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Posted

DW 3BA Futanari Schlong

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trxerffor3ba_actually.png.dd6b66945813450db79df6905081bf2e.png

 

An edit of TRX_Trixter's TRX Futanari Addon that attempts to combine the best aspects of TRX_Trixter's TRX Futanari Addon and EvilReflex's Futanari CBBE SSE as well as Azazellz' LE UUNP conversion of Evil Reflex's Horse Penis Redux, namely the shaft, glans and foreskin shape and customisation from the former with the scrotum shape and sliders from the latter.

 

Update 29/07/2024: Added pregnancy slider support for DW 3BA Futanari Schlong.

 

l4necpamax4.png

 

The new version features a redone connection with the 3BA body for enhanced seamlessness- scroll down to and see the image labeled "v2" to see what it looks like. The new version also features redone scrotum geometry that should improve the look of ball deformation when SMP is enabled. For the first time, this schlong is now its own SOS addon found under DW 3BA Futanari in the SOS MCM. It also uses its own separate texture paths, removing the requirement to have the original TRX Futanari Schlong installed.

 

Do note that due to the changed geometry, textures baked for the old version will not be compatible with the new verion!

 

Looking for textures? Honch has got you covered:

 

 

How and where this schlong connects with the 3BA body:

 

v1

 

trxerffor3ba_actually_attachment_cut.png

 

v2

 

ZdvQTVBN_o.png

 

 

 

Comparison between TRX-ERF Hybrid and default TRX

 

trx_trxerfhybridcomp.png.aea84bbdce1fe72

 

Demonstration of new scrotum sliders:

 

 

 

 

 

 

 A major impetus behind making this variant of TRX was frustration with trying to make scrotum physics look good with the default mesh. Comparing the structure of TRX's scrotum to ERF's, I concluded that the simpler geometry of the latter deformed less chaotically and the droopier shape made it better for dangly SMP physics, so I decided to combine the two. Here are some videos demonstrating the scrotum physics on this schlong:

 

 

 

 

     

 

A few videos that show off of the schlong connects to the body

 

 

 

 

 

 

The FW4 versions have some of the foreskin sliders pre-emptively applied:

 

vgnlsschlngfw43bamini.png.82910bff68073775e4d09bd4da31cdb0.png

 

Pregnancy slider support was added in version 2.1:

 

https://cdn.imgchest.com/files/wye3c9xqbb4.mp4

 

345xcr393e7.png

 

 

DW_3BA_Futanari_Schlong.blend

 

Use this file to generate textures for this schlong.

 

 

Spoilered information applicable to old version only
 

Spoiler

NOTE: Requires the original TRX Addon. Every variant is SMP-enabled dy befault. To disable SMP, do not install the physics config file and use the "SMP Collisions Object Off" zap slider in BodySlide.

 

TRXERFHybrid_seamless_CBBE_3BA_new_version.blend

 

Use this file to generate textures for this schlong. Unfortunately, due to various factors, making textures for this specific schlong is a much more involved process than with most other schlongs. Below is a tutorial that walks you through every step of the way:

 

Quote

 

Tutorial: Baking textures for TRX-ERF Hybrid Schlong for 3BA

 

[NOTE: This tutorial assumes you already know how to bake schlong textures in Blender.]

 

1. Open TRXERFHybrid_seamless_CBBE_3BA_new_version.blend. For your first bake, have this body + schlong combo selected.

 

01.png.4efe45e6a36da7125262acc9f51998eb.png

 

2. After the first bake, you’ll notice these holes on the underside of the schlong. The rest of this tutorial is all about trying to get rid of them.

 

02.png.d294d962565742e5712830f9ccc093da.png

 

3. For your second bake, you’ll need these two meshes. Remember to use the eyeball icons to hide unneeded meshes.

 

03.png.5add4eb05ae127d78b7fa3d317962ce3.png

 

4. Once you’ve completed the second bake and saved the result, open the result of your first bake in your chosen image editor.

 

04.png.1a94abfd7dd367cdaf43e45e2ae06c4c.png

 

5. Now add the second bake result and layer it on top of the first one.

 

05.png.0ca8839683ea0392c8ae7ed5da32cd15.png

 

6. When it comes to mixing the two layers together, with diffuse textures, the eraser tool is often enough. Erase the borders like shown in the video. You also generally want to use as much of the original bake as possible and only use the second bake to patch over the holes, which is why you see me go in and erase the overlay right up to the holes. Merge the layers and save as .png when done.

