Shandrys Posted February 28, 2025 Posted February 28, 2025 (edited) 46 minutes ago, Oriver said: Is it possible to play your own character futa? I can't find the appropriate feature in character creation. There is a "Futanari" congenital trait in character creator. That's the only thing you need After ~a year of in-game time you will receive an event that gives you "Backed Up" trait and after that all corresponding events will start to happen Edited February 28, 2025 by Shandrys 1
iehisa Posted March 1, 2025 Posted March 1, 2025 When it crashed and I looked at the error log, the following line was repeated. Unfortunately I don't know what it means. [E][jomini_script_system.cpp:284]: Script system error! Error: title:b_khuiten.title_province trigger [ Failed context switch ] Script location: file: common/scripted_triggers/futa_religion_triggers.txt line: 140 (futa_skyspawn_holy_site_title_hold_trigger) file: common/scripted_triggers/futa_religion_triggers.txt line: 179 (futa_skyspawn_starting_holy_sites_requirement_trigger) file: common/decisions/futa_sky_faith_decision.txt line: 24 (futa_control_enough_main_holysites_decision:is_valid) [E][jomini_script_system.cpp:284]: Script system error! Error: title:b_khuiten trigger [ Failed context switch ] Script location: file: common/scripted_triggers/futa_religion_triggers.txt line: 158 (futa_skyspawn_holy_site_title_hold_trigger) file: common/scripted_triggers/futa_religion_triggers.txt line: 179 (futa_skyspawn_starting_holy_sites_requirement_trigger) file: common/decisions/futa_sky_faith_decision.txt line: 24 (futa_control_enough_main_holysites_decision:is_valid)
A Viceroy Posted March 1, 2025 Posted March 1, 2025 Hello! Can I make the smallest suggestion? A lot of your character art for bog blasters and the northwestern futa in general depicts them as red haired. I usually change the bog_blaster (& sometimes the base Irish culture) to reflect that under mod--->Phaze_Futa-->common--->culture--->cultures and messing with the ginger odds. What do you think about stuff like that?
Phaze Star Posted March 1, 2025 Author Posted March 1, 2025 11 hours ago, iehisa said: When it crashed and I looked at the error log, the following line was repeated. Unfortunately I don't know what it means. [E][jomini_script_system.cpp:284]: Script system error! Error: title:b_khuiten.title_province trigger [ Failed context switch ] Script location: file: common/scripted_triggers/futa_religion_triggers.txt line: 140 (futa_skyspawn_holy_site_title_hold_trigger) file: common/scripted_triggers/futa_religion_triggers.txt line: 179 (futa_skyspawn_starting_holy_sites_requirement_trigger) file: common/decisions/futa_sky_faith_decision.txt line: 24 (futa_control_enough_main_holysites_decision:is_valid) [E][jomini_script_system.cpp:284]: Script system error! Error: title:b_khuiten trigger [ Failed context switch ] Script location: file: common/scripted_triggers/futa_religion_triggers.txt line: 158 (futa_skyspawn_holy_site_title_hold_trigger) file: common/scripted_triggers/futa_religion_triggers.txt line: 179 (futa_skyspawn_starting_holy_sites_requirement_trigger) file: common/decisions/futa_sky_faith_decision.txt line: 24 (futa_control_enough_main_holysites_decision:is_valid) Not enough context, but those errors are not important most of the time. 5 hours ago, A Viceroy said: Hello! Can I make the smallest suggestion? A lot of your character art for bog blasters and the northwestern futa in general depicts them as red haired. I usually change the bog_blaster (& sometimes the base Irish culture) to reflect that under mod--->Phaze_Futa-->common--->culture--->cultures and messing with the ginger odds. What do you think about stuff like that? PNGs can only be one colour, so it is not supposed to represent all of them at once. You might have noticed the Bog Blaster Culture itself does have higher ginger odds than Irish already. If you wqere asking for my thoughts on you changing your own files, sure go for it.
spamer2000 Posted March 1, 2025 Posted March 1, 2025 this mod causes my game to crash no matter if i use the patc 2 or the new version. here is the log for a crash when i used the V1 version and the patch 2. i really wanna use this mod so it's a bummer ck3_20250301_203423.rar ck3_20250301_205429.rar
Phaze Star Posted March 2, 2025 Author Posted March 2, 2025 15 hours ago, spamer2000 said: this mod causes my game to crash no matter if i use the patc 2 or the new version. here is the log for a crash when i used the V1 version and the patch 2. i really wanna use this mod so it's a bummer ck3_20250301_203423.rar 3.3 MB · 1 download ck3_20250301_205429.rar 3.29 MB · 0 downloads Is this a crash on start up? Also the new version is only for overhaul mods. Not enough context given to understand the issue.
