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[Project Zomboid] ZomboWin - A ZomboLewd Framework mod


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Posted
11 hours ago, ryki1993 said:

Could someone tell me what the 'Drag & Drop ZomboWin Here.lnk' file is for? I'm confused...

is for nothing mostly i think, just drop the folder with the mod names on the mod folder 😙

Posted (edited)

Before I installed Bandits mod, subdued zombies were really subdued. They don't aggro and sit on the ground almost without making any noise no matter if I'm in front of them or not.

 

After Bandits mod installed, subdued zombies started to move somehow. They sit for a few seconds, then stand up, make a step or two, and sit again. Sometimes they even walk for a 5-10 steps before sitting again.

If I'm behind them and they don't see me - they are silent, sitting and don't try to walk. But when they spot me - they make those loud aggro voices as other wild zombies and try to stand up.

If I stand near them when they stand up and walk - they still won't attack me, but keep growling. But once such subdued zombie still managed to perform an attack on me and remove 1 clothes from me.

 

I'm not 100% sure this started after I installed Bandits, but I'm 90% sure of it.

Edited by c4437235
Posted
1 hour ago, c4437235 said:

Before I installed Bandits mod, subdued zombies were really subdued. They don't aggro and sit on the ground almost without making any noise no matter if I'm in front of them or not.

 

After Bandits mod installed, subdued zombies started to move somehow. They sit for a few seconds, then stand up, make a step or two, and sit again. Sometimes they even walk for a 5-10 steps before sitting again.

If I'm behind them and they don't see me - they are silent, sitting and don't try to walk. But when they spot me - they make those loud aggro voices as other wild zombies and try to stand up.

If I stand near them when they stand up and walk - they still won't attack me, but keep growling. But once such subdued zombie still managed to perform an attack on me and remove 1 clothes from me.

 

I'm not 100% sure this started after I installed Bandits, but I'm 90% sure of it.

I can honestly say. I have seen this when I subdue bandits myself. So I know it is happened not just with zombies

Posted

@NekroShapiroPhiladelphia

Clothes that are worn out, destroyed or torn up are removed by the vanilla game, its not from my mod. Unless you're asking for just having the strip mechanic as its own mod? 

 

@bueir

Yes but superb survivors are already buggy as is. Id recommend using bandits mods instead.

 

@Yonchi

You won't die during an animation from bleeding but bandits can sometimes one-hit kill the player so you can die that way. Unfortunately the damage calculation is done via Bandits mod and not mines.

 

@ryki1993

Its a shortcut to a folder used by Windows OS. Its to make installing the mod easier versus having to navigate to the correct folder. Don't worry, its not a virus.

 

@c4437235

Thats happens because both mods are telling zombies what to do so they bug out like that. Its just how the game works, but using a mod load order and having ZomboWin load after Bandits should reduce those occurrences.

I'll add a "safeguard" in the code to try and prevent zombies from stripping clothes if theyre subdued 🙂

Posted

With the superb survivors mod you get NPCs that you can manipulate more easily, doesn't get treated like zombies, however if a zombie fucks a survivor, atleast in my case it crashes

Posted

for me tho id like to have a configurable option that makes the clothes break when they are stripped, or heavily damaged so they are not infinite at strips 😋

Posted
13 hours ago, SolarEdge said:

@NekroShapiroFiladélfia

Roupas que estão gastas, destruídas ou rasgadas são removidas pelo jogo vanilla, não é do meu mod. A menos que você esteja pedindo para ter apenas a mecânica de strip como seu próprio mod? 

 

@bueir

Sim, mas os sobreviventes soberbos já estão cheios de bugs. Eu recomendo usar mods de bandidos em vez disso.

 

@Yonchi

Você não morrerá durante uma animação por sangramento, mas os bandidos podem às vezes matar o jogador com um golpe, então você pode morrer dessa forma. Infelizmente, o cálculo de dano é feito pelo mod Bandits e não pelas minas.

 

@ryki1993

É um atalho para uma pasta usada pelo sistema operacional Windows. É para tornar a instalação do mod mais fácil em vez de ter que navegar até a pasta correta. Não se preocupe, não é um vírus.

 

@c4437235

Isso acontece porque ambos os mods estão dizendo aos zumbis o que fazer para que eles saiam daquele jeito. É assim que o jogo funciona, mas usar uma ordem de carregamento de mod e ter o ZomboWin carregando depois dos Bandits deve reduzir essas ocorrências.

Adicionarei uma "salvaguarda" no código para tentar evitar que os zumbis tirem as roupas se forem subjugados 🙂

I see, I thought this program was necessary for the mod to work. Thank you for clarifying.

Posted

Doesn't it work with Bandits mode? Using both modes together causes huge errors.

