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[mod] Phaze's Futanari Mod


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Posted
1 hour ago, scopey879 said:

does this mod work on ck3agot

 

There's a special version for that, just look it up it shouldnt be too far back

Posted

Can a futa not get the futa bitch trait? Also I cannot for the life of me to seem to get the Hermilia Futadom queendim thing to trigger. I've done the quests, I got the sword, but there's nothing after that. I just get old and die. No decisions or anything that I can see.

Posted
2 hours ago, lealark said:

Can a futa not get the futa bitch trait? Also I cannot for the life of me to seem to get the Hermilia Futadom queendim thing to trigger. I've done the quests, I got the sword, but there's nothing after that. I just get old and die. No decisions or anything that I can see.

Yes they can, and you need to get I think 12K soldiers for Hermillia's war to trigger. Mercs count, and you should use Hermillias decision and court tasks to get more soldiers.

Posted

Hello, can I have my futa character act as the father of my child? Currently, the 1.18 mod can only display children in my home and mother's home

Posted
On 5/5/2026 at 12:05 PM, hahamannn said:

I keep crashing several decades into my playthroughs but I have no idea why, I can only assume the cause is either this mod or Phaze Body because my error logs are always filled with errors that look like this:

 

[07:50:10][E][jomini_script_system.cpp:303]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 23 (dany_dick:weight)
    file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 15 (dany_dick:weight)

[07:50:10][E][jomini_script_system.cpp:303]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 47 (dany_dick:weight)
    file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 39 (dany_dick:weight)

[07:50:10][E][jomini_script_system.cpp:303]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 62 (dany_dick:weight)
    file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 39 (dany_dick:weight)

[07:50:10][E][jomini_script_system.cpp:303]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 96 (dany_dick:weight)
    file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 88 (dany_dick:weight)

[07:50:10][E][jomini_script_system.cpp:303]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 111 (dany_dick:weight)
    file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 88 (dany_dick:weight)

[07:50:10][E][jomini_script_system.cpp:303]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 145 (dany_dick:weight)
    file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 137 (dany_dick:weight)

[07:50:10][E][jomini_script_system.cpp:303]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 161 (dany_dick:weight)
    file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 137 (dany_dick:weight)

[07:50:10][E][jomini_script_system.cpp:303]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 195 (dany_dick:weight)
    file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 187 (dany_dick:weight)

[07:50:10][E][jomini_script_system.cpp:303]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 211 (dany_dick:weight)
    file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 187 (dany_dick:weight)

[07:50:10][E][jomini_script_system.cpp:303]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 249 (dany_dick:weight)
    file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 237 (dany_dick:weight)

[07:50:10][E][jomini_script_system.cpp:303]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 287 (dany_dick:weight)
    file: gfx/portraits/portrait_modifiers/20_dany_dick.txt line: 275 (dany_dick:weight)

 

 

Does anyone know why this might be happening? Everytime my campaign starts getting good it's ruined by these crashes >.<

 

I get this too. Removing Phaze Body and using CBO instead fixes this

Posted
On 5/5/2026 at 3:19 AM, Leytra said:

Okay I have a question

 

Whomst've the fuck is the futanari merchant?

 

Because every godamn ruin I visit it tells me "Hire the archaeologist from the merchant" What damn merchant? It's not in the contact the enclave menu, and it's not in the contact the bog blasters menu, so who is this fukin merchant. (please make better tooltips this is one of many that don't explain anything I love the mod but godamn it refuses to explain itself properly so often)

I've had the same question. I went from adventurer to ruler and got the dynasty traits that allow you to visit the futa enclave merchant and don't see an ability to recuit people. You do sometimes find a dungeon crawler during ruin expeditions but thats about it afaik

Posted
40 minutes ago, stubbytroll said:

 

I get this too. Removing Phaze Body and using CBO instead fixes this

Is this for specifically AGOT or base game too? 

Posted

I know this might sound a little overly familiar, but would it be possible for me to submit some ideas/text for story lines, mod related events, things like that?

Posted (edited)

I think something about the latest version broke the Azure Blessing activity. For some reason nobody is qualified to be the blesser, even though I have both Sky Seed and Earth Womb court positions filled.

 

EDIT: Disregard. It was because my character was getting old and losing prowess so everyone was disobedient and wasn't invited to the event.

