Unknownreaper2480 Posted December 27, 2024 Posted December 27, 2024 After running debug mode with "Break on error" it ended with this section open and highlighted
Draugard Posted December 27, 2024 Posted December 27, 2024 I have a question and a problem. The bandit doesn't do anything else after he rapes my character. I mean, he stops bothering me at all, even in the distant foreseeable future, just walks around and smokes. I missed one or two days, but the bandit still didn't want to become a rapist.
Bomfoxbom Posted December 27, 2024 Posted December 27, 2024 4 hours ago, Unknownreaper2480 said: After running debug mode with "Break on error" it ended with this section open and highlighted look like in both cases (my and your) player is null
YiMengXL Posted December 27, 2024 Posted December 27, 2024 Why does my female character report error as soon as she gets close to a zombie?It feels like this happens when get into the animation
Transcendent Lala Posted December 27, 2024 Posted December 27, 2024 3 hours ago, YiMengXL said: Why does my female character report error as soon as she gets close to a zombie?It feels like this happens when get into the animation The update broke something. I am having a similar issue. Instead of being grabbed and animation happening. I just get a bunch of errors then nothing. Grab almost happens then nothing. I have gone back to 1.26 until the issue is fixed
InTheNameOfPie Posted December 27, 2024 Posted December 27, 2024 The errors with the null player can be fixed by adding this where it is needed: local player = getPlayer() I added it on lines 749 and 1309 of ZomboWinDefeatZombieHandler.lua
Draugard Posted December 27, 2024 Posted December 27, 2024 In order for the bandits to rape you again, you need to make them angry... Yeah, it's sad that you have to do this, and not that they themselves will climb to fuck you after a while.
NakanoHana Posted December 27, 2024 Posted December 27, 2024 31 minutes ago, Draugard said: In order for the bandits to rape you again, you need to make them angry... Yeah, it's sad that you have to do this, and not that they themselves will climb to fuck you after a while. Assuming you're using the new version, there's a new feature for the bandits where they can become friendly with you after raping. You can change it with the mod-settings mod and it's called post-defeat conduct. If you set it to the middle option, it should go back to how it was in the last version. Do be careful as there's other options for making them aggressive too and they will just kill you with that option.
NakanoHana Posted December 27, 2024 Posted December 27, 2024 I would also like to know if I'm the only one having this problem, but it seems like the penis model doesn't fit the animation and would always stay soft. It's not entirely problematic on it's own but it would be nice to know if that's an actual problem on my end or something that's always been a thing or something like that.
Draugard Posted December 27, 2024 Posted December 27, 2024 2 hours ago, NakanoHana said: Assuming you're using the new version, there's a new feature for the bandits where they can become friendly with you after raping. You can change it with the mod-settings mod and it's called post-defeat conduct. If you set it to the middle option, it should go back to how it was in the last version. Do be careful as there's other options for making them aggressive too and they will just kill you with that option. Well , if they try, then my bastard sword is waiting for them :3 However, one of them almost killed me in the end, I had literally 1 HP left before death.
BlaBla012345 Posted December 27, 2024 Posted December 27, 2024 3 hours ago, NakanoHana said: I would also like to know if I'm the only one having this problem, but it seems like the penis model doesn't fit the animation and would always stay soft. It's not entirely problematic on it's own but it would be nice to know if that's an actual problem on my end or something that's always been a thing or something like that. It's a technical limitation, you could say. I refer you to my answer here : dated November 22, 2024 2
Kayinmoon Posted December 28, 2024 Posted December 28, 2024 23 hours ago, Unknownreaper2480 said: After running debug mode with "Break on error" it ended with this section open and highlighted 10 hours ago, InTheNameOfPie said: The errors with the null player can be fixed by adding this where it is needed: local player = getPlayer() I added it on lines 749 and 1309 of ZomboWinDefeatZombieHandler.lua Hey I'm pretty new to this scene, but I am still having issues and can't quite figure out what to do. I get this error after both zombies and bandits "Do the deed" with my character (as in after they orgasm and the action progress bar fills up). I looked for a spot to put this line of code and I was wondering if someone could screenshot the code fix so I can see where to put it.
