possesd Posted December 31, 2023 Posted December 31, 2023 (edited) Will you add a patch for cbbe muscle solution mod on nexus? Â Edited December 31, 2023 by possesd
Aldo1231 Posted January 14, 2024 Posted January 14, 2024 i have all the requirements and went to bodyslide and build it and still have a gap. How do i fix it?
donnerwetter Posted January 15, 2024 Author Posted January 15, 2024 6 hours ago, Aldo1231 said: i have all the requirements and went to bodyslide and build it and still have a gap. How do i fix it? Â Can I see your preset?
Aldo1231 Posted January 15, 2024 Posted January 15, 2024 6 hours ago, donnerwetter said:  Can I see your preset? the body preset I use comes from this mod.   Â
Honch Posted January 15, 2024 Posted January 15, 2024 (edited) 24 minutes ago, Aldo1231 said: the body preset I use comes from this mod.    The only gap I was able to see with the included preset was with the 7B Lower slider, however, it doesn't seem big enough for your gap to be caused by the preset. You could possibly try rebuilding both the body and the addon in bodyslide, making sure the build morphs checkbox is ticked and see if it works the second time. Edited January 15, 2024 by Honch
dafaq1 Posted January 18, 2024 Posted January 18, 2024 Hey there, I sent you a PM but I thought it's better for me to ask for help here. So as I was saying in my PM, I was trying to make my own seamless tex for BnP. I got the basic of texture baking with blender. I tried changing the diffuse, normal, specular, and sk using the og TRX in the blender because the one provided in the .blend file output the same texture. It is discolored in game but looks fine in the image/dds file. Where did I do wrong? This is the schlong in game: Spoiler These are the files I use for and get from the blender. Spoiler Any help is much appreciated.
donnerwetter Posted January 18, 2024 Author Posted January 18, 2024 (edited) 1 hour ago, dafaq1 said: Hey there, I sent you a PM but I thought it's better for me to ask for help here. So as I was saying in my PM, I was trying to make my own seamless tex for BnP. I got the basic of texture baking with blender. I tried changing the diffuse, normal, specular, and sk using the og TRX in the blender because the one provided in the .blend file output the same texture. It is discolored in game but looks fine in the image/dds file. Where did I do wrong? This is the schlong in game:  Hide contents These are the files I use for and get from the blender.  Hide contents Any help is much appreciated.  My first guess would be that the problem is the schlong_sk.dds texture. When I made my vaginaless patch for BnP I noticed that the BnP subsurface map is slightly transparent which causes baked textures to not come out quite right.  What I ended up doing was simply removing the transparency before baking and adding it back in to the finished schlong_sk texture before saving it as .dds. How I did it was this:  Save femalebody_sk.dds as .png Open femalebody_sk.png in image editor of your choosing Duplicate the layer until the image becomes fully opaque Merge layers and save as a different file, as you will need the original transparent one later Do all of your Blender baking and texture editing using this non-transparent version When you're done, this is how you make your schlong texture transparent again- open your schlong_sk.png in GIMP (other image editors may have similar features, can't help you there though Add the original, transparent femalebody_sk.png as a layer onto the same image Right-click on the transparent femalebody_sk.png and click Alpha to Selection Now go to Select->Invert With your non-transparent schlong_sk.png layer highlighted, press the Delete key Your schlong should now have a transparency that matches the original BnP body texture, save your .png and convert it into .dds in a different program  This was all assuming it is indeed the schlong_sk.dds that was the problem. I might have typed all that out for nothing  Here are transparent and non-transparent schlong_sk.png files. These are for Vaginaless TRX-ERF Hybrid but you can use them as a base or to perform the GIMP portion of the above instructions instead of the original female body texture  Transparent   Non-transparent   Edited January 18, 2024 by donnerwetter
