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[mod] Phaze's Futanari Mod


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Posted
2 hours ago, romaniaguy said:

Hey quick question, how do futanari invasions actually work? For me no matter how much I invest I never get a casus beli or anything so I'm wondering if I have to trigger it somehow?

Assuming you have been upgrading the rank of the enclave at the merchant, it is a right click hostile interaction.

 

1 hour ago, Throwaaq said:

Well... I found the issue. After seeing the menu say this event does not exist I decided to try and redownload the file and then I saw it. I downloaded the wrong file... installed right one and got the event. Thanks for spending the time to help a fool. Sorry!

Happy ending.

Posted

Version 11 "Social" Update

The options for Futanari have been expaned in this update.I have worked alongside Finisher and Darsel who each focsed on one of the new areas.

  • Two New Traits! These use trait tracks as a way to cout how many children you have made (Don't forget to add 5 to the number you see!)
    • Futa Bitch trait is awarded to women who have been getting knocked up a lot by Futanari (Appear's after 5 Futa Fathered Birth's)
    • Futa Stud trait is likewise given to a Futanari after she had fathered 5 children
  • New Ruins exploration activty!
    • Every 5 years there is a chance that a location near you has ruins to be explored if you desire
    • If you get lucky you might find some treasure, including items relating to the Futanari
    • Gain access to new MAA locked behind certain items
  • New  Social development within the Enclave
    • Once they have been accepted, you might begin to notice some new events poping up about some interactions
    • I don't want to give the game away, and there is more to come later, but let's just say it will explore other sides of futanari beyond "Sex Crazed"
  • Corrected and streamlined some older content
  • Futa Fathers can now leave the kids with the Mother
  • 2 new MAA
  • 7 new Artifacts

 

Support

Updates take a large amount of time to make and ,I am limited by my financial situation. If you like what I do, please support me on my KO-FI account to help me continue:  Ko-fi.com/phazestar

Posted

How do you as a futa manage to seduce heterosexual women? There are events tied to it in the mod files but i dont see how to do it in game.

Posted
58 minutes ago, Phim1 said:

How do you as a futa manage to seduce heterosexual women? There are events tied to it in the mod files but i dont see how to do it in game.

 

As a futanari, you can buy a Maliah branch from the futa merchant. While equipped, it unlock a new interaction to turn a women homosexual.
Browse the futa merchant wares until you find it.

Posted
8 minutes ago, Kylles said:

 

As a futanari, you can buy a Maliah branch from the futa merchant. While equipped, it unlock a new interaction to turn a women homosexual.
Browse the futa merchant wares until you find it.

Thanks buddy

Posted (edited)
13 hours ago, Phaze Star said:

Version 11 "Social" Update

The options for Futanari have been expaned in this update.I have worked alongside Finisher and Darsel who each focsed on one of the new areas.

  • Two New Traits! These use trait tracks as a way to cout how many children you have made (Don't forget to add 5 to the number you see!)
    • Futa Bitch trait is awarded to women who have been getting knocked up a lot by Futanari (Appear's after 5 Futa Fathered Birth's)
    • Futa Stud trait is likewise given to a Futanari after she had fathered 5 children
  • New Ruins exploration activty!
    • Every 5 years there is a chance that a location near you has ruins to be explored if you desire
    • If you get lucky you might find some treasure, including items relating to the Futanari
    • Gain access to new MAA locked behind certain items
  • New  Social development within the Enclave
    • Once they have been accepted, you might begin to notice some new events poping up about some interactions
    • I don't want to give the game away, and there is more to come later, but let's just say it will explore other sides of futanari beyond "Sex Crazed"
  • Corrected and streamlined some older content
  • Futa Fathers can now leave the kids with the Mother
  • 2 new MAA
  • 7 new Artifacts

 

Support

Updates take a large amount of time to make and ,I am limited by my financial situation. If you like what I do, please support me on my KO-FI account to help me continue:  Ko-fi.com/phazestar

 

Hey folks, I'm in charge of the 'Tigress' content. I have a question and some notes to pass on to potential translators.