Finals6 Posted March 3, 2025 Posted March 3, 2025 13 hours ago, Phaze Star said: Is this a crash on start up? Also the new version is only for overhaul mods. Not enough context given to understand the issue. crashed with More bookmark+. Does this mod only work with original bookmarks?
Samaeru Posted March 3, 2025 Posted March 3, 2025 Dunno if someone did found this little "feature" of carnalitas or not, so posting it here, maybe this will help someone. So i tried to modify carnalitas and some other mods alongside futa mod to my liking and after everything set to go game bugged out (as i was thinking). All futa content except bodyguard for player was gone, albeit it worked on preexisting futa character, so after day of troubleshooting i found that carnalitas actually have 2 futa traits based on gamerule of inheritance of futa trait. So basically with inheritance off game uses futa trait and this mod is based on futa_genetic trait, so futa system cant read player as futa P.s. sorry for my very russian english 1
Phaze Star Posted March 3, 2025 Author Posted March 3, 2025 2 hours ago, Finals6 said: crashed with More bookmark+. Does this mod only work with original bookmarks? You will want to use the "Other worlds" file for that 45 minutes ago, Samaeru said: futa trait and this mod is based on futa_genetic trait, Yes this mod only works with the genetic version
knavezz Posted March 3, 2025 Posted March 3, 2025 When does enclave event supposed to trigger if i start as an adventurer and then gain title?
Phaze Star Posted March 3, 2025 Author Posted March 3, 2025 Just now, knavezz said: When does enclave event supposed to trigger if i start as an adventurer and then gain title? If you do that you will need the landless enclave from the dynasty perk
knavezz Posted March 3, 2025 Posted March 3, 2025 6 minutes ago, Phaze Star said: If you do that you will need the landless enclave from the dynasty perk got it, thank you. was to lazy to look trough event files, but damn you are fast 1
Shandrys Posted March 4, 2025 Posted March 4, 2025 (edited) 9 hours ago, knavezz said: When does enclave event supposed to trigger if i start as an adventurer and then gain title? Event is called "displaced missplaced" and it's always triggered after 5 years of in-game time. If you are landed at that time - you get an Enclave. If you are landless - you get 3 or 4 strong futa characters to your camp and you need a perk from legacy tree to access landles Enclave version. But that also means that you won't be able to get a full landed Enclave version for this character via normal game means, only via console command Edited March 4, 2025 by Shandrys 1
ooooleg Posted March 5, 2025 Posted March 5, 2025 我是有什么没下载吗?为啥我的游戏看上去全是错误啊?我想自建一个扶她角色开局也完全做不到(特质里没有扶她的特质) 1
Phaze Star Posted March 5, 2025 Author Posted March 5, 2025 1 hour ago, ooooleg said: 我是有什么没下载吗?为啥我的游戏看上去全是错误啊?我想自建一个扶她角色开局也完全做不到(特质里没有扶她的特质) You need to download a mod called Carnalitas and place it above Phaze Futanari Mod. Then you either need to set your game language to English, or download one of the community made Chinese Localization Language Patches (One of them in on the first page) and place it inside my mod. 1
Shandrys Posted March 5, 2025 Posted March 5, 2025 1 hour ago, ooooleg said: 我是有什么没下载吗?为啥我的游戏看上去全是错误啊?我想自建一个扶她角色开局也完全做不到(特质里没有扶她的特质) and "phaze_futanari-mod" and "Phaze Futa Other Worlds" are mutually excluding mods, as it's the same mod but for a different mod list (one is for vanilla CK3 and one is for global conversion mods), so you need to leave only one of them. Seeing as you are not playing a global conversion mod - you can safely remove "Phaze Futa Other Worlds" from your mod list 2
