kalamuq Posted April 21 Posted April 21 (edited) I do think there was a shadow change under the hood in preparation for Chapter V, because the structure of the religion subfolder seems to have changed dramatically, which I suppose is what makes the futanari faiths not show up. The base folder has _types added everywhere. EDIT: Yes, can confirm: after making the folder names in the Futanari mod folder for religion match those of the base game, the faiths show up again! Edited April 21 by kalamuq 2
Raelhyuman Posted April 21 Posted April 21 16 hours ago, Tomholl said: so my issue is more that when i make a custom character, the game loads in, but they aren't properly futa, none of the interactions except "can make baby" view them as futa. so i assume its loading the non genetic version? I must imagine
ShazXV Posted April 21 Posted April 21 (edited) is there any hope for another worlds version of this mod being updated? I'd like to use it for Elder Kings 2 but it crashes on launch, it's the only way i know of to have female x female babies and I'd like to continue that. I'd be more then willing to pay for that update specifically. I don't even need all the new updates or what not just having the old version of other worlds not crashing would be great. Edited April 21 by ShazXV
Phaze Star Posted April 21 Author Posted April 21 17 minutes ago, ShazXV said: is there any hope for another worlds version of this mod being updated? I'd like to use it for Elder Kings 2 but it crashes on launch, it's the only way i know of to have female x female babies and I'd like to continue that. I'd be more then willing to pay for that update specifically. I don't even need all the new updates or what not just having the old version of other worlds not crashing would be great. I never updated it after creating it so it is probably massively incompatiable at a code level. That said, if I can spear some time I may look into it whilst refurbishing the main mod.
Phaze Star Posted April 21 Author Posted April 21 PATCH 1 The new version 1.19 update for CK3 changed faiths around somewhat, so Finisher and I have amended the Futanari faiths to keep things opperational. A few fixes that were in the works have also been deployed today! Hermic Faiths have been fully restored and can be used just like before! Rite of the Vessal new decision for the Hermillian faith to spend Piety and become youthful once more! Fix for Futa Enclave Upgrading bugging out when moving capital A new Bow Artifact added the the Ruins, unlocks new archer MAA and horse archer if you could already recruit horse archers, new slave based MAA for Warlord x3 new MAA Some other modifiers that broke have been amended Hermillia Law Tradition recieved minor fixes Cumskiin negative gains amended Warlord fixes for when the players does not own Khans of the Steppe Rebanced ruin artifact stats and effects Support This has been an absolutly massive project to maintain and is highly time consuming. If it was not for user support, I wouldn't be able to put so much time into this. If you like what I do, please support me on my KO-FI account to help me continue making updates: Ko-fi.com/phazestar 3
Exodias Posted April 21 Posted April 21 Hey phaze wanted to ask rela fast how to you unlock the mound wardens and futanari champions MAA units? ive been tryign to figure out how to unlock all the different MaA units but I cant figure out some of them
Ebun-_- Posted April 22 Posted April 22 (edited) Guys, when I open the game, this problem occurs and it crashes, but it's not a problem with my PC or the game itself; it's a problem with the mod. When I activate the mod, it won't let me in, but when I deactivate it, it lets me in and play the game. Does anyone know how to fix this problem? Edited April 22 by Ebun-_- 1
AbgreiD Posted April 22 Posted April 22 Доброго времени суток, люди высокой культуры! Подупоролся и сделал перевод мода на Великий и Могучий! Страшный гугло-перевод(ибо я так и не смог освоить нейронки), пока не тестил. Используйте на свой страх и риск))) Good day. Google translation into Russian. Not redacted)) russian.7z 4
chisegupai Posted April 22 Posted April 22 7 hours ago, Phaze Star said: PATCH 1 The new version 1.19 update for CK3 changed faiths around somewhat, so Finisher and I have amended the Futanari faiths to keep things opperational. A few fixes that were in the works have also been deployed today! Hermic Faiths have been fully restored and can be used just like before! Rite of the Vessal new decision for the Hermillian faith to spend Piety and become youthful once more! Fix for Futa Enclave Upgrading bugging out when moving capital A new Bow Artifact added the the Ruins, unlocks new archer MAA and horse archer if you could already recruit horse archers, new slave based MAA for Warlord x3 new MAA Some other modifiers that broke have been amended Hermillia Law Tradition recieved minor fixes Cumskiin negative gains amended Warlord fixes for when the players does not own Khans of the Steppe Rebanced ruin artifact stats and effects Support This has been an absolutly massive project to maintain and is highly time consuming. If it was not for user support, I wouldn't be able to put so much time into this. If you like what I do, please support me on my KO-FI account to help me continue making updates: Ko-fi.com/phazestar Do I need to update the localization? Is there any changes?
