aceasulter Posted October 8, 2024 Posted October 8, 2024 Did a short landless run, enjoyed it, but I have three questions/requests as a new fan of this mod. 1. Can you make a gamerule that can halve or multiply in some way the 'backed up' trait gain, a lot of events fire on it getting high, but it gets high exceptionally quickly, even with two sleeves! 2. Is there currently a way to make my Futa not a taker? Either a Decision that sets a flag to avoid events where you get penetrated, or at least a way to block Futanari Event pregnancies on the player, maybe through the Carnalitas birth control system? Futanari (Sub 2, also perhaps have more things that positively effect the Futanari Pregnancy Chances numbers in events, my Omega Fertile, Max Hung, Futa who is described to cum like a geyser having a 35-50% pregnancy chance could probably be made higher!) 3. How much content is there for a POV Female (non futa) MC, and if there isn't too much I would love to see lots of that in your titilating events! Overall I liked this mod, and what little bits I managed to engage with, I hope for a long rich (virile?) development and many content additions! 1
Phaze Star Posted October 8, 2024 Author Posted October 8, 2024 9 minutes ago, aceasulter said: Did a short landless run, enjoyed it, but I have three questions/requests as a new fan of this mod. 1. Can you make a gamerule that can halve or multiply in some way the 'backed up' trait gain, a lot of events fire on it getting high, but it gets high exceptionally quickly, even with two sleeves! 2. Is there currently a way to make my Futa not a taker? Either a Decision that sets a flag to avoid events where you get penetrated, or at least a way to block Futanari Event pregnancies on the player, maybe through the Carnalitas birth control system? Futanari (Sub 2, also perhaps have more things that positively effect the Futanari Pregnancy Chances numbers in events, my Omega Fertile, Max Hung, Futa who is described to cum like a geyser having a 35-50% pregnancy chance could probably be made higher!) 3. How much content is there for a POV Female (non futa) MC, and if there isn't too much I would love to see lots of that in your titilating events! Overall I liked this mod, and what little bits I managed to engage with, I hope for a long rich (virile?) development and many content additions! 1. Is supposed to be that way! You feel the effect more as landless as you have less ways to mange it. 2. No and coding one would be very messy and take a lot of time. If you don't want to get pregnant, just have relationships with female characters. 3. A lot of the events you have seen have varients for playing as a female character. Also some exclusive events. Landless was only added this update with a contract, two camp upgrades, new MAA and some events. More of the content (such as the enclave) is landed, not to say you shouldn't go landless though, I know I am.
aceasulter Posted October 8, 2024 Posted October 8, 2024 (edited) Btw the error Log is spamming these big issues constantly, [09:18:41][E][jomini_script_system.cpp:284]: Script system error! Error: Failed to fetch variable for 'PSFT_Saga_Act1' due to not being set Script location: file: common/buildings/PSFT_duchy_capital_buildings.txt line: 31 (PSFT_FestivalGrounds_01:can_construct_potential) [09:18:42][E][jomini_script_system.cpp:284]: Script system error! Error: Event target link 'var' returned an unset scope Script location: file: common/buildings/PSFT_duchy_capital_buildings.txt line: 31 (PSFT_FestivalGrounds_01:can_construct_potential) These are probably harmless, since you likely forgot to set a dummy so this doesn't error. [09:18:41][E][jomini_script_system.cpp:284]: Script system error! Error: Invalid left side during comparison 'var' Script location: file: common/buildings/PSFT_duchy_capital_buildings.txt line: 31 (PSFT_FestivalGrounds_01:can_construct_potential) This all leads to can_construct_potential = { # Requirements for building to be visible for construction scope:holder = { var:PSFT_Saga_Act1 > 2 # Owner must have completed Act 1 } } I suspect it's constantly scoping for a holder that doesn't exist, since the building isn't built, you should consider fixing the scope! (these errors were repeated around 53000 times in my log! Non-futa path is definitely interesting, kinda surprised you can go so far without actually ever needing to sexually engage with any Futa, even when you allow them in (albiet, they like tanking your control, which the other event Futa half the time just reverts or increases development right after) Edit 2: Found an issue that you should look at as well, if you cancel an interaction with the Futanari Merchant, you still lose the standing, without a refund, this particularly hurts on first viewing of what the 'Recruit Soldiers' actually has to offer. You already refund the cooldown for visiting, you should probably either disable the COST (not the rep requirement) for viewing what they sell specifically, or simply refund rep alongside the cooldown! Edited October 8, 2024 by aceasulter 1
