Phaze Star Posted September 24, 2024 Author Posted September 24, 2024 32 minutes ago, Emperor101 said: Literally the best mod for ck3, I like playing as a futa, the futanari enclave and backed up trait have a lot of interesting events and I think the whole mod has a lot of potential if you want to expand it. I will first mention some personal "problems"/dislikes I have with the mod before saying what I liked: - The anime and "cartoon" pictures take me out of the game personally because they dont fit with the artstyle of the game, even when playing a fantasy total conversion mod. If possible, you could copy some of the pictures and use AI to change them to something similar to ck artstyle or, honestly, remove them completely because the text is just so good by itself. If you do decide to use AI i would suggest replacing the background image of the events instead of what you have now. The trait icons are fine though. - Idk if I was just unlucky with the events but I have 8 lovers and my backed up trait was almost constantly full and I only got 2 kids in the 40 years that I was fucking these girls. My suggestion would be to make the "make love" event reduce the backed up trait abit and increase the chance of impreg events happening after it. Another thing would be to increase fertility we get the higher the trait. - Limited futa on male content when playing as a futa. Not once did I top my male lover, maybe im just unlucky with the events? I did have the option to rape a commander after winning a duel but it had no option to decline at all, which i found to be a bit annoying, we are in a warzone after all. At least when romancing males as a futa it would make sense to have some option if we want to top or sub, submissive males being more likely to accept being topped. Especially if it is a femboi. - Limited futa on futa top content, at least of what I expierienced when dealing with other futas was that my character was mostly bottoming to them even tho I was a futa myself with no option to choose what we wanted and sometimes not even decline. - A lot of events are very public and imo dont fit a ruler who wants to remain incognito about being a futa atleast in the beginning. Like when going to a brothel at least include some dialogue that makes it seem like we wear a hood or a mask or something. Especially that carrot event seemes too public imo. - A lot of events dont have the option to restrain yourself. It would be good if we got the option to, for example, not take the carrot at the cost of stress. - Children of futas dont have mothers in their family tab, only the futa "father". - I didnt encounter any femboi before i got to rank 4 which is quite high tbh, maybe add some kind of event to buy slave fembois What I like: - Well the most important is that it adds futa to the game and I just love playing games with futas in them. - The writing is very good and gets me really excited. If you have written any online novels with futas please link them i want to read them. - I liked the way you did futa pregnancy and bypassed the engine limitations - I liked everything else that I didnt mention simply because it dont have anything else to say about them other than that I liked them. What I would like to be added: - art pictures fitting ck3's artstyle - more options during scenes, for topping or bottoming - a decision to build a brothel for futas to increase our standing with the enclave while reducing the negative county events and also making money from it and visiting it ourselves. - incest with son/daughter as a futa mother (not underage) - chance for characters sexed by futas to not want sex with not futa characters, even wives/husbands, and make them seek out their rapist or lover - when landless comes out: to create our own futa enclave Thank you for your mod. Thank you for the detailed feedback.I am happy to see how much you appreciate this mod! A fair amount of the issues you listed are things that also bother me, but due to time or effort/reward they are likely to remain as is. Although, since this mod will need updating to Roads to Power I might be able to make some amendments at the same time. Your issue with getting children is very unlucky. Make sure you haven't lowered the event frequency in the game rules. If you are a Futa and have a lover relationship you should have loads of events with Females, Futa and Men including ones where you top. Once upon a time Futa was going to be a secret trait, but CK3 isn't really set up to handle that well. As for the artsyle thing, understandable but naturally it is just your preference. Others enjoy the art and changing everything is just not realistic due to how much there is! At least you like the writting! I don't have many pubic works outside of my mods here (Pleanty of scrapped Visual Novels though), however I am currently - slowly - working on a H Game in unity engine. It isn't ready for the public yet.
