, its an issue I'm aware of, I've been meaning to fix it for quite a while now. I need to whip up a converted model for the outfits, then make some tweaks in the main plugin to get it working for the SK races. I've been really busy IRL so I haven't been able to do a lot(read: anything) on the mod as of late. It'll get done at some point.
kaddy Posted February 11, 2015 Posted February 11, 2015 I always give the kids a doll or a dagger. I assume, and this is just a guess, is that the clothes are tagged for children and skykids aren't, otherwise you couldn't have them as followers. If you look at scripts->source->hearthfire->BYOHRelationshipAdoptionChildScript.psc you'll find the gift system, this could be the place to start looking for a solution. Well, with the kid followers it ain't an issue, really, as you can give them pretty much anything you like using any follower overhaul mod that manages outfits. It becomes a problem in the case of the adoptable children when using one of the skykids replacers: as they aren't followers, you are very limited in what you can make them dress up with (you can force an outfit via console, but it will revert to the default after a short while, while when you gift them a dress it should stick permanently). I guess I could try forcing them to be managed by AFT, but I'm afraid it might break up their child AI when "dismissed". Yeah, its an issue I'm aware of, I've been meaning to fix it for quite a while now. I need to whip up a converted model for the outfits, then make some tweaks in the main plugin to get it working for the SK races. I've been really busy IRL so I haven't been able to do a lot(read: anything) on the mod as of late. It'll get done at some point. Ah, I see, they are missing the actual converted mesh. I hoped it was just the swapper having trouble with them because of how they are managed as "hidden" armors, but if this is the case then there's definitely not much I can do on my end. No biggie, for the time being I'll try to just swap their models with those of some of the other, already working clothes that I like and use the gift system to make them (hopefully) stick no matter how long I stay away from the cell the kids are living in. Thanks for the heads up, en_hawk, and, obviously, for your great mod
en_hawk Posted February 11, 2015 Author Posted February 11, 2015 Ah, I see, they are missing the actual converted mesh. I hoped it was just the swapper having trouble with them because of how they are managed as "hidden" armors, but if this is the case then there's definitely not much I can do on my end. No biggie, for the time being I'll try to just swap their models with those of some of the other, already working clothes that I like and use the gift system to make them (hopefully) stick no matter how long I stay away from the cell the kids are living in. Thanks for the heads up, en_hawk, and, obviously, for your great mod Yeah, that sorta wont work either... It's not just the model, the ARMAs for the clothing don't have entries for anything but the vanilla child races; they need manual patching before the armor swapper or the SK races will work on them.
Shinji117 Posted February 12, 2015 Posted February 12, 2015 morphs.ini and races.ini for RaceMenu v3 download now work face advanced settings for boys image have fun ps sorry for my bad English Thank you, but I can not get this to work with any SkyKid males. The advanced settings dont make any change to the face, aside from some like "Mouth Depth" moving the teeth outside of the face when maxed out. I reinstalled the base SkyKids files to make sure I have the right tris and headmeshes, it all checked out. I made sure I have the latest RaceMenu, SKSE, and SkyKids. I read that morphs.ini is case sensitive for filepaths, so I made my /actors, /characters, /character assets, and /facegenmorphs match the capitlization in the ini, still doesnt work. Could you please tell me if I am missing something like is there an ini setting I have to switch to true or false so this works?
swl2 Posted February 12, 2015 Posted February 12, 2015 Thank you, but I can not get this to work with any SkyKid males. The advanced settings dont make any change to the face, aside from some like "Mouth Depth" moving the teeth outside of the face when maxed out. I reinstalled the base SkyKids files to make sure I have the right tris and headmeshes, it all checked out. I made sure I have the latest RaceMenu, SKSE, and SkyKids. I read that morphs.ini is case sensitive for filepaths, so I made my /actors, /characters, /character assets, and /facegenmorphs match the capitlization in the ini, still doesnt work. Could you please tell me if I am missing something like is there an ini setting I have to switch to true or false so this works? Thank you for that comment, I inadvertently put the ini files in the wrong directory, already corrected it, try to put the ini files in the directory "meshes \ actors \ character \ facegenmorphs \ racemenu.esp" in the link from my post, thanks post your path is now corrected.
Shinji117 Posted February 12, 2015 Posted February 12, 2015 snip Thank you for that comment, I inadvertently put the ini files in the wrong directory, already corrected it, try to put the ini files in the directory "meshes \ actors \ character \ facegenmorphs \ racemenu.esp" in the link from my post, thanks post your path is now corrected. That was it. It works perfectly fine now. I really appreciate finally being able to use all these sliders. Again, thank you very much.
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