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[Clothing] Naked Spacesuit


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  • 3 weeks later...
Posted

Bonjour je ne voie pas la version 0.0.6 au téléchargement j'ai un problème de poigné qui disparais merci par avance 

Hello I don't see version 0.0.6 when downloading I have a problem with the handle which disappears thanks in advance

 

  • 3 weeks later...
Posted

Just came back to play a little more Starfield and was delighted to see this mod.  Retrofuture is tight!

 

I think that a really cool variant of this would be to make it the Mantis suit (which is so ugly in-game and only marginally better with mods).  I think that that will have to wait until you can change variants in the workbench, but can anyone steer me to a guide on changing the meshes and textures in this game?  I'd love to be able to mod my own game to have the NSS of my choice replace the Mantis suit, but can't figure out how to do that in SF, which seems unlike the way it could be done in FO4.

  • 3 months later...
Posted

Actually got it ready to roll, but yeah it does. I'd hoped for this weekend, but had some RL stuff to deal with.

Posted
1 hour ago, DocClox said:

Actually got it ready to roll, but yeah it does. I'd hoped for this weekend, but had some RL stuff to deal with.

As I wrote on Nexus 

Spoiler

but you may have further changes in mind.

  • 4 weeks later...
Posted

hello, any news on an update?

I tried the nif tool guide but for some reason, I always get missing hands and feet ...

Posted

Yeah, that's why I've not posted an update. I keep getting missing arms 😔

 

The third person version is easy too sort out, but first person is being stubborn  it's not the mesh mesh name and it's not the morph file.

 

If I could just get the CK to save something, I'd redo it from scratch.

Posted (edited)

I downloaded this save game (https://www.nexusmods.com/starfield/mods/5096) so I could try this mod with a female main character. And I did this experiment only with SFSE and half a dozen more mods installed as you see in the image below.

 

image.thumb.jpeg.b1d819eecbdf17e34ec350075bee60fc.jpeg

 

Now check out this video I made with this female main character.

 

 

 

 

As you can see, the mod doesn't show any problems, even in first person. The cell that I teleported to see Andreja is called "Holging Cell for MQ". You can see Andreja in a blue naked spacesuit, no problem.

 

I still think the problem is with your games, or software needed for the games (or save games) or some mod you installed. And I say that because the mod, after being converted, works well in my game, just like it does with PariahOh. If it were a software defect resident in this mod, which made it incompatible with Starfield version 1.11.36 and later, how would it work perfectly on our computers?

Edited by brown66
Posted

I mean it probably is a problem at my end. What I need is the time to set up a clean profile and see what's what, but time's been at a premium lately.

 

I should get some free time next week. Hopefully I'll get to it then. If not, I'll probably end up open sourcing the mod.

Posted

@DocClox just an FYI I cobbled up an injector quest that loads the suits into the equipment carried by spacers/pirates/ecliptic so I don't have to worry about getting my hands on a suit, they show up as I kill/loot the bad guys :) I don't know if you did it already or I did it as an edit but they show up in the crafting menu and can be upgraded. If you didn't do it I can send you a link to a saved zipped copy of my .esm for you to look at if you want, I can also include the injector for you to take a look at if you'd like. Just let me know.

Posted (edited)
On 7/27/2024 at 3:43 AM, Oldwolf58 said:

@DocClox just an FYI I cobbled up an injector quest that loads the suits into the equipment carried by spacers/pirates/ecliptic so I don't have to worry about getting my hands on a suit, they show up as I kill/loot the bad guys :)

Sounds cool. If you want I can post it on the main page as an optional addon.

 

On 7/27/2024 at 3:43 AM, Oldwolf58 said:

I don't know if you did it already or I did it as an edit but they show up in the crafting menu and can be upgraded

 

I did that, but I wasn't entirely happy with the result. I wanted to be able to change the color on the workbench, but that needed two different spacesuits on the menu, dark ones that use additive colour and light ones that use multiplicative color. I'd hoped the CK would let me define material swaps that would get around the problem, but I still can't save using the CK.

