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[Project Zomboid] ZomboWin - A ZomboLewd Framework mod


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Posted (edited)

Love the mod, just have a couple of issues that I've seen mentioned piecemeal here and there by others:
- Game registers 2 errors on load, and 2 again every time the game is loaded/lua files are loaded. It's definitely the root mod (not defeat).
- Debug option to spawn comfort survivors is on by default, how do we get rid of it?
- Is there a way to unsummon player objects from the above Comfort Survivors? 

In my case I've accidentally summoned two dudes in the projector house at the Rosewood drive-in cinema due to a real audio radio bug trying to load the audio and pausing the game while I was mid-lockpick. We've had our fun because they're not gay (headcanon) and now I want to release them (alive) and with some furniture and food (headcanon) rather than unsummon them. Having them walk with me naked is not an option because I'm the only zombie-bait. These poor isolated dudes don't deserve to die. I'd rather kill all the female zombies in the region and subdue the male zombie sprinters well away from them (again, headcanon).

Sorry about the rant but you can see how others might find the debug option constantly at the top of the list of right click options annoying, and how accidentally (or purposefully) using it might cause some issues for more than just myself based on the nature of my story (or at least, I hope I'm not alone in this).

edit: forgot to mention, fucking the comfort survivors also registers multiple errors, again, 2 at a time. Could be related.

Edited by Darkanna17
Posted (edited)
10 hours ago, nevergonnareturn222 said:

How do you have sex with the zombies?

AKA how do you defeat zombies and how do they defeat you?

What mod can you download to have zombies/humans with vaginas/tits and zombies/humans with cocks, instead of just being in their underwear all the time?

I really like the rape function. How does it work?

And does someone have good screenshots of the game?

I found "Being Female" has a pretty good guide on what suite of mods to use. I've never tried the rape function but the male sprinter zombies are definitely randy as all hell with my character. I think "Lewd Models" is what you're looking for for the ass and tiddies. 

https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2151462&key=ad1c1687602ca0c7318fc59736f7fa90
Bla Bla Lewd Models ^

Edited by Darkanna17
Posted (edited)
19 minutes ago, Darkanna17 said:

- Debug option to spawn comfort survivors is on by default, how do we get rid of it?
- Is there a way to unsummon player objects from the above Comfort Survivors? 

The debug option can be turned off, you may not have found it, I remember it was in another different location, there are two Project zomboid mod options. In addition, debug Npc can be killed by guns if you want.

Edited by Venusm4
Posted
1 hour ago, Venusm4 said:

The debug option can be turned off, you may not have found it, I remember it was in another different location, there are two Project zomboid mod options. In addition, debug Npc can be killed by guns if you want.

Thanks, but wherever it is, it's too difficult to find.
So I did the easy thing and went hunting in the files.

In ZomboWInModOptions.lua
I had to change box2 to true to make "debug mode" available as an option in mod options. Fixed the problem immediately. 
Also, quitting and reloading caused the extraneous survivors to disappear, so I don't have to murder the poor dudes.
 

--- Setup ModOptions
local ZomboWinModOptions = {
    options = {
        box1 = true,
        box3 = true,
        box4 = true,
        dropdown1 = 2,    ---hostile bandits upon release
        box2 = true, ---this is what i changed
    },
    names = {
        box1 = getText("IGUI_Main"),
        box3 = getText("IGUI_Couple"),
        box4 = getText("IGUI_Solo"),
        dropdown1 = getText("IGUI_banditRelease");
        box2 = getText("IGUI_Debug_Mode"),
    },
    mod_id = "ZomboWinFramework",    
    mod_shortname = "Project ZomboWin Options",
}

 

Posted

QQ20241210-012436.png.63afa06404736a042be2ee8af0f6185d.png

 

There is an issue where when a character has Sexperimented and uses the bandit npc mod, the text "Zombie provoked!" will always appear above the player's head.

 

Posted (edited)

Hello, I'm new to adding mods other than the ones from steam/vortex support.

I cannot find ZomboWin or ZomboWin Defeat mod's mod options when I try to create new sandbox game.

I have installed ModManager and ModOptions already, and Other mods (like Bandit) shows the options correctly.

 

Can you help me to troubleshoot this problem?

One thing I realized is other mods have sandbox_options.txt under their media folder, but the ZomboWin does not.

Could this be the problem?

 

Edited by bulgalbidubbab
Posted
7 hours ago, bulgalbidubbab said:

Hello, I'm new to adding mods other than the ones from steam/vortex support.

I cannot find ZomboWin or ZomboWin Defeat mod's mod options when I try to create new sandbox game.

I have installed ModManager and ModOptions already, and Other mods (like Bandit) shows the options correctly.

 

Can you help me to troubleshoot this problem?

One thing I realized is other mods have sandbox_options.txt under their media folder, but the ZomboWin does not.

Could this be the problem?

 

Slightly different to Vortex and Steam - these mods do not use the same mod folder that Steam PZ uses and they are manually unzipped to their own folder.

 

Go to your basic windows downloads select the mod folder you want to install and use winrar/winzip to open it - when it asks for the location to be unzipped to, this is what you are going to click on...

 

This PC > Windows (C:) > Users > yourname > Zomboid > Mods

 

Once you have selected "mods" and clicked to proceed, it should unzip to where it belongs and the mod(s) will appear on your PZ mods list like the normal Steam ones do, then you can activate as normal. Let us know how you get on.