ImJohn23. Posted April 22 Posted April 22 (edited) I meant ver 1.21 to be precise Edited April 22 by ImJohn23.
Phaze Star Posted April 22 Author Posted April 22 7 hours ago, Exodias said: Hey phaze wanted to ask rela fast how to you unlock the mound wardens and futanari champions MAA units? ive been tryign to figure out how to unlock all the different MaA units but I cant figure out some of them Wardens is during the strange mist Irish travel event, one of the options unlocks them. Champions is the holding culture needs to be Futadom. 1 hour ago, AbgreiD said: Good day. Google translation into Russian. Not redacted)) Thank you! 39 minutes ago, chisegupai said: Do I need to update the localization? Is there any changes? For the new MAA, Decision and event, but its not major
AbgreiD Posted April 22 Posted April 22 Немного отредачил, а то голого кода было многовато) I edited the text a little. russian.7z 5
Dark Totenkopf Posted April 22 Posted April 22 (edited) 1 hour ago, AbgreiD said: Немного отредачил, а то голого кода было многовато) I edited the text a little. russian.7z 464.57 kB · 0 downloads Русскоязычное спасибо брат космоса, хоть кто то запарился, а то половина ивентов и названий кракозябры Edited April 22 by Dark Totenkopf
fargo33 Posted April 22 Posted April 22 3 hours ago, AbgreiD said: Немного отредачил, а то голого кода было многовато) I edited the text a little. russian.7z 464.57 kB · 1 download спс
Snife Posted April 22 Posted April 22 Is there any available guide to the events because i tend to have big problems trying to progress as i dont really know what i need to get certain events to trigger. 1
yang0723 Posted April 22 Posted April 22 12 hours ago, ImJohn23. said: 有人用的是之前的20版吗? I am also looking for version 20.but my game version is 1.18 and I cannot use version 21.
chisegupai Posted April 22 Posted April 22 (edited) everything has been updated except things in trait.txt, beacuse there are too many words (over 400000) for AI to find out newly added words from them... I guess I will leave trait.txt alone until the next version (or somebody else can continue this job) orz simp_chinese.rar Edited April 22 by chisegupai 2
Ebun-_- Posted April 22 Posted April 22 21 hours ago, Ebun-_- said: Guys, when I open the game, this problem occurs and it crashes, but it's not a problem with my PC or the game itself; it's a problem with the mod. When I activate the mod, it won't let me in, but when I deactivate it, it lets me in and play the game. Does anyone know how to fix this problem?
Harrydole123 Posted April 23 Posted April 23 The contracts required to complete the Hermillia questline for some reason don't want to appear. All I get are regular contracts appearing on the map. Even after a few in-game years not a single one appeared. Even as I travelled around. Are they rare or am I doing something wrong?
chisegupai Posted April 23 Posted April 23 4 hours ago, Harrydole123 said: The contracts required to complete the Hermillia questline for some reason don't want to appear. All I get are regular contracts appearing on the map. Even after a few in-game years not a single one appeared. Even as I travelled around. Are they rare or am I doing something wrong? I got those futa contracts normally even if I ran the game with 100+ mods, maybe just bad luck
Phaze Star Posted April 23 Author Posted April 23 6 hours ago, Harrydole123 said: The contracts required to complete the Hermillia questline for some reason don't want to appear. All I get are regular contracts appearing on the map. Even after a few in-game years not a single one appeared. Even as I travelled around. Are they rare or am I doing something wrong? 1 hour ago, chisegupai said: I got those futa contracts normally even if I ran the game with 100+ mods, maybe just bad luck And it is not just Futa contracts, the mod tells you to also try Justicar contracts 1
Logutski Posted April 23 Posted April 23 Hello Phaze, where or how can i find the previous version? i use cracked ck3 version 1.18.4. and the latest version of your mod wont let me chose or play with the new religions.
pleb13 Posted April 23 Posted April 23 Is it just me or did the CK3 update break the number of spouses and concubines set by the ancient marital customs tradition? it seems to lock you out of being able to get concubines now.
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