LordSolus Posted February 2, 2025 Posted February 2, 2025 What is the most up-to-date version of this mod and do I install it like normal mods where I just drop it into a mod folder in the steam app data stuff?
Phaze Star Posted February 2, 2025 Author Posted February 2, 2025 49 minutes ago, LordSolus said: What is the most up-to-date version of this mod and do I install it like normal mods where I just drop it into a mod folder in the steam app data stuff? This is the most up-to-date version of my mod. Only steam mods go in steam data. You want to go into documents, paradox interactive, crusader kings 3, mods. Once there, extract the zip file and it will show up in the launcher. 1
lilicetea Posted February 2, 2025 Posted February 2, 2025 (edited) I was banned from sending messages on ko-fi due to the images being flagged...... anyway, to just reply here, thanks for the info. exactly what I was looking for so thank you very much. still need to figure out how I can give the artifact flags (like the one spear allowing you to get horse MAAs) to make the decision based on the flag but that won't be hard to figure out I'm sure. Thanks for the XP tip as well. I corrected that. in regards to your final question, currently I plan on ripping some parts of other mods I find interesting so I am not sure that's allowed unless used only personally. I can make sure I keep those parts seperate so I 'shared' mod would be possible too! (also yes, the text itself is full of mistakes and has no paragraphs and stuff I know just focusing on functionallity for now XD) Edited February 2, 2025 by lilicetea 1
Phaze Star Posted February 2, 2025 Author Posted February 2, 2025 11 minutes ago, lilicetea said: I was banned from sending messages on ko-fi due to the images being flagged...... anyway, to just reply here, thanks for the info. exactly what I was looking for so thank you very much. still need to figure out how I can give the artifact flags (like the one spear allowing you to get horse MAAs) to make the decision based on the flag but that won't be hard to figure out I'm sure. Thanks for the XP tip as well. I corrected that. in regards to your final question, currently I plan on ripping some parts of other mods I find interesting so I am not sure that's allowed unless used only personally. I can make sure I keep those parts seperate so I 'shared' mod would be possible too! (also yes, the text itself is full of mistakes and has no paragraphs and stuff I know just focusing on functionallity for now XD) I see, I hope the ban is not forever, In the mean time you can always DM me here.
Aszalata Posted February 3, 2025 Posted February 3, 2025 On 1/26/2025 at 6:16 AM, FyreSSL said: Uhm. I don't think that's right. I have the same issue, is there a way to fix this? I'm playing as Tutku.
Thunder_Jakz12 Posted February 3, 2025 Posted February 3, 2025 Hermillia's Matrons: These MILF Futanari worshipers of the Goddess can only be recruited by Hermillians and only after a Destiny Child has been born (You can do it Isolde!). If you have the Futa Stud trait these mothers might take notice when you lead them in war. If you are a destiny child, owning them will grant unique effects. If you use them against someone important to Hermillia... Well... Don't do that. Hey so I don't know if anyone brought this issue but I'm having problems with this MAAs. I got the event to coverted me into the Hermillian faith and I got to recruit them but after I either hybridized with another culture or reformed the faith and changed a few core tenets and doctrines they just disappeared from my recruitable unit list. And now I can't recruit them anymore which sucks and Idk why this happens. Another issues with the MAA is that sometimes when I play and get the event to covert the faith first time to the Hermillian faith I dont get to recruit them at all which is weird and other times to do get to recruit them. Ive checked my modifiers and stuff and nothing is different just the same. First covert I'm able to recruit them, next time when I do a new playthrough as a test to see if they are recruitable they are not the second time. So Idk what is different from those times. Like one playthrough they are recruitable then another playthrough they are not. Is this a bug or am I missing something.