dafaq1 Posted January 18, 2024 Posted January 18, 2024 1 hour ago, donnerwetter said:  My first guess would be that the problem is the schlong_sk.dds texture. When I made my vaginaless patch for BnP I noticed that the BnP subsurface map is slightly transparent which causes baked textures to not come out quite right.  What I ended up doing was simply removing the transparency before baking and adding it back in to the finished schlong_sk texture before saving it as .dds. How I did it was this:  Save femalebody_sk.dds as .png Open femalebody_sk.png in image editor of your choosing Duplicate the layer until the image becomes fully opaque Merge layers and save as a different file, as you will need the original transparent one later Do all of your Blender baking and texture editing using this non-transparent version When you're done, this is how you make your schlong texture transparent again- open your schlong_sk.png in GIMP (other image editors may have similar features, can't help you there though Add the original, transparent femalebody_sk.png as a layer onto the same image Right-click on the transparent femalebody_sk.png and click Alpha to Selection Now go to Select->Invert With your non-transparent schlong_sk.png layer highlighted, press the Delete key Your schlong should now have a transparency that matches the original BnP body texture, save your .png and convert it into .dds in a different program  This was all assuming it is indeed the schlong_sk.dds that was the problem. I might have typed all that out for nothing  Here are transparent and non-transparent schlong_sk.png files. These are for Vaginaless TRX-ERF Hybrid but you can use them as a base or to perform the GIMP portion of the above instructions instead of the original female body texture  Transparent   Non-transparent   Thank you for the quick response. I tried this and it seems it doesnt work. Spoiler And here's the texture files that I made with BnP default textures.7z
donnerwetter Posted January 18, 2024 Author Posted January 18, 2024 1 minute ago, dafaq1 said: Thank you for the quick response. I tried this and it seems it doesnt work.  Reveal hidden contents And here's the texture files that I made with BnP default textures.7z  Try this  schlong_sk.dds  Also you should add backgrounds to your textures or you can get some outline issues when you zoom out ingame
dafaq1 Posted January 18, 2024 Posted January 18, 2024 44 minutes ago, donnerwetter said:  Try this  schlong_sk.dds 5.33 MB · 1 download  Also you should add backgrounds to your textures or you can get some outline issues when you zoom out ingame It didn't help sadly, still discolored. Spoiler Â
donnerwetter Posted January 18, 2024 Author Posted January 18, 2024 54 minutes ago, dafaq1 said: It didn't help sadly, still discolored.  Hide contents   Are you sure it's a texture issue?
dafaq1 Posted January 18, 2024 Posted January 18, 2024 43 minutes ago, donnerwetter said: Â Are you sure it's a texture issue? Pretty sure. Here, I reinstalled the TRX+ERF Hybrid texture. An expected look. Â Spoiler Â
donnerwetter Posted January 18, 2024 Author Posted January 18, 2024 13 minutes ago, dafaq1 said: Pretty sure. Here, I reinstalled the TRX+ERF Hybrid texture. An expected look.   Hide contents   Can you try replacing the different textures one by one and seeing if it's a specific one that's causing your issue?
dafaq1 Posted January 18, 2024 Posted January 18, 2024 (edited) 57 minutes ago, donnerwetter said:  Can you try replacing the different textures one by one and seeing if it's a specific one that's causing your issue? Immediately found it on the first try, it's the diffuse. Did I missed a step in the baking or something? This is quite confusing. Diffuse only.  Spoiler  No custom diffuse, default. Just custom normal, specular, and subsurface.  Spoiler  Edited January 18, 2024 by dafaq1
donnerwetter Posted January 18, 2024 Author Posted January 18, 2024 4 hours ago, dafaq1 said: Immediately found it on the first try, it's the diffuse. Did I missed a step in the baking or something? This is quite confusing. Diffuse only.   Reveal hidden contents  No custom diffuse, default. Just custom normal, specular, and subsurface.   Reveal hidden contents   Very odd. Maybe something went wrong when you converted your texture to .dds?  I save my textures as .dds in paint.net with these settings: Â
dafaq1 Posted January 19, 2024 Posted January 19, 2024 4 hours ago, donnerwetter said:  Very odd. Maybe something went wrong when you converted your texture to .dds?  I save my textures as .dds in paint.net with these settings:  Apparently this appears to be the case. I've saved all my textures with BC7 SRGB for some reason. It works fine now. This and the transparent subsurface seems to be the one causing it. Here's how it looks now. Thank you for the help. Spoiler Also, how do you add background for the texs? I thought blender does it automatically, but I was surprised to see that it was not when I did it.
