0Rino0 Posted October 25, 2024 Posted October 25, 2024 On 10/24/2024 at 12:02 AM, AlexTheMan21 said: Good morning everyone i just downloaded latest update to fix an issue with my mp addon and i struggled to get defeat to work. When i debugged this i found out that in defeat code the script that handle zombie interaction was bugged because the function "tadaa" didnt get the dummy variable which makes the zombie and defeat itself non usable (the whole idea with defeat is zombie sex. what happens if defeat has no zombie sex) so this should probably be a pretty big bug priority for those who want to fix the code while no fix is out (as well as Solar) follow the below Reveal hidden contents At line 1126 in ZomboWinDefeatZombieHandler.lua change function tadaa(zombie, target, isWilling) to function tadaa(zombie, dummy, target, isWilling) and same file at line 1314 change tadaa(zombie, target, isWilling); to tadaa(zombie, dummy, target, isWilling); Hope this gets fixed soon Cheers Thank you for the fix! but even after fix, after a defeat motion there is a bug where zombie suddenly becomes a immortal npc 2
cheese76 Posted October 25, 2024 Posted October 25, 2024 31 minutes ago, 0Rino0 said: 感谢修复!但即使修复后,在失败动作之后,仍存在一个错误,即僵尸突然变成不朽的 NPC metoo....I myself have also been frozen...
AlexTheMan21 Posted October 25, 2024 Posted October 25, 2024 5 hours ago, 0Rino0 said: Thank you for the fix! but even after fix, after a defeat motion there is a bug where zombie suddenly becomes a immortal npc Well my fix only make the animation play that's all it's point is
SolarEdge Posted October 25, 2024 Author Posted October 25, 2024 Thank you for the bug report, I have ID'ed the problem and will get a fix out asap. 5
Val_Püssy Posted October 26, 2024 Posted October 26, 2024 file can't be downloaded already, please do something, i want to try it so bad
SkyFlyWhite Posted October 27, 2024 Posted October 27, 2024 10 hours ago, mejos1 said: file can't be downloaded already, please do something, i want to try it so bad Strange, I can still download it, you could try downloading one of the previous versions and seeing if that works
SolarEdge Posted October 27, 2024 Author Posted October 27, 2024 This new update should fix the bug that makes your character not be able to move after an animation! 4
ryki1993 Posted October 27, 2024 Posted October 27, 2024 11 hours ago, SolarEdge said: Esta nova atualização deve corrigir o bug que faz com que seu personagem não consiga se mover após uma animação! The bandit NPCs are still being recognized as zombies, which means you need a rope to subdue them. Is there a way to make it so that you don't have to subdue them?
ryki1993 Posted October 28, 2024 Posted October 28, 2024 On 12/24/2023 at 2:34 AM, SolarEdge said: [Updates] ZomboWin Release Notes Reveal hidden contents [Bug Fix] ZomboWin Public Release 1.24.3 - Fixed character being unable to move after an animation. [Compatibility Update] ZomboWin Public Release 1.24.2 - Made compatible with Bandits mod, zombies will no longer attempt to defeat bandits. [Bug Fix] ZomboWin Public Release 1.24.1 - Fixed pacify, working correctly with or without Sexperiment. - Fixed animations shuffling. Bug was created from animation transition testing. [Update] ZomboWin Public Release 1.24 - Fixed an issue where defeated NPCs would affect player's run or sprint to toggle or stay stuck. - Removed defeat limiter for NPCs because it was too jank. - Superb Survivors by Batmane ran without crashing and NPCs were able to be defeated several times! [Update] ZomboWin Public Release 1.23 - Fixed issue causing players not to be able to run after a defeat. - Added a limit to defeat attempts for NPCs before they're ignored. They will be attacked as normal. [Update] ZomboWin Public Release 1.22 - Optimize code for better performance. - Works better with Superb Survivors by Batmane. Use with new defeat option and limit your NPCs to prevent crashes. - Added new defeat option: No NPC ailments, prevents NPC from receiving ANY positive or negative debuffs from defeats. - Added more masturbation animation by @blabla012345 and @Yonchi - Masturbation animations corresponds to whether you're standing or sitting. Better context menu in the future. [Update] ZomboWin Public Release 1.21 - Separated DDetrix male model and skins from the main mod, it is now it's own standalone mod (included in .rar). A restart is required after enabling the mod! - Added 2 new occupations, each with their own unique trait! Sexperiment and Sex Slave. - Added new icons for custom occupations, special thanks to @NotBasileus and @Yonchi for the artwork! - Added 'Disable Sickness' option in Mod Menu. - Added a toggle option 'During Defeat: Zombies appear naked' in Mod Menu to make zombies appear