Zeta29 Posted December 24, 2024 Posted December 24, 2024 On 12/23/2024 at 1:45 AM, UncleZy said: Strange things are happening to me with "Zombowin+defeat": I downloaded "zombowin", installed it, played it - I liked it. Then I saw in the settings that "Zombowin" is well adapted with the "bandits" mod, I installed the bandits, played it - I didn't like the "bandits" and I turned it off. And now the sexual interaction option has disappeared from the menu. I turn on the "bandits" - everything appears. I tried to delete all the mods, leaving only "zombowin+defeat", I tried to delete "bandits" from the subscriptions, nothing helps: with "bandits" - there is a sex option, without "bandits" - only jerking off. And another question about "Sexperiment" - do I understand correctly that in order NOT to become zombified, I don't have to fuck a zombie, but rather have a zombie bite me? I'm pretty sure it's that you need to get defeated by zombies to not turn
SwimmingGorilla Posted December 24, 2024 Posted December 24, 2024 This is my first time commenting on this site but I wanted to ask for help regarding the sex animation when a zombie is involved, it seems every time I or the debug NPC attempts to be with a zombie the zombie changes clothes for a split second and stands there as i get an error message before turning back into its original clothing and attempting it again. I am able to use the debug NPC and thats it however. I was wondering if you had any insight on how to correct this. When checking the error under the mods tab only the win and defeat mod are being affected
JINNUT Posted December 24, 2024 Posted December 24, 2024 Has anyone tried Zombowin on multiplayer already? Tried making it work, but the one joining cant enter and is saying some files are not detected, it said something about vehicles, so im thinking its not Zombowin's fault This is the error message on the one joining the server(Im hosting it via inviting them on Steam) File doesn't exist on the client: media/scripts/ata/template/template_ata_vehicle_wrecker.txt server:C:\SteamLibrary\steamapps\common\ProjectZomboid\steamapps\workshop\content\108600\2392709985\mods\tsarslib\media\scripts\ata\templates\temp\template_ata_vehicle_wrecker.txt
ffweweg Posted December 24, 2024 Posted December 24, 2024 Excuse me, everyone. I already have a rope equipped, and I’ve also knocked down the zombie. However, the option says that I need a rope to subdue it, and I’m unable to use the function to subdue the zombie. Could you let me know if I might have installed something incorrectly? Thank you.
KDxReplayzz Posted December 24, 2024 Posted December 24, 2024 Not sure if people are still here, but i keep getting an error in the bottom right of my screen when the zombies try to do their thing, anyone know why?
32a494 Posted December 25, 2024 Posted December 25, 2024 I activated only Zombowin+Defeat and selected "commit..." then i got this error. java.lang.RuntimeException: attempted index: getModData of non-table: null function: null -- file: ZomboWinDefeatZombieHandler.lua line # 1131 | MOD: ZomboWin Defeat
Sybastian233 Posted December 25, 2024 Posted December 25, 2024 How do I apply ZW1.27 on B42? Would it be OK to re-edit the data of the info file?
Sai_Hitaku Posted December 25, 2024 Posted December 25, 2024 4 hours ago, ThatOneTurtle said: Yeah, I appear to have the same issue, it gives an error and then acts like nothing happened. same issue here, cant figure out whats wrong, please update if you figure it out
HereDanks Posted December 25, 2024 Posted December 25, 2024 Amazing. now I get to have post-nut clarity while playing my favorite game
Onitheflame Posted December 25, 2024 Posted December 25, 2024 I am experiencing a problem that every time I install zombowin it does not work properly An error appears in zombowin and zombowin defeat and a code number that increases, I already left both mods alone but the problem happens when I go to tie up a zombie and use one of the functions I have looked for what the problem is, maybe it is an old version but I can't find a solution.
Zeta29 Posted December 25, 2024 Posted December 25, 2024 On 12/24/2024 at 4:50 PM, JINNUT said: Has anyone tried Zombowin on multiplayer already? Tried making it work, but the one joining cant enter and is saying some files are not detected, it said something about vehicles, so im thinking its not Zombowin's fault This is the error message on the one joining the server(Im hosting it via inviting them on Steam) File doesn't exist on the client: media/scripts/ata/template/template_ata_vehicle_wrecker.txt server:C:\SteamLibrary\steamapps\common\ProjectZomboid\steamapps\workshop\content\108600\2392709985\mods\tsarslib\media\scripts\ata\templates\temp\template_ata_vehicle_wrecker.txt Person needs to install that mod, probably a restart will fix the issue since he would have subscribed to the mod before joining the server 21 minutes ago, Onitheflame said: I am experiencing a problem that every time I install zombowin it does not work properly An error appears in zombowin and zombowin defeat and a code number that increases, I already left both mods alone but the problem happens when I go to tie up a zombie and use one of the functions I have looked for what the problem is, maybe it is an old version but I can't find a solution. Have installed Bandits NPC?
