Groovtama Posted November 3, 2013 Posted November 3, 2013 Always install the skeleton last ECE -> UNPB redux -> XPMS ECE or UNPB redux may overwrite XPMS with their own skeletons
SoraRikuAnsem Posted November 4, 2013 Posted November 4, 2013 hello i have one question : is it suport TBBP ?
Groovtama Posted November 4, 2013 Posted November 4, 2013 Supports the same features as the original XPMS on Nexus, so TBBP is supported
jackbite69 Posted November 10, 2013 Posted November 10, 2013 Works 100%...... Great addition to Sexlab. Two thumbs up!!!
dje34 Posted November 13, 2013 Posted November 13, 2013 I'm using CBBE-TBBP and XPMS 1.91 and I had a weird behavior of the butt during an animation but I don't know if it is know as "the crushed butt" bug, could someone put a picture of the named bug to see if it is what I've got or if I've found another bug ? If so, I will upload a pic of the bug I've found on this thread of course. Thanks!
Liuli Posted November 13, 2013 Author Posted November 13, 2013 I'm using CBBE-TBBP and XPMS 1.91 and I had a weird behavior of the butt during an animation but I don't know if it is know as "the crushed butt" bug, could someone put a picture of the named bug to see if it is what I've got or if I've found another bug ? If so, I will upload a pic of the bug I've found on this thread of course. Thanks! The fix here is specific to the SexLab animations Rough Behind, Rough Doggy Style and Rough Missionary. They're old animations that were animated with the oldest version of XPMS so they get a little screwed up with newer versions.
dje34 Posted November 13, 2013 Posted November 13, 2013 I'm using CBBE-TBBP and XPMS 1.91 and I had a weird behavior of the butt during an animation but I don't know if it is know as "the crushed butt" bug, could someone put a picture of the named bug to see if it is what I've got or if I've found another bug ? If so, I will upload a pic of the bug I've found on this thread of course. Thanks! The fix here is specific to the SexLab animations Rough Behind, Rough Doggy Style and Rough Missionary. They're old animations that were animated with the oldest version of XPMS so they get a little screwed up with newer versions. Well, I think I've found another one then... On a riding position, the butt cheeks are both going to the right at each thrust and go back to normal when lifting up... Did you ever see this bug ?
Groovtama Posted November 13, 2013 Posted November 13, 2013 Video/Picture? What animation used? HDT used? Nomal XPMS, XPMS modified for SexLab used?
dje34 Posted November 13, 2013 Posted November 13, 2013 Video/Picture? What animation used? HDT used? Nomal XPMS, XPMS modified for SexLab used? I'll take a screenshot when it happens again to upload it, but I can tell you it's XPMS 1.91 you can find on the Nexus and the last HDT HH update you can find on Hydrogen site. Btw how do you know the name of the animation playing ? EDIT - It's not HDT HH, I meant HDT Physics Extension, sorry
Groovtama Posted November 13, 2013 Posted November 13, 2013 I wanted to know if you are using any horse riding replacer, don't need the name of the animation just if you use any, because the reason for the bug could be broken animations or if you didn't use any it may be HDT.^^ If they are just the default vanilla ones the broken animation can be excepted and just HDT stands. Horse animations folder should be: meshes\actors\character\animation\horse_rider, just look if there is the folder and/or any files in there It may be fixed with the XPMS modified for SexLab if it's a problem with the butt bones. But without more information no clue.
Liuli Posted November 13, 2013 Author Posted November 13, 2013 I'm pretty sure it's just a part of how HDT works. Since it's physics added last after the animation, it won't look at it's best on all animations. I'm not using it myself due to how often animations end up with crushed breasts for a few frames when I move around wildly in combat (also because of the still very jittery nature of the physics).
dje34 Posted November 13, 2013 Posted November 13, 2013 I wanted to know if you are using any horse riding replacer, don't need the name of the animation just if you use any, because the reason for the bug could be broken animations or if you didn't use any it may be HDT.^^ If they are just the default vanilla ones the broken animation can be excepted and just HDT stands. Horse animations folder should be: meshes\actors\character\animation\horse_rider, just look if there is the folder and/or any files in there It may be fixed with the XPMS modified for SexLab if it's a problem with the butt bones. But without more information no clue. LOL Misunderstanding ! It's a riding sex animation ! Not a horse riding animation !
dje34 Posted November 16, 2013 Posted November 16, 2013 I've managed to take some screenshots of the "bug" : As you can see, the left cheek is going all the way to the right (an so is doing the right cheek but it's hard to see on a pic) and it looks weird... It's the only animation afaik where the butt is having this odd behavior. Is it the "crushed butt bug" or another one or not a bug at all ?
