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Posted
9 hours ago, DoroLL said:

Hello. I have installed my first futanari mod. So please let me know. I would like to no-ball, but the skin of the balls hangs down by gravity. Naturally, the no-ball and SMP checkboxes are ON, CBPC gravity is disabled. and tried all sliders on the balls. Is there any way to nullify gravity?

Also, the skin without balls looks like scar. Is there a skin for no-ball anywhere?

 

 

I added a new file called TRX-ERF Hybrid Schlong for 3BA [No Balls Test].7z to the download page, please try the No Balls BodySlide project contained within and see if it fixes the physics bugs. It contains no texture fixes though. I might make an overlay you can apply to your own textures later if this first fix works, but I'm not going to patch textures myself.

 

Quote

BTW, It seems that big-ball are preferred around the world. However, Japanese futanari-フタナリ are often no-ball.

 

Futanari definitely originally started out with no balls, but it seems that today, even among Japanese artists, futanari are depicted equally as often with balls as without balls, depending on the artist. I've even seen a few Japanese artists use the word "futanari" for dickgirls without vaginas like Westerners do which is interesting, lol

Posted
10 hours ago, DoroLL said:

BTW, It seems that big-ball are preferred around the world. However, Japanese futanari-フタナリ are often no-ball.

I hope you don't mind me chiming in here. I don't like big balls (much bigger than real life), I don't think they're preferred around the world.

Posted
1 hour ago, donnerwetter said:

 

I added a new file called TRX-ERF Hybrid Schlong for 3BA [No Balls Test].7z to the download page, please try the No Balls BodySlide project contained within and see if it fixes the physics bugs. It contains no texture fixes though. I might make an overlay you can apply to your own textures later if this first fix works, but I'm not going to patch textures myself.

 

 

Futanari definitely originally started out with no balls, but it seems that today, even among Japanese artists, futanari are depicted equally as often with balls as without balls, depending on the artist. I've even seen a few Japanese artists use the word "futanari" for dickgirls without vaginas like Westerners do which is interesting, lol

Thank you for file. I will try to use them.
LOL, Opinions differ on the definition of futanari even in Japan. Common Recognition "If it's KAWAII, it's OK."
Japanese players have a word for this. こんな可愛い子が女の子のはずがない。 -  Such a pretty one can't be a girl.

Posted
2 hours ago, DoroLL said:

It no shakes, but is locked in a drooping down shape.  Also, it's still jagged.

nbf-test2.jpg

 

The jagged edges are most likely from sliders. Can you post your BodySlide preset? The overall lumpy shape probably means I need to tweak the weights

Posted
6 hours ago, DoroLL said:

They are jagged. I'm now going to test the moves.

nbf-test.jpg

 

Wait, there's something odd about your screenshot. I see the No Balls and Remove Ball Collision Shape sliders still on there even though I deleted them from the project. Does the jagginess go away if you set No Balls to 0%?

Posted
3 hours ago, donnerwetter said:

 

The jagged edges are most likely from sliders. Can you post your BodySlide preset? The overall lumpy shape probably means I need to tweak the weights

NO BALLS 100%
SOS-SHAFT SHORTER 40%
All others 0%

Posted (edited)
18 minutes ago, DoroLL said:

NO BALLS 100%
SOS-SHAFT SHORTER 40%
All others 0%

 

Just checked and Shaft Shorter does not cause jagged edges, so I'm guessing it's using No Balls on this mesh where I already set that as the base shape. I still don't understand how you still have the No Balls slider there on the new project since I deleted it. I have the same project opened right now in BodySlide and it's not there 😵

 

Anyway, try setting No Balls to 0%

Edited by donnerwetter
Posted (edited)
48 minutes ago, DoroLL said:

After reinstalling the mod, rebuilt it. No difference was found.

nbl.png

nbf.png

 

So, randomly checking some non-SOS body sliders it seems many of them cause jagged geometry to form where the balls used to be. I'll try to smooth those out. You said those SOS sliders were the only ones that weren't at 0% percent but I have to assume you're using some body sliders as well

 

Edit: It looks like fixing all the sliders will not be a quick task. I'll let you know when I have a new version to test

Edited by donnerwetter
Posted
On 6/5/2024 at 7:16 AM, DoroLL said:

Here are my preset. (Set All 0%)

If a slight gravity is added (no shakes), it may look smooth.

FUTANARIALLZERO.xml 2.12 kB · 1 download

 

I have replaced TRX-ERF Hybrid Schlong for 3BA [No Balls Test].7z  with TRX-ERF Hybrid Schlong for 3BA [No Balls Test v2].7z.

 

Please download this new version and see if it fixes the jagged edges you were seeing. I tried your BodySlide preset with this new version myself and the underside looked completely smooth, so I'm hoping that issue's fixed now. Do note that there are no weighting or texture fixes included yet

Posted
2 hours ago, donnerwetter said:

 

I have replaced TRX-ERF Hybrid Schlong for 3BA [No Balls Test].7z  with TRX-ERF Hybrid Schlong for 3BA [No Balls Test v2].7z.