Venusm4 Posted December 25, 2024 Posted December 25, 2024 3 hours ago, Onitheflame said: I am experiencing a problem that every time I install zombowin it does not work properly An error appears in zombowin and zombowin defeat and a code number that increases, I already left both mods alone but the problem happens when I go to tie up a zombie and use one of the functions I have looked for what the problem is, maybe it is an old version but I can't find a solution. Recommended to everyone who doesn’t know what mods conflicts are causing the error. I used "ExtraSauce Quality of Life" and it kept getting errors, but this mod helped me find it quickly. https://steamcommunity.com/sharedfiles/filedetails/?id=2896041179&searchtext=error 1
yingbnvying Posted December 25, 2024 Posted December 25, 2024 (edited) I have a complete Chinese translation file, it comes from Baidu Tieba, please add it to the official file. Zombolewd Defeat CN.zip Edited December 29, 2024 by yingbnvying 2
Onitheflame Posted December 25, 2024 Posted December 25, 2024 8 hours ago, Zeta29 said: Yeah, still the same
Onitheflame Posted December 25, 2024 Posted December 25, 2024 That is what appears `attempted index: getModData of non-table: null function: null -- file: ZomboWinDefeatZombieHandler.lua line # 1131 | MOD: ZomboWin Defeat function: waitToStart -- file: ZomboWinAnimationHandler.lua line # 157 | MOD: ZomboWin java.lang.RuntimeException: attempted index: getModData of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1875) at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:91) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.waitToStart(LuaTimedActionNew.java:57) at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9715) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9464) at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1943) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.characters.IsoPlayer.update(IsoPlayer.java:1924) at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79) at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoCell.update(IsoCell.java:5696) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoWorld.update(IsoWorld.java:3427) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617) at zombie.gameStates.IngameState.update(IngameState.java:1333) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:298) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) ` 1
Bomfoxbom Posted December 25, 2024 Posted December 25, 2024 26 minutes ago, Onitheflame said: That is what appears `attempted index: getModData of non-table: null function: null -- file: ZomboWinDefeatZombieHandler.lua line # 1131 | MOD: ZomboWin Defeat function: waitToStart -- file: ZomboWinAnimationHandler.lua line # 157 | MOD: ZomboWin java.lang.RuntimeException: attempted index: getModData of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1875) at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:91) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.waitToStart(LuaTimedActionNew.java:57) at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9715) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9464) at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1943) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.characters.IsoPlayer.update(IsoPlayer.java:1924) at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79) at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoCell.update(IsoCell.java:5696) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoWorld.update(IsoWorld.java:3427) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617) at zombie.gameStates.IngameState.update(IngameState.java:1333) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:298) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) ` confirm reproduce this on 41.78.16 too
Bomfoxbom Posted December 25, 2024 Posted December 25, 2024 (edited) 17 minutes ago, Bomfoxbom said: confirm reproduce this on 41.78.16 too i solve problem by commiting highlighted strings (1131 and 1161) Edited December 25, 2024 by Bomfoxbom 5
SlobodanMilosevic Posted December 25, 2024 Posted December 25, 2024 Any chance for compatibilities for the Anthros Mod? https://steamcommunity.com/workshop/filedetails/?id=2893930681 https://steamcommunity.com/sharedfiles/filedetails/?id=3238978135 For me everytime I try to get defeated or have sex with them the Anthro and Furry body Accessories gets removed which I think is a byproduct of the clothes getting removed from sex.
Onitheflame Posted December 26, 2024 Posted December 26, 2024 9 hours ago, Bomfoxbom said: i solve problem by commiting highlighted strings (1131 and 1161) how do you do that?
Bomfoxbom Posted December 26, 2024 Posted December 26, 2024 51 minutes ago, Onitheflame said: how do you do that? by adding code comment symbols ("--") before the specified lines, opening the problematic lua file in a text editor. The screenshot contains enough information for you to be able to repeat my fix 3
Rinmanrin Posted December 26, 2024 Posted December 26, 2024 (edited) 7 hours ago, Bomfoxbom said: by adding code comment symbols ("--") before the specified lines, opening the problematic lua file in a text editor. The screenshot contains enough information for you to be able to repeat my fix This worked for me, but after the sex animations my character just gets stuck and I'm unable to move at all. The errors get are Quote attempted index: getModData of non-table: null function: increaseCount -- file: ZomboWinDefeatZombieHandler.lua line # 757 | MOD: ZomboWin Defeat function: null -- file: ZomboWinDefeatZombieHandler.lua line # 1314 | MOD: ZomboWin Defeat function: perform -- file: ZomboWinAnimationHandler.lua line # 233 | MOD: ZomboWin I tried the -- trick on the #233 line but it didnt work. EDIT: Im dumb, it was the #1314 Edited December 26, 2024 by Rinmanrin 1
KDxReplayzz Posted December 26, 2024 Posted December 26, 2024 Everytime the zombie tries to grab me and do their thing, the game plays the animation for a split second and then it cancels, anyone know why?
SirDuke Posted December 26, 2024 Posted December 26, 2024 1 hour ago, KDxReplayzz said: Everytime the zombie tries to grab me and do their thing, the game plays the animation for a split second and then it cancels, anyone know why? My first idea? Don't click anything, don't move anywhere... Any input from you will stop it.
Unforansephilogist Posted December 27, 2024 Posted December 27, 2024 is zombowin/zombolewd functions on b42? :3
Unknownreaper2480 Posted December 27, 2024 Posted December 27, 2024 20 hours ago, Bomfoxbom said: by adding code comment symbols ("--") before the specified lines, opening the problematic lua file in a text editor. The screenshot contains enough information for you to be able to repeat my fix could you find the error causing this below as it's affecting me too? 13 hours ago, Rinmanrin said: This worked for me, but after the sex animations my character just gets stuck and I'm unable to move at all.
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