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[Project Zomboid] ZomboWin - A ZomboLewd Framework mod


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Posted

I seem to be getting a lot of issues when it comes to NPCs from the Superb Survivors mod getting defeated by this mod; for the most part they seem to have the initial part of getting grabbed, but then they start running in circles around the zed. This repeats, and then the save file crashes after a billion errors suddenly popping up. I've had it succeed once, but every other time the game just goes through that loop until it crashes...

Posted
10 hours ago, AMchi said:

I seem to be getting a lot of issues when it comes to NPCs from the Superb Survivors mod getting defeated by this mod; for the most part they seem to have the initial part of getting grabbed, but then they start running in circles around the zed. This repeats, and then the save file crashes after a billion errors suddenly popping up. I've had it succeed once, but every other time the game just goes through that loop until it crashes...

As far as ik there's ton of issues with superb which ofc we can't manage issues for but u can post the error log here just in case but high chance it's something we can't support on

Posted

dumb idea but what if you made the female zombies into futa's then add and option to disable zombies kill player

 

then make the pregancy system a main concern where all the zombies are breeders and if you get taken down they flood you this is a huge issue because the zombie cap will be locked meaning killing all the zombies is a win

 

but if you keep getting fucked you give birth to a new zombie it will tp away from you so you cant kill it afterwards it will be added to the numbers of infected

 

another issue is other female survivors males will still spawn but females can get attacked like the player and in turn can add to the numbers

 

i just thought it could be cool to make the zeds a breeding swarm this means if you get caught by a swarm theres a high chance you get impregnated and also adding systems that once your impregnated you must give birth to the kid zed

 

might be a cool idea for a overhaul nsfw mod

Posted (edited)
On 10/31/2024 at 1:01 AM, Transcendent Lala said:

It was me that figured it out. I got MxM to trigger

MxM is great, but what about to give the female zombies the ability to initiate an act with a male player and defeat him. they are already interested in him and clearly want to forcefully suck all the juices out of him. as it seems to me. or sit on his face, or be on top like a cowgirl. it would be great and scary, because m and f zombies would hit on player and will make ultimate orgy

Edited by Val_Püssy
Posted

i apologize if this is a repeat question i am new here. will this be updated into build 42 ? i just bought project zomboid during the holiday sale and i keep hearing all mods will most likley be broken with the release of 42 which is kinda lame cause i just bought the game 

Posted

@redgiratina

thank you :)

 

@Transcendent Lala

i was referencing someone who attempted to  code it into zombowin lol

 

@Zeta29

looking into that actually! ill have to learn about Bandits mod programming but my coffee pot gettin' kinda dry 😜 

 

@cityyuplay

probably not with the zombolewd framework. its clunky to say the least. Bandits mod is something special, bandits are zombies that play custom animations(something that was thought not possible) If i could learn how Slayer does it, incorporating his animations methods to ZW would make a lot more animations possible and seamless.

 

@jhgygutdrys

welcome :) thanks for trying my mod! I don't think most mods will be too broken, the devs knows pz survives off its mods so they wouldn't try to break them with build 42. most likely they'll just need a few tweaks here and there to work again. as for this mod, yes ill continue working on it into build 42. rest assured :) i really hope this means npcs can be used in multiplayer now lol then ZW would make a smooth transition into multiplayer too! 😁 

Posted

Been a while since I've tried the mod, was the clothing damage issue ever solved? 

One thing I did notice after getting swarmed and killed immediately after spawning, the new professions don't appear when creating a new character in that game world. Not sure why some modded professions stay but these don't. 

Posted

Hello, I was wondering if it was possible for the mod's zombie models to show a custom texture from another 'pack' during intercourse.

I tried doing so but both models ended up being replaced by stock figures.

Posted

@TNT90

Clothing damage has been on pause while I work on other more fun features, like Bandits compatibility! 😁 I'm not sure why the custom occupations don't show up either. It's on the back burner for now too.

 

@SmellyKettu

The reason for the stock figures showing up is because they're used as the actors for the animations and not the zombies themselves. The reason is because this framework is old and back then adding custom animations to zombies was thought impossible. However, if you add modded stock figures, then they'll show up during the animations!

Posted (edited)

Been getting semi-random error/crashes using this and the previous version.