naked during an animation. - Added severity multiplier adjuster 'Profession: Sexperiment Setting - Infection Gain multiplier' in Mod Menu to tweak the new occupational trait: Sexperiment. - Reordered Mod Menu settings. [Update] ZomboWin Public Release 1.2 [New Masturbation Mechanic] - Available for both sexes, can be used to relieve stress and boredom. - Females can craft improvised sex toys to further increase their pleasure outcome, while males can jerk off to a HottieZ mag and stave off their temptation even longer than without this essential aide! For Females: - All the items you'll need for a pleasent-pleasured filled night - A list of the current craftable sex toys. 1) With a lube item in your inventory such as Vegetable Oil or Olive Oil, right click on your favorite vegetable, whether it be an Zucchini, Eggplant, Corn, or a Banana. Highlight in your context menu the option: Lube item and simply craft your item of choice. 2) Once crafted, highlight the newly crafted item and right click the item and Equip Primary! 3) You should be holding the item in your hand and it should appear in your primary item slot. 4) This next step should be self explanatory, right click anywhere and look for the Masturbate... option and simply choose the tempo at which your female character will masturbate at. Whether that be Quick, Normal or Relaxed, the choice is up to you! 5) Last but not least, the men or women, can equip a HottieZ magazine in their primary item slot and once they finished their masturbation, they too will receive a bonus relief. Men will greatly reduce their temptation beyond a normal boring wank off without a magazine. [Changed Male Player to Zombie Defeat Mechanic] Only for the men in Zomboid! I didn't forget to give some love to those who for some reason have bugs-issues when attempting to defeat a zombie, so the defeat mechanic has been reworked. 1) Find a suitable zombie you'd love to take advantage of... remember no pants and rope in primary item slot! 2) Push her down and Stand on top of the zombie so it can't get up! 3) Right click the zombie and select Subdue within the context menu. 4) A text prompt will tell you if you've subdued the zombie. You can now relax, the zombie will not be able to get up or crawl away. They're tied down and you can now do your bidding. 5) Right click the subdued zombie and select the newly appeared option: Commit... and you may do as you please with your new slave zombie. Something important to note...and unfortunate: Masturbating with sex toys will not show your character actively using said sex toys to pleasure themselves. This is depending on how the animation was created- whether or not the animator wanted any held items to be visible while their animation is playing. There is no length of coding or method that can bring an item into an animation that the animator created not to have any held items visible. [Update] ZomboWin Public Release 1.14 - Acting zombie will now appear nude during defeat animations, but retain their clothing outside of the animations. [Update] ZomboWin Public Release 1.13 - Added new defeat animations by twentytwoturtles, awesome animations! - Changed defeat behavior, when in a defeat animation, zombies will gather to watch. No longer being force pushed away. [Update] ZomboWin Public Release 1.12 - Implemented AlexTheMan21 patch for bug fixes - Further attempts at various other bugs [Update] ZomboWin Public Release 1.11 - Increased male to zombie defeat distance, to better increase chance to defeat target. - Fixed error when only using ZomboWin without Defeat installed. [Update] ZomboWin Public Release 1.1 [ 12 New Traits ] 1. Hard-Mode Trait: Vicious Zombies - Zombies will damage clothing when they strip them from you. 2. Hard-Mode Trait: Better Alive - When clothes are stripped, they are dropped on the ground. 3. Hard-Mode Trait: It Follows - Being defeated by a zombie(through a zombie attack) will kill the player. 4. Loves Being Clean - Least severe sickness modifier from defeats. 5. Neat and Tidy - Less severe sickness modifier from defeats. 6. Hates to Shower - More severe sickness modifier from defeats. 7. Unkempt - Most severe sickness modifier from defeats. 8. Fugly - Zombies have a very high chance NOT to strip or defeat you. 9. Swinger* - Placeholder, consensual activities will be limited in the future. This trait capps that limit to 2 different players in one day. 10. Promiscuous* - Placeholder, consensual activities will be limited in the future. This trait uncapps that limit. 11. Baggy Style - When clothes are stripped, the player will become momentarily slowed. 