Emperor101 Posted September 24, 2024 Posted September 24, 2024 12 minutes ago, Phaze Star said: Thank you for the detailed feedback.I am happy to see how much you appreciate this mod! A fair amount of the issues you listed are things that also bother me, but due to time or effort/reward they are likely to remain as is. Although, since this mod will need updating to Roads to Power I might be able to make some amendments at the same time. Your issue with getting children is very unlucky. Make sure you haven't lowered the event frequency in the game rules. If you are a Futa and have a lover relationship you should have loads of events with Females, Futa and Men including ones where you top. Once upon a time Futa was going to be a secret trait, but CK3 isn't really set up to handle that well. As for the artsyle thing, understandable but naturally it is just your preference. Others enjoy the art and changing everything is just not realistic due to how much there is! At least you like the writting! I don't have many pubic works outside of my mods here (Pleanty of scrapped Visual Novels though), however I am currently - slowly - working on a H Game in unity engine. It isn't ready for the public yet. I have the futanari pov frequency set to very frequent and everything else to very rare. isnt futanari pov for when I play as a futa? about the artstyle its a personal preference for sure, i dont dislike it, on the contrary i do like it but for me it doesnt fit into ck3 Well Im eagerly waiting for that game 1
empiresiu123 Posted September 24, 2024 Posted September 24, 2024 First time playing this mod ! So my question may be quite follish! How can I have the Futanari Enclave ? Is there any condition? I play this mod with Orient Empires and Cultural Armies Redux with New Art for Cultural Armies . Already leave these two mod away and start again still have Futanari knight but do not have the Futanari Enclave. What should I do to have the Futanari Enclave? 1
Phaze Star Posted September 24, 2024 Author Posted September 24, 2024 (edited) 10 minutes ago, empiresiu123 said: First time playing this mod ! So my question may be quite follish! How can I have the Futanari Enclave ? Is there any condition? I play this mod with Orient Empires and Cultural Armies Redux with New Art for Cultural Armies . Already leave these two mod away and start again still have Futanari knight but do not have the Futanari Enclave. What should I do to have the Futanari Enclave? 5 years in the game will start an event where a FUtanari refugee arrives. You must let them in, otherwise no enclave. (That is, if my mods still worjk after DLC) Edited September 24, 2024 by Phaze Star
Finisher Posted September 24, 2024 Posted September 24, 2024 1 hour ago, Emperor101 said: I have the futanari pov frequency set to very frequent and everything else to very rare. isnt futanari pov for when I play as a futa? Futa POV events setting is mainly for the "Futa Solo" type of events, such as the market visit. If you want to have the events like laying with other characters, you should also increase the frequency of "relationship" events setting as well.
Emperor101 Posted September 24, 2024 Posted September 24, 2024 3 minutes ago, Finisher said: Futa POV events setting is mainly for the "Futa Solo" type of events, such as the market visit. If you want to have the events like laying with other characters, you should also increase the frequency of "relationship" events setting as well. ok thanks for the suggestion. i didnt kow thats how it worked 1
dekeche Posted September 25, 2024 Posted September 25, 2024 (edited) 6 hours ago, Phaze Star said: Your issue with getting children is very unlucky. Make sure you haven't lowered the event frequency in the game rules. If you are a Futa and have a lover relationship you should have loads of events with Females, Futa and Men including ones where you top. Once upon a time Futa was going to be a secret trait, but CK3 isn't really set up to handle that well. Might I suggest implementing an appended on_action tying your futa_sex_effect_pregnancy_futa effect into carnalita's existing carn_on_pregnancy on_action? It looks like Carnalitas already factors in the pregnancy chance for futa characters, it just can't apply the make_pregnant effect because of the hard-coded limitations. But it does trigger carn_on_pregnancy, Although - it might be a bit more complicated than I'm making it out to be. I've tested the above a bit, and it seems like you might need to overwrite carn_had_sex_with_effect (specifically carn_check_pregnancy_effect) to get it to work properly. Since make_pregnant throws an error, it exits the scripted_effect at that point, so the on action trigger needs to be before the pregnancy effect otherwise it causes issues. Edited September 25, 2024 by dekeche
Phaze Star Posted September 25, 2024 Author Posted September 25, 2024 1 hour ago, dekeche said: Might I suggest implementing an appended on_action tying your futa_sex_effect_pregnancy_futa effect into carnalita's existing carn_on_pregnancy on_action? It looks like Carnalitas already factors in the pregnancy chance for futa characters, it just can't apply the make_pregnant effect because of the hard-coded limitations. But it does trigger carn_on_pregnancy, Although - it might be a bit more complicated than I'm making it out to be. I've tested the above a bit, and it seems like you might need to overwrite carn_had_sex_with_effect (specifically carn_check_pregnancy_effect) to get it to work properly. Since make_pregnant throws an error, it exits the scripted_effect at that point, so the on action trigger needs to be before the pregnancy effect otherwise it causes issues. Changing carn code would make this mod break basically any other carn submod.
