Mileonen Posted Monday at 04:49 PM Posted Monday at 04:49 PM After creating a few patches to support other trait mods i found the following error while testing: - if one parent has the tier one trait of a congenital trait and the other has no trait in this trait-group the inheritance factor isn't calculated correctly this occurs because the condition for adding the base-game chance was set incorrectly in the function "inherit_tier_1_trait" in "futa_trait_inheritance_functions.txt" beginning in line 81 (the condition of no recessive application of the trait and only one parent having it, as it was implemented in the original it was just an convoluted AND) i replaced the condition with the following and it now seems to work correctly AND = { $RECESSIVE$ = no OR = { AND = { scope:parent1 = { has_trait = $TRAIT1$ } NOT = { scope:parent2 = { has_trait = $TRAIT1$ } } } AND = { scope:parent2 = { has_trait = $TRAIT1$ } NOT = { scope:parent1 = { has_trait = $TRAIT1$ } } } } } i have appended the edited file in case you want to use/review it futa_trait_inheritance_functions.txt
TempTWellington Posted 18 hours ago Posted 18 hours ago Hello. Love the mod but I wish that the futa trait was hidden, I previously stated this on the AGOT version of this mod so I won't rehash anything. I used to mod paradox games, CK2 and Stellaris mainly, so I thought I'd take a crack at it. I did make some progress but event modding was always my weakness and CK3 is pretty different than CK2 when it comes to modding. Anyway, I'll post the files here if anyone wants to look at it - especially you, Phaze. It works-ish, but not all of the events work correctly so it's pretty rough. Custom Futa Mod.zip 1
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