12. Buttoned Up - When clothes are stripped, the zombies will fall forward, taking longer to recover. [ 1 New profession ] Prostitute: For now, just used for roleplay. Specialized sex worker with Promiscuous trait. Starts with self defense weapon. [ Trait Changes ] Several trait costs has been adjusted. Further changes are still in the works as the mod develops. [ Defeat Mechanic Changes ] - Zombies will still strip the player before initiating a defeat, no changes there! - New defeat mechanic for males and females. - Running or sprinting won't allow zombies to strip or defeat you. - Crawlers no longer strip the player. [ New Male defeat mechanic ] Requires - Moodle Framework https://steamcommunity.com/sharedfiles/filedetails/?id=2859296947 Male players have new a moodle called Temptation, which increases over time. The amount increased depends on your traits. Panic will stop temptation from increasing. Being defeated by an attacking female zombie is based on the player's temptation moodle. The more severe their temptation, the more likely they'll defeat a zombie when it attacks. After a defeat, their temptation moodle resets to zero. Players with 'Hard-Mode Trait: It Follows' will NOT have this defeat mechanic. Level 1 severity: Level 2 severity: Level 3 severity: Level 4 severity: [ New Female defeat mechanic ] Female players will be vulnerable when they're stripped naked. Male zombies will then push them around and force the female player to stagger or fall. A defeat can occur if the player is caught in an attack during a stagger animation or fall over animation. [ Hard-Mode Trait: It Follows ] With Hard-Mode trait 'It Follows' players, regardless of gender will be stripped like regular. Only when they are naked are they pushed around; only when they stagger or fall over and are defeated do you die. [ New Player Defeating Mechanic ] Currently, only male players can defeat zombies. With rope in hand, shoving a female zombie will have a chance to defeat them based on the characters traits and strength level. Although 'Traumatize' won't be gained from this method, sickness still accrues normally. With Hard-Mode trait 'It Follows' players are safe from dying when they defeat a zombie using this method. Disabled for now, until next update. Testing reveals major bug. How to defeat a female zombie: Step one: Find suitable zombie! Step Two: Equip a rope item in hand. - or - Step Three: Shove zombie and defeat! [ Other Changes ] - Most likely forgot some changes, will post them here! Happy holidays everyone! ZomboWin is a ZomboLewd framework mod that is a standalone mod and will NOT work alongside ZomboLewd. ZomboWin has many assets sourced from multiple skillful content creators at LoversLab and without them, this mod wouldn't be possible! So here's a thanks to them! Special Thanks to: ZomboLewds' framework developers Flanneldude - strip order fix code DDetrix - male model and animations LeonidasWho - animations Twentytwoturtles - animations Nominal - model and animations NotBasileus - artwork: Prostitute icon and Sexperiment icon Yonchi - artwork: Sex Slave icon and animations Blabla012345 - animations ZomboWin has been redesigned as a proper mod that changes core gameplay. Introducing various sex animations to add a little spice to your run as well as new game mechanics that'll change the way you play zomboid. While we wait for build 42 and 43, why not play Project Zomboid to your hearts content? There are two mods, ZomboWin and ZomboWin Defeat. ZomboWin is the main mod but currently has less features because it's focus is around players and NPC interactions. More content for this part of the mod will be available once Project Zomboid releases their NPC update. ZomboWin Defeat is the add-on with the most features because it's focused on zombie interactions. My main focus on this mod is ZomboWin Defeat, so interactions between zombies will be more fleshed out. Important Things to Note: - '60 FPS' is required for the mods to work properly. - Mod Options from the steam workshop is a must! I've added many more options to choose from to make your playthrough unique and different every time! - Moodle Framework will allow you to track the new game mechanic, Temptation! - Compatibility, I have only tested these mods with a few mods on Steam Workshop. If you encounter errors, disable ALL mods except ZomboWin and ZomboWin Defeat to rule out compatibility issues. - Start a new run or character, as there are 34 new traits added to the mod! May cause compatibility issues if mod is added mid-game! - New professions: Prostitute, Sex Slave and Sexperiment. For best experience, you will need additional files: These addon mods were specifically left out of this mod so players could customize the game to their liking. - A male texture and model replacer mod, check mods on Steam. - A female texture replacer mod, check mods on Steam. - A