Phaze Star Posted October 8, 2024 Author Posted October 8, 2024 2 hours ago, aceasulter said: Btw the error Log is spamming these big issues constantly, [09:18:41][E][jomini_script_system.cpp:284]: Script system error! Error: Failed to fetch variable for 'PSFT_Saga_Act1' due to not being set Script location: file: common/buildings/PSFT_duchy_capital_buildings.txt line: 31 (PSFT_FestivalGrounds_01:can_construct_potential) [09:18:42][E][jomini_script_system.cpp:284]: Script system error! Error: Event target link 'var' returned an unset scope Script location: file: common/buildings/PSFT_duchy_capital_buildings.txt line: 31 (PSFT_FestivalGrounds_01:can_construct_potential) These are probably harmless, since you likely forgot to set a dummy so this doesn't error. [09:18:41][E][jomini_script_system.cpp:284]: Script system error! Error: Invalid left side during comparison 'var' Script location: file: common/buildings/PSFT_duchy_capital_buildings.txt line: 31 (PSFT_FestivalGrounds_01:can_construct_potential) This all leads to can_construct_potential = { # Requirements for building to be visible for construction scope:holder = { var:PSFT_Saga_Act1 > 2 # Owner must have completed Act 1 } } I suspect it's constantly scoping for a holder that doesn't exist, since the building isn't built, you should consider fixing the scope! (these errors were repeated around 53000 times in my log! Non-futa path is definitely interesting, kinda surprised you can go so far without actually ever needing to sexually engage with any Futa, even when you allow them in (albiet, they like tanking your control, which the other event Futa half the time just reverts or increases development right after) Edit 2: Found an issue that you should look at as well, if you cancel an interaction with the Futanari Merchant, you still lose the standing, without a refund, this particularly hurts on first viewing of what the 'Recruit Soldiers' actually has to offer. You already refund the cooldown for visiting, you should probably either disable the COST (not the rep requirement) for viewing what they sell specifically, or simply refund rep alongside the cooldown! Story cycles can be realy finicky to keep working, so ther emight not be an elegant way to address the scoping issue you mentioned. I will see. As for the merchant refund, I had not noticed before. Thanks for bring it up!
Finisher Posted October 8, 2024 Posted October 8, 2024 4 hours ago, aceasulter said: Edit 2: Found an issue that you should look at as well, if you cancel an interaction with the Futanari Merchant, you still lose the standing, without a refund, this particularly hurts on first viewing of what the 'Recruit Soldiers' actually has to offer. You already refund the cooldown for visiting, you should probably either disable the COST (not the rep requirement) for viewing what they sell specifically, or simply refund rep alongside the cooldown! None of the Merchant decisions take away Goodwill for opening them up. Some of them might have a minimum points requirement to be able to be taken, but when the decision is activated, it is not deducted. If something costs points, the UI will inform the player (unless I missed an edge case) I checked the soldier decision in the files, went into the game and tested it there as well. You don't lose Goodwill for merely opening that decision then backing out. You don't lose it on any them for that matter.
aceasulter Posted October 8, 2024 Posted October 8, 2024 (edited) 15 minutes ago, Finisher said: None of the Merchant decisions take away Goodwill for opening them up. Some of them might have a minimum points requirement to be able to be taken, but when the decision is activated, it is not deducted. If something costs points, the UI will inform the player (unless I missed an edge case) I checked the soldier decision in the files, went into the game and tested it there as well. You don't lose Goodwill for merely opening that decision then backing out. You don't lose it on any them for that matter. I decided to do the same and came to the same conclusion, which is odd because I had lost 30-40 points and edited the original comment as soon as it happened, so I had to have misclicked, unless there's some fuckery elsewhere, sorry for the ill placed report! (EDIT: relevant files were futa_events, and futa_merchant_decisions just to ensure to you two that I did in fact check!) Edited October 8, 2024 by aceasulter 1