Edited by danime91
Posted

Thank you for the mod :)

 

I saw there is a Witchcraft patch from Dec '25, does someone know by any chance if it still works with the current version of Witchcraft and the game?

 

Thanks in advance.

Posted

Bit of a Silly Question, and im obviously trying to ask this without getting any spoilers, but when it comes to Hermellia, following to formation of the Queendom, are there any further *major* events? and if there isnt, long term, is it better to keep your domain/Capital in Thessali and Keep Servia (Holy site) in your personal domain, as in are they requirments for said potential Major events?

 

Posted
2 hours ago, HeyitsaShay said:

Bit of a Silly Question, and im obviously trying to ask this without getting any spoilers, but when it comes to Hermellia, following to formation of the Queendom, are there any further *major* events? and if there isnt, long term, is it better to keep your domain/Capital in Thessali and Keep Servia (Holy site) in your personal domain, as in are they requirments for said potential Major events?

 

There are plans for major follow ups, but none so far

Posted

Are there any plans to make it so AI Hermillia can still perform the ritual to grant temporary immortality? So that if my character manages to marry her or whatever they can benefit from it?

Posted
5 hours ago, danime91 said:

Are there any plans to make it so AI Hermillia can still perform the ritual to grant temporary immortality? So that if my character manages to marry her or whatever they can benefit from it?

She can and does, but she might pick her other wife.

Posted
On 5/13/2026 at 9:40 AM, Phaze Star said:

There are plans for major follow ups, but none so far

Wonderful, im very excited! in the Meantime Byzantium is very normal and i can be trusted with the Romaboos and their wives :3

fsdgfagfdgfdhgfdgfdhfdhsdfshhfsdfdhsdfhhfdsfdhsdfshhfsddfsh.PNG

Posted

Currently, futa_artifact_maa has a maximum recruitment limit per group. Do you have any plans to change it to unlimited recruitment in future updates?

Posted
1 hour ago, quartz111 said:

Currently, futa_artifact_maa has a maximum recruitment limit per group. Do you have any plans to change it to unlimited recruitment in future updates?

It was unlimited before, now recently it has been changed to be limited, so probably no. They are really strong regiments

Posted (edited)
On 4/23/2026 at 7:39 PM, pleb13 said:

Is it just me or did the CK3 update break the number of spouses and concubines set by the ancient marital customs tradition? it seems to lock you out of being able to get concubines now.

Yeah, I think thats a bug or something that Phaze probably needs to fix.

But in the meantime, to try to fix it, I took an example from the Harem Politics mod on steam, and added "allows_polygamy = yes" and "allows_concubinage = yes" to the parameters in the traditions that were affected. Annoyingly, you can't see in the character window if you have concubines and secondary spouses at the same time, and I am not sure if that actually fixed the problem or not (I haven't tested to see if I can take more concubines by releasing one) but none of my concubines I already had were not released

Edited by Tsubasa171
Posted

Hey, sorry to bother you.

Could you send me a picture of the Phaze mod for Elder Kings 2 mod list? I'm trying to mod it, but I'm having some bugs, and the characters look weird, like big heads or other graphical glitches.

A simple screenshot of the mod load order is great.

 

 

Posted
2 hours ago, JDSheowwwJD2137 said:

Hey, sorry to bother you.

Could you send me a picture of the Phaze mod for Elder Kings 2 mod list? I'm trying to mod it, but I'm having some bugs, and the characters look weird, like big heads or other graphical glitches.

A simple screenshot of the mod load order is great.

 

 

The 2 havent really been compatible in a while, and I dont think either of the 2 big body mods are compatible with ek2 either or have an up to date compatch

Posted

I couldn't really find a solid answer when searching this topic. How do you get the Blessing of the Cycle activity to work? I have the Earth's Womb and Sky's Seed positions filled, but the activity says my lover will always decline? I thought maybe I needed the spouse to be fertile, so I tried setting her age back to 20 and removed all negative traits, but I can't even get anyone but the Earth's Womb to show. I also made sure the Earth's Womb was not pregnant at the time, just to be sure. What am I missing?

Posted

Is the Adopt Hermillia's Will succession law bugged or just inaccessible for Nomads? Once I get the Hermillian Law tradition the option becomes available, but clicking it just spends the prestige and my succession type is still Kurultai.

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