female model replacer mod, check mods on Steam. - A zombie texture and/or model replacer mod. Again, check mods on Steam. [Download] Mod Options https://steamcommunity.com/sharedfiles/filedetails/?id=2169435993 With Mod Options mod Reveal hidden contents [Download] Moodle Framework https://steamcommunity.com/sharedfiles/filedetails/?id=2859296947 Screenshots: ZomboWin + ZomboWin Defeat Reveal hidden contents I will not be uploading this mod to Steam Workshop as I'm sure it violates their TOS. Anyone who uploads this mod to Steam, does so at their own risk! If you like my work, consider showing your support by donating! I appreciate any donations and it shows me that the Project Zomboid community wants to see more content of this nature! https://ko-fi.com/solaredge [Download] ZomboWin Public Release 1.24.3 [Download] ZomboWin PR 1.24.3.rar 12.45 MB · 104 downloads Extras and add-ons: [Download] ZomboWin, BeingFemale by @Zikhad [Download] ZomboWin, Additional Animations and Sounds by @blabla012345 [Download] ZomboWin, Multiplayer Patch by @AlexTheMan21 important note: mods contained within 'extras and add-ons' are managed by their respective modder. feedback or bug fixes should be posted within their own topics to avoid confusion. [Outdated ZomboWin Version] Reveal hidden contents ZomboWin PR1.24.1.rar 12.45 MB · 132 downloads ZomboWin PR1.24.rar 12.45 MB · 45 downloads ZomboWin PR 1.23.rar 12.45 MB · 30 downloads ZomboWin PR 1.22.rar 12.45 MB · 16 downloads ZomboWin PR1.21.rar 10.97 MB · 16 downloads ZomboWin PR1.2.rar 10.95 MB · 32 downloads ZomboWin PR1.14.rar 9.06 MB · 36 downloads ZomboWin PR1.13.rar 9.06 MB · 22 downloads ZomboWin PR1.12.rar 8.19 MB · 17 downloads ZomboWin PR 1.11.rar 8.19 MB · 14 downloads ZomboWin PR1.1.rar 8.19 MB · 2,705 downloads ZomboWin PR 1.00.rar 8.17 MB · 5,730 downloads Additional Files: [Download] Naked Zombies (Unknown mod creator) NakedZombies (fixed).rar 23.51 kB · 1,562 downloads ZomboWin PR 1.24.2.rar 12.45 MB · 184 downloads Would it be possible to add an option in the context menu to release the zombie? Whenever we tie up zombies, after a while, they start to crawl. There could be an option for the player to release them.
AlexTheMan21 Posted October 28, 2024 Posted October 28, 2024 20 hours ago, ryki1993 said: Would it be possible to add an option in the context menu to release the zombie? Whenever we tie up zombies, after a while, they start to crawl. There could be an option for the player to release them. I like this idea even if I don't use win myself
ryki1993 Posted October 29, 2024 Posted October 29, 2024 1 hour ago, AlexTheMan21 said: I like this idea even if I don't use win myself Yes, I wish I could have a pet zombie, you know? Always tie it up and then release it whenever I want. I might have an idea of how this could work, but I have absolutely no knowledge of Lua... but I think I know how this could work.
Iconolast1 Posted October 29, 2024 Posted October 29, 2024 Hi, So I've noticed that the trait "Hard Mode: Vicious Zombies" doesn't seem to actually work. As far as I can tell, when the clothes get removed, they don't take any damage. I tried using it alongside "Hard Mode: Better Alive" incase that helps you with debugging at all.
VincentMiami Posted October 29, 2024 Posted October 29, 2024 Would be good if there were a Light Mod: No sickness from being defeated, no traumatized trait, and personality traits. Just zombies and NPC interaction ^w^ Thanks for the mod though, it's great.
Val_Püssy Posted October 29, 2024 Posted October 29, 2024 I tried this mod and want to write a detailed review and an overview of bugs. I will say right away that this mod was tested without other mods and it is not about incompatibility. It was also tested separately without the defeat version. Firstly, the mod breaks the use of food, the character does not perform an action and an error appears. so what we have is that my male characters die of starvation before they get horny enough to defeat the zombies. Also, when using the defeat mod, health breaks and the window does not display wounds received from zombies, accordingly, they cannot be cured, even bandages from the inventory cannot be used. When playing as a man, zombies rip off clothes but cannot defeat me, which is not logical. It would be great if female zombies not just undress but defeat also. About same sex defeats - it would be great and much more logical/hardcore. because in real life men are NOT safe. In this mod men are just invulnerable. the smallest thing - the sounds are terrible. with additional animation and sound files - still terrible. better without groans and voices at all, only sounds of the process (because it's bad idea to moan like in cheap hentai when zombies around.
