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[mod] Phaze's Futanari Mod


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Posted
3 hours ago, Shadowczar said:

For some reason, after I Find a Futa Merchant with a new ruler, the Futa Merchant never shows up again until that ruler dies, then the same thing happens. Not able to upgrade Futa Colony with this happening.

The name of the decision is different after you find her, look at the list carefully

Posted
8 hours ago, Phaze Star said:

The name of the decision is different after you find her, look at the list carefully

No. It's not there. It was when I played a previous version of Futanari Mod (two versions ago). I looked very carefully. This is also a fresh game, BTW.

Posted
1 hour ago, Shadowczar said:

No. It's not there. It was when I played a previous version of Futanari Mod (two versions ago). I looked very carefully. This is also a fresh game, BTW.

Its working for everyone else, don't know what to tell ya.

Posted
3 hours ago, Shadowczar said:

No. It's not there. It was when I played a previous version of Futanari Mod (two versions ago). I looked very carefully. This is also a fresh game, BTW.

Its prob. a mod conflict.

Posted
1 hour ago, skeletor said:

Its prob. a mod conflict.

Well, I started a new game with only the latest version of Carnalitas, MILFY, and Futanari enabled. Same situation. After 'Find a Futa Merchant' is clicked, 'Visit Futa Merchant' never comes up for me. If it's a Mod conflict then only MILFY Mod would be the suspect since Carnalitas is required.

Posted

I ran a verify files check on CK3, then ran a new game running just Futanari mod (and Carnalitas). I'm still getting the same problem. At this point I'm out of ideas as to why I'm facing this issue.

Posted (edited)
1 hour ago, Shadowczar said:

I ran a verify files check on CK3, then ran a new game running just Futanari mod (and Carnalitas). I'm still getting the same problem. At this point I'm out of ideas as to why I'm facing this issue.

Try disabling all mods, load the game in base/vanilla form play any character. Exit the game then try with just the required futa mods.  If I remember right I had to do that long ago for some mod issue I had.  I think the paradox launcher mod manager got all glitchy.

 

Edit: Do you have futa enabled in game rules before you pick a character?

Edited by skeletor
Posted (edited)
On 7/16/2024 at 5:28 PM, skeletor said:

Try disabling all mods, load the game in base/vanilla form play any character. Exit the game then try with just the required futa mods.  If I remember right I had to do that long ago for some mod issue I had.  I think the paradox launcher mod manager got all glitchy.

 

Edit: Do you have futa enabled in game rules before you pick a character?

thanks for the advise. It was worth trying, but that did not fix the issue. And yes, futa is enabled.

 

Edit: I figured out what probably went wrong. When I download a new version of a mod I normally completely delete the old mod before placing the newer version in the mod folder. I think I may have forgotten to do that and instead overwrote the newer version over the old, which can make bad code. Remember kids, always delete before you repeat!

Edited by Shadowczar
resolved
Posted
13 minutes ago, Finder_of_lost said:

apparently this mod allows for chosing of a child gender if someone can figure it out it would make sense for female only offspring for this mod (provided futa pregnant) https://steamcommunity.com/sharedfiles/filedetails/?id=2523176958&searchtext=child+gender

found some of the text on it (its works of an event so may break things):
on_pregnancy_mother = {
    events = {
        dbg_gender.1
        dbg_gender.3
    }
}

 

 

namespace = dbg_gender

dbg_gender.1 = {
    hidden = yes

    trigger = {
        scope:real_father = {
            is_ai = no
        }
    }

    immediate = {
        if = {
            limit = {
                scope:real_father = {
                    has_character_flag = dbg_gender_male
                }
            }
            set_pregnancy_gender = male
        }
        if = {
            limit = {
                scope:real_father = {
                    has_character_flag = dbg_gender_female
                }
            }
            set_pregnancy_gender = female
        }
    }
}

dbg_gender.2 = {
    title = dbg_gender.2.title
    desc = dbg_gender.2.desc

    theme = love

    right_portrait = {
        character = ROOT
        animation = happiness
    }

    option = {
        name = dbg_gender.2.a
        add_character_flag = dbg_gender_female
        remove_character_flag = dbg_gender_male
    }

    option = {
        name = dbg_gender.2.b
        remove_character_flag = dbg_gender_female
        add_character_flag = dbg_gender_male
    }

    option = {
        name = dbg_gender.2.c
        remove_character_flag = dbg_gender_female
        remove_character_flag = dbg_gender_male
    }
}

dbg_gender.3 = {
    hidden = yes

    trigger = {
        scope:mother = {
            is_ai = no
        }
    }

    immediate = {
        if = {
            limit = {
                scope:mother = {
                    has_character_flag = dbg_gender_male
                }
            }
            set_pregnancy_gender = male
        }
        if = {
            limit = {
                scope:mother = {
                    has_character_flag = dbg_gender_female
                }
            }
            set_pregnancy_gender = female
        }
    }
}

 

 

dbg_child_gender_decision = {
    title = dbg_gender
    picture = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
    major = no
    selection_tooltip = dbg_gender_decision_tooltip
    is_shown = {
        is_ai = no
    }
    effect = {
        trigger_event = {
            id = dbg_gender.2
        }
    }
    ai_check_interval = 0
}

Posted
2 minutes ago, Finder_of_lost said:

set_pregnancy_gender = female

This would be the line that assigns the child's gender to female. I presume it is called during the actual pregnancy. No idea if set_pregnancy_gender is part of the base game or custom scripted effect. (Sounds like a base script though.)