 

Spoiler
function: Follow -- file: ZPDefeat.lua line # 118 | MOD: ZomboWin Defeat
function: OnBanditUpdate -- file: BanditUpdate.lua line # 1391 | MOD: Bandits
java.lang.RuntimeException: Object tried to call nil in Follow
    at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:973)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
    at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
    at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
    at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
    at zombie.Lua.Event.trigger(Event.java:64)
    at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
    at zombie.characters.IsoZombie.updateInternal(IsoZombie.java:2342)
    at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
    at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
    at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
    at zombie.util.Lambda.capture(Lambda.java:130)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
    at zombie.characters.IsoZombie.update(IsoZombie.java:2219)
    at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79)
    at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:162)
    at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955)
    at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750)
    at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
    at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
    at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
    at zombie.util.Lambda.capture(Lambda.java:130)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
    at zombie.iso.IsoCell.update(IsoCell.java:5696)
    at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499)
    at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
    at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
    at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
    at zombie.util.Lambda.capture(Lambda.java:130)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
    at zombie.iso.IsoWorld.update(IsoWorld.java:3427)
    at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617)
    at zombie.gameStates.IngameState.update(IngameState.java:1333)
    at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
    at zombie.GameWindow.logic(GameWindow.java:298)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.GameWindow.frameStep(GameWindow.java:765)
    at zombie.GameWindow.run_ez(GameWindow.java:681)
    at zombie.GameWindow.mainThread(GameWindow.java:495)
    at java.base/java.lang.Thread.run(Unknown Source)

 

Posted

@NekroShapiroPhiladelphia

Gotcha, ill add it on my todo list. 

 

@princeoforange

You're welcome! I left it out cause I didn't think anyone is actually using it lol I can add it back.

 

@ERDGF324

Odd, that line of code cant be an error. Try installing a fresh copy. Line#118 is setting a variable to something. Strange indeed. I never encountered your error either, but thank you for reporting a potential bug. I'll keep trying to reproduce it so I can look into it!

 

@qqToTpp

Thank you! I had to google what futa means.  You could ask around to see if someone could model you one! That's out of my expertise unfortunately. 

 

@SkyFlyWhite

Welcome back. Starting to make more features using bandits mod! Having 'npcs' that actually work is a welcomed change of coding.

 

 

 

I had time to play my mod a little in depth(vs just testing new features) and I can say Ill need to implement a lot of fixes if you're playing with "Bandits Day One" mod! So as of now, you guys should disable bandit defeats if you're playing with "Day One" enabled. 😬

Posted (edited)

I had the same error.

I think it's because 'Bandits' mod is not installed. At first i just commented that line out, as the line is about assigning sounds to bandits. That made the game and the mod run without errors.

But later I installed 'Bandits' mod, so all's good.

Edited by c4437235
Posted
2 hours ago, _AngelLust_ said:

im just curious.. so there's no human skin mod for the zombies to play?

https://steamcommunity.com/sharedfiles/filedetails/?l=latam&id=3234809637
If you dont like the animations u can drive to the workshop, and that mods ID for his content, and then eliminate everything related to animations 🤗

And for nude textures maybe you can get the textures from other nude mods and replace them with the ones on that mod, just same name on them 🥰

Posted

Hi, first time modding PZ here.
I think I need help, I feel like I will make the modlist unnecessarily bloated again like what I did with Skyrim and Rimworld. This time I don't want to cycle between playing the game for 30 minutes then restarted with new mods.🫠
Can you guys share your modlist of what is necessary and skins?

Posted

I'd really love to see some potential buffs for sex come out of this, too. Maybe:

Afterglow
You have a satisfied spring in your step and everything feels easier.

Effects for 24 hours:
Stress and pain are reduced by one tier.

Applies on any non-victim sex acts, as well as potentially for certain traits, such as masochist, and so on.

Posted
18 hours ago, SexDwarf2250 said:

I'd really love to see some potential buffs for sex come out of this, too. Maybe:

Afterglow
You have a satisfied spring in your step and everything feels easier.

Effects for 24 hours:
Stress and pain are reduced by one tier.

Applies on any non-victim sex acts, as well as potentially for certain traits, such as masochist, and so on.

Yeah, Fallout 4 adult mods include things like this...."morning sex with lover" and the like give you boosts on certain perks and female merchants drop their prices a bit because you smell of sex.

Posted

Do zombies defeat bandits with this mod? I see mod options for this, but I haven't seen it work in-game. Wondering if this is planned, or if it's an abandoned feature, etc. Bandits seem to work on the player.

Posted

How do you have sex with the zombies?

AKA how do you defeat zombies and how do they defeat you?

What mod can you download to have zombies/humans with vaginas/tits and zombies/humans with cocks, instead of just being in their underwear all the time?

I really like the rape function. How does it work?

And does someone have good screenshots of the game?

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