Jump to content

[mod] Phaze's Futanari Mod


Recommended Posts

Posted
43 minutes ago, Phaze Star said:

That first block is the code checking your court for generation. If you are a ruler, they will go to your court.

correct me if i am wrong but doesn't:

Spoiler

                if = {
                    limit = {
                        root = {
                            is_ruler = yes
                        }
                        NOT = { employer = root }
                    }                    
                    set_employer = root                    
                }

only trigger if you aren't the employer of the child.

 

i'm having the issue that the child is being gened, put into my court. then i click the event option to keep the child. and then since the first if statement is false the else if's trigger:

Quote

                else_if = {
                    limit = {
                        root.liege_or_court_owner ?= {
                            exists = this
                            NOT = { prev.employer = this }
                        }
                    }
                    set_employer = root.liege_or_court_owner
                }

I tried inserting a else if statement that checks if you are a ruller and the employer of the child (and then do nothing exept prevent the other else if's):

Spoiler

every_in_list = {
            list = futa_pregnancy_born_children_list

            show_as_tooltip = {
                set_employer = root
            }

            hidden_effect = {
                if = {
                    limit = {
                        root = {
                            is_ruler = yes
                        }
                        NOT = { employer = root }
                    }                    
                    set_employer = root                    
                }

                else_if = {
                    limit = {
                        root = {
                            is_ruler = yes
                        }
                        employer = root
                        }
                    }
                    
                }

                else_if = {
                    limit = {
                        root.liege_or_court_owner ?= {
                            exists = this
                            NOT = { prev.employer = this }
                        }
                    }
                    set_employer = root.liege_or_court_owner
                }
                else_if = {
                    limit = {
                        exists = scope:mothers_parent
                        scope:mothers_parent ?= {
                            NOT = { prev.employer = this }
                        }
                    }
                    set_employer = scope:mothers_parent
                }
                root.current_travel_plan ?= { 
                    if = {
                        limit = {
                            travel_plan_owner = { is_ruler = yes }
                        }
                        add_companion = prev
                    }
                }
            }
        }

and it fixed my issue.

Posted
27 minutes ago, netrom said:

and it fixed my issue.

Glad it helped, but I just tested your code and it causes bracket errors, so it is likely your copy is no longer functioning in other senarios.

Posted
55 minutes ago, Phaze Star said:

Glad it helped, but I just tested your code and it causes bracket errors, so it is likely your copy is no longer functioning in other senarios.

i didn't copy paste the code and retyped it with 1 too many brakets, but if im the only one with this issue i will just validate the games files and redownload the mod.

Posted (edited)

个人低水平有限翻译,上次还是v15版本,两个版本内容较多,需要游戏时间跨度也大,没有测试到全部事件,发现错误能私信我就更好了

 

🫡🀄🀄🀄🀄🀄🀄

chinese 17.3.7z

Edited by Ashly9
Posted

Although the mod is great and a must have If you use loverslab mods, there is an event called choked out in which no matter of what you loose all your titles. It isn't funny when you only need a kingdom to unite Africa and you suddenly loose for no reason. Having said that I propose to erase that event, get a game rule to disable it or change its consequences. 

Posted

Small suggestion on the futa orphan event.  The culture split probably shouldn't happen for her the moment she spawns, since she can immediately end up removed from the game and now there's a dead culture that's been arbitrarily added.  Her culture may also end up being removed if you raise her to change her culture.  It also doesn't necessarily make sense for that culture to exist if she doesn't become an adventurer (such as if you don't have the landless DLC).

 

My suggestion would be for her to only split her culture off if/when she becomes a landless adventurer.  However having it only happen when she is adopted or becomes an adult would be a very simple change that avoids a culture split that becomes immediately extinct.

Posted

Bug report:

  • I ran into a problem with the text on glistening stretches when I was caught peaking.  Large parts of the text were just not there.  I was a male character, my mother was a landless futa, but serving as futa representative, court physician, and court tutor.
  • 'Not For You, Son' seems like a particularly brutal event, as the requirements for triggering it are very relaxed and will lead to almost any lover being stolen by a futa mother as it triggers on a pulse.  The only blocks are if the mother is compassionate/jailed or if the lover is loyal/futa.  Thus making it a bad idea to have any lovers while you have a futa mother that isn't in jail, unless you're into NTR content.  The event should probably either be extremely rare (hard to do when triggered on a pulse with a small event pool), or have very strict requirements (sadistic/callous traits, bisexuality/homosexuality, checking for low opinions, and the possibility for the player to prevent losing their lover).
    • In my case, my futa mother was honest, just, loyal, not lustful, and had 100 opinion of me.  My lover/wife might have been callous, but she was humble, forgiving, heterosexual, and also had 100 opinion.  This made the event feel very out of place for the circumstances.
  • 'Wife prefers futanari' event modifier is not removed on divorce, like 'rejected from wedding bed' is.
Posted
7 hours ago, TheDarkMaster said:
  • 'Not For You, Son' seems like a particularly brutal event, as the requirements for triggering it are very relaxed and will lead to almost any lover being stolen by a futa mother as it triggers on a pulse.  The only blocks are if the mother is compassionate/jailed or if the lover is loyal/futa.  Thus making it a bad idea to have any lovers while you have a futa mother that isn't in jail, unless you're into NTR content.  The event should probably either be extremely rare (hard to do when triggered on a pulse with a small event pool), or have very strict requirements (sadistic/callous traits, bisexuality/homosexuality, checking for low opinions, and the possibility for the player to prevent losing their lover).

