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[mod] Phaze's Futanari Mod


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Posted
On 2/17/2025 at 2:16 PM, dekeche said:

I...

 

Also @Phaze Star - feel free to add this to the main mod if you want. It should be tested a bit more thoroughly first, but it should be a lot easier to use and modify than your current system (at least for me, it's a lot easier to read).

 

Edit: Small update, noticed that I hadn't actually setup the dick/tits inheritance correctly. Did use the correct traits, didn't switch which traits where "bad" or "good"

Futa_Inheritance_TestMod_v1.1.zip 58.33 kB · 0 downloads

 

Noticed that I hadn't handled the carn trait inheritance correctly. So, updated.

Posted
21 minutes ago, dekeche said:

 

Noticed that I hadn't handled the carn trait inheritance correctly. So, updated.

Since I have been so busy modding I havent had the chance to test this. If I had, I would give you feedback and see about merging it into the main file. Sadly, I don't know when I will be free to test it 😅

Posted
2 hours ago, Phaze Star said:

Since I have been so busy modding I havent had the chance to test this. If I had, I would give you feedback and see about merging it into the main file. Sadly, I don't know when I will be free to test it 😅

Don't worry - take your time.

Posted

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I found a few other things missing the localization or description. The Confessor Trait Path and the Backed Up trait aptitude for the Carldenite Nun court position. The Backed Up Trait on characters doesn't have any issues though.

Posted

Right so after alot of tinkering wiping my entire game and reinstalling it i am still having the issue i was having earlier where after a bit of time passes in game the game freezes on my and ends up completely freezing the computer so i can now only assume 1 of two things other paradox has caused some kind of memory leak in one of there newest updates or 1 of the mods i have been using has some kind of memory leak issue on my setup for some reason, i am leaning to it being one of the mods i use having a memory leak of some kind since i have testing the game without mods after reinstall and it seems to work fine but as soon as i try with the mod list i want to use the game does this shit but i am not sure what mod could be having the issue since this error log seems to be just a bunch of not sense and red hearings.

error.log


Also when i reinstalled the game i wiped everything in documents and disables steam cloud for CK3 just to check that as well and well yeah the issue is still happening if anyone wishes to see my load order then go ahead and check the images in spoiler below,

 

Spoiler

CrusaderKings3Loadorder1.png.a230a4387c3651bf2663cb9b390c7abb.png

 

CrusaderKings3Loadorder2.png.193bdfe3215d6a6b7d904a025f7acf18.png

 

CrusaderKings3Loadorder3.png.f1e0451d3bd94ca4e9f5600e25801595.png

 

CrusaderKings3Loadorder4.png.72b26b616675326d9b82efb36896f9f0.png

 

CrusaderKings3Loadorder5.png.c72c3e52fa89e3d1a16e5857840303c9.png

 

CrusaderKings3Loadorder6.png.9e544bca1a29af95431f98d79125993e.png

 

Posted
5 hours ago, Jade514 said:

Right so after alot of tinkering wiping my entire game and reinstalling it i am still having the issue i was having earlier where after a bit of time passes in game the game freezes on my and ends up completely freezing the computer so i can now only assume 1 of two things other paradox has caused some kind of memory leak in one of there newest updates or 1 of the mods i have been using has some kind of memory leak issue on my setup for some reason, i am leaning to it being one of the mods i use having a memory leak of some kind since i have testing the game without mods after reinstall and it seems to work fine but as soon as i try with the mod list i want to use the game does this shit but i am not sure what mod could be having the issue since this error log seems to be just a bunch of not sense and red hearings.

error.log


Also when i reinstalled the game i wiped everything in documents and disables steam cloud for CK3 just to check that as well and well yeah the issue is still happening if anyone wishes to see my load order then go ahead and check the images in spoiler below,

 

  Hide contents

CrusaderKings3Loadorder1.png.a230a4387c3651bf2663cb9b390c7abb.png

 

CrusaderKings3Loadorder2.png.193bdfe3215d6a6b7d904a025f7acf18.png

 

CrusaderKings3Loadorder3.png.f1e0451d3bd94ca4e9f5600e25801595.png

 

CrusaderKings3Loadorder4.png.72b26b616675326d9b82efb36896f9f0.png

 

CrusaderKings3Loadorder5.png.c72c3e52fa89e3d1a16e5857840303c9.png

 

CrusaderKings3Loadorder6.png.9e544bca1a29af95431f98d79125993e.png

 

Physical Attributes is famously bad for game stability and only gets worse the longer your save file goes

Posted
4 hours ago, Nemesis_69 said:

Sadly I have the problem that in the launcher the mod is shown eith a red triangle and a reinstall doesnt help any other suggestions?

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Must have had a corrupted download. Try downloading again or checking the descriptor file

Posted
47 minutes ago, Phaze Star said:

Must have had a corrupted download. Try downloading again or checking the descriptor file

How should the descriptor File look? I had this issue in the past with other mods but I cant remember what the issue was.

Posted
4 minutes ago, Nemesis_69 said:

How should the descriptor File look? I had this issue in the past with other mods but I cant remember what the issue was.

Compare it to a mod that works, it should have a file path inside

Posted
9 minutes ago, next8844 said:

so Phaze Futa Other Worlds V1 is mod for play other map right ? 


It is, but if you're using it with AGOT, it seems to break things related to the Wall; a bunch of lords keep marrying random wildlings, up to and including the Targs.