donnerwetter Posted January 19, 2024 Author Posted January 19, 2024 41 minutes ago, dafaq1 said: Apparently this appears to be the case. I've saved all my textures with BC7 SRGB for some reason. It works fine now. This and the transparent subsurface seems to be the one causing it. Here's how it looks now. Thank you for the help. Â Hide contents Also, how do you add background for the texs? I thought blender does it automatically, but I was surprised to see that it was not when I did it. Â Glad you got it sorted out! Â As for bsckgrounds- add new empty layers to your pngs and move them under the textures, then fill them with the bucket tool. Merge afterwards
lifc193 Posted January 19, 2024 Posted January 19, 2024 This might be a weird question, but is it possible to create a schlong just for mc while others using the same schlong but with different shape?
donnerwetter Posted January 19, 2024 Author Posted January 19, 2024 1 hour ago, lifc193 said: This might be a weird question, but is it possible to create a schlong just for mc while others using the same schlong but with different shape? Â It's a bit complicated, but yes: Â
dafaq1 Posted January 19, 2024 Posted January 19, 2024 11 hours ago, donnerwetter said: Â Glad you got it sorted out! Â As for bsckgrounds- add new empty layers to your pngs and move them under the textures, then fill them with the bucket tool. Merge afterwards Why didn't I think of that lol. Manually selecting and painting is harder. Anyway, thank you for the help and pointers! Cheers! 1
lifc193 Posted January 20, 2024 Posted January 20, 2024 About the smp selector, after choosing the preset it works fine when you just get in the game, but then when I change the schlong it suddenly don't erect anymore, the shaft just fall into the balls, and in sex scene it still can't erect. 1
wujiarui Posted January 20, 2024 Posted January 20, 2024 I'm not good at using BodySlide. When I create a body using the body preset, I cannot adjust the SOS slider. When I adjust the SOS slider, I cannot create the body according to the body preset. What should I do to have both?
donnerwetter Posted January 20, 2024 Author Posted January 20, 2024 (edited) 2 hours ago, wujiarui said: I'm not good at using BodySlide. When I create a body using the body preset, I cannot adjust the SOS slider. When I adjust the SOS slider, I cannot create the body according to the body preset. What should I do to have both? Â You can use the same presets on both the body and schlong even if you only can only see and edit the sliders relevant to either the body and schlong depending on which you have selected. Load your bodyslide preset for the body when selecting the schlong project and make your desired slider edits. Then save the preset and build your body and schlong with the same preset. Edited January 20, 2024 by donnerwetter
kle500 Posted January 21, 2024 Posted January 21, 2024 On 11/21/2023 at 8:49 AM, Honch said: If you're doing a BnP patch, you should use Donnerwetter's vaginaless BnP diffuse textures as a base, the file titled 'Installer - [TRX-ERF Hybrid Schlong] textures - BnP.7z'. With these diffuse textures you won't need to worry about adjusting the color because that work has already been done for you. https://www.loverslab.com/files/file/18587-dws-vaginaless-cbbe-3ba/ And of course the same could be done for the specular maps to have the right glossiness.  If anyone else is struggling with baking their textures as well. The patch mentioned by Honch is working perfectly fine for me with this mod. I am using BnP (moles) and the 3BA Body. 1
brutherman Posted January 25, 2024 Posted January 25, 2024 On 12/7/2023 at 11:48 AM, Miss Corruption said: I'll be honest, due to private things and me getting sick I haven't had time to get started on texture patching. I'll try to get it done soon and update my existing patches for this project. Either sometime this month or early next month Do you plan on patching RSV as well or just normal BnP?
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