Alex_510 Posted February 3, 2025 Posted February 3, 2025 There seems to be no cooldown for "Bid for meath". I always, I emphasize always have 7 wars for that reason, I finish one and the next day another one appears, and it is very frustrating that an army of 400 captures cities in 7 days and I can't do anything, and the worshipers unit never has a visible effect. Is this a bug? 1
Phaze Star Posted February 3, 2025 Author Posted February 3, 2025 (edited) 38 minutes ago, Aszalata said: I have the same issue, is there a way to fix this? I'm playing as Tutku. This is not an issue and has been mentioned many times. Keep on playing and grab some holy sites. 24 minutes ago, Thunder_Jakz12 said: disappeared from my recruitable unit list. This is because reforming is basically making a new religion, making you no longer valid 24 minutes ago, Thunder_Jakz12 said: Is this a bug or am I missing something. The very section you quoted from me says why. Destiny Child has to have been born in your current save. 8 minutes ago, Alex_510 said: and I can't do anything There is a change posted in this thread to help players, which will also be included in the next patch. 8 minutes ago, Alex_510 said: worshipers unit The description hints at their effect (As does the mod page itself that tells you). They slow down enemy armies. Edited February 3, 2025 by Phaze Star 1
LordSolus Posted February 3, 2025 Posted February 3, 2025 Is there any way to turn off the bog blasters as a hostile invisible force, or at the very least make it so they aren't constantly raiding me? Because every single time I go to war with someone, regardless of location, I get immediately sieged by at least one army of bog blasters that just appears out of nowhere, usually right next to a settlement, and they are sometimes only 300, but other times they spawn in as an army of over 4k troops out of nowhere and it is seriously the most annoying thing out of the entire mod because the cost of paying them not to attack me constantly is through the roof, but that is literally the only way to get those annoying bastards to stop aside from just not playing the game.
Thunder_Jakz12 Posted February 3, 2025 Posted February 3, 2025 37 minutes ago, Phaze Star said: This is not an issue and has been mentioned many times. Keep on playing and grab some holy sites. This is because reforming is basically making a new religion, making you no longer valid The very section you quoted from me says why. Destiny Child has to have been born in your current save. There is a change posted in this thread to help players, which will also be included in the next patch. The description hints at their effect (As does the mod page itself that tells you). They slow down enemy armies. Oh I see thanks for clearing that up. Though I find it sad that they completely go away after reforming since I kinda like to collect as many different futa unit types as possible to make a futa kingdom. I really wish that wasnt the case but hope in a future update that might change or maybe there will be a replace unit or something. But thanks now I know why. 1
Phaze Star Posted February 4, 2025 Author Posted February 4, 2025 2 hours ago, Thunder_Jakz12 said: I really wish that wasnt the case but hope in a future update Planning a patch in the next 24 hours that will include letting Matrons continue after reforming faith 2 hours ago, LordSolus said: very least make it so they aren't constantly raiding me? I already responded to the same question just above your comment. Further back in this thread is a file you can use to disable the Meath Wars if you are a Kingdom / Empire. It will also be included in the up coming patch. 1
Phaze Star Posted February 4, 2025 Author Posted February 4, 2025 On 2/2/2025 at 5:25 PM, Lemming132 said: Why do Isolde and Shara keep their "Nun" traits after there ending, even though they change religions? Is the implication supposed to be they become nuns of their new religion or is this an oversight/bug? I feel like them getting married would make the most sense. I was going to manually remove the traits with console commands but want to know if them not being able to marry is intentional or not. Also a bit of feed back on her story: For event options with multiple outcomes, I'd like there to be at least an option to make the percentage chance of each outcome visible, just so I know an alternative outcome is possible (this is shown when escaping Big Bertha, so I'm not sure why its not everywhere) For the Isolde X Shara ending, it would be nice if there was an event or text in an existing event that mentions them leaving or getting kicked out of the church they were in to let the player know its okay to start wandering again. It a bit jarring that during the Toll Bridge event chain, failing to swim across the river has no getting captured follow up event and instead cuts straight to you already having been captured. Similarly, it would be nice if all the bookmarked characters had a simple "You have reached the end of their content (for now). Continue playing sandbox or restart and try for a different outcome." message to the player; just so I not left wondering if another event will pop if a wait long enough. Lastly, even if you have more content for Isolde planned, right now I'd like their to be some signal to the player at the end of her unique content that indicated the play style you are supposed to adopt (even if that's just "go wandering again"). Isolde is a pretty passive character (which I don't mind) so it was hard to role play what she would do next without some kind of prompt, especially since her unique content ends in a nunnery, and the adventurer system isn't really suited to "Nun Gameplay". I not asking for much. Something as simple as "I'm on the road again, but for once I'm not alone and the possibilities for me seem endless." Just something to let me know that going back to wandering is what I'm supposed