 

 

 

7. Now open the .blend file in Blender again and drag and drop the .png you just saved into Blender like shown.

 

07.png.c73af3c62cfa4e0df81d444b8f24732f.png

 

8. Zoom in and connect the new node you just made like shown.

 

08.png.9c7bc27c577ad06782ee96a880e6f852.png

 

9. Swing the 3D view around to get a good look at the underside of the schlong and make sure the node you made is highlighted in white.

 

09.png.97e2024675eb6ed4ad0201c3cecde40a.png

 

10. Switch your workspace from “Shading” to “Texture Paint.” You’ll need to wrangle the camera around to the underside of the schlong again.

 

10.png.5d22e1ef3f8ada78f0f0ad6a416f45a4.png

 

11. The point here is to identify and fix possible texture seams, but in this case everything looks pretty good. For the sake of this tutorial though, let’s zoom in closer…

 

11.png.21a24af4ff69dc1433d6593438c6f2ba.png

 

12. A-ha! If we zoom in really close, we can just about make out a bit of a seam in the middle of the schlong. In all honesty, this is pretty small potatoes, but I’m just going to take this opportunity to demonstrate how texture editing in Blender works.

 

12.png.1068f6b38ad5c55fa3f09dea863ec486.png

 

13. Select the Smear tool.

 

13.png.a9dec49e84bffcc39b1b3b40e861d717.png

 

14. Use the smear tool to remove the seam like shown.

 

 

 

15. Click on Image → Save As… to save your edited texture just like when baking schlong textures.

 

15.png.8714dc9f66eccd5f5ccf0490cf46cc41.png

 

16. Congratulations, your diffuse texture is now ready to be saved as .dds and used in the game! Now onto the normal maps, which are unfortunately more difficult to deal with...

 

hello-kitty-congratulations.gif

 

17. Repeat the first two bakes but with normal maps this time.

 

16.png.6640504313bb786936c70d6287b507e2.png

 

18. For the normal map, let’s also do a third bake, using this mesh combination:

 

17.png.786a7fa6d492491825cdbac9e8c6b4f7.png

 

19. Just like with the diffuse map before, overlay the second bake on top of the first bake. We’ll concern ourselves with the third bake later.

 

18.png.4b5db482c16530ae3db66f5ef3ad3544.png

 

20. Much like before, you’ll need to mix the two layers, starting by using the eraser tool. You’ll notice there are much artifacts and odd splotches of colour than with the diffuse maps, some of which can’t just be erased since they’re covering the dark patches on the first bake.

 

 

 

21. Merge your layers before the next step.

 

20.png.b64cb8b09d8ec691b37ade3f978fbbf9.png

 

22. Using a combination of the Clone and Smudge tools, remove any remaining discoloured areas or overly harsh edges.

 

 

 

23. Now add in the third bake and overlay it on top of the normal map you’ve been working on.

 

22.png.0ab895921e88ce48af7bd6168b62c1de.png

 

24. Just like the two previous times, erase the edges of the third bake to make it fit seamlessly over the normal map. You’ll notice there’s a black void on the left the third bake that you’ll need to remove as well. After using the eraser, merge the layers and use the clone and smudge tools again to clean things up. Save as .png when you’re done.

 

 

 

25. Now back to Blender for the final touch-ups. Drag and drop the normal map into Blender and connect it just like you did the diffuse map.

 

24.png.da8492bf8035b6f6613964150a1c6c1b.png

 

26. Switch to Texture Paint and use the Smear tool to paint away any possible seams. Save as png when you’re done, then save the resulting .png as schlong_msn.dds to use it in the game.

 

 

 

 

 

 

Congratulations (again), you now know how to bake textures for TRX-ERF Hybrid Schlong for 3BA! These steps will work for the remaining two texture types, specular and subsurface. That wasn’t so hard, now was it? Now go out and make some patches and share them with your fellow users.

 

congratulations.gif

 

 

dw's Schlong Physics Selector FOMOD

 

A FOMOD by tznvlw that allows you to select from 4 different SMP configuration files that enable physics and collisions on the scrotum, and optionally the shaft. There now are semi-accurate collisions with your characters thighs. They are not perfect, however, and there are several "blind spots" where the balls will simply fall through your character like nothing was there.