Transcendent Lala Posted October 29, 2024 Posted October 29, 2024 14 minutes ago, mejos1 said: I tried this mod and want to write a detailed review and an overview of bugs. I will say right away that this mod was tested without other mods and it is not about incompatibility. It was also tested separately without the defeat version. Firstly, the mod breaks the use of food, the character does not perform an action and an error appears. so what we have is that my male characters die of starvation before they get horny enough to defeat the zombies. Also, when using the defeat mod, health breaks and the window does not display wounds received from zombies, accordingly, they cannot be cured, even bandages from the inventory cannot be used. When playing as a man, zombies rip off clothes but cannot defeat me, which is not logical. It would be great if female zombies not just undress but defeat also. About same sex defeats - it would be great and much more logical/hardcore. because in real life men are NOT safe. In this mod men are just invulnerable. the smallest thing - the sounds are terrible. with additional animation and sound files - still terrible. better without groans and voices at all, only sounds of the process (because it's bad idea to moan like in cheap hentai when zombies around. I can honestly say. I have been using this mod for a while. And I did not encounter some of your issues 1
Val_Püssy Posted October 29, 2024 Posted October 29, 2024 44 minutes ago, Transcendent Lala said: I can honestly say. I have been using this mod for a while. And I did not encounter some of your issues I have a last licensed steam version, freshly installed literally the day before yesterday. Maybe it's because of the additional animation and sound files from @blabla012345? i just dont know
Transcendent Lala Posted October 29, 2024 Posted October 29, 2024 54 minutes ago, Val_Püssy said: I have a last licensed steam version, freshly installed literally the day before yesterday. Maybe it's because of the additional animation and sound files from @blabla012345? i just dont know It might be. But I have never had the issue with the food for example. I have always been able to eat. I have never had an error come up when I eat
SolarEdge Posted October 30, 2024 Author Posted October 30, 2024 @ryki1993 good ideas its so easy to overlook small things like releasing a tied up zombie as a coder. having a zombie follow the player around is another thing id have to look into.... when i have time lol @Iconolast1 yes im aware those traits dont actually work anymore, they worked once and stopped after an update of mines. i had just moved on to bigger better features of the mod. @VincentMiami do you have modOptions installed and have you checked out the mod options menu? you can really tailor this mod to your liking. @Val_Püssy thanks for trying the mod, though like others have said I've never encountered some of your bugs before. tha damage issue your running into is a feature inside the mod, if youd like to sustain damage regularly, check the mod options menu and toggle it off. Also check out all the other options too! As for why the male zombies dont defeat a male player but will rip their clothing off is quite simple... they didnt know you were a dude until after they took off your clothes 😂 but in all seriousness, male x male isnt something ive been able to figure out coding wise. its not a feature im avoiding to add. as for sounds in the defeat, theyre not consensual and basically being rammed in, dry so it would hurt... if you get my gist. theyre not moans, theyre grunts. @Transcendent Lala i still haven't been able to figure out male x male defeats. even with the post way earlier about the guy who figured it out. its a shame it still doesnt work! @Transcendent Lala @SkyFlyWhite @AlexTheMan21 thanks for sticking around and keeping this posting alive! 1
ryki1993 Posted October 30, 2024 Posted October 30, 2024 6 hours ago, SolarEdge said: @ryki1993 good ideas its so easy to overlook small things like releasing a tied up zombie as a coder. having a zombie follow the player around is another thing id have to look into.... when i have time lol @Iconolast1 yes im aware those traits dont actually work anymore, they worked once and stopped after an update of mines. i had just moved on to bigger better features of the mod. @VincentMiami do you have modOptions installed and have you checked out the mod options menu? you can really tailor this mod to your liking. @Val_Püssy thanks for trying the mod, though like others have said I've never encountered some of your bugs before. tha damage issue your running into is a feature inside the mod, if youd like to sustain damage regularly, check the mod options menu and toggle it off. Also check out all the other options too! As for why the male zombies dont defeat a male player but will rip their clothing off is quite simple... they didnt know you were a dude until after they took off your clothes 😂 but in all seriousness, male x male isnt something ive been able to figure out coding wise. its not a feature im avoiding to add. as for sounds in the defeat, theyre not consensual and basically being rammed in, dry so it would hurt... if you get my gist. theyre not moans, theyre grunts. @Transcendent Lala i still haven't been able to figure out male x male defeats. even with the post way earlier about the guy who figured it out. its a shame it still doesnt work! @Transcendent Lala @SkyFlyWhite @AlexTheMan21 thanks for sticking around and keeping this posting alive! I think that just releasing them and having them get up again rather than just crawling would already be good hahaha
Iconolast1 Posted October 30, 2024 Posted October 30, 2024 7 hours ago, SolarEdge said: @Iconolast1 yes im aware those traits dont actually work anymore, they worked once and stopped after an update of mines. i had just moved on to bigger better features of the mod. Better Alive still works, it's just Vicious Zombies that isn't currently working. I hope it is still a priority to fix in a future update.
