chisegupai Posted April 29 Posted April 29 some bugs appeared in my last localization simp_chinese.rar 5
Persiee Posted April 29 Posted April 29 Hi. I am currently playing as Hermillia. For some reason "Improve Presence" decision task for visiting 40 Points of Interest is stuck at 16 for me. Other tasks work as intended, I think.
Tsuki Ouji Posted April 30 Posted April 30 On 4/26/2026 at 4:33 PM, Flutter Moth said: Does the tiger event still work or was that removed? I haven't seen it in a while? What event was this?
HazMatsen Posted April 30 Posted April 30 Still loving the mod, although I find it borderline unplayable in Ireland as everyone seems to have access to full stacks of futa MMA's. But it is what it is, and I know they can be nerfed via a game rule. And speaking of game rules, I have a suggestion for two more with some features added to the mod: 1. Instead of the Make Love animation (which is rather weird as the futa acts as normal female in them), it could just be a static event and picture. And potentially with a (short) text of how you are fucking, which hole, etc. 2. So the cocks are lovely massive, but it's a little, um, unrealistic that the recepients are going through it safely. There could be some sort of injury system, maybe scaling off the bottom's prowess (or rather the lack of), the size of the cock, prowess of the futa, that sort of thing. If noncon, the futa could, if unlucky, also/instead end up injured. I don't imagine it would require much coding, other than maybe making some specific characters safe from it. If implemented, the default setting should probably be disabled, but some (incl. myself) would love the extra realism and, well, the sadistic part of it. Thanks again for the great mod! Are the beast and species mods still supported? 1
Phaze Star Posted April 30 Author Posted April 30 6 hours ago, Persiee said: Hi. I am currently playing as Hermillia. For some reason "Improve Presence" decision task for visiting 40 Points of Interest is stuck at 16 for me. Other tasks work as intended, I think. It should be tracked the same way the vanilla landless decisions are. Have they also bugged? If so it is not this mod. 1
Phaze Star Posted April 30 Author Posted April 30 1 hour ago, HazMatsen said: although I find it borderline unplayable in Ireland This is something I hope to address. Make love and any animations tied to it are not from this mod. It is from Carn itself and then modified by Phaze Body/CBO. Phaze Body already has a gamerule to turn it off. Maybe, not really something I have thought about or had much interest in. 2
Persiee Posted April 30 Posted April 30 6 hours ago, Phaze Star said: It should be tracked the same way the vanilla landless decisions are. Have they also bugged? If so it is not this mod. Just checked It was bugged for vanilla stuff too. I've done tests yesterday and it was bugged. But today after rebooting the game it is fixed. Or my irl fever gave me hallucinations, idk. Sorry for taking your time 1
Was1 Posted May 1 Posted May 1 Hey thx for the mod ! i got a problem with Unite the Bogs event, i have 80% cultural acceptance with them but the event dont seem to track it correctly. Thx for the help.
Phaze Star Posted May 1 Author Posted May 1 46 minutes ago, Was1 said: i have 80% cultural acceptance with them Including Irish too?
heehatatt Posted May 2 Posted May 2 Futa bitch isn't properly tracking children on my character. The futa cum addict trait seems to be impossible to get. Certain events say that they reduce the addiction by a certain amount of xp, but I don't actually have the trait. I am running phaze body and phaze degen with futa patch for degen. Are the unupdated mods and patches messing with something? Load order is: Spoiler
Dav-zero Posted May 2 Posted May 2 On 9/25/2024 at 9:23 PM, Pantheress said: Edit: I think I've figured it out. Futa enclave modifer lists: monthly_county_control_growth_add = -0.2 But it should be: monthly_county_control_decline_add = -0.2 Fixed this and now things appear to be working as they should. Thank you! After this manipulation i was able to assign marshal to restore control. Having zero control without ability to restore it was literally unplayable. On 9/27/2024 at 7:42 PM, MasterZak said: I'm not convinced that is a bug. If those functions work as I expect they do, what you've done is turned a negative modifier into a positive one. No. I've just checked values in the game. The negative value from futas is still there.
femboyaerion Posted May 2 Posted May 2 will there in the future be more content for males to become a Futa's bitch
Nabber0000 Posted May 3 Posted May 3 Hello there. I am trying to get a mod list together for game version 1.18.4 and would like to ask if someone is able to provide me with a Download link of this mod for v.21.0? As far as I can tell v.21.1+ makes the mod conform to 1.19.+ and LL does not seem to offer previous version nor does this creator seem to use git which would allow access to a version history. Thanks in advance!