Had no problems on a character with the Sexperiment class and zombie damage disabled, but there was no fun playing like that and apparently this is what I traded it for:
 

Spoiler

 

[06-11-24 17:27:40.129] WARN : Lua         , 1730910460129> LuaManager$GlobalObject.require> require("ZomboWinDefeatStrip/ZombieHandler") failed.
[06-11-24 17:27:40.129] LOG  : Lua         , 1730910460129> Loading: C:/Users/haker/Zomboid/mods/ZomboWin/media/lua/client/ZomboWin/ContextMenu/ZLMast.lua.
[06-11-24 17:27:40.129] LOG  : Lua         , 1730910460129> Loading: C:/Users/haker/Zomboid/mods/ZomboWin/media/lua/client/ZomboWin/Sexperiment.lua.
[06-11-24 17:27:40.129] LOG  : Lua         , 1730910460129> Loading: C:/Users/haker/Zomboid/mods/ZomboWin/media/lua/client/ZomboWin/ZomboWinDefeatZombieUpdate.lua.
[06-11-24 17:27:40.130] WARN : Lua         , 1730910460130> LuaManager$GlobalObject.require> require("ZomboWin/ZLMain") failed.
[06-11-24 17:27:40.130] LOG  : Lua         , 1730910460130> Loading: C:/Users/haker/Zomboid/mods/ZomboWinDefeat/media/lua/client/ZomboWinDefeat/MockEvasion.lua.
[06-11-24 17:27:40.130] LOG  : Lua         , 1730910460130> Loading: C:/Users/haker/Zomboid/mods/ZomboWinDefeat/media/lua/client/ZomboWinDefeat/ZomboWinDefeat.lua.
[06-11-24 17:27:40.130] LOG  : Lua         , 1730910460130> Loading: C:/Users/haker/Zomboid/mods/ZomboWinDefeat/media/lua/client/ZomboWinDefeat/ZomboWinDefeatZombieHandler.lua.
[06-11-24 17:27:40.132] WARN : Lua         , 1730910460132> LuaManager$GlobalObject.require> require("ZomboWin/ZLMain") failed.
[06-11-24 17:27:40.132] WARN : Lua         , 1730910460132> LuaManager$GlobalObject.require> require("ZomboWinDefeat/ZomboWinDefeatTraitsHandler") failed.
[06-11-24 17:27:40.133] LOG  : Lua         , 1730910460133> Loading: C:/Users/haker/Zomboid/mods/ZomboWinDefeat/media/lua/client/ZomboWinDefeat/ZomboWinDefeatModOptions.lua.
[06-11-24 17:27:40.133] LOG  : General     , 1730910460133> ModOptions: Loading ini data....
[06-11-24 17:27:40.133] LOG  : Lua         , 1730910460133> Loading: C:/Users/haker/Zomboid/mods/ZomboWinDefeat/media/lua/client/ZomboWinDefeat/ZomboWinDefeatPVP.lua.
[06-11-24 17:27:40.134] LOG  : Lua         , 1730910460134> Loading: C:/Users/haker/Zomboid/mods/ZomboWinDefeat/media/lua/client/ZomboWinDefeat/ZomboWinDefeatTimed.lua.
[06-11-24 17:27:40.134] LOG  : Lua         , 1730910460134> Loading: C:/Users/haker/Zomboid/mods/ZomboWinDefeat/media/lua/client/ZomboWinDefeat/ZomboWinDefeatZombieUpdate.lua.
[06-11-24 17:27:40.134] WARN : Lua         , 1730910460134> LuaManager$GlobalObject.require> require("ZomboWin/ZLMain") failed.
[06-11-24 17:27:40.134] LOG  : General     , 1730910460134> EXITDEBUG: IngameState.exit 13.
[06-11-24 17:27:40.140] LOG  : General     , 1730910460140> EXITDEBUG: IngameState.exit 14.
[06-11-24 17:27:40.141] LOG  : General     , 1730910460141> STATE: enter zombie.gameStates.MainScreenState.
[06-11-24 17:27:40.141] LOG  : General     , 1730910460141> EXITDEBUG: MainScreenState.enter 1.

 

Generally it seems to crash when the Drag Down should've triggered, but this time it crashed like 5 seconds after I "declined" a grab from a zombie (i.e. clicked ESC) and ran away.

 

Also, for reference, the only mod other mod that I have that isn't required here is Antibodies.

Edited by Anonymous
Posted
On 04/11/2024 at 01:16, SolarEdge said:

@redgiratina

obrigado:)

 

@Lala Transcendente

eu estava me referindo a alguém que tentou codificá-lo no zombowin lol

 

@Zeta29

estou olhando para isso na verdade! vou ter que aprender sobre programação de mods do Bandits, mas minha cafeteira está ficando meio seca 😜 

 

@cidadeyuplay

provavelmente não com o framework zombolewd. é desajeitado para dizer o mínimo. O mod Bandits é algo especial, bandits são zumbis que reproduzem animações personalizadas (algo que se pensava não ser possível). Se eu pudesse aprender como o Slayer faz isso, incorporar seus métodos de animação ao ZW tornaria muito mais animações possíveis e perfeitas.

