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[mod] Phaze's Futanari Mod


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Posted
On 1/20/2025 at 10:24 PM, Phaze Star said:

Have you looked at Isolde? Her possible pairings make it clear the children are actually taking DNA

Isolde? Is she one of the four main story characters?

Posted (edited)

Those bog blasters really need to calm down a bit. I've conquered Ireland, and they keep revolting with 30k levies every 2 years. That event either needs a significant cooldown before it triggers again, or there needs to be some way to normalize relationships between the bog dwellers and you. Had I known, I'd have recruited a bog blaster and landed them in Ireland. Instead, I gave it to one of the warlords daughters.

 

And no, the 5 year moratorium for massive control loss isn't an answer.

Edited by dekeche
Posted

image.thumb.jpeg.745ebac31a948271be3055ae964f1e1c.jpeg

 

 

Warlord world conquest - One wild ride. Ended up spending a majority of the campaign with the MAA brigade demanding subjugation from everyone. Took a while, but got it done. Still get the occasional viking raid - and the bog sisters rise up every 2 years or so, but otherwise? The realm is reasonably stable. Had a few vic2 level revolts right after eating France, Germany, and England. But with a few holy legends kicking off and mass-converting everyone, there's not enough other religions left to form rebels. And while some provinces have a bit of discontent, it's not enough for them to form a faction against me.

 

image.thumb.jpeg.abe4fbc3bd104a6b56b0af16281b1699.jpeg

 

Side effect of burning the world down - most places have been reduced to 0-1 dev. My capital has the highest dev in the world currently, though that's mostly because I went out of my way to have a LOT of futanari tributaries. I'm getting +3.5 from having basically every feudal kingdom as a futanari tributary. If I'd gone with only duchy or counts, it'd be even higher, but I was already having issues sourcing people for those positions as it was. CK3 really needs a "will join court" filter option.

 

But burning the world did result in massive Renown benefits - I've been able to purchase 29 legacies (5 full trees, 4/5 in the 6th). Although, a lot of that is the 100+ spawn and tributaries, but the amount I got from razing wasn't insignificant. Particularly not when destroying

 

 

20250124205136_1.thumb.jpg.23e66062dbc50e5c3f65429ec234a40a.jpg

 

On the subject of things that paradox should implement - guess what's still ongoing? That's right - It's the Iberian struggle! Even when no involved characters remain, the struggle still goes on. And I can't end it, because my only de jure kingdom is in Asia. If I keep playing this, after reforming into Feudal, my end goal will be to rectify this.

Posted
10 minutes ago, dekeche said:

image.thumb.jpeg.745ebac31a948271be3055ae964f1e1c.jpeg

 

 

Warlord world conquest - One wild ride. Ended up spending a majority of the campaign with the MAA brigade demanding subjugation from everyone. Took a while, but got it done. Still get the occasional viking raid - and the bog sisters rise up every 2 years or so, but otherwise? The realm is reasonably stable. Had a few vic2 level revolts right after eating France, Germany, and England. But with a few holy legends kicking off and mass-converting everyone, there's not enough other religions left to form rebels. And while some provinces have a bit of discontent, it's not enough for them to form a faction against me.

 

image.thumb.jpeg.abe4fbc3bd104a6b56b0af16281b1699.jpeg

 

Side effect of burning the world down - most places have been reduced to 0-1 dev. My capital has the highest dev in the world currently, though that's mostly because I went out of my way to have a LOT of futanari tributaries. I'm getting +3.5 from having basically every feudal kingdom as a futanari tributary. If I'd gone with only duchy or counts, it'd be even higher, but I was already having issues sourcing people for those positions as it was. CK3 really needs a "will join court" filter option.

 

But burning the world did result in massive Renown benefits - I've been able to purchase 29 legacies (5 full trees, 4/5 in the 6th). Although, a lot of that is the 100+ spawn and tributaries, but the amount I got from razing wasn't insignificant. Particularly not when destroying

 

 

20250124205136_1.thumb.jpg.23e66062dbc50e5c3f65429ec234a40a.jpg

 

On the subject of things that paradox should implement - guess what's still ongoing? That's right - It's the Iberian struggle! Even when no involved characters remain, the struggle still goes on. And I can't end it, because my only de jure kingdom is in Asia. If I keep playing this, after reforming into Feudal, my end goal will be to rectify this.

What a campaign, congradulations!

Posted
8 hours ago, Morgenstern20 said:

Is there some way to play the Isolde content as a custom character? Idle curiosity.

No. Same as you cannot play the wake content as a custom ruler.

Posted
23 hours ago, Phaze Star said:

No clue what this mod would be doing to cause that 😓

I think it might just be engine lag with all the futa characters that need checks.  I'm experiencing the same sort of problems and in trying to trouble shoot it, let just one in game day go by and ended up with a 394KB error log, most of which were script errors dealing with futa pregnancy and sex effects.  I noticed it start once the AI Skyspawn Empire (pictured below at its height with no player support or opposition) finally ran out of steam, and it only got worse from there. 