Phaze Star Posted May 3 Author Posted May 3 1 hour ago, Nabber0000 said: Hello there. I am trying to get a mod list together for game version 1.18.4 and would like to ask if someone is able to provide me with a Download link of this mod for v.21.0? As far as I can tell v.21.1+ makes the mod conform to 1.19.+ and LL does not seem to offer previous version nor does this creator seem to use git which would allow access to a version history. Thanks in advance! Scroll back in this thread, not that long ago
unicron9999 Posted May 4 Posted May 4 Not so much a bug as an unintended interaction- if you set the normal sexuality to be "Bisexual" it becomes REALLY hard to make a prince a femboy for the Hermilia decision because you can't corrupt a boy who isn't het, as far as I can tell..?
123abcde2 Posted May 4 Posted May 4 6 minutes ago, scopey879 said: is this mod compatible with all of these itts best to use either all CBO mods or Phaze mods, as they both generally do the same thing. Mixing mods from each can be risky
scopey879 Posted May 4 Posted May 4 (edited) 3 minutes ago, 123abcde2 said: itts best to use either all CBO mods or Phaze mods, as they both generally do the same thing. Mixing mods from each can be risky thanks,annoying cuz i need cbo for the animations like sex scenes Edited May 4 by scopey879
Nabber0000 Posted May 4 Posted May 4 8 hours ago, Phaze Star said: Scroll back in this thread, not that long ago Hah, I didn't expect that to be such a common request, I should have done some research - thank you for the response and for these lovely mods! Link for 1.84.4 is here: 1
Dav-zero Posted May 4 Posted May 4 My futa child lost her giant cock 😭 She was a bastard during her birth and has futa and giant cock traits. I picked the line where she becomes my daughter in my house with culture change. After that she became my child and successor, but lost her big cock trait. She have only futa fathered and futa traits now.
Phaze Star Posted May 4 Author Posted May 4 3 hours ago, Dav-zero said: My futa child lost her giant cock 😭 She was a bastard during her birth and has futa and giant cock traits. I picked the line where she becomes my daughter in my house with culture change. After that she became my child and successor, but lost her big cock trait. She have only futa fathered and futa traits now. They come back on adluthood 2
Leytra Posted May 5 Posted May 5 Okay I have a question Whomst've the fuck is the futanari merchant? Because every godamn ruin I visit it tells me "Hire the archaeologist from the merchant" What damn merchant? It's not in the contact the enclave menu, and it's not in the contact the bog blasters menu, so who is this fukin merchant. (please make better tooltips this is one of many that don't explain anything I love the mod but godamn it refuses to explain itself properly so often)
hahamannn Posted May 5 Posted May 5 I keep crashing several decades into my playthroughs but I have no idea why, I can only assume the cause is either this mod or Phaze Body because my error logs are always filled with errors that look like this: [07:50:10][E][jomini_script_system.cpp:303]: Script system error! Error: has_trait trigger [ trait was null ] Script location: file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 23 (dany_dick:weight) file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 15 (dany_dick:weight) [07:50:10][E][jomini_script_system.cpp:303]: Script system error! Error: has_trait trigger [ trait was null ] Script location: file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 47 (dany_dick:weight) file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 39 (dany_dick:weight) [07:50:10][E][jomini_script_system.cpp:303]: Script system error! Error: has_trait trigger [ trait was null ] Script location: file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 62 (dany_dick:weight) file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 39 (dany_dick:weight) [07:50:10][E][jomini_script_system.cpp:303]: Script system error! Error: has_trait trigger [ trait was null ] Script location: file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 96 (dany_dick:weight) file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 88 (dany_dick:weight) [07:50:10][E][jomini_script_system.cpp:303]: Script system error! Error: has_trait trigger [ trait was null ] Script location: file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 111 (dany_dick:weight) file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 88 (dany_dick:weight) [07:50:10][E][jomini_script_system.cpp:303]: Script system error! Error: has_trait trigger [ trait was null ] Script location: file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 145 (dany_dick:weight) file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 137 (dany_dick:weight) [07:50:10][E][jomini_script_system.cpp:303]: Script system error! Error: has_trait trigger [ trait was null ] Script location: file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 161 (dany_dick:weight) file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 137 (dany_dick:weight) [07:50:10][E][jomini_script_system.cpp:303]: Script system error! Error: has_trait trigger [ trait was null ] Script location: file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 195 (dany_dick:weight) file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 187 (dany_dick:weight) [07:50:10][E][jomini_script_system.cpp:303]: Script system error! Error: has_trait trigger [ trait was null ] Script location: file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 211 (dany_dick:weight) file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 187 (dany_dick:weight) [07:50:10][E][jomini_script_system.cpp:303]: Script system error! Error: has_trait trigger [ trait was null ] Script location: file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 249 (dany_dick:weight) file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 237 (dany_dick:weight) [07:50:10][E][jomini_script_system.cpp:303]: Script system error! Error: has_trait trigger [ trait was null ] Script location: file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 287 (dany_dick:weight) file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 275 (dany_dick:weight) Does anyone know why this might be happening? Everytime my campaign starts getting good it's ruined by these crashes >.<
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