 

 

Acknowledgements

 

TRX_Trixter for TRX Futanari Addon, EvilReflex for Futanari CBBE SSE, Azazellz for Horse Penis Redux LE, pema123 for SMP config, Honch for testing

 

 


  • Submitter
  • Submitted
    11/20/2023
  • Category
  • Requirements
    SOS, SMP
  • Regular Edition Compatible
    Not Applicable

 

Posted (edited)
26 minutes ago, Miss Corruption said:

Oi! I made texture patches for the previous version of your mod, would these still work or should I re-create them with the .blend file provided here?

 

Also, gratz on the two releases!

 

Thanks! And yes, since this schlong's underside connects far further up the body the textures differ quite a bit. Be sure to check out the tutorial- unfortunately the extreme angles involved here mean a single bake in Blender isn't enough.

Edited by donnerwetter
Posted
50 minutes ago, donnerwetter said:

 

Thanks! And yes, since this schlong's underside connects far further up the body the textures differ quite a bit. Be sure to check out the tutorial- unfortunately the extreme angles involved here mean a single bake in Blender isn't enough.

Aight, I'll get to it later this week. Maybe I'll actually finish up patching BnP this time. At least I only have to redo one schlong and not four like usual.

Posted
1 minute ago, Miss Corruption said:

Aight, I'll get to it later this week. Maybe I'll actually finish up patching BnP this time. At least I only have to redo one schlong and not four like usual.

 

Pretty sure that with all TRX + BnP normal map options accounted for that'll be easily over 100 schlong normal maps alone. Godspeed

Posted

I don't know if I am installing it wrong or not, but the textures for the schlong seem to not been properly applied. Am I missing files for this? When I disable the diamond textures it loads the default textures just fine.

 

 

TRX Screenshot_1.png

TRX Screenshot_2.png

Posted
1 hour ago, DorklyInspired said:

I don't know if I am installing it wrong or not, but the textures for the schlong seem to not been properly applied. Am I missing files for this? When I disable the diamond textures it loads the default textures just fine.

 

 

TRX Screenshot_1.png

TRX Screenshot_2.png

 

It would seem I have mixed up normal maps and diffuse maps, oops

 

Will look into this

Posted
4 hours ago, DorklyInspired said:

I don't know if I am installing it wrong or not, but the textures for the schlong seem to not been properly applied. Am I missing files for this? When I disable the diamond textures it loads the default textures just fine.

 

 

TRX Screenshot_1.png

TRX Screenshot_2.png

 

I fixed the Diamond Skin installer, please redownload it and try again

Posted
18 hours ago, donnerwetter said:

 

Pretty sure that with all TRX + BnP normal map options accounted for that'll be easily over 100 schlong normal maps alone. Godspeed

Dunno if you saw but I created FOMODs for Binibini and PB's Silky Skin already, supporting ERF, TRX, TRX-Horse and the old TRX-ERF Hybrid for 3BA, I'm aware of how much maps it would be xD

 

I had BnP almost done but I'll probably start over for it.

 

 

17 hours ago, Honch said:

Thanks! Dunno when I'll be able to get stuff done, but sometime this or next week I should be able to get started. Currently in the process of patching the Futa addons to work with The New Gentleman, which is practically done (with SPID distribution for them), just need a way to give the player a schlong

Posted
5 hours ago, Miss Corruption said:

 

If you're doing a BnP patch, you should use Donnerwetter's vaginaless BnP diffuse textures as a base, the file titled 'Installer - [TRX-ERF Hybrid Schlong] textures - BnP.7z'. With these diffuse textures you won't need to worry about adjusting the color because that work has already been done for you.

https://www.loverslab.com/files/file/18587-dws-vaginaless-cbbe-3ba/

And of course the same could be done for the specular maps to have the right glossiness.

Posted (edited)

ok so I downloaded and installed this mod, did the stuff in bodyslide and hit build, its not ingame? is there something I missed doing? does it replace one? yes I have all the requirements

Edited by keymaster1965
grammer
Posted
1 minute ago, keymaster1965 said:

ok so I downloaded and installed this mod, did the stuff in bodyslide and hit build, its not ingame? is there something I missed doing? does it replace one? yes I have all the requirements

 

It's a replacement for TRX_Trixter's TRX Futanari Addon, so you'll need that installed

Posted
2 hours ago, donnerwetter said:

 

It's a replacement for TRX_Trixter's TRX Futanari Addon, so you'll need that installed

Maybe there is a reason to add all files you need from my SOS addon to your replacer install package? To make it standalone.