aceasulter Posted October 8, 2024 Posted October 8, 2024 (edited) Finished the Fem-MC immortal Demoness (Going for all submission to the enclave, Sappho's Gods Lament run [Killing all Males with the super plague you can make after succeeding in totality for Lilith], (couldn't get the tiger things to work, but that's almost certainly related to the bug I posted about the building) finished most content that that could offer, eventually having like 10 futa lovers means you have a Perma -50% army movement speed from the Rut Event lol, so poor Song-Shira was benched in the endgame. definitely an exceptionally titillating mod, Kinda wish there was more to do with the Futanari Invaders, but honestly it was definitely enjoyable lol. I think the one event I'd really like to see, is a natural (by the event chain, unless I missed it in this run), way to romance or be romanced by that event Knight that can appear, since I eventually did end up marrying them first. That and/or forcing the Futa Spawn to be either Female or Futa, like how SD2 does it! Hell, another probably easier to implement suggestion for a Fem-MC run would be to give an option to submit to a Futa Lover much like how the Rut Decision Exists! Despite that, I Can't wait to see more events, fixes, and whatever else you put in here for the adventurers, was a fun playthrough, will probably do the more direct Futa Run instead and return to my natural habitat of terminally lurking, since Adventurers aren't complete either and it was great fun. Edited October 8, 2024 by aceasulter 1
Phaze Star Posted October 8, 2024 Author Posted October 8, 2024 10 minutes ago, aceasulter said: Finished the Fem-MC immortal Demoness (Going for all submission to the enclave, Sappho's Gods Lament run run, (couldn't get the tiger thing to work, but that's almost certainly related to the bug I posted about the building) finished most content that that could offer, eventually having like 10 futa lovers means you have a Perma -50% army movement speed from the Rut Event lol, so poor Song-Shira was benched in the endgame. definitely an exceptionally titillating mod, Kinda wish there was more to do with the Futanari Invaders, but honestly it was definitely enjoyable lol. I think the one event I'd really like to see, is a natural (by the event chain, unless I missed it in this run), way to romance or be romanced by that event Knight that can appear, since I eventually did end up marrying them first. That and/or forcing the Futa Spawn to be either Female or Futa, like how SD2 does it! Despite that, I Can't wait to see more events, fixes, and whatever else you put in here for the adventurers, was a fun playthrough. Good to hear you enjoyed your time. The Futanari Knightess may indeed get more content at some point. As for child gender, the chance for sons is intended (It favours daughters though). I have plans for more narritive content for future updates as well. 1
Nemesis_69 Posted October 13, 2024 Posted October 13, 2024 Did somebody encountert the Problem that you can give Custum Rulers the Futanari Trait but nothing happens and the female Ruler looks still normal? Its propably a mod Conflict or Load Order Problem but I coudnt find the Problem yet maybe someone here had a similar Problem and knows how to fix it.
Phaze Star Posted October 13, 2024 Author Posted October 13, 2024 20 minutes ago, Nemesis_69 said: Did somebody encountert the Problem that you can give Custum Rulers the Futanari Trait but nothing happens and the female Ruler looks still normal? Its propably a mod Conflict or Load Order Problem but I coudnt find the Problem yet maybe someone here had a similar Problem and knows how to fix it. This mod does not change the 3D character portrait. You want simple slits or CBO for that. The futa trait will gain "backed-up" around a year of in game time.
巫毒山梨 Posted October 15, 2024 Posted October 15, 2024 This mod seems to destroy the UI of the testing ground in the campsite. Sorry,I use Chinese version, I don't know what this building is called in English
巫毒山梨 Posted October 15, 2024 Posted October 15, 2024 41 minutes ago, wdqshidsg said: This mod seems to destroy the UI of the testing ground in the campsite. Sorry,I use Chinese version, I don't know what this building is called in English this UI,It won't show "build" if using this mod,I don't know if because of the Chinese translation
554292732 Posted October 15, 2024 Posted October 15, 2024 12 minutes ago, wdqshidsg said: 这个UI,如果使用这个mod,它不会显示“build”,我不知道是否因为中文翻译 两个mod建筑,另一个建不了,直接超出范围了,点不到建筑按钮。
Phaze Star Posted October 15, 2024 Author Posted October 15, 2024 6 hours ago, wdqshidsg said: this UI,It won't show "build" if using this mod,I don't know if because of the Chinese translation Interersting. I was able to upgrade my Proving Grounds just fine. I am unsure why you are having this issue.
Gun and Flowers Posted October 15, 2024 Posted October 15, 2024 20 hours ago, wdqshidsg said: this UI,It won't show "build" if using this mod,I don't know if because of the Chinese translation may be is due to not have the match version Chinese patch . (I will finish it as soon) 2
BFDCYY Posted October 16, 2024 Posted October 16, 2024 I can't find the "Visit Futa Camp" decision, is this normal?