In the default Carn rules I have the trait set to non-inherent and the lowest rarity of random spawn which with used to cause maybe a couple dozen futas to be present in game at most.  I did leave your mod's futa pregnancy limit off so maybe that's an issue.  I when in and checked and found that in game year 1079, out of 47025 total character, 4390 of them were futas.  Most of which had Skyspawn as their religion so I figured it was mostly that mechanic's doing.

So I'm going to go to try to start over again with the child limit on and with the periodic pregnancies disabled to see if that will smooth out the gameplay.

  

20250124085546_1.jpg

error.log

Posted
33 minutes ago, Dread_Lurker said:

So I'm going to go to try to start over again with the child limit on and with the periodic pregnancies disabled to see if that will smooth out the gameplay.

Please let me know

Posted

Is Milandrite inherritable? 

 

The Futa Marriage option for Irish Rulers doesn't seem to be producing ANY futanari children, and any extramarital affairs don't seem to be passing on Milandrite...

Posted

Entire empire was just held together by the warlords cult of personality. Went into observer mode, and within like 2 years of the warlord dying the empire was shattered, The emperor wasn't even a descendant, and they only held the duchy of Zhetysu and a single province somewhere in Siberia.

Posted
28 minutes ago, unicron9999 said:

Is Milandrite inherritable? 

 

The Futa Marriage option for Irish Rulers doesn't seem to be producing ANY futanari children, and any extramarital affairs don't seem to be passing on Milandrite...

You are just unlucky

 

8 minutes ago, dekeche said:

Entire empire was just held together by the warlords cult of personality. Went into observer mode, and within like 2 years of the warlord dying the empire was shattered, The emperor wasn't even a descendant, and they only held the duchy of Zhetysu and a single province somewhere in Siberia.

What a way to go...

Posted
7 minutes ago, Phaze Star said:

What a way to go...

Kind of makes sense, I had 140+ vassals, and the base limit is 60. Way to many vassals for a stable realm afterwards.

Posted

Never expected this mod to get so much content lol, been feeling a little overwhelmed with it recently and having a hard time picking a direction!
 

What are some starts/playthroughs that people have been playing, other than the ones in the Diaspora Awakening bookmark? Ireland would obviously be a good place to play, what with all the new content, but where/what are people doing in Ireland? 
 

If I may ask as well, are there any starts/playthroughs that the dev recommends (again, outside of the Diaspora Awakening)? 

Posted
7 hours ago, sdgffgdfg said:

Anyway to get a truce with bog blasters other than the 5y contract? They keep invading and wrecking my shii

If you used Secure Maeth Decision you would get the house modifier for an alliance

 

6 hours ago, tigertofu said:

Never expected this mod to get so much content lol, been feeling a little overwhelmed with it recently and having a hard time picking a direction!
 

What are some starts/playthroughs that people have been playing, other than the ones in the Diaspora Awakening bookmark? Ireland would obviously be a good place to play, what with all the new content, but where/what are people doing in Ireland? 
 

If I may ask as well, are there any starts/playthroughs that the dev recommends (again, outside of the Diaspora Awakening)? 

The point of Diaspora Awakening is to help with direction 😅 For instance, you might choose to play as Hermillia and conquer Ireland!
Without using that though, in 867 if you look for house Neill (Has two rulers in Ireland, I am on about the count) he not only starts with the Bog Blaster Alliance but even has a Bog Blaster as a friend! The alliance is tied to his house and it changes what the contact Bog Blaster decision does.
If you create a landless Irish Milandrite in Ireland, her house will also be given that modifier.
Otherwise, you must complete the secure Meath Decision to gain the alliance.

Beyond that you could always try playing in the east and seeing if you can stand up against the AI Warlord as she spreads like a wild fire to your lands.

Posted (edited)

Good eve to all and may the year prove blessed and fortuitous to us by Blessed Hermilia :3

 

I've come to ask if there is a list of definitive mods confirmed to work with our beloved Futanari Mod here other than the required ones specifically? For example, what is your own mod playlist, if I may ask @Phaze Star? And is there a way to keep the Bog Blasters eternally loyal and non-trigger happy with revolt? XD

 

And by the by, I've not forgotten to contribute again, just waiting for my second payout of the month. ❤️

Edited by CPI073
addition
Posted

I wanted to add that my game also started to become much much slower after 100 years already :( and before such amount of lag would be after 300-400 years. Speed 5 is going like speed 3, so you would imagine the strength of lags. Because of that - it's almost unplayable at this point on, too slow :( So, something is really weighting the game behind the scenes

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