redgiratina Posted October 30, 2024 Posted October 30, 2024 Haha I'm looking forward to seeing what new things the mod author is going to add in the next update. Congratulations to the chef. 1
Transcendent Lala Posted October 30, 2024 Posted October 30, 2024 11 hours ago, SolarEdge said: @ryki1993 good ideas its so easy to overlook small things like releasing a tied up zombie as a coder. having a zombie follow the player around is another thing id have to look into.... when i have time lol @Iconolast1 yes im aware those traits dont actually work anymore, they worked once and stopped after an update of mines. i had just moved on to bigger better features of the mod. @VincentMiami do you have modOptions installed and have you checked out the mod options menu? you can really tailor this mod to your liking. @Val_Püssy thanks for trying the mod, though like others have said I've never encountered some of your bugs before. tha damage issue your running into is a feature inside the mod, if youd like to sustain damage regularly, check the mod options menu and toggle it off. Also check out all the other options too! As for why the male zombies dont defeat a male player but will rip their clothing off is quite simple... they didnt know you were a dude until after they took off your clothes 😂 but in all seriousness, male x male isnt something ive been able to figure out coding wise. its not a feature im avoiding to add. as for sounds in the defeat, theyre not consensual and basically being rammed in, dry so it would hurt... if you get my gist. theyre not moans, theyre grunts. @Transcendent Lala i still haven't been able to figure out male x male defeats. even with the post way earlier about the guy who figured it out. its a shame it still doesnt work! @Transcendent Lala @SkyFlyWhite @AlexTheMan21 thanks for sticking around and keeping this posting alive! It was me that figured it out. I got MxM to trigger 1
AlexTheMan21 Posted October 30, 2024 Posted October 30, 2024 On 10/29/2024 at 2:27 AM, ryki1993 said: Yes, I wish I could have a pet zombie, you know? Always tie it up and then release it whenever I want. I might have an idea of how this could work, but I have absolutely no knowledge of Lua... but I think I know how this could work. Do wonder if it could be achieved using a addon
SkyFlyWhite Posted October 31, 2024 Posted October 31, 2024 On 10/30/2024 at 6:57 AM, SolarEdge said: @ryki1993 good ideas its so easy to overlook small things like releasing a tied up zombie as a coder. having a zombie follow the player around is another thing id have to look into.... when i have time lol @Iconolast1 yes im aware those traits dont actually work anymore, they worked once and stopped after an update of mines. i had just moved on to bigger better features of the mod. @VincentMiami do you have modOptions installed and have you checked out the mod options menu? you can really tailor this mod to your liking. @Val_Püssy thanks for trying the mod, though like others have said I've never encountered some of your bugs before. tha damage issue your running into is a feature inside the mod, if youd like to sustain damage regularly, check the mod options menu and toggle it off. Also check out all the other options too! As for why the male zombies dont defeat a male player but will rip their clothing off is quite simple... they didnt know you were a dude until after they took off your clothes 😂 but in all seriousness, male x male isnt something ive been able to figure out coding wise. its not a feature im avoiding to add. as for sounds in the defeat, theyre not consensual and basically being rammed in, dry so it would hurt... if you get my gist. theyre not moans, theyre grunts. @Transcendent Lala i still haven't been able to figure out male x male defeats. even with the post way earlier about the guy who figured it out. its a shame it still doesnt work! @Transcendent Lala @SkyFlyWhite @AlexTheMan21 thanks for sticking around and keeping this posting alive! mods too good not too stick around lol, even if all I do is talk, Alex is the real mvp tho for making multiplayer possible!
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