Finisher Posted October 16, 2024 Posted October 16, 2024 7 hours ago, BFDCYY said: I can't find the "Visit Futa Camp" decision, is this normal? There is no such decision in this mod. There is a "Visit Futa Merchant" decision, and you get that when you accept the Enclave when you are landed. Landless gets its own path, and it is not available on Landless. 1
Pope John XII Posted October 16, 2024 Posted October 16, 2024 So I'm running Polania and my king got killed from a battle wound, and so my heir-daughter that was married to the king of Silesia became queen, but all my kids are heir to Silesia, so I myself have no heirs. I keep getting assassinated by the latex assassins so I keep losing the game, and I'm wondering why? I have like, 50~ goodwill with the Enclave, and both the Knight and my Representative consider me either their lover or friend, respectively. They should have no reason to kill me. Is this just something that happens if you don't have an heir? How do I avoid this aside from reloading a save where my king is still alive?
Finisher Posted October 16, 2024 Posted October 16, 2024 (edited) 33 minutes ago, Pope John XII said: Is this just something that happens if you don't have an heir? How do I avoid this aside from reloading a save where my king is still alive The assassin has 2 different conditions to trigger. 1. You have negative Goodwill 2. You are at Enclave Level 1 There is a grace period of 15 years or so when you first take the Enclave and after each assassination attempt where the assassin will not attack, What you have to do to avoid the assassin is to stay above negative goodwill and increase your Enclave integration level to 2 and make sure to keep it there. Edited October 16, 2024 by Finisher 1
Soronarr Posted October 16, 2024 Posted October 16, 2024 How is marriage/children handled for AI, or is it player only? 1
Phaze Star Posted October 16, 2024 Author Posted October 16, 2024 (edited) 24 minutes ago, Soronarr said: How is marriage/children handled for AI, or is it player only? Marriageis not touched at all, but it will be done for both players and AI next update. Currently, both Players and AI can have children so long as they are in a fertile lover relationship. Edited October 16, 2024 by Phaze Star
for champion Posted October 16, 2024 Posted October 16, 2024 2024年10月15日上午11点17分,554292732 说: mod建筑,另一个建不了,两个直接超出了范围了,点不到建筑按钮。 可能是因为缺少了futa_contracts_l_simp_chinese文件和futa_my_localization_l_simp_chinese文件,上个版本的汉化中还不包含这两个文本,因此其对应的建筑名称显示为代码名称,我这个是我用google翻译自己汉化的,才解决了这个问题。 It may be because there are no futa_contracts_l_simp_chinese files and futa_my_localization_l_simp_chinese files. The previous version of the Chinese translation did not include these two texts, so the corresponding building names are displayed as code names. I translated it myself using Google Translate to solve this problem. 2
MasterZak Posted October 16, 2024 Posted October 16, 2024 10 hours ago, Pope John XII said: So I'm running Polania and my king got killed from a battle wound, and so my heir-daughter that was married to the king of Silesia became queen, but all my kids are heir to Silesia, so I myself have no heirs. I keep getting assassinated by the latex assassins so I keep losing the game, and I'm wondering why? I have like, 50~ goodwill with the Enclave, and both the Knight and my Representative consider me either their lover or friend, respectively. They should have no reason to kill me. Is this just something that happens if you don't have an heir? How do I avoid this aside from reloading a save where my king is still alive? If I remember correctly that event can fire every 15(?) years if the enclave level is low (and maybe if goodwill is low but I don't think so). It doesn't have anything to do with heirs, at least. If you can afford an upgrade, or even if you can't, try upgrading the enclave. Otherwise, the only way to survive the event is having high prowess. I've found you need 35-40 minimum.
554292732 Posted October 17, 2024 Posted October 17, 2024 9 hours ago, for champion said: 可能是因为缺少了futa_contracts_l_simp_chinese文件和futa_my_localization_l_simp_chinese文件,上个版本的汉化中还不包含这两个文本,因此其对应的建筑名称显示为代码名称,我这个是我用google翻译自己汉化的,才解决了这个问题。 It may be because there are no futa_contracts_l_simp_chinese files and futa_my_localization_l_simp_chinese files. The previous version of the Chinese translation did not include these two texts, so the corresponding building names are displayed as code names. I translated it myself using Google Translate to solve this problem. 有更新后的汉化文件吗?大佬
for champion Posted October 17, 2024 Posted October 17, 2024 5 hours ago, 554292732 said: 有更新后的汉化文件吗?大佬 有倒是有,不过是机翻的,没精修过,因此离前面的汉化大佬的工作差得远,只能当做应急。真正高质量的汉化还是得等真正的汉化大佬,我只能把我用google机翻的文件给你应急。 simp_chinese.7z 1
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