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[mod] Phaze's Futanari Mod


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Posted
7 hours ago, Davethedave123 said:

War goal,

Vanilla CK3 already lets you do this as you have claims on their lands.

 

As for a duel, that seems a bit to easy of a step to regain control. A lot of CK3 is focused around managing succession. If you have bred like wild without any plans for the future, now your heir must figure it out!

Posted
1 hour ago, Kpiozero said:

I started a run as Hermillia, is there a way to make my landless enclave become the normal one?

There is not, but if you become landed before the 5th year you will get the full enclave

Posted
40 minutes ago, FairweatherFriend said:

I'm liking the mod so far! One thing I would like to see more of in particular is the femboy content, particularly an unlanded femboy.

That is one of the options my supporters are voting on currently

Posted
On 1/30/2025 at 4:10 PM, Phaze Star said:

That is one of the options my supporters are voting on currently

Well, here's hoping they make the right decision! :) Regardless, I'm looking forward to see how the mod is continued.

Posted

Everytime i wanted to try and create a new character, i see only one "futanari" trait. But once ingame with the "cheat system", i see there is in fact two, one from carnalitas and one from Phaze's mod, but only the one from carnalitas is available at creation ! Is it a conflict between the two mods ? Which traits am i supposed to take to get the correct "back up" and yet play as a milandrite ? Because last time i checked, the futanari trait from phaze makes the futa even to appear, and if i add both futanari and milandrite, i still get the futa event to appear anyway.. very strange. I can help to devellop more the mod if needed, always adding that mod to all my playthrough. can give feedback if asked !

Posted
6 hours ago, dancemoon said:

Some of this mods shows wrong describe like:futa_hermic_religion_desc.  futa hermic religion adj.   Can someone help me?

Probably either your game is not in english, or I made a mistake somewhere

 

22 minutes ago, relles said:

Everytime i wanted to try and create a new character, i see only one "futanari" trait. But once ingame with the "cheat system", i see there is in fact two, one from carnalitas and one from Phaze's mod, but only the one from carnalitas is available at creation ! Is it a conflict between the two mods ? Which traits am i supposed to take to get the correct "back up" and yet play as a milandrite ? Because last time i checked, the futanari trait from phaze makes the futa even to appear, and if i add both futanari and milandrite, i still get the futa event to appear anyway.. very strange. I can help to devellop more the mod if needed, always adding that mod to all my playthrough. can give feedback if asked !

Both Futanari traits come from Carn, backed up and Milandrite come from me. Simply select the only Futanari trait you can see and Carn will turn it into the correct one when you start the game if you set your game rule to genetic futanari. If you want to be a Milandrite, add that in the character creator alongside Futanari.
Also if you want to join in making stuff for the mod that's great! DM me here to discuss that more if you wish :)

Posted

When i make a Child Futa Milandrite, but when i come of age i dont get the backed up trait and it seems the game thinks the character is a normal female in most events relating to this mod. Is there a way to force gain the backed up trait, or is it i need to be older than i thought? Is there a specfic order in which your mods (or the general collection of Lovers Lab mods) should be?

Posted
10 minutes ago, kpsychopath said:

When i make a Child Futa Milandrite, but when i come of age i dont get the backed up trait and it seems the game thinks the character is a normal female in most events relating to this mod. Is there a way to force gain the backed up trait, or is it i need to be older than i thought? Is there a specfic order in which your mods (or the general collection of Lovers Lab mods) should be?

I never made a custom child Milandrite before, so maybe I left an oversight. It should still trigger backed up though. What might have happened is your 16th missed the trigger date, at which point you should just get the event when you are 17 instead.
From my mods it is best to go Milfy/Futa/Beasts/Species

Posted
26 minutes ago, Phaze Star said:

I never made a custom child Milandrite before, so maybe I left an oversight. It should still trigger backed up though. What might have happened is your 16th missed the trigger date, at which point you should just get the event when you are 17 instead.
From my mods it is best to go Milfy/Futa/Beasts/Species

Ok i think i found the problem, which makes me REALLY confused. Apperently i didnt have Carnalitas installed and forgot all about it
How i have been able to play this long without it and not have any other issues confounds me immensly

Posted
2 hours ago, Phaze Star said:

可能是你的遊戲不是英文的,或是我在某個地方犯了錯誤

 

兩種 Futanari 特徵均來自 Carn,而 backed 和 Milandrite 則來自我。只需選擇您能看到的唯一 Futanari 特徵,如果您將遊戲規則設為基因 Futanari,那麼 Carn 就會在您開始遊戲時將其轉變為正確的特徵。如果您想成為 Milandrite,請在角色創建器中將其與 Futanari 一起新增。
此外,如果您想參與製作模型內容,那就太好了!如果你願意的話可以私訊我,進一步討論:)

I donload this mod's chinese localization and put into the right place.

Posted
3 hours ago, Phaze Star said:

Both Futanari traits come from Carn, backed up and Milandrite come from me. Simply select the only Futanari trait you can see and Carn will turn it into the correct one when you start the game if you set your game rule to genetic futanari. If you want to be a Milandrite, add that in the character creator alongside Futanari.
Also if you want to join in making stuff for the mod that's great! DM me here to discuss that more if you wish :)

Well ! I'll get in your dms then ! I do want to remark the fact that as a landless adventurer, and following the rules, the only futanari that is allowed to me is the non "congenital" one, and the back up trait ISNT gained from the non congenital one, same for the futa rogue instructor in the landless camp "proving grounds" extension, cant be build because i dont have the "futanari" the other one.