Liuli Posted November 16, 2013 Author Posted November 16, 2013 Is it the "crushed butt bug" It isn't.
dje34 Posted November 16, 2013 Posted November 16, 2013 Is it the "crushed butt bug" It isn't. Thanks for your reply ! So, why is that happening and do you think it's HDT's or XPMS' or CBBE's or TBBP's fault?
Liuli Posted November 16, 2013 Author Posted November 16, 2013 I'm pretty sure it's just a part of how HDT works. Since it's physics added last after the animation, it won't look at it's best on all animations. I'm not using it myself due to how often animations end up with crushed breasts for a few frames when I move around wildly in combat (also because of the still very jittery nature of the physics).
Groovtama Posted November 16, 2013 Posted November 16, 2013 HDT_PE is in alpha state, it has bugs. Now you have 4 sources of possible bugs, skeleton, animation, body mesh and physic. If you want to test if HDT is at fault disable it. If you want to know if it's the butt mesh test one body with butts bones and another for example cbbe-tbbp and 7b-TBBP. If you want to know if the animation is at fault, us a body mesh with and without butt bones. (this is like disabling the whole butt stuff) Skeletons can fix the animation with lagbonecontrollers it's like disabling a small part but that will affect every animation and also HDT_PE depending on the bone.
Groovtama Posted November 22, 2013 Posted November 22, 2013 Added new ECE stuff to my XPMS Pack also a small update pack for Nexus' XPMS and Liuli's XPMS.
D_ManXX2 Posted November 23, 2013 Posted November 23, 2013 I have posted this one the pain page of HDT, but i have no idea if it is also caused by this skeleton: http://www.loverslab.com/topic/19451-hdt-support-unoff-release-v9-28-minor-v11-16-see-minor-rls-links-for-info-xp32-new-physics-enabled-outfit/page-72?do=findComment&comment=579041 or both combined. HDT used to work correctly till i started to enable collision on meshes now i get crushed breast on dead female npc. previous i was getting crushed butt but it seem to working right just the breast are crushed on dead. Any idea what could be causing this or a way to fix it ??
Eikichi Onizuka Posted November 29, 2013 Posted November 29, 2013 Now is out the new XPMS v1.92 http://skyrim.nexusmods.com/mods/26800/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D26800&pUp=1 My question is: The new XPMS v1.92 on Nexus, have all SexLab Rough Animations support and ECE support ? if the answer is negative, you have intezione to release version 1.92 optimized for the SexLab Animations and ECE support ?
Liuli Posted November 29, 2013 Author Posted November 29, 2013 Now is out the new XPMS v1.92 http://skyrim.nexusmods.com/mods/26800/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D26800&pUp=1 My question is: The new XPMS v1.92 on Nexus, have all SexLab Rough Animations support and ECE support ? if the answer is negative, you have intezione to release version 1.92 optimized for the SexLab Animations and ECE support ? Gah of course a new version comes out when I'm busy working on Beast Tamer/Enchantress updates. I'll test the new version tomorrow and see what needs to be done.
Groovtama Posted November 29, 2013 Posted November 29, 2013 XPMS changelog: Update:Version 1.92-added fixed wizard.txt to installer.
Liuli Posted November 29, 2013 Author Posted November 29, 2013 XPMS changelog: Update:Version 1.92 -added fixed wizard.txt to installer. Yeah I asked on Nexus and the text file was the only change. I updated it in the 7z archive, reuploaded, and changed the thread's name to avoid confusion.
PowderdJedi433 Posted November 29, 2013 Posted November 29, 2013 I'm having issues adding a custom dagger placement node to this skeleton. I went through the usual process that I know is %100 accurate and works, deleted literally every other dagger node on the skeleton, and my dagger (which is supposed to appear strapped to my calf) is floating in the air, sideways, rather than pointing downwards and attached to the leg where it is supposed to be. Is there something I'm missing here, that's specific for this skeleton? Edit: I'd like to add that I also made a custom "WeaponSwordLeft" positioning node that straps to the same side of the hip, so I have two swords on the same hip, and that node is working perfectly, but for some reason the dagger node is not. Edit 2: I'm also going to point out that I'm using Groovtama's skeleton, not Liuli's. 1.92 not 1.921.
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