I thought about it some more, and I think this event would probably be better if it were shifted over to a dedicated NTR character with some kind of opt-in, rather than being something that can randomly happen with no preamble or warning with a futa mother.

 

You've definitely got something that could be built on here.  Say have a sequence where the player either invites or has a futa show up that provides some benefit, but slowly pushes the ruler further and further aside as she steals his lovers, concubines, and spouses while the male ruler is helpless in the face of her.  All while she's holding some kind of blackmail over the ruler's head that the player has given her or refuses to face the consequences for while she increasingly runs the show in his court.  Hell, you could go so far as to have her become an entrenched regent if the player goes down the femboi route or lets this go on for long enough.

 

Though I do want to emphasize this should be some kind of opt-in thing or allow for the player to quickly break free of if they aren't into the NTR.

Posted
10 hours ago, TheDarkMaster said:

Bug report

I will take a look at those bugs. As for your suggestion, that is basically an entire update worth of work, for a situation (Male player with Futa Mother) that most players are never even going to encounter due to the time it takes. So I probably will not be using it.

Posted
2 hours ago, lmaojerkofftohentai said:

Will there be futa on male events for male rulers? Not just femboy stuff.

There are some already, for example if you have a Futanari lover or if you have the Enclave.

Posted

Giving Meath to the Bog as a King level has them become independent. 

suggestion: maybe if player is a Futa and has correct culture traits and faith have them become a vassal?

Posted

Hello Phaze Star! How are you?

 

I wanted to ask you something about the Futanari Military Units you created for the mod.

 

Before anything, I love your mod it's great! About the units is possible to make it compatible with Crusader Wars mod? Or is possible to create a version of the mod without these military units? Or maybe just tell me how to remove them myself in my computer. I ask this because those units when I go to Attila to fight the battles from CK3 those units don't import properly for Attila from Crusaders Wars. if you can make them compatible with Crusaders Wars, I don't know if that would be hard to do.

 

Maybe it's just a load order as well and I have to place to mods differently.

Anyway, Thanks in advance for any help!

Posted
21 minutes ago, sakuratokugawa666 said:

Or maybe just tell me how to remove them myself in my computer.

You can go to common, and delete the Men at Arms folder.
It will make some issues, but all the Futa MAA will be gone.

Posted
13 hours ago, Phaze Star said:

I will take a look at those bugs. As for your suggestion, that is basically an entire update worth of work, for a situation (Male player with Futa Mother) that most players are never even going to encounter due to the time it takes. So I probably will not be using it.

Well, in my mod that specifically rewards male rulers getting married to and having children with futas, it's pretty darn common for me!  2/3 rulers after my first one have had futa mothers that survived into their reign and the only reason the first one didn't trigger this event was because she was compassionate.

 

As long as there's an opt-in mechanic/event of some kind, it's fine.  If you want to expand it later, you can.  Or you can leave it be if you aren't interested in doing so.

Posted (edited)

Do you have any plans to change the fucksleeve mechanics so the AI can't randomly make married women fucksleeves? It's a little annoying for you to go through the trouble of setting up important marriages only for some completely random AI vassal to decide they want to fuck it up, pull your player heir out of their marriage for use as a fucksleeve, and give you absolutely no say in it. It tends to become a huge annoyance in my playthroughs once family members start getting landed

Edited by Kakarot9100
Posted

Probably a big undertaking, but with the new China mechanics coming are you planning to have anything special if the nomad goes Kublai Khan on China?

Posted
5 hours ago, Kakarot9100 said:

Do you have any plans to

It has not been on my to do list

 

3 hours ago, RenFL2 said:

Probably a big undertaking, but with the new China mechanics coming are you planning to have anything special if the nomad goes Kublai Khan on China?

Too far away to know

Posted (edited)

one thing I noticed, if you marry a recruited bog blaster, you get widowed when the leaving event fires

on another point, I keep getting Isolde nun ending. Is there more after she finishes her trip or did I just roll badly?

Edited by llye
update
Posted
2 hours ago, llye said:

her trip or did I just roll badly?

There are 2 endings. If you mean the one where she is literially just a Nun, then you need to make different choices in her quest. Thats not her bad ending, but not her good ending either.

Posted

The bookmark character Hermilla is shown to have a four-star martial and a 2-star Intrigue education trait, but martial experience is shown as only +20% in the lifestyle tree screen. Is Hermilla meant to have a two-star or a four-star martial education?

Posted
1 hour ago, Nexus72 said:

The bookmark character Hermilla is shown to have a four-star martial and a 2-star Intrigue education trait, but martial experience is shown as only +20% in the lifestyle tree screen. Is Hermilla meant to have a two-star or a four-star martial education?

4 star

Posted (edited)
30 minutes ago, Phaze Star said:

4 star

Is it a bug due to Hermilla being unfinished for the time being? Makes sense.

Edited by Nexus72
Posted

Hello!
Can i ask how important the different religions are in this mod, is here any difference (in terms of events that can happen) between them and reforming the can break something?

Posted
13 minutes ago, dragon321 said:

Hello!
Can i ask how important the different religions are in this mod, is here any difference (in terms of events that can happen) between them and reforming the can break something?

The only faith you need to respawn is skyspawn, and that has a scripted event chain by capturing it's holy sites.
Each faith does come with unique mechanics as well so experiment to see what you like.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...