 

@jhgygutdrys

bem-vindo :) obrigado por testar meu mod! Não acho que a maioria dos mods estará muito quebrada, os desenvolvedores sabem que o PZ sobrevive com seus mods, então eles não tentariam quebrá-los com a build 42. provavelmente eles só precisarão de alguns ajustes aqui e ali para funcionar novamente. quanto a este mod, sim, continuarei trabalhando nele na build 42. fique tranquilo :) realmente espero que isso signifique que os NPCs possam ser usados no multijogador agora lol então o ZW faria uma transição suave para o multijogador também! 😁 

Thank you, SolarEdge; this was one of the best updates to the mod. Thanks for implementing my suggestion.

Posted
On 11/1/2024 at 6:58 AM, AlexTheMan21 said:

As far as ik there's ton of issues with superb which ofc we can't manage issues for but u can post the error log here just in case but high chance it's something we can't support on

Not too sure if this is what that is, but this was from the most recent crash... I do recall the one time I crashed without a defeated survivor was when I had repeatedly canceled animations but couldn't get out anyways because I was surrounded and out of stamina (didn't happen for this one, think this one was from a survivor)

06-11-24_11-25-33_DebugLog.txt

Posted
6 hours ago, NoctoM said:

Any one have a modpack or mod list that works well along with this mod? I want to make a run and "survive" with this mod.

I'm running a few hundred mods - This isn't a "fussy" mod, it does its own thing without interfearing with anything else (unless it is specifically ruled out by the creator in the conflicts section).

 

You can play a "proper" game with it and all other mods you'd normally use (Weapons, QoL, Clothing, Skins, Music, vehicles, Maps etc).

 

I highly recommend "Occult Zombies" for a really cool range of freaky zombies

 

https://steamcommunity.com/sharedfiles/filedetails/?id=3042358369&searchtext=occult

Posted (edited)
On 11/6/2024 at 5:38 PM, Anonymous said:

Been getting semi-random error/crashes using this and the previous version.

Had no problems on a character with the Sexperiment class and zombie damage disabled, but there was no fun playing like that and apparently this is what I traded it for:
 

  Reveal hidden contents

 

[06-11-24 17:27:40.129] WARN : Lua         , 1730910460129> LuaManager$GlobalObject.require> require("ZomboWinDefeatStrip/ZombieHandler") failed.
[06-11-24 17:27:40.129] LOG  : Lua         , 1730910460129> Loading: C:/Users/haker/Zomboid/mods/ZomboWin/media/lua/client/ZomboWin/ContextMenu/ZLMast.lua.
[06-11-24 17:27:40.129] LOG  : Lua         , 1730910460129> Loading: C:/Users/haker/Zomboid/mods/ZomboWin/media/lua/client/ZomboWin/Sexperiment.lua.
[06-11-24 17:27:40.129] LOG  : Lua         , 1730910460129> Loading: C:/Users/haker/Zomboid/mods/ZomboWin/media/lua/client/ZomboWin/ZomboWinDefeatZombieUpdate.lua.
[06-11-24 17:27:40.130] WARN : Lua         , 1730910460130> LuaManager$GlobalObject.require> require("ZomboWin/ZLMain") failed.
[06-11-24 17:27:40.130] LOG  : Lua         , 1730910460130> Loading: C:/Users/haker/Zomboid/mods/ZomboWinDefeat/media/lua/client/ZomboWinDefeat/MockEvasion.lua.
[06-11-24 17:27:40.130] LOG  : Lua         , 1730910460130> Loading: C:/Users/haker/Zomboid/mods/ZomboWinDefeat/media/lua/client/ZomboWinDefeat/ZomboWinDefeat.lua.
[06-11-24 17:27:40.130] LOG  : Lua         , 1730910460130> Loading: C:/Users/haker/Zomboid/mods/ZomboWinDefeat/media/lua/client/ZomboWinDefeat/ZomboWinDefeatZombieHandler.lua.
[06-11-24 17:27:40.132] WARN : Lua         , 1730910460132> LuaManager$GlobalObject.require> require("ZomboWin/ZLMain") failed.
[06-11-24 17:27:40.132] WARN : Lua         , 1730910460132> LuaManager$GlobalObject.require> require("ZomboWinDefeat/ZomboWinDefeatTraitsHandler") failed.
[06-11-24 17:27:40.133] LOG  : Lua         , 1730910460133> Loading: C:/Users/haker/Zomboid/mods/ZomboWinDefeat/media/lua/client/ZomboWinDefeat/ZomboWinDefeatModOptions.lua.
[06-11-24 17:27:40.133] LOG  : General     , 1730910460133> ModOptions: Loading ini data....
[06-11-24 17:27:40.133] LOG  : Lua         , 1730910460133> Loading: C:/Users/haker/Zomboid/mods/ZomboWinDefeat/media/lua/client/ZomboWinDefeat/ZomboWinDefeatPVP.lua.
[06-11-24 17:27:40.134] LOG  : Lua         , 1730910460134> Loading: C:/Users/haker/Zomboid/mods/ZomboWinDefeat/media/lua/client/ZomboWinDefeat/ZomboWinDefeatTimed.lua.
[06-11-24 17:27:40.134] LOG  : Lua         , 1730910460134> Loading: C:/Users/haker/Zomboid/mods/ZomboWinDefeat/media/lua/client/ZomboWinDefeat/ZomboWinDefeatZombieUpdate.lua.
[06-11-24 17:27:40.134] WARN : Lua         , 1730910460134> LuaManager$GlobalObject.require> require("ZomboWin/ZLMain") failed.
[06-11-24 17:27:40.134] LOG  : General     , 1730910460134> EXITDEBUG: IngameState.exit 13.
[06-11-24 17:27:40.140] LOG  : General     , 1730910460140> EXITDEBUG: IngameState.exit 14.
[06-11-24 17:27:40.141] LOG  : General     , 1730910460141> STATE: enter zombie.gameStates.MainScreenState.
[06-11-24 17:27:40.141] LOG  : General     , 1730910460141> EXITDEBUG: MainScreenState.enter 1.