hblss Posted March 5, 2025 Posted March 5, 2025 我感觉是不是中文汉化包里少了些许东西 当我打开三个翻译包时 中文的文件数量只有13个 41分钟前,Shandrys 说: 而“phaze_futanari-mod”和“Phaze Futa Other Worlds”是互斥的模组,因为它们是同一个模组,但用于不同的模组列表(用于一个原版CK3,一个用于全局转换模组),所以你只需要保留其中一个。另外你没有玩全局转换模组 - 你可以放心地从你的模组列表中删除“Phaze Futa Ot” 41分钟前,Shandrys 说: 并且“phaze_futanari-mod”和“Phaze Futa Other Worlds”是互斥的模组,因为它们是同一个模组,但用于不同的模组列表(一个用于原版 CK3,一个用于全局转换模组),所以你只需要保留其中一个。鉴于你没有玩全局转换模组 - 你可以放心地从你的模组列表中删除“Phaze Futa Other Worlds”
Phaze Star Posted March 5, 2025 Author Posted March 5, 2025 33 minutes ago, hblss said: 我感觉是不是中文汉化包里少了些许东西 当我打开三个翻译包时 中文的文件数量只有13个 我看不懂中文翻译,所以很难理解。
hblss Posted March 5, 2025 Posted March 5, 2025 The number of compressed files is only 13 (Google translation) 1
ilan1984 Posted March 5, 2025 Posted March 5, 2025 3 minutes ago, hblss said: The number of compressed files is only 13 (Google translation) 因为这个MOD的中文化还没人做,或者未做好,现在这个中文翻译是用在上一个未有这些新人物剧情的MOD上的,如果真的想玩,那可以先把语言转英文,玩英文版的,想玩中文的,那就只能等,或者自己动手了。 2
ooooleg Posted March 6, 2025 Posted March 6, 2025 14 hours ago, Shandrys said: and "phaze_futanari-mod" and "Phaze Futa Other Worlds" are mutually excluding mods, as it's the same mod but for a different mod list (one is for vanilla CK3 and one is for global conversion mods), so you need to leave only one of them. Seeing as you are not playing a global conversion mod - you can safely remove "Phaze Futa Other Worlds" from your mod list 14 hours ago, Phaze Star said: You need to download a mod called Carnalitas and place it above Phaze Futanari Mod. Then you either need to set your game language to English, or download one of the community made Chinese Localization Language Patches (One of them in on the first page) and place it inside my mod. Very helpful!Thanks a lot!By the way what is these global conversions mod or where can I find them?this futa mod is the only reason why I bought CK3 and so I‘m very glad for try both these two futa mods.
Shandrys Posted March 6, 2025 Posted March 6, 2025 5 hours ago, ooooleg said: Very helpful!Thanks a lot!By the way what is these global conversions mod or where can I find them?this futa mod is the only reason why I bought CK3 and so I‘m very glad for try both these two futa mods. in Steam worshop. Main global conversion mods are probably these: A Game of Thrones - https://steamcommunity.com/sharedfiles/filedetails/?id=2962333032 Elder Kings 2 - https://steamcommunity.com/sharedfiles/filedetails/?id=2887120253 After the End - https://steamcommunity.com/sharedfiles/filedetails/?id=3192256710 LotR: Realms in Exile - https://steamcommunity.com/sharedfiles/filedetails/?id=2291024373 Princes of Darkness - https://steamcommunity.com/sharedfiles/filedetails/?id=2216659254 The Fallen Eagle - https://steamcommunity.com/sharedfiles/filedetails/?id=2243307127 And each of them have dozens of different submods, but everything could be found in Steam workshop via search 1
Phaze Star Posted March 6, 2025 Author Posted March 6, 2025 9 hours ago, ooooleg said: this futa mod is the only reason why I bought CK3 Wow that is amazing for me to hear! I hope you enjoy the content. I would recommend staying in the regular world for now and save "Other Worlds" after you are used to CK3.
fanyudexin Posted March 9, 2025 Posted March 9, 2025 On my seventh visit to the ruins, I got the Hermilla Crown, and was surprised to find that it had no futa trait or Hermilla religion group requirements, after all, other unique artifacts have requirements. I look forward to the day when you complete the wip 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now