Posted
44 minutes ago, relles said:

Well ! I'll get in your dms then ! I do want to remark the fact that as a landless adventurer, and following the rules, the only futanari that is allowed to me is the non "congenital" one, and the back up trait ISNT gained from the non congenital one, same for the futa rogue instructor in the landless camp "proving grounds" extension, cant be build because i dont have the "futanari" the other one.

you need to set it before you start your game in game rules. it does not correlate in any way how do you start your game (landed or landless). But it's paramount that you do it before you start your run. After that you simply select the only Futanari trait that you see in character creator and after a year of game time you will get an event that gives you Backedd Up trait and from that gpoint on, gears will start to move :)

Posted
53 minutes ago, myname789 said:

1158310_376crop.jpg.40ccaf36b540b6e4ce5f7506fab58c00.jpg

 

Started a 1066 run and look who's still hanging around :D

Yeah I don't kill them off, quick, secure their bloodlines! 👀

Posted

Bog Raiders really needed a little bit longer in the oven, it is buggy and undercooked. I am being invaded by like 5 of them every few months, even though I gave them the Land they wanted. 

Posted
21 minutes ago, Tebix said:

Bog Raiders really needed a little bit longer in the oven, it is buggy and undercooked. I am being invaded by like 5 of them every few months, even though I gave them the Land they wanted. 

Its hard for me to balance without more detailed responses. Is the war called "Bid for Meath"? If so, look in this thread to download an amendment for that.
"Buggy" implies there are errors, balancing is more accurate, unless you were refering to a different area?

Posted (edited)

1158310_377crop.jpg.20b9fc072d5b73f6239e82c49c3b51f6.jpg

 

So I'm getting this bug where spears are showing on my character with a different cosmetic (looks like a pile of gold, maybe). It's only happening with the custom spears (Bog Blaster Spear, the spear you get from the ruins), but not with the custom swords or dagger. It doesn't affect the actual functioning of the artifact, just looks strange when it shows up like this during events or a duel.

Edited by myname789
Posted (edited)

Why do Isolde and Shara keep their "Nun" traits after there ending, even though they change religions? Is the implication supposed to be they become nuns of their new religion or is this an oversight/bug? I feel like them getting married would make the most sense. I was going to manually remove the traits with console commands but want to know if them not being able to marry is intentional or not.

 

Also a bit of feed back on her story:

  • For event options with multiple outcomes, I'd like there to be at least an option to make the percentage chance of each outcome visible, just so I know an alternative outcome is possible (this is shown when escaping Big Bertha, so I'm not sure why its not everywhere)
  • For the Isolde X Shara ending, it would be nice if there was an event or text in an existing event that mentions them leaving or getting kicked out of the church they were in to let the player know its okay to start wandering again.
  • It a bit jarring that during the Toll Bridge event chain, failing to swim across the river has no getting captured follow up event and instead cuts straight to you already having been captured.
  • Similarly, it would be nice if all the bookmarked characters had a simple "You have reached the end of their content (for now). Continue playing sandbox or restart and try for a different outcome." message to the player; just so I not left wondering if another event will pop if a wait long enough.
  • Lastly, even if you have more content for Isolde planned, right now I'd like their to be some signal to the player at the end of her unique content that indicated the play style you are supposed to adopt (even if that's just "go wandering again").  Isolde is a pretty passive character (which I don't mind) so it was hard to role play what she would do next without some kind of prompt, especially since her unique content ends in a nunnery, and the  adventurer system isn't really suited to "Nun Gameplay". I not asking for much. Something as simple as "I'm on the road again, but for once I'm not alone and the possibilities for me seem endless." Just something to let me know that going back to wandering is what I'm supposed to do.

 

Some things I'd like to see added to Isolde's story:

I'd really like to see some reunion event for you run into the futa from the opening journey again. Stuff like: if you escaped from Big Bertha she's now hunting you (if Shara is with you, this would be a good way to introduce the "Futa lover rescue you from prison" mechanic), trying to convince the two fireside futa that the goddess is real and want a better life for them, or even having "true ending" Isolde try to convince the first futa see met to give up her criminal ways and join a more noble cause.

Edited by Lemming132
Added a bit more feedback
Posted
3 hours ago, myname789 said:

1158310_377crop.jpg.20b9fc072d5b73f6239e82c49c3b51f6.jpg

 

So I'm getting this bug where spears are showing on my character with a different cosmetic (looks like a pile of gold, maybe). It's only happening with the custom spears (Bog Blaster Spear, the spear you get from the ruins), but not with the custom swords or dagger. It doesn't affect the actual functioning of the artifact, just looks strange when it shows up like this during events or a duel.

Hmm. Could have sworn I fixed Bog Blaster Spears at least. I have one right now and it is fine. You might have another mod that adds / changes some Spear graphics. Or maybe I forgot to add the fix to he live version. Hard to say.

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