 

Please download this new version and see if it fixes the jagged edges you were seeing. I tried your BodySlide preset with this new version myself and the underside looked completely smooth, so I'm hoping that issue's fixed now. Do note that there are no weighting or texture fixes included yet

ARIGATOUGOZAIMASU :)

I think it is smoother compared to V1. Not by carving off the ball, How about making a proprietary mesh with no-ball?

V2NB1.png

V2NB2.png

V2NB3.png

Posted (edited)
6 hours ago, DoroLL said:

ARIGATOUGOZAIMASU :)

I think it is smoother compared to V1. Not by carving off the ball, How about making a proprietary mesh with no-ball?

V2NB1.png

V2NB2.png

V2NB3.png

 

I still don't understand how you're seeing those jagged edges in BodySlide/Outfit Studio though if you are still using the same preset you posted. It should not happen, I got rid of them 😵

 

Anyway, I noticed that my No Balls slider had some problems unrelated to this issue so I had to redo it entirely since it touched areas it shouldn't have. I'll also redo the jagged edge removal I did on the previous version

Edited by donnerwetter
Posted
40 minutes ago, donnerwetter said:

 

I still don't understand how you're seeing those jagged edges in BodySlide/Outfit Studio though if you are still using the same preset you posted. It should not happen, I got rid of them 😵

 

Anyway, I noticed that my No Balls slider had some problems unrelated to this issue so I had to redo it entirely since it touched areas it shouldn't have. I'll also redo the jagged edge removal I did on the previous version

I tested with same body preset. Perhaps a difference in CBBE or 3BA installation settings? CBBE is installed by slim, 3BA is installed by default for all.

Posted (edited)
1 hour ago, DoroLL said:

I tested with same body preset. Perhaps a difference in CBBE or 3BA installation settings? CBBE is installed by slim, 3BA is installed by default for all.

 

I don't think so. It's more like the old version isn't being overwritten properly or something.

 

Anyway, I replaced TRX-ERF Hybrid Schlong for 3BA [No Balls Test v2].7z  with TRX-ERF Hybrid Schlong for 3BA [No Balls Test v3].7z.

 

This is what the underside of the schlong looks like on the new version with your preset:

 

XMevsPAu_o.png

Edited by donnerwetter
Posted
7 hours ago, donnerwetter said:

 

I don't think so. It's more like the old version isn't being overwritten properly or something.

 

Anyway, I replaced TRX-ERF Hybrid Schlong for 3BA [No Balls Test v2].7z  with TRX-ERF Hybrid Schlong for 3BA [No Balls Test v3].7z.

 

This is what the underside of the schlong looks like on the new version with your preset:

 

XMevsPAu_o.png

I am so sorry. I completely overlooked this.

sorry1.png

sorry2.png

Posted
23 minutes ago, DoroLL said:

I am so sorry. I completely overlooked this.

sorry1.png

sorry2.png

 

So it works as intended now? If you still have the physics issues I'll work on those next

Posted

Use V3.
I am still concerned about droop. It also looks black due to the droop shadows, and it would be better to disable the shake.

20240608103838_1.jpg

20240608103821_1.jpg

Posted
21 hours ago, DoroLL said:

Use V3.
I am still concerned about droop. It also looks black due to the droop shadows, and it would be better to disable the shake.

20240608103838_1.jpg

20240608103821_1.jpg

 

I've added a new experimental file called TRX-ERF Hybrid Schlong for 3BA [No Balls Test v4].7z. The only changes were done to weighting. Also note that this time the BodySlide project name changed and is TRX-ERF Hybrid Schlong for 3BA No Balls Weight Tweak V1.

 

Not to be too pessimistic but weight painting is hard and I have a pretty bad track record with it. Every time I try to edit weight painting there's a decent chance I just end up making things look worse. I tried moving the bones in Outfit Studio and I think it looks better than before but it might be a different story in-game. Let me know if the physics issues are alleviated by this new version.

Posted
2 hours ago, donnerwetter said:

 

I've added a new experimental file called TRX-ERF Hybrid Schlong for 3BA [No Balls Test v4].7z. The only changes were done to weighting. Also note that this time the BodySlide project name changed and is TRX-ERF Hybrid Schlong for 3BA No Balls Weight Tweak V1.

 

Not to be too pessimistic but weight painting is hard and I have a pretty bad track record with it. Every time I try to edit weight painting there's a decent chance I just end up making things look worse. I tried moving the bones in Outfit Studio and I think it looks better than before but it might be a different story in-game. Let me know if the physics issues are alleviated by this new version.

The V4 is quite good. It Looks a bit flat or concave, but black shadows are reduced.

20240609103828_1.jpg

Posted
9 minutes ago, DoroLL said:

The V4 is quite good. It Looks a bit flat or concave, but black shadows are reduced.

20240609103828_1.jpg

 

The black shadows are a separate normal map issue and actually very easy to fix. I'll move on to doing something about that once the physics issues have been fixed.

 

I completely deleted the scrotum bones from the mesh so ball physics should no longer be an issue, at least with SMP. Are you using CBPC?

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