 

On 7/23/2024 at 11:13 PM, brown66 said:

I still think the problem is with your games, or software needed for the games (or save games) or some mod you installed

 

As it happens, I noticed I got the weird first person effects when I wasn't wearing a suit at all! So I'm starting to think the problem is  in CRT and not NSS.

 

[edit]

 

And checking, I see there's an update for CRT that escaped my notice. Hmm...

Edited by DocClox
Posted

I updated CRT and the problem went away. No wonder I couldn't find the cause.

 

I'll get a formal update sorted out.

  • 3 weeks later...
  • 2 weeks later...
Posted

Folks,

 

It's increasingly obvious that I'm not going to find the time for this any time soon. I won't bore you with the reasons behind it; suffice it to say that I know my own work patterns well enough to know when something is unlikely to happen.

 

Accordingly, I hereby open the mod under a Creative Commons license: CC BY-NC-SA. Which means that you can do what you like with it so long as you share the modifications under the same terms and you don't make any money from it. And give me a mention in the credits as the original creator.

 

I may be back to do more with this in the future - I had plenty of ideas, but I can't see that happening any time soon.

 

Thank you all for your patience.

Posted
19 hours ago, DocClox said:

Folks,

 

It's increasingly obvious that I'm not going to find the time for this any time soon. I won't bore you with the reasons behind it; suffice it to say that I know my own work patterns well enough to know when something is unlikely to happen.

 

Accordingly, I hereby open the mod under a Creative Commons license: CC BY-NC-SA. Which means that you can do what you like with it so long as you share the modifications under the same terms and you don't make any money from it. And give me a mention in the credits as the original creator.

 

I may be back to do more with this in the future - I had plenty of ideas, but I can't see that happening any time soon.

 

Thank you all for your patience.

Bummer, that. Be well.

Posted (edited)

I followed some instructions I found on Nexxus/YouTube and updated the original files using the Starfield NIF Migration Tool from May 2024. It's been working for me.  Use at your own risk and review the zip before using.  I applied it using Mod Organizer. As I said, there are YouTube instructions for all of this but hopefully I've skipped you an intricate step. Cheers.

NSS_Converted.zip

Photo_2024-06-11-005229.png

Edited by LeeSolo
Add a screenshot
Posted (edited)

I just tried your version. It has some kind of conflict with CRT that disrupts the body mesh, and the green version of the suit looks like it's been chewed up.

 

I took a hand at doing the conversions myself. There's no body conflict, but I can't seem to get the fishbowl helmet to appear.

 

I'm attaching mine and maybe someone smarter than me can split the difference between our versions.

On 9/9/2024 at 8:34 PM, LeeSolo said:

I followed some instructions I found on Nexxus/YouTube and updated the original files using the Starfield NIF Migration Tool from May 2024. It's been working for me.  Use at your own risk and review the zip before using.  I applied it using Mod Organizer. As I said, there are YouTube instructions for all of this but hopefully I've skipped you an intricate step. Cheers.

 

EDIT: I didn't notice Plumppy had uploaded a version initially, removed mine because they are functionally the same thing.

 

Edited by Loogie
remove file
  • 3 weeks later...
Posted

Just wanted to report. 

 

This mod  KZ Aggregation of Scraps at Starfield Nexus - Mods and Community (nexusmods.com)  breaks the NSS helmets. Has done ever since KryoZet added the Constellation stuff into it.

 

I have removed KryoZet's mod for now. It's too bad really, the KZ pack is amazing. But, well, NSS is my current favourite spacesuit mod.

 

My wish list is for a new standalone NSS helmet so it works alongside mods like KZ and a standalone back pack that does not look so out of place with NSS (like one of the back packs in the early version of KZ (invisible pack).

 

 

1716740_78.jpg

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