 

-=Community Question=-

How important is the "Immersive" terms rule for Futanari to you? (The one that changes the word Futanari to Hermaphrodite.)

 

Reason I ask is because I realized I forgot to account for that at the 11th hour of this release. Because I do use dynamic text in the events, going back and respecting that rule would be an extensive effort and likely require fully re-writing parts of the events. Additional, it will be considerably more time and effort in the future to account for all the term variations with more complex scenes. It CAN be done, but it's also a BIG cost in development time/resources.

 

 

-=Localization Notes=-

I'm going to try and keep a changelog of the loc keys for my/Tigress content to assist translators. Hopefully it will help make your jobs a little easier.

 

With that said, I do feel the need to warn the translators that I do things a little differently - Events are broken down into dynamic 'paragraph-sized' loc keys. I confess I am not fluent in some languages, like simplified chinese, to know what kind of impact that might have. At worse case, you can probably leave some common paragraphs blank and just use the variant keys for the main bodies of text.

 

Example:

 blahblah.p1: "This is Paragraph 1"
 blahblah.p2: "This is Paragraph 2"
 blahblah.p2a: "This is an alternate Paragraph 2"
 blahblah.p2b: "This is yet another alternate for Paragraph 2"
 blahblah.p3: "This is Paragraph 3"

 

 

Also, I should warn that I might invalidate a fair bit of effort with this first batch of content as I had to cut Game Concepts to make this release cycle. I will be going back through and adding them to places in the text once I solve some issues for it.

 

Localization Changelog:

Spoiler
=PSFT_Act1_Events_l_english.yml=
(All New)
-PSFT_Act1.189.*
\-This is an 'End of Content' Event that will be phased out in the future.
-PSFT_Act1.199.*
\-Used for Internal Testing; Players will not see this text.

=PSFT_Core_l_english.yml=
(All New)
-"Festival Grounds"
\-Buildings 02-04 are not currently accessible and won't appear ingame.
-"Error Catching"
\-Used for Internal Testing; Players will not see this text.

=PSFT_Decisions_l_english.yml=
(All New)

=PSFT_Game_Concepts_l_english.yml=
(All New)
-"Tigress"
\-Under Construction; cut for this release. These do not show up ingame yet.

=PSFT_Modifiers_l_english.yml=
(All New)

 

 

Edited by Darsel
Posted (edited)
42 minutes ago, Darsel said:

 

Hey folks, I'm in charge of the 'Tigress' content. I have a question and some notes to pass on to potential translators.

 

-=Community Question=-

How important is the "Immersive" terms rule for Futanari to you? (The one that changes the word Futanari to Hermaphrodite.)

 

Reason I ask is because I realized I forgot to account for that at the 11th hour of this release. Because I do use dynamic text in the events, going back and respecting that rule would be an extensive effort and likely require fully re-writing parts of the events. Additional, it will be considerably more time and effort in the future to account for all the term variations with more complex scenes. It CAN be done, but it's also a BIG cost in development time/resources.

 

 

-=Localization Notes=-

I'm going to try and keep a changelog of the loc keys for my/Tigress content to assist translators. Hopefully it will help make your jobs a little easier.

 

With that said, I do feel the need to warn the translators that I do things a little differently - Events are broken down into dynamic 'paragraph-sized' loc keys. I confess I am not fluent in some languages, like simplified chinese, to know what kind of impact that might have. At worse case, you can probably leave some common paragraphs blank and just use the variant keys for the main bodies of text.

 

Example:

 blahblah.p1: "This is Paragraph 1"
 blahblah.p2: "This is Paragraph 2"
 blahblah.p2a: "This is an alternate Paragraph 2"
 blahblah.p2b: "This is yet another alternate for Paragraph 2"
 blahblah.p3: "This is Paragraph 3"

 

 

Also, I should warn that I might invalidate a fair bit of effort with this first batch of content as I had to cut Game Concepts to make this release cycle. I will be going back through and adding them to places in the text once I solve some issues for it.