 

 

The code snippet from that example can basically be read backwards(but isn't really needed for this mod):

Spoiler
dbg_child_gender_decision = {
    title = dbg_gender
    picture = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
    major = no
    selection_tooltip = dbg_gender_decision_tooltip
    is_shown = {
        is_ai = no
    }
    effect = {
        trigger_event = {
            id = dbg_gender.2
        }
    }
    ai_check_interval = 0
} 

This part loops into:

 dbg_gender.2 = {
    title = dbg_gender.2.title
    desc = dbg_gender.2.desc

    theme = love

    right_portrait = {
        character = ROOT
        animation = happiness
    }

    option = {
        name = dbg_gender.2.a
        add_character_flag = dbg_gender_female
        remove_character_flag = dbg_gender_male
    }

    option = {
        name = dbg_gender.2.b
        remove_character_flag = dbg_gender_female
        add_character_flag = dbg_gender_male
    }

    option = {
        name = dbg_gender.2.c
        remove_character_flag = dbg_gender_female
        remove_character_flag = dbg_gender_male
    }
} 

Which then feeds into the actual assignment logic:

 dbg_gender.1 = {
    hidden = yes

    trigger = {
        scope:real_father = {
            is_ai = no
        }
    }

    immediate = {
        if = {
            limit = {
                scope:real_father = {
                    has_character_flag = dbg_gender_male
                }
            }
            set_pregnancy_gender = male
        }
        if = {
            limit = {
                scope:real_father = {
                    has_character_flag = dbg_gender_female
                }
            }
            set_pregnancy_gender = female
        }
    }
} 

 

Posted
On 7/7/2024 at 1:20 AM, Hans Needs A Flammenwerfer said:

After playing this mod for a while I just realized there is just about next to nothing for male leader content. Still cool what you did add though and how much you got working but just wished there was more stuff for males; it just does not sound right when events play and it reads like you are a woman but you are a male lol.

After finally doing a male run of this mod, I have to say the enclave ultimatum events are quite jarring when you see a female representation of your male character during the events.

 

I know it's a bit tedious, but it would probably be worth cloning the events with alternative art for male characters. (You can use that Option replacement method to redirect the lead-in events to the correctly-gendered follow-up events.) I presume CK3 still doesn't let you use if/else logic for event pictures and text keys.

Posted
43 minutes ago, Finder_of_lost said:

out it would make sense for female only offspring for this mod

I am already capable of doing this. It is intentional that Futanari can still Father Son's, just at a lower rate.

 

4 minutes ago, Darsel said:

use if/else logic for event pictures and text keys.

I am pretty sure you can actually, but it is very tedious. As was setting up all those events in the first place, hence why I just had them share assets. I will proboably get around to adding more... Sometime.

Posted
On 7/16/2024 at 1:13 AM, Shadowczar said:

For some reason, after I Find a Futa Merchant with a new ruler, the Futa Merchant never shows up again until that ruler dies, then the same thing happens. Not able to upgrade Futa Colony with this happening.

never mind, i am stupid

Posted
35 minutes ago, KizuroShirosaki said:

Is there a way to change the script to make the event trigger a lot? I feel once a year is too long to enjoy the content, and the Futa merchant cooldown as well

Most people complain the events are too frequent, so this is a first. Unless your playthroughs are 10 years long you will get to experiannce most of the content in a lifespan as is.

Posted
28 minutes ago, Shandrys said:

What could be the reason that all forms of "Elf" trait from "Elf destiny" https://steamcommunity.com/sharedfiles/filedetails/?id=3114064450 are not passed to children on a futanari pregnancies (futa+female) ? Every other trait can pass except this one :( Tried different order of mods (your mod and it's part before Elf destiny and vice versa) but no luck. Can someone help, please ?🙏

Because it is a trait from a seperate Mod. Futa Pregnancies are not supported by Paradox, I have to simulater them. Every trait that gets passed down has to be added manually by me.

Posted
15 minutes ago, Phaze Star said:

Because it is a trait from a seperate Mod. Futa Pregnancies are not supported by Paradox, I have to simulater them. Every trait that gets passed down has to be added manually by me.

ah, I see. May I have hope that it will happen someday, or it's a hard "no" ? 

Posted
25 minutes ago, Shandrys said:

ah, I see. May I have hope that it will happen someday, or it's a hard "no" ? 

I have no plans, I do not own that mod

Posted
4 hours ago, Shandrys said:

ah, I see. May I have hope that it will happen someday, or it's a hard "no" ? 

Hello Gentleman, It Would Be Easy To Add This Your Self, Find Chance Inheritance Then Add In Same Way Phaze Star Added, Make SubMOD.

Posted

Rescue your lover from prison decision cannot use

This decision appear after my lover get caught

My character is a futa and the lover is a male

He is prison at denmark and I at north italy, piza

I try to use the decision but it doesn't function 

It just stay at the decision list only

Is it a bug or have other requirement I haven't obtained?

Posted
1 hour ago, woolstein said:

Rescue your lover from prison decision cannot use

This decision appear after my lover get caught

My character is a futa and the lover is a male

He is prison at denmark and I at north italy, piza

I try to use the decision but it doesn't function 

It just stay at the decision list only

Is it a bug or have other requirement I haven't obtained?

It is only for Futa/Futa or Futa/Female

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