kinnua Posted December 28, 2024 Posted December 28, 2024 (edited) On 11/6/2024 at 4:51 AM, SolarEdge said: @TNT90 Clothing damage has been on pause while I work on other more fun features, like Bandits compatibility! 😁 I'm not sure why the custom occupations don't show up either. It's on the back burner for now too. @SmellyKettu The reason for the stock figures showing up is because they're used as the actors for the animations and not the zombies themselves. The reason is because this framework is old and back then adding custom animations to zombies was thought impossible. However, if you add modded stock figures, then they'll show up during the animations! And is this still the case? Is it impossible for the framework to "use" the model/texture of the specific zombie you are interacting with during animations? Edited December 28, 2024 by kinnua
Zeta29 Posted December 30, 2024 Posted December 30, 2024 17 hours ago, Mioer said: 1.27 与 B42 兼容吗? No
Barrrmer Posted December 30, 2024 Posted December 30, 2024 There is one downside to this mod. The protective properties of clothing do not matter if the clothing is removed after an attack. It would be nice if when a zombie attacks, clothing is torn (possibly more than with normal attacks) so that a leather jacket or fireman's jacket can withstand more attacks before falling off (possibly in shreds).
Blastik1 Posted December 30, 2024 Posted December 30, 2024 @SolarEdge @SolarEdge: Firstly - Thanks for PR 1.27, I haven't run into any issues so far and BlaBla's Add-on meshes perfectly with the new release - The sex level/status feature is also a really nice addition. The only "glitch is that zombies keep giving me food after sex, which is quite sweet of them really My only real question is will you be prioritising the groin injury/infection feature soon? I do like the idea of maybe adding some "risk"/"penalties for going on sex rampages...and are you still looking at the "horny/dry humping zombies? I think they could be a really fun addition to this mod. Anyways, regardless of when (or if)you get around to these things I hope that 2025 treats you well! Cheers!
Barrrmer Posted December 30, 2024 Posted December 30, 2024 What specific mod "bandits" should work with this mod? I installed a mod with this name, but still got the error described above.
AlVerath Posted December 31, 2024 Posted December 31, 2024 the zombie fucking is only part of zombowin defeat, right? including the defeat moodlet and stuff?
sadsalad6777 Posted December 31, 2024 Posted December 31, 2024 On 12/26/2024 at 3:54 AM, Bomfoxbom said: i solve problem by commiting highlighted strings (1131 and 1161) I tried doing this which did let me see the animations again, but afterwards it doesn't turn them back to normal; When a zombie/bandit defeats the player, it turns into an invincible NPC that doesn't do anything. And after checking the errors, Line # 1452 and Line # 233 keep popping up like this. function: null -- file: ZomboWinDefeatZombieHandler.lua line # 1452 | MOD: ZomboWin Defeat function: perform -- file: ZomboWinAnimationHandler.lua line # 233 | MOD: ZomboWin. [31-12-24 13:35:53.888] ERROR: General , 1735623353888> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getModData of non-table: null at KahluaThread.tableget line:1689.. [31-12-24 13:35:53.888] ERROR: General , 1735623353888> DebugLogStream.printException> Stack trace:. [31-12-24 13:35:53.893] LOG : General , 1735623353893> 1
xenohunter11 Posted December 31, 2024 Posted December 31, 2024 guys is the mod work on build42 and if not then where the latest patch for it?. because i test the mod and got an error after zombie strip my character naked and they turn into human back and forth with an error
Transcendent Lala Posted December 31, 2024 Posted December 31, 2024 3 hours ago, xenohunter11 said: guys is the mod work on build42 and if not then where the latest patch for it?. because i test the mod and got an error after zombie strip my character naked and they turn into human back and forth with an error Yeah its a similar error I have had lately I cant use 1.27 of the this mod
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