 

Localization Changelog:

  Hide contents
=PSFT_Act1_Events_l_english.yml=
(All New)
-PSFT_Act1.189.*
\-This is an 'End of Content' Event that will be phased out in the future.
-PSFT_Act1.199.*
\-Used for Internal Testing; Players will not see this text.

=PSFT_Core_l_english.yml=
(All New)
-"Festival Grounds"
\-Buildings 02-04 are not currently accessible and won't appear ingame.
-"Error Catching"
\-Used for Internal Testing; Players will not see this text.

=PSFT_Decisions_l_english.yml=
(All New)

=PSFT_Game_Concepts_l_english.yml=
(All New)
-"Tigress"
\-Under Construction; cut for this release. These do not show up ingame yet.

=PSFT_Modifiers_l_english.yml=
(All New)

 

 

 

Thank you for your work! I can't speak from a translator's perspective but I do think "immersive" term rules matter. Carnalitas itself comes with custom loc keys defined for futanari/hermaphrodite, as well as plural and possessive case; it'd be a shame if it isn't used. Plus, it takes away from the immersion when you choose the gamerule to change it to "hermaphrodite" yet you still see "futanari" being used elsewhere.
Granted this custom loc doesn't work everywhere (modifier names and descs is one big example), but I think it should be done regardless.

Edited by Kieva
Posted
56 minutes ago, Rosencratz said:

How do i launch Futa Festival? Futa Festival Grounds are built, but i dont have option in Activities window?

Not implemented yet. Act 1 is a prelude/introductory storyline. Act 2 will focus on the festival.

 

Spoiler

I actually went out of my way to create an End of Content message the first time you build the Festival Grounds to prevent this very question. I guess my attempts to keep it somewhat immersive has backfired. Lesson learned.

 

 

 

Going to let the community question cook for a few more days.

 

If I do go ahead and do it, I might make a concession and allow the herm text to spillover and cause scroll bars to appear. (I was very meticulous about trying to avoid scrollbars as much as possible - with one purposeful exception. The margin is so close on some event configurations that the difference in length between 'Futanari' and 'Hermaphrodite' might very well trigger a line break/scrollbar.)

Posted
1 hour ago, Darsel said:

I actually went out of my way to create an End of Content message the first time you build the Festival Grounds to prevent this very question. I guess my attempts to keep it somewhat immersive has backfired. Lesson learned.


When I read that message while playing today, I literally thought "Someone is not going to get it/read it and ask on Loverslab."

Posted
53 minutes ago, CountShaun said:

This has been a really good update. Especially enjoyed the ruin activity. Looking forward to more ruins in the future.

Good to hear!

Posted

Hey it seems that after a while the ruins don't seem to spawn anymore. Is it tied to ruler gender or enclave level?

Posted (edited)
33 minutes ago, Bp2T said:

Hey it seems that after a while the ruins don't seem to spawn anymore. Is it tied to ruler gender or enclave level?

Neither. There are no requirements for a ruin to spawn. However, there are a few limitations;

  • After a ruin spawns, another one guaranteed cannot spawn for 10 years, no matter what you chose to do with them.
  • It is on an average of 5 year pulse, with a chance of not spawning, so on average maybe 8 - 9 years of finding another one, after the 10 years. Usually takes 14 - 15 years in total. However, it is completely random and it might take 50 years if you are really unlucky.
  • Another ruin cannot spawn as long as there is a ruin present. That one must get fully exhausted before another one can spawn. This is a hard block.

Technically there is a situation where more ruins cannot spawn. A ruin cannot spawn on a location again where a ruin had previously spawned, but the ruin location checks for your and all of your neighbouring realms provinces. However, practically this should never happen. There are enough provinces to outlast the end-game date. I guess if you stay really small and also have very small neighbours, you will run out of valid locations, but I don't think that is likely.

Edited by Finisher
Posted
35 minutes ago, Finisher said:

Neither. There are no requirements for a ruin to spawn. However, there are a few limitations;

  • After a ruin spawns, another one guaranteed cannot spawn for 10 years, no matter what you chose to do with them.
  • It is on an average of 5 year pulse, with a chance of not spawning, so on average maybe 8 - 9 years of finding another one, after the 10 years. Usually takes 14 - 15 years in total. However, it is completely random and it might take 50 years if you are really unlucky.
  • Another ruin cannot spawn as long as there is a ruin present. That one must get fully exhausted before another one can spawn. This is a hard block.