to do. Some things I'd like to see added to Isolde's story: I'd really like to see some reunion event for you run into the futa from the opening journey again. Stuff like: if you escaped from Big Bertha she's now hunting you (if Shara is with you, this would be a good way to introduce the "Futa lover rescue you from prison" mechanic), trying to convince the two fireside futa that the goddess is real and want a better life for them, or even having "true ending" Isolde try to convince the first futa see met to give up her criminal ways and join a more noble cause. Don't know how I missed your comment until now, but thanks for providing feedback on Isolde! The outcomes being a mystery is part of the point for Isolde! The main thing to know is there are four different endings she can have. I was going with the idea that Isolde and Shara remain Nuns but for Hermillia, but I might change my mind on that later Isolde was the first bookmarked worked on, so I suppose some of her endings are not obvious. Something to improve on. I don't want to force an idea of how the player must sandbox. That is up to them. Vilecore Isolde might make sense to hunt down Futanari, but you might just want her to become a admin ruler or something I like your reunion ideas! Of course, those Futanari might be dead by that point into the game 😅 But good ideas all the same! Burtha does gain a grudge on you, but oddly enough I see Isolde go an recruit her afterwards! How forgiving of her. The true ending will be the one that continues when she gets more content and it will involve the raising of her destiny child! Assuming they don't die, they will be a key player in the mod-wide story that is unfolding.
potato12345 Posted February 4, 2025 Posted February 4, 2025 can you guys make bookmarkless versions so they're compatible with game of thrones the mod was compatible before without the new bookmarks but sadly they be crashing my game to desktop because of added bookmarks for the new historical content I dont wanna be an ass I just dont play crusader kings without a total conversion mod and a bunch of submods
Alex_510 Posted February 4, 2025 Posted February 4, 2025 Yeah, i applied the "patch" and... no change at all, same 7 permanent wars, my neighboors keep declaring war on me even when they are in my dungeons, I can't do anything to stop them because for any reason 3 random landless characters wants Meath, no more Ireland for now I guess.
Phaze Star Posted February 4, 2025 Author Posted February 4, 2025 10 minutes ago, Alex_510 said: Yeah, i applied the "patch" and... no change at all, same 7 permanent wars, my neighboors keep declaring war on me even when they are in my dungeons, I can't do anything to stop them because for any reason 3 random landless characters wants Meath, no more Ireland for now I guess. Are you the owner of Meath or is it independant? If you own it and are a King or greater the option for "bid for meath" should be blocked for AI 46 minutes ago, potato12345 said: can you guys make bookmarkless versions so they're compatible with game of thrones the mod was compatible before without the new bookmarks but sadly they be crashing my game to desktop because of added bookmarks for the new historical content I dont wanna be an ass I just dont play crusader kings without a total conversion mod and a bunch of submods Bookmarks were compatiable, it was specifically the latest update that caused issues. I am working on an AGOT compatible version slowly. 1
SinXL Posted February 4, 2025 Posted February 4, 2025 Will there be more female content in the future? Maybe even a bookmark female character who wants to help the futanari or something like that? I just like playing as a female ruler who likes to help and submit to strong futas. 1
Shandrys Posted February 4, 2025 Posted February 4, 2025 (edited) 53 minutes ago, SinXL said: Will there be more female content in the future? Maybe even a bookmark female character who wants to help the futanari or something like that? I just like playing as a female ruler who likes to help and submit to strong futas. eehhm, there is already one - Isolde, pure female Almost all futanari content from futa-specific events or marriage/concubine, is comletely mirrored from female player's perspective as well. Even Futa State event for a max Enclave relationship have it's female ruler alternative. I'll tell you even more: only pure female players have access to Futanari Knightess and her event chain content as well as decision to hire Futanari Bodyguard and her event chain (with exclusive illustrations). So, pure female's content can easily compare in it's amount to futanari's (or maybe even have more of it, as all Ireland-related events can be experienced from pure female ruler's perspective as well) Edited February 4, 2025 by Shandrys 1
Phaze Star Posted February 4, 2025 Author Posted February 4, 2025 1 hour ago, SinXL said: Will there be more female content in the future? Maybe even a bookmark female character who wants to help the futanari or something like that? I just like playing as a female ruler who likes to help and submit to strong futas. 55 minutes ago, Shandrys said: eehhm, there is already one - Isolde, pure female Almost all futanari content from futa-specific events or marriage/concubine, is comletely mirrored from female player's perspective as well. Even Futa State event for a max Enclave relationship have it's female ruler alternative. I'll tell you even more: only pure female players have access to Futanari Knightess and her event chain content as well as decision to hire Futanari Bodyguard and her event chain (with exclusive illustrations). So, pure female's content can easily compare in it's amount to futanari's (or maybe even have more of it, as all Ireland-related events can be experienced from pure female ruler's perspective as well) Yes what Shandrys says is all correct. The Female POV has boat loads of content.