 

Generally it seems to crash when the Drag Down should've triggered, but this time it crashed like 5 seconds after I "declined" a grab from a zombie (i.e. clicked ESC) and ran away.

 

Also, for reference, the only mod other mod that I have that isn't required here is Antibodies.

 

Tried playing another in-game day and it happened again, this time it looked like a female zombie tried to bite me where I was like 5 seconds earlier at which point the game gave up.

It appears like the code that temporarily pacifies zombies during sex animations bugs out and creates a phantom copy of the player or something and when the game attempts to "interact" with it, it crashes the game, since there just isn't anything there.

Noticed on some occasions zombies would just stand where the sex happened instead of continuing to chase me, for example.

07-11-24_17-33-18_DebugLog.txt

Edited by Anonymous
Posted (edited)

Just ended another playthrough.

Something that never occured to me in combination with this mod.

 

BEWARE OF BURNING ZOMBIES.

 

😝

 

[ Edit: No complaints. Great Mod. 😄 Hindsight is 20/20 ]

Edited by Ekirts Ykcul
Posted

@ryki1993

You're welcome :) enjoy!

 

@AMchi

I don't recommend using any superb survivors with this mod. They already don't work well on their own. May I suggest using bandits mod instead?

 

@Anonymous

Thank you for sharing your bug feedbacks. I've looked through the text and I can't find anything suspicious but I do see a lot of mods. Maybe try only enabling zombowin and defeat to see if you still get crashes?

 

@Ekirts Ykcul

Sex with burning zombie sounds hardcore lol

Posted (edited)
18 hours ago, SolarEdge said:

 

@Anonymous

Thank you for sharing your bug feedbacks. I've looked through the text and I can't find anything suspicious but I do see a lot of mods. Maybe try only enabling zombowin and defeat to see if you still get crashes?

???

What "a lot of" mods? It's literally just Zombowin, Zombowin Defeat, things you said are needed for it (Mod Options and Moodle Framework), BlaBla012345's Lewd Models and Animations, and the Antibiotics mod, which shouldn't be anyhow related. (would've just posted a screenshot of the mod list, but uploading attachments is broken atm or something)

That's 7 mods in total, 6 of which are directly linked or otherwise mentioned in the OP.

 

The only thing I can really try is to reinstall animations, since I didn't do a "clean" install, so there were like 3 sound files more than there "should" be, but either way the game crashes directly after Defeat fires, so...

 

Edit: Nope, every time a female zombie tries to bite at a distance there's a chance for an error if not outright a hard crash to desktop.10-11-24_12-13-21_DebugLog.txt

Edited by Anonymous
Posted

hello, does anyone have a list of the different animations with screen pls? I want to delete some of them and how can I get nakeed survivors NPC ? They have their underwear...

 

THANK YOU ! :)

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