 

(I am assuming your Zomboid is on your (C:) drive...most folks will have it there)

Posted
5 hours ago, Blastik1 said:

 

Hello, thanks for your reply.

I actually installed the mods already, followed the mod folder instructions.

The problem is, it works in the gameplay perfectly, but it does not shows the Options for mod when I create new sandbox game.

I already have ModOptions mod too, and all the other mods that I got from steam shows its Options when I make a new game.

 

However, Options for ZomboWin and ZomboWin Defeat mods do not shows up.

I was checking if the order of loading mod was the problem but I think that is not the case.

It seem like ZomboWin and ZomboWin Defeat lacks of file of "sandbox_options.txt" unlike other mods that shows Options.

Could this be the reason why it does not shows Options? Or is there any possible reason so I can troubleshoot the problem?

Posted

I don't believe there are sandbox options. If you want to change any settings you have to open the game options. There should be a tab labeled "Mods" were you can find the mods options.

Posted
3 hours ago, fashazi said:

I don't believe there are sandbox options. If you want to change any settings you have to open the game options. There should be a tab labeled "Mods" were you can find the mods options.

 

This solved my issue. Thanks a lot

I did not knew there are options for mods under game options

 

Thank you

Posted

In case anyone has missing translations when using ZomboWin AND all featured mods in the description, I'll upload a file with fixed translations. Keep in mind, I have not been following this specific page for some time, so if there already is a fix or something I did not see it due to me being too lazy to catch up to all the comments. Cheers!

ZomboWintranslationfix.rar

Posted
40 minutes ago, Rüdenberg said:

In case anyone has missing translations when using ZomboWin AND all featured mods in the description, I'll upload a file with fixed translations. Keep in mind, I have not been following this specific page for some time, so if there already is a fix or something I did not see it due to me being too lazy to catch up to all the comments. Cheers!

ZomboWintranslationfix.rar 54.24 MB · 1 download

What does your sub mod fix, my friend? Could you explain a little more to me?

Posted
3 hours ago, redgiratina said:

What does your sub mod fix, my friend? Could you explain a little more to me?

Well when I installed ZombiWin and all the featured mods some translations were missing for me. Like the jobs and the animation names.

Posted

Heres a quickly put together batch file that copies ZomboWin and defeat from the same folder onto zomboid mods folder look through it if u feel like (should never trust strangers online after all)

 

Extract into same folder as the folders "ZomboWin" and "ZomboWinDefeat" NOT INSIDE OF EITHER

Auto copy for ZomboWin.rar

Posted
2 hours ago, redgiratina said:
They will add the option that if you are defeated, you can receive penalties to have muscle pain in certain parts like what they have said about version 42

 

There is already a placeholder for something like that in the options, so it is being considered/looked at.

Posted

I'm not sure if this is brought up, since I'm new here. But would there be gay / lesbian options after Build 42 release? It's a bit annoying to constantly avoid zombies of the same gender.

Posted
1 hour ago, LeBoy1999 said:

I'm not sure if this is brought up, since I'm new here. But would there be gay / lesbian options after Build 42 release? It's a bit annoying to constantly avoid zombies of the same gender.

Yess is under consideration, there was tryings on that before but it works so buggy, and also it will need more animations of course 🥰

Posted

i keep getting this one error over and over, and it eventually crashes my game.
 

Quote

`function: ZomboWinDefeatZombieUpdate.lua -- file: ZomboWinDefeatZombieUpdate.lua line # 58 | MOD: ZomboWin
java.lang.RuntimeException: attempted index of non-table
    at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
    at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:70)
    at se.krka.kahlua.vm.KahluaThread.tableSet(KahluaThread.java:1726)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:594)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
    at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
    at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
    at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
    at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
    at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
    at zombie.GameWindow.init(GameWindow.java:1206)
    at zombie.GameWindow.mainThreadInit(GameWindow.java:576)
    at zombie.GameWindow.mainThread(GameWindow.java:489)
    at java.base/java.lang.Thread.run(Unknown Source)
`


Anybody know how to fix this? Thanks!

Posted (edited)

I have no idea how people are saying that the mod's features work. I can attest to trying to subdue a zombie on one of the previous versions of Zombowin+Defeat and they'd stay subdued. After updating to this recent version they do not stay subdued. As soon as I'm not stepping on them they get up and attack, they don't sit down, they don't fall down, they act as if I did absolutely nothing. I also don't get any option to sex the zombie either unlike the previous version. I only have those two mods and mod manager installed so there's no way there's any conflicts. I even uninstalled deleted the remnants and reinstalled with the same results. Is this how this newer version is? Because with as buggy as superb survivors and the older versions of Zombowin+defeat are, I was able to do all that no problem.

Edited by TheDragonBone
Typos
Posted
14 hours ago, LeBoy1999 said:

I'm not sure if this is brought up, since I'm new here. But would there be gay / lesbian options after Build 42 release? It's a bit annoying to constantly avoid zombies of the same gender.

Even if they don't do any physical damage to you, they stop you or damage your clothes and that leads to so many zombies taking you over that you die instantly. It would be interesting if they did that, a female character and a female zombie, the female zombie kisses you and throws you down and a male zombie subdues you, it would be a good combo.

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