Posted
1 hour ago, NotSoIntrepid said:


It is, but if you're using it with AGOT, it seems to break things related to the Wall; a bunch of lords keep marrying random wildlings, up to and including the Targs.

ty but my game is crashed i try too fix 

Posted
4 hours ago, NotSoIntrepid said:


It is, but if you're using it with AGOT, it seems to break things related to the Wall; a bunch of lords keep marrying random wildlings, up to and including the Targs.

and without futa mod everything is ok ? Asking mainly because I also play AGOT with futa mod and can't say I see any problems in my game (though I haven't explicitely checked how wildlings behave as I'm playing in Essos)

Posted (edited)
50 minutes ago, Shandrys said:

and without futa mod everything is ok ? Asking mainly because I also play AGOT with futa mod and can't say I see any problems in my game (though I haven't explicitely checked how wildlings behave as I'm playing in Essos)

I just tested it and without the futa mod, it's perfectly fine. There's a 'Divided by the Wall' and 'Wildling Culture Clash' modifier that stops anyone south of the Wall from marrying random wildlings; whatever the mod does, it removes those modifiers, so you'll see dragonriders marrying wildlings.

Other than that, though, the mod works fantastically - I was in the middle of plotting when I saw that the King was allied with a one-province lord beyond the Wall. May have to wait until someone makes a compatch for that specific problem.

Edited by NotSoIntrepid
Posted
9 minutes ago, NotSoIntrepid said:

I just tested it and without the futa mod, it's perfectly fine. There's a 'Divided by the Wall' and 'Wildling Culture Clash' modifier that stops anyone south of the Wall from marrying random wildlings; whatever the mod does, it removes those modifiers, so you'll see dragonriders marrying wildlings.

Other than that, though, the mod works fantastically - I was in the middle of plotting when I saw that the King was allied with a one-province lord beyond the Wall. May have to wait until someone makes a compatch for that specific problem.

hm, interesting, thank you. And I guess moving futa mod up in load order to load before AGOT will just make all it's features not working, right ?

Posted
22 minutes ago, Shandrys said:

hm, interesting, thank you. And I guess moving futa mod up in load order to load before AGOT will just make all it's features not working, right ?

Luckily my modlist is just AGOT-Carn-Other Worlds, so I tested it - nothing really changes. The modifier is still missing, but everything works OK.

Posted
1 hour ago, NotSoIntrepid said:

I just tested it and without the futa mod, it's perfectly fine. There's a 'Divided by the Wall' and 'Wildling Culture Clash' modifier that stops anyone south of the Wall from marrying random wildlings; whatever the mod does, it removes those modifiers, so you'll see dragonriders marrying wildlings.

Other than that, though, the mod works fantastically - I was in the middle of plotting when I saw that the King was allied with a one-province lord beyond the Wall. May have to wait until someone makes a compatch for that specific problem.

What is most likely happening is Futa mod also changes marriage parameters and triggers to allow same sex marriages under certain circumstances, and that stuff is clashing with the AGOT specific marriage limiters.

Posted
1 hour ago, NotSoIntrepid said:

Luckily my modlist is just AGOT-Carn-Other Worlds, so I tested it - nothing really changes. The modifier is still missing, but everything works OK.

Bad news is I don't know why my mod would remove these modifiers you speask of. Only guess is Futa Fathered children will not get it but it sounds like you are sayning Vanilla AGOT are bugging out. Since I do not know how thopse modifiers are added (Or that they even existed) I cannot do anything about it.

Posted
1 minute ago, Finisher said:

What is most likely happening is Futa mod also changes marriage parameters and triggers to allow same sex marriages under certain circumstances, and that stuff is clashing with the AGOT specific marriage limiters.

Hmm. Yeah I guess if the modifier is a marriage acceptance one and not a character_modifier. Guess I will have to look inside their marriage file.

Posted
On 2/23/2025 at 10:07 PM, Phaze Star said:

Physical Attributes is famously bad for game stability and only gets worse the longer your save file goes


Hey thanks for the tip i disabled Physical Attributes and it did help a decent bit but did not completely stop it, but i have finally managed to stop it so i just thought i would say here that if anyone else ends up having a similar issue with a similar mod list, try disable Physical Attributes or anything else that might touch the height of a character and then also change the game setting from running with directX 11 to Vulkan that is what fixed the issue completely for me no idea why, since i can run any other game with directX 11 fine but CK3 really does not seem to like it on my end for what ever reason.

Posted

Hello,

 

I have a question regarding the gene inheritance rules for futa fathered children.

 

Paring a futa with a woman gives me the expected amount and gender distribution of children according to the game setitngs i chose.

 

The problem is that almost non of the children inherit the futa or other traits. Is this the resault of the base game not supporting FxF pregnancys, or do I have some sort of mod conflict?

 

Thank you very much for sharing this mod!

Posted
57 minutes ago, Hupfer3 said:

Hello,

 

I have a question regarding the gene inheritance rules for futa fathered children.

 

Paring a futa with a woman gives me the expected amount and gender distribution of children according to the game setitngs i chose.

 

The problem is that almost non of the children inherit the futa or other traits. Is this the resault of the base game not supporting FxF pregnancys, or do I have some sort of mod conflict?

 

Thank you very much for sharing this mod!

You are just getting unlucky, Futanari children do add traits such as Futa through my system. If you are using mods that add new traits, those traits will not be added. It is down to luck and the Blood Dynasty Perks.

Posted
10 minutes ago, Phaze Star said:

You are just getting unlucky, Futanari children do add traits such as Futa through my system. If you are using mods that add new traits, those traits will not be added. It is down to luck and the Blood Dynasty Perks.

 
ok, thank you for the quick reply.

 

So the vanilla dynasty perks do effect the inheritance. What about Traits from Carnalitas? They are modded, but is the a compability patch?

Posted
16 minutes ago, Hupfer3 said:

 
ok, thank you for the quick reply.

 

So the vanilla dynasty perks do effect the inheritance. What about Traits from Carnalitas? They are modded, but is the a compability patch?

Carn is required for this mod to work, so its base traits are included already

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