dekeche Posted September 25, 2024 Posted September 25, 2024 (edited) 1 hour ago, Phaze Star said: Changing carn code would make this mod break basically any other carn submod. Unless they are also overwriting the same file, it shouldn't cause any issues (assuming this mod is loaded after carn). And it's also not changing the functionality of carn_check_pregnancy_effect, just the order of operations, so I don't think the modifications would cause any issues with other mods. But without that modification, carn doesn't trigger the carn_on_pregnancy on_action correctly where futa's are the father. For what it's worth, I did point out the issue on their page, so it might get fixed in an update? But Carn doesn't seem to get updated all that frequently. Edited September 25, 2024 by dekeche
Lyskorie Posted September 25, 2024 Posted September 25, 2024 7 minutes ago, dekeche said: Unless they are also overwriting the same file, it shouldn't cause any issues (assuming this mod is loaded after carn). And it's also not changing the functionality of carn_check_pregnancy_effect, just the order of operations, so I don't think the modifications would cause any issues with other mods. But without that modification, carn doesn't trigger the carn_on_pregnancy on_action correctly where futa's are the father. For what it's worth, I did point out the issue on their page, so it might get fixed in an update? But Carn doesn't seem to get updated all that frequently. Carnalitas usually only gets updated every major patch to ensure stability after game update. It's a framework, something for other modders to build on. AFAIK there's currently work to update Carnalitas for 1.13 but the patch itself isn't out yet.
Emperor101 Posted September 25, 2024 Posted September 25, 2024 idk if you want picture suggestions but i found this today and i think it fits with the game 100% 4
hakaishin276 Posted September 25, 2024 Posted September 25, 2024 35 minutes ago, Emperor101 said: idk if you want picture suggestions but i found this today and i think it fits with the game 100% Holy FUCK!! This is incredible. If we can get more of these into the mod, that would be fantastic. 1
Emperor101 Posted September 25, 2024 Posted September 25, 2024 I didnt credit anyone because in rule34 it just says the creator is futadiffusion and idk if thats a creator or just how the AI generator tool is called
Pantheress Posted September 25, 2024 Posted September 25, 2024 So, just trying out the mod, and I've a question: are you supposed to just accept permanently having 0 control in your capital after you accept the Futa enclave?
Emperor101 Posted September 25, 2024 Posted September 25, 2024 23 minutes ago, Pantheress said: So, just trying out the mod, and I've a question: are you supposed to just accept permanently having 0 control in your capital after you accept the Futa enclave? if you are playing new patch its probably bugged. you only lose a lit bit of control montly and its easily countered tbh 1
Phaze Star Posted September 25, 2024 Author Posted September 25, 2024 39 minutes ago, Pantheress said: So, just trying out the mod, and I've a question: are you supposed to just accept permanently having 0 control in your capital after you accept the Futa enclave? 15 minutes ago, Emperor101 said: if you are playing new patch its probably bugged. you only lose a lit bit of control montly and its easily countered tbh Yeah likely bugged now.