Posted
35 minutes ago, TRX_Trixter said:

Maybe there is a reason to add all files you need from my SOS addon to your replacer install package? To make it standalone.

 

If you're okay with it, I can add the .esp to the installers for my various schlong replacers.

 

Posted
49 minutes ago, TRX_Trixter said:

Maybe there is a reason to add all files you need from my SOS addon to your replacer install package? To make it standalone.

I assume that wasn't done due to permissions. That's what I thought anyway

 

11 hours ago, Honch said:

If you're doing a BnP patch, you should use Donnerwetter's vaginaless BnP diffuse textures as a base, the file titled 'Installer - [TRX-ERF Hybrid Schlong] textures - BnP.7z'. With these diffuse textures you won't need to worry about adjusting the color because that work has already been done for you.

https://www.loverslab.com/files/file/18587-dws-vaginaless-cbbe-3ba/

And of course the same could be done for the specular maps to have the right glossiness.

Unless I get permissions to use them, I'd probably try to make my own textures.

 

For example, my WIP mod to have The New Gentleman support Futa Addobs requires you to have the meshes for TRX and ERF installed, because I'm not redistributing them. If I get permissions to do that I can change it for user convenience. I'd prefer throwing it on Nexus though, as TNG is also on Nexus.

Posted (edited)
24 minutes ago, Miss Corruption said:

I assume that wasn't done due to permissions. That's what I thought anyway

 

Unless I get permissions to use them, I'd probably try to make my own textures.

 

For example, my WIP mod to have The New Gentleman support Futa Addobs requires you to have the meshes for TRX and ERF installed, because I'm not redistributing them. If I get permissions to do that I can change it for user convenience. I'd prefer throwing it on Nexus though, as TNG is also on Nexus.

 

Go ahead and use my textures if you want.

 

Pretty sure EvilReflex and TRX_Trixter both prohibit posting derivatives of their mods on the Nexus which is why my schlong replacers are only up on here

Edited by donnerwetter
Posted
13 minutes ago, donnerwetter said:

 

Go ahead and use my textures if you want.

 

Pretty sure EvilReflex and TRX_Trixter both prohibit posting derivatives of their mods on the Nexus which is why my schlong replacers are only up on here

Thanks for the permissions! That'll save some work.

 

 

Good to know, unless I am explicitly told I can, I won't ship any of their files, I'll just require them for my patches, that should align with permissions and rights

Posted
1 hour ago, donnerwetter said:

 

If you're okay with it, I can add the .esp to the installers for my various schlong replacers.

 

No problem. You have from me any permissions you need for my addons. 

Posted

For some reason, the pubic hair appears white for the characters? If I enter racemenu it fixes it temporarily but it reverts back to white if I wear and then remove my armor. Anyone know the cause?

Posted
1 hour ago, vivalamememan said:

For some reason, the pubic hair appears white for the characters? If I enter racemenu it fixes it temporarily but it reverts back to white if I wear and then remove my armor. Anyone know the cause?

 

This should automatically sync the colour for your player character:

 

https://www.nexusmods.com/skyrimspecialedition/mods/48311

 

Unfortunately, for NPCs you might need to edit the base colour in the nif itself to something darker that fits most hair colours

Posted

The seamless blender file has some nodes that are coming up "undefined", judging by what was in the previous release before this was branched off, it was the separate/combine rgb nodes in the color adjust node group, and the mix rgb node in the schlong material.

 

Hard for me to say if it happened during download or not. Figured I should mention just in case.

Posted (edited)
20 hours ago, 4willer105 said:

The seamless blender file has some nodes that are coming up "undefined", judging by what was in the previous release before this was branched off, it was the separate/combine rgb nodes in the color adjust node group, and the mix rgb node in the schlong material.

 

Hard for me to say if it happened during download or not. Figured I should mention just in case.

 

Which version of Blender are you on? You might need to update as this sounds exactly like what I encountered during the development and testing phase. I had someone do some edits on the .blend file but they were on a higher version of Blender than me which resulted in the same symptoms.

Edited by donnerwetter

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