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[Project Zomboid] ZomboWin - A ZomboLewd Framework mod


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Posted

I have a question and a problem. The bandit doesn't do anything else after he rapes my character. I mean, he stops bothering me at all, even in the distant foreseeable future, just walks around and smokes. I missed one or two days, but the bandit still didn't want to become a rapist.

Posted
4 hours ago, Unknownreaper2480 said:

After running debug mode with "Break on error" it ended with this section open and highlighted

image.png

look like in both cases (my and your) player is null

Posted
3 hours ago, YiMengXL said:

Why does my female character report error as soon as she gets close to a zombie?It feels like this happens when get into the animation

The update broke something. I am having a similar issue. Instead of being grabbed and animation happening. I just get a bunch of errors then nothing. Grab almost happens then nothing. I have gone back to 1.26 until the issue is fixed

Posted

In order for the bandits to rape you again, you need to make them angry... Yeah, it's sad that you have to do this, and not that they themselves will climb to fuck you after a while.

Posted
31 minutes ago, Draugard said:

In order for the bandits to rape you again, you need to make them angry... Yeah, it's sad that you have to do this, and not that they themselves will climb to fuck you after a while.

Assuming you're using the new version, there's a new feature for the bandits where they can become friendly with you after raping. You can change it with the mod-settings mod and it's called post-defeat conduct. If you set it to the middle option, it should go back to how it was in the last version. Do be careful as there's other options for making them aggressive too and they will just kill you with that option.

Posted

I would also like to know if I'm the only one having this problem, but it seems like the penis model doesn't fit the animation and would always stay soft. It's not entirely problematic on it's own but it would be nice to know if that's an actual problem on my end or something that's always been a thing or something like that.

Posted
2 hours ago, NakanoHana said:

Assuming you're using the new version, there's a new feature for the bandits where they can become friendly with you after raping. You can change it with the mod-settings mod and it's called post-defeat conduct. If you set it to the middle option, it should go back to how it was in the last version. Do be careful as there's other options for making them aggressive too and they will just kill you with that option.

Well , if they try, then my bastard sword is waiting for them :3 However, one of them almost killed me in the end, I had literally 1 HP left before death.
 

Posted
3 hours ago, NakanoHana said:

I would also like to know if I'm the only one having this problem, but it seems like the penis model doesn't fit the animation and would always stay soft. It's not entirely problematic on it's own but it would be nice to know if that's an actual problem on my end or something that's always been a thing or something like that.

It's a technical limitation, you could say.

I refer you to my answer here :

 

dated November 22, 2024

 

Posted
23 hours ago, Unknownreaper2480 said:

After running debug mode with "Break on error" it ended with this section open and highlighted

image.png

 

10 hours ago, InTheNameOfPie said:

The errors with the null player can be fixed by adding this where it is needed:

 

local player = getPlayer()

 

I added it on lines 749 and 1309 of ZomboWinDefeatZombieHandler.lua

 



Hey I'm pretty new to this scene, but I am still having issues and can't quite figure out what to do. I get this error after both zombies and bandits "Do the deed" with my character (as in after they orgasm and the action progress bar fills up). I looked for a spot to put this line of code and I was wondering if someone could screenshot the code fix so I can see where to put it.

Posted (edited)
On 11/6/2024 at 4:51 AM, SolarEdge said:

@TNT90

Clothing damage has been on pause while I work on other more fun features, like Bandits compatibility! 😁 I'm not sure why the custom occupations don't show up either. It's on the back burner for now too.

 

@SmellyKettu

The reason for the stock figures showing up is because they're used as the actors for the animations and not the zombies themselves. The reason is because this framework is old and back then adding custom animations to zombies was thought impossible. However, if you add modded stock figures, then they'll show up during the animations!


And is this still the case? Is it impossible for the framework to "use" the model/texture of the specific zombie you are interacting with during animations? 

Edited by kinnua
Posted

There is one downside to this mod. The protective properties of clothing do not matter if the clothing is removed after an attack. It would be nice if when a zombie attacks, clothing is torn (possibly more than with normal attacks) so that a leather jacket or fireman's jacket can withstand more attacks before falling off (possibly in shreds).

Posted

@SolarEdge

@SolarEdge: Firstly - Thanks for PR 1.27, I haven't run into any issues so far and BlaBla's Add-on meshes perfectly with the new release - The sex level/status feature  is also a really nice addition.

 

The only "glitch is that zombies keep giving me food after sex, which is quite sweet of them really :D

 

My only real question is will you be prioritising the groin injury/infection feature soon? I do like the idea of maybe adding some "risk"/"penalties for going on sex rampages...and are you still looking at the "horny/dry humping zombies? I think they could be a really fun addition to this mod.

 

Anyways, regardless of when (or if)you get around to these things I hope that 2025 treats you well!

 

Cheers!

Posted
On 12/26/2024 at 3:54 AM, Bomfoxbom said:

i solve problem by commiting highlighted strings (1131 and 1161)image.png.4eaaa044a9715dcfd1efb6687872c1f6.png

I tried doing this which did let me see the animations again, but afterwards it doesn't turn them back to normal; When a zombie/bandit defeats the player, it turns into an invincible NPC that doesn't do anything. And after checking the errors, Line # 1452 and Line # 233 keep popping up like this.

 

function: null -- file: ZomboWinDefeatZombieHandler.lua line # 1452 | MOD: ZomboWin Defeat
function: perform -- file: ZomboWinAnimationHandler.lua line # 233 | MOD: ZomboWin.
[31-12-24 13:35:53.888] ERROR: General     , 1735623353888> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getModData of non-table: null at KahluaThread.tableget line:1689..
[31-12-24 13:35:53.888] ERROR: General     , 1735623353888> DebugLogStream.printException> Stack trace:.
[31-12-24 13:35:53.893] LOG  : General     , 1735623353893> 

Posted

guys is the mod work on build42 and if not then where the latest patch for it?. because i test the mod and got an error after zombie strip my character naked and they turn into human back and forth with an error

Posted
3 hours ago, xenohunter11 said:

guys is the mod work on build42 and if not then where the latest patch for it?. because i test the mod and got an error after zombie strip my character naked and they turn into human back and forth with an error

Yeah its a similar error I have had lately I cant use 1.27 of the this mod

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