Pantheress Posted September 25, 2024 Posted September 25, 2024 (edited) 1 hour ago, Emperor101 said: if you are playing new patch its probably bugged. you only lose a lit bit of control montly and its easily countered tbh Easily countered how? For some reason I can't dispatch my marshal there to increase control. Seems a bit weird one futa enclave can just completely shut down the economy of an entire province. I guess I have to upgrade to the level 3 enclave to finally be able to restore some control. Edit: I think I've figured it out. Futa enclave modifer lists: monthly_county_control_growth_add = -0.2 But it should be: monthly_county_control_decline_add = -0.2 Fixed this and now things appear to be working as they should. Edited September 25, 2024 by Pantheress 2
TotallyNotClaire Posted September 26, 2024 Posted September 26, 2024 On 9/25/2024 at 10:36 AM, Emperor101 said: I didnt credit anyone because in rule34 it just says the creator is futadiffusion and idk if thats a creator or just how the AI generator tool is called It's definitely AI but there is a twitter user, and reddit account that goes by that name. FutaDiffusion (u/FutaDiffusion) - Reddit It's probably them I think.
MasterZak Posted September 27, 2024 Posted September 27, 2024 On 9/25/2024 at 6:23 PM, Pantheress said: Edit: I think I've figured it out. Futa enclave modifer lists: monthly_county_control_growth_add = -0.2 But it should be: monthly_county_control_decline_add = -0.2 Fixed this and now things appear to be working as they should. I'm not convinced that is a bug. If those functions work as I expect they do, what you've done is turned a negative modifier into a positive one. Martial councillors are unable to increase control when the control growth is too far negative. The increase from the councillor can't offset the negative number and can't grow control. I've had this issue several times on the first stage of the enclave, when it compounds with other negative modifiers, and the last stage while you have the "free use laws" modifier. You can further counter it with the seneschal court position, some martial perks, or certain dynasty legacies. The futa knightess also has events that give flat control increases. Be sure to check the control value breakdown by hovering over it to know if it's a bug or if the value is just too negative. 1
Gadenta12 Posted September 28, 2024 Posted September 28, 2024 hey, just found this mod, love the look but for it and the beast mod you made, any chance we could get a step by step on where to download or how to? it isn't working on my end for some reason and I can't figure out why, made a mod folder, downloaded mods and extracted them to location into mod folder in CK3 but CK3 launcher isn't finding them for some reason... 1
Leorio_Paladinight Posted September 28, 2024 Posted September 28, 2024 (edited) I made an amateur Google translation, maybe it will be useful to someone. UPD: Fixed a few bugs russian.7z Edited September 28, 2024 by Leorio_Paladinight 1
Phaze Star Posted September 28, 2024 Author Posted September 28, 2024 4 hours ago, Gadenta12 said: hey, just found this mod, love the look but for it and the beast mod you made, any chance we could get a step by step on where to download or how to? it isn't working on my end for some reason and I can't figure out why, made a mod folder, downloaded mods and extracted them to location into mod folder in CK3 but CK3 launcher isn't finding them for some reason... The mod folder should be in Documents/Paradox Interactive/ CK3. You extract the ZIP file to get the main file and another ".mod". Both of them should be there after extracting. Then in your launcher you should see them when selecting add mods. 1
Phaze Star Posted September 28, 2024 Author Posted September 28, 2024 3 hours ago, Leorio_Paladinight said: I made an amateur Google translation, maybe it will be useful to someone. russian.7z 146.32 kB · 0 downloads Thank's for your efforts. 1
Saber83 Posted September 28, 2024 Posted September 28, 2024 On 9/25/2024 at 7:23 PM, Pantheress said: Easily countered how? For some reason I can't dispatch my marshal there to increase control. You're supposed to hire a Futa Merchant in the lesser decisions. Once a year you can interact with them to increase your relationship with the enclave. At certain tiers (that the merchant tells you during their interaction) the control doesn't become such a problem anymore. 1
KizuroShirosaki Posted September 28, 2024 Posted September 28, 2024 Anyone here got trouble with Mod Decision? I can't use them at all
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