Technically there is a situation where more ruins cannot spawn. A ruin cannot spawn on a location again where a ruin had previously spawned, but the ruin location checks for your and all of your neighbouring realms provinces. However, practically this should never happen. There are enough provinces to outlast the end-game date. I guess if you stay really small and also have very small neighbours, you will run out of valid locations, but I don't think that is likely.

Is it a hard block if my current ruler dies without fully exploring the dungeon? Also I got 2 dungeons spawn in the same location (or maybe it was too close by can't remember)

Posted (edited)
41 minutes ago, Bp2T said:

Is it a hard block if my current ruler dies without fully exploring the dungeon? Also I got 2 dungeons spawn in the same location (or maybe it was too close by can't remember)

Sorry, It looks I had a bit of an oversight and forgot to account for rulers dying while a ruin exists. Currently, if your character dies when there is an active ruin, you'll get soft-locked out of the activity forever. Thanks for bringing it to my attention.

 

The location was probably close-by, and not the exact same one. It spawns on a barony-level not county.

To not have to wait for a patch, here are the fixed files, you should replace the ones in "Phaze_Futanari-mod\common\on_action" with these to get access to the activity once again. You should be able to continue after a few in-game years.

futa_death_actions.txt futa_ruins_actions.txt

Edited by Finisher
Posted (edited)

Thanks to my assistant trlaitioer , the translation was so timely this time. I wonder if he has the opportunity to be listed as a contributor to the Chinese patch?

 

By the way, I think the exploration of ruins event in this update is very interesting. Eagerly anticipating your next update.

localization.zip

Edited by Gun and Flowers
Posted
33 minutes ago, Gun and Flowers said:

Thanks to my assistant trlaitioer , the translation was so timely this time. I wonder if he has the opportunity to be listed as a contributor to the Chinese patch?

 

By the way, I think the exploration of ruins event in this update is very interesting. Eagerly anticipating your next update.

localization.zip 192.5 kB · 0 downloads

Thanks once again. I will add your friend when I add your localisation.

Posted

Good morning, afternoon or evening, sorry to bother you guys, first of all this mod is very good but I have a question, I have already raised the enclave tier to the maximum I think and the fembois are already official but I have never had a futa knight event, what do I need to do to obtain them and I also don't know how to unlock this tradition.

Screenshot 2024-08-29 103530.png

Posted
1 hour ago, JhonnatanV said:

Good morning, afternoon or evening, sorry to bother you guys, first of all this mod is very good but I have a question, I have already raised the enclave tier to the maximum I think and the fembois are already official but I have never had a futa knight event, what do I need to do to obtain them and I also don't know how to unlock this tradition.

Screenshot 2024-08-29 103530.png

The Futanari Knightess only appears when the player is not a Futanari themselves. That tradition needs you to have won at least 5 futanari invasions, which you can sponser from the Futanari Merchgant's schemes.

Posted
3 hours ago, voidlord3092 said:

Since I downloaded the new version, I haven't received the event to get a Futanari Knightess. It used to trigger all the time, but now? Nope.

It has a chance to show up per tick, so you have either just gotten unlucky or you played as a Futa character.

Posted
15 hours ago, Phaze Star said:

It has a chance to show up per tick, so you have either just gotten unlucky or you played as a Futa character.

Nah it was me being an idiot. I extracted it, but then didn’t take it out of the folder the folder was in.

Posted
3 hours ago, crace said:

how many children do a futa stup or futa bitch to get full xp trait?

I think you need 5 to get the trait then you get 1xp per child and full xp is 100.
So you'd need 105 for either... Which is pretty much impossible.

Personally, I edited the trait to get the bonuses at 10 xp for bitch and 20 for stud (cuz you can impregnate multiple at a time) but if you play the mod as is, you'd need an immortal character to eventually get it. I'm sure they're going to change that in the next update.

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