sagimine1 Posted February 4, 2025 Posted February 4, 2025 Is there a way to limit the futa pregnancy by age? It often overwhelm the court even when I reduce the occurrence rate in the game rules.
Phaze Star Posted February 4, 2025 Author Posted February 4, 2025 1 hour ago, sagimine1 said: Is there a way to limit the futa pregnancy by age? It often overwhelm the court even when I reduce the occurrence rate in the game rules. It is already impacted by fertility which goes down with age, so no my best offer is use the game rule. Also don't add them to your court I guess 😅
Phaze Star Posted February 4, 2025 Author Posted February 4, 2025 (edited) PATCH 2 Added a blocker to the Bid For Meath war for AI characters if it is controlled by a player of a Kingdom or Empire title Nerfed many Futanari MAA that were over tuned, buffed a few of the weaker ones (Almost all MAA changed) Hermillia's Matrons now work even after reforming the faith Custom Bog Blaster Culture Milandrites now gain house modifier at gamestart just like Irish Bracers of Eolas have a lesser effect if you are not valid, it was always supposed to grant an effect to non-Milandrites Fixed Female Concubine events triggering for men Added new events and outcome to the Bog Blaster sex invitation if you are a Milandrite with 40+ prowess (Accessed by contacting Bog Blasters with the House Modifier) Added new Nerf Bog Blaster game rule: This disables their rebellions and completely stops AI Bid for Meath. Not recommended at all but if you can't handle them here you go Fixed generic weapons loading the wrong models Added a new travel event with numerous variations including Fknight Added a new MAA unlocked by new travel event Support This has been an absolutly massive project to maintain and is highly time consuming. If it was not for user support, I wouldn't be able to put so much time into this. If you like what I do, please support me on my KO-FI account to help me continue making updates: Ko-fi.com/phazestar Edited February 5, 2025 by Phaze Star 4
Dickey-Wolf Posted February 5, 2025 Posted February 5, 2025 (edited) -Futanari mod translation into French I'm giving you the mod with a French translation, I spent 1 week translating everything and there may be some sentences that I translated badly, I'm sorry. -Traduction du mod Futanari en français Je vous remet le mod avec une traduction en français, j'ai passé 1 semaines pour tout traduire et il doit peut être y avoir des phrases que j'ai mal traduite j'en suis désolé. localization-french.zip Edited February 5, 2025 by Dickey-Wolf 1
Shandrys Posted February 5, 2025 Posted February 5, 2025 MAA balance changes, finally ! 🥳 9 hours ago, Phaze Star said: Added a new travel event with numerous variations including Fknight Added a new MAA unlocked by new travel event damn, I just landed after 40 years of traveling yesterday in my playthrough 🙈 Well, here we go again, I guess xD 1
Phaze Star Posted February 5, 2025 Author Posted February 5, 2025 2 hours ago, Shandrys said: MAA balance changes, finally ! 🥳 damn, I just landed after 40 years of traveling yesterday in my playthrough 🙈 Well, here we go again, I guess xD You can